[QUOTE=Grimhound;35726657]What with the new Portal trailer teasing MtP even more at 1:14 in, I suddenly had an image pop into my head of a flamethrower that alt-fires a blob of the repulsion gel that causes enemy projectiles to bounce off of his teammates. Or jump-padding!
Also, look what I made! 5/5 stars, amirite?
[img]http://i.imgur.com/zHUuz.png[/img][/QUOTE]
I think that'd be better as a Scout thing. A jar of gel would be a lot less spammable than a flamethrower made for it, and it's about damn time Scout became as mobile as Soldier and Demo can be.
[QUOTE=Pfysicyst;35731708]I think that'd be better as a Scout thing. A jar of gel would be a lot less spammable than a flamethrower made for it, and it's about damn time Scout became as mobile as Soldier and Demo can be.[/QUOTE]
A jar of repulsion gel that would make both teammates and enemies jump as high as a rocket jump?
Could be a neat replacement for the pistol, helping yourself and teammates jump up to great heights and laying possible traps for places where the enemy jumps out.
Would feel very out place with Pyro though.
[QUOTE=MilesPyrower;35731698]Improved the Gremlins Guise's lighting, removed 2 styles and added paintability:
[url=http://dl.dropbox.com/u/66127951/GremGuiseFFmod.zip][img]http://img854.imageshack.us/img854/9498/gremlinsguiseimproveddo.png[/img][/url]
Also updated it on the workshop with these changes, but a workshop link is unessesary.[/QUOTE]
Balanced.
Which styles did you get rid of and did you give them less confusing names?
Still having issues with the transparency on this thing. Please halp!
[img]http://dl.dropbox.com/u/27092744/IV%20error%204-27-12.PNG[/img]
[img]http://dl.dropbox.com/u/27092744/IV%20error%20wireframe%204-27-12.PNG[/img]
And here's the .vmt:
[code]
"VertexlitGeneric"
{
"$baseTexture" "models\weapons\c_items\0x01fb7bf7\doublehelix\DHbackpack_IV"
// "$bumpmap" "models\weapons\c_items\0x01fb7bf7\doublehelix\DHbackpack_IV_phongmask
"$translucent" "1"
// "$alpha" ".5"
"$phong" "1"
"$phongboost" "5"
"$phongexponent" "30"
"$phongfresnelranges" "[.2 1 4]"
"$rimlight" 1
"$rimboost" 8
"$lightwarptexture" "models/lightwarps/jarate_lightwarp"
"$glowcolor" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"ModelGlowColor"
{
"resultVar" "$glowcolor"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$color2"
}
}
}
[/code]
[QUOTE=BY;35731789]Balanced.
Which styles did you get rid of and did you give them less confusing names?[/QUOTE]
I removed the 2 teamcoloured styles as they were simply waterlogged labcoat, so are now redundant with paint. the only styles now are Default and High-Altitude, which is pretty clear.
I don't know what happened, it's either the new engie style for the boots sold a lot or a bunch of you bought the cozy camper. But one thing is sure, i can now buy that avenger's lego set for my kids and take them to the movies a few times over. Thanks for your support guys.
[QUOTE=Roninsmastermix;35731903]I don't know what happened, it's either the new engie style for the boots sold a lot or a bunch of you bought the cozy camper. But one thing is sure, i can now buy that avenger's lego set for my kids and take them to the movies a few times over. Thanks for your support guys.[/QUOTE]
Not just us. Thank the general TF2 community.
[QUOTE=Frying Dutchman;35731548][IMG]http://25.media.tumblr.com/tumblr_m35e1bH9kA1rp8h87o1_r1_400.gif[/IMG]
All the finished textures, now it only needs a name and it's onto the workshop.[/QUOTE]
Classy Lighter, Elegant lighter
Flickering firestarter
Edit: Or the Zappo BLU ([URL="http://en.wikipedia.org/wiki/Zippo#The_Zippo_BLU"]yes it exists[/URL])
[QUOTE=Frying Dutchman;35731548][IMG]http://25.media.tumblr.com/tumblr_m35e1bH9kA1rp8h87o1_r1_400.gif[/IMG]
All the finished textures, now it only needs a name and it's onto the workshop.[/QUOTE]
The Modern Prometheus
"Don't worry, we don't even think he has a liver for the vultures to pick at."
Spy set with decal-able revolver and knife:
[URL=http://imageshack.us/photo/my-images/217/scanpic0001hu.jpg/][IMG]http://img217.imageshack.us/img217/1397/scanpic0001hu.jpg[/IMG][/URL]
Jacket, tie, and handkerchief Misc
Decal-able Revolver
Decal-able knife
Hat coming later
[QUOTE=Frying Dutchman;35731548][IMG]http://25.media.tumblr.com/tumblr_m35e1bH9kA1rp8h87o1_r1_400.gif[/IMG]
All the finished textures, now it only needs a name and it's onto the workshop.[/QUOTE]
The Pyromaniac's Lighter
[QUOTE=Roninsmastermix;35731903]I don't know what happened, it's either the new engie style for the boots sold a lot or a bunch of you bought the cozy camper. But one thing is sure, i can now buy that avenger's lego set for my kids and take them to the movies a few times over. Thanks for your support guys.[/QUOTE]
[IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG]
Also, your pyro pilot set is pretty. That is all.
[editline]27th April 2012[/editline]
Seriously, that post made me squeeeeeeee.
