So, why is Sethhack DDOSing the site? Nobody answered that.
[QUOTE=Fillmore;35753731]So, why is Sethhack DDOSing the site? Nobody answered that.[/QUOTE]
garry banned a shit ton of users using the hacks.
[QUOTE=Hawt Koffee;35751996]what I worked on during fp's downtime
A falconing glove for spy
[img]http://28.media.tumblr.com/tumblr_m37wn5Ser81r43xj0o1_500.png[/img][/QUOTE]
Thought about one for Medic? He's already got large gloves, might make it easier.
[QUOTE=Jalcober;35751888]We should make a thread on another forum for when fp is down.[/QUOTE]
TF2TIP Forums? v:v:v
[QUOTE=Hawt Koffee;35751996]and I finally finished the krieger
[img]http://30.media.tumblr.com/tumblr_m3804cr6mM1r43xj0o1_1280.png[/img][/QUOTE]
I really like the concept, but the KRIEGER text looks out of place and there's some very noticeable clipping with the arm on the left example and also a tiny bit near the sleeve.
[QUOTE=Hawt Koffee;35751996]
and I finally finished the krieger
[img]http://30.media.tumblr