It's supposed to use the alpha for the phong and all one material.
However it appears to be non-functional.
This is the vmt:
[QUOTE]"VertexlitGeneric"
{
"$baseTexture" "models\player\pyro\flamer_belt"
"$phong" "1"
"$phongexponent" "25"
"$phongboost" "1.4"
"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
"$phongfresnelranges" "[1 6 8]"
"$basemapalphaphongmask" "1"
"$rimlight" "1"
"$rimlightboost" "2"
"$rimlightexponent" "2"
"$glowcolor" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"ModelGlowColor"
{
"resultVar" "$glowcolor"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$color2"
}
}
}[/QUOTE]
Put basemapalphaphongmask before the phong
I wish ronin's friend list wasn't full. I would just like to say that the kendo set a-freakin'-mazing. I'll say it here then.
When can we expect a mod version, Mr. Ronin?
[QUOTE=Constructor;35713097]I wish ronin's friend list wasn't full. I would just like to say that the kendo set a-freakin'-mazing. I'll say it here then.
When can we expect a mod version, Mr. Ronin?[/QUOTE]
When i upload it
i'm just going to make it replace the pirate set [ sorry neo :C ]
but isn't it a two-handed melee weapon
Also Dutchman a lot of things in that vmt should be changed (lightwarp, fresnel ranges, rim lighting settings)
Look at other vmts because iirc those settings have a standard value used in a vast majority of TF2 models
Sexy helped me, it looks mighty handsome and sexy now.
[QUOTE=Constructor;35713097]I wish ronin's friend list wasn't full. I would just like to say that the kendo set a-freakin'-mazing. I'll say it here then.
When can we expect a mod version, Mr. Ronin?[/QUOTE]
Sorry about that. Add me now. There should be a spot free now.
Hot dog!
Approximately 5 more days of this emporium. Who's hosting the next one?
[QUOTE=Human Brutality;35713584]Approximately 5 more days of this emporium. Who's hosting the next one?[/QUOTE]
Nice to know, now i can just upload my 2 new skins to the next emporium.
Alright, some news on this event
I'll possibly be changing the name back to the "tf2 classic update"
The actual event will take place AFTER mod comp two
Don't want to be too hectic with mods until then I'll be working on the main post, group stuff etc
Would it be possible to do something like this:
[URL=http://imageshack.us/photo/my-images/718/dappersir.jpg/][IMG]http://img718.imageshack.us/img718/5625/dappersir.jpg[/IMG][/URL]
With the spy's jacket, like the buttons and such? [sp]ignore the pony[/sp]
Couvre corner and dr. whoa?
[QUOTE=Constructor;35713929]Couvre corner and dr. whoa?[/QUOTE]
He's talking about the 2x2 array of buttons. It'd need to go over the entire front of his abdomen if it is to work, his normal suit does not wrap around his body nearly as far as the suit that he drew.
Yeah, there could technically be buttons where he drew them, but they wouldn't make any sense on a suit unless the suit were like the one he drew.
[media]http://www.youtube.com/watch?v=r7iedFkRAVY[/media]
Animation Test [direct the praise towards BANG! ]
[QUOTE=psyke;35714692][media]http://www.youtube.com/watch?v=r7iedFkRAVY[/media]
Animation Test [direct the praise towards BANG! ][/QUOTE]
"What do you know about animations Psyke ?"
"Nothing!"
[QUOTE=Totenkreuz;35714915]"What do you know about animations Psyke ?"
"Nothing!"[/QUOTE]
[quote]Animation Test [direct the praise towards [b]BANG![/b] ][/quote]
ugh this is killing me
[thumb]http://i.imgur.com/wbrpx.jpg[/thumb]
Looks like this problem only happens with shapes with holes in them.
I make my models in Softimage then import them in 3dsmax for texturing, so maybe the problem is caused in the process.
[QUOTE=psyke;35714926][/QUOTE]
Well if it's his work, why isn't he posting it.....
[QUOTE=Totenkreuz;35714939]Well if it's his work, why isn't he posting it.....[/QUOTE]
Because Psyke is also working on it.
Stop getting so anal.
[QUOTE=Totenkreuz;35714939]Well if it's his work, why isn't he posting it.....[/QUOTE]
Bang's animation, psyke worked either on the model or the texture.
Semi-ninja'd
[QUOTE=Jalcober;35715076]Because Psyke is also working on it.
Stop getting so anal.[/QUOTE]
I'm not even close to anal, I forgot the question mark.
It doesn't matter that he's posting Bang's work in the long run, if they're working together then why not.
[thumb]http://dl.dropbox.com/u/32066954/engineer_chaps.png[/thumb]
Also fixed the Bazaar Bargain icon, the Bazaar Bargain's scope-glass is unsupported in HLMV, so I replaced it with another glass texture.
[t]http://dl.dropbox.com/u/32066954/bazaar_new.png[/t]
[QUOTE=Totenkreuz;35714939]Well if it's his work, why isn't he posting it.....[/QUOTE]
I just gave the compiled model/animation to Psyke so he could check it out and he asked if he could post a video, I am just too lazy to do that :v:
Psyke also added that sound over the video, its not very well sycned but that sound fits pretty well considering I animated it without any sound nor the intention of "feed me".
I don't care who made it, I just think it's awesome.
In other news: LODs are in the works for the dragon wizard set. After this, the flamethrower only needs a name and then I can submit.
[B]​Soon.[/B]
Guys I'm not getting on Psyke's case, I joke about this stuff all the time.
[QUOTE=Totenkreuz;35715222]Guys I'm not getting on Psyke's case, I joke about this stuff all the time.[/QUOTE]
Unfortunately people can't tell if you're being sarcastic over written text.
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