[QUOTE=Frying Dutchman;35731548][IMG]http://25.media.tumblr.com/tumblr_m35e1bH9kA1rp8h87o1_r1_400.gif[/IMG]
All the finished textures, now it only needs a name and it's onto the workshop.[/QUOTE]
The Blazing Butanes
The Flash Fires
[QUOTE=SgtR007;35731831]Still having issues with the transparency on this thing. Please halp!
[img]http://dl.dropbox.com/u/27092744/IV%20error%204-27-12.PNG[/img]
[img]http://dl.dropbox.com/u/27092744/IV%20error%20wireframe%204-27-12.PNG[/img]
And here's the .vmt:
[code]
"VertexlitGeneric"
{
"$baseTexture" "models\weapons\c_items\0x01fb7bf7\doublehelix\DHbackpack_IV"
// "$bumpmap" "models\weapons\c_items\0x01fb7bf7\doublehelix\DHbackpack_IV_phongmask
"$translucent" "1"
// "$alpha" ".5"
"$phong" "1"
"$phongboost" "5"
"$phongexponent" "30"
"$phongfresnelranges" "[.2 1 4]"
"$rimlight" 1
"$rimboost" 8
"$lightwarptexture" "models/lightwarps/jarate_lightwarp"
"$glowcolor" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"ModelGlowColor"
{
"resultVar" "$glowcolor"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$color2"
}
}
}
[/code][/QUOTE]
It's a problem with alpha-sorting when using $translucent and cannot be fixed while keeping that style of transparency. Use $additive instead.
Transparency is a bitch in Source
[QUOTE=Frying Dutchman;35731548][IMG]http://25.media.tumblr.com/tumblr_m35e1bH9kA1rp8h87o1_r1_400.gif[/IMG]
All the finished textures, now it only needs a name and it's onto the workshop.[/QUOTE]
Pyro's Little Helper
Small Beginnings
[QUOTE=lemonade1950;35732849]Transparency is a bitch in Source[/QUOTE]
No, transparency is a bitch on any GPU. It's just really fucking hard to sort, no matter what engine you're in.
Is the new Heavy Towel item made by anyone from the Emporium?
Regardless, congrats to them.
[QUOTE=FISH KILL!;35727577]Oh yeah.
Well, off to beat the Ice Heavy (he's trying to marry princess Medigum again).
[t]http://dl.dropbox.com/u/36213193/Finnscout.jpg[/t]
[sp]Thanks a lot for making this. <3[/sp][/QUOTE]
May I please know where to get the hat?
I think it's the one I made
[url=http://tf2.benbur.net/mods/Hats/FinnHat/][img]http://tf2.benbur.net/mods/Hats/FinnHat/minipromo.png[/img][/url]
[QUOTE=NeoDement;35733218]I think it's the one I made
[URL="http://tf2.benbur.net/mods/Hats/FinnHat/"][IMG]http://tf2.benbur.net/mods/Hats/FinnHat/minipromo.png[/IMG][/URL][/QUOTE]
It is indeed.
Speaking of which, could it's texture maybe be updated with paintability?
[QUOTE=Twilight-kun;35728701]Ponies *brohoof*
anywho...
Sniper head rework, the LQ scar has always irked me
[IMG]http://i.imgur.com/WSEfX.png[/IMG]
[IMG]http://i.imgur.com/eZ1TB.png[/IMG]
also, new lightwarp (which I could remove if people don't like it...[/QUOTE]
That lightwarp is really bad...
[QUOTE=Hideous_;35732673]It's a problem with alpha-sorting when using $translucent and cannot be fixed while keeping that style of transparency. Use $additive instead.[/QUOTE]
$additive doesn't support partial transparency, though. Does it? Without being able to control the opacity the texture will look like shit.
P.S. I appreciate the help, Hideous. Unfortunately, if I can't preserve partial transparency I'll hafta ditch the texture.
[QUOTE=FISH KILL!;35733360]It is indeed.
Speaking of which, could it's texture maybe be updated with paintability?[/QUOTE]
Easily, but I don't wanna. Didn't look good in any other colours so I disabled it.
[QUOTE=SgtR007;35733527]$additive doesn't support partial transparency, though. Does it? Without being able to control the opacity the texture will look like shit.
P.S. I appreciate the help, Hideous. Unfortunately, if I can't preserve partial transparency I'll hafta ditch the texture.[/QUOTE]
Just use a darker shade.
[QUOTE=lemonade1950;35733779]Just use a darker shade.[/QUOTE]
[img]http://dl.dropbox.com/u/27092744/IV%20additive%204-27-12.PNG[/img]
Still looks like shit. :/
*EDIT* Also, keep in mind that I need to put opaque labels and stuff on the bag.
[QUOTE=NeoDement;35733721]Easily, but I don't wanna. Didn't look good in any other colours so I disabled it.[/QUOTE]
Well, it wouldn't really be Finn's hat in other colors anyway.
[QUOTE=Frying Dutchman;35731548][IMG]http://25.media.tumblr.com/tumblr_m35e1bH9kA1rp8h87o1_r1_400.gif[/IMG] All the finished textures, now it only needs a name and it's onto the workshop.[/QUOTE]
Did the illum position work?
[QUOTE=SgtR007;35733816][img]http://dl.dropbox.com/u/27092744/IV%20additive%204-27-12.PNG[/img]
Still looks like shit. :/
*EDIT* Also, keep in mind that I need to put opaque labels and stuff on the bag.[/QUOTE]
Only looks like shit cause you haven't set up the shades proper yet. The labels need to be a different material.
[QUOTE=Venezuelan;35734524]Did the illum position work?[/QUOTE]
Havent looked into that, been busy with the modcomp and all.
I also have that annoying thing where my body requires sleep to function properly.
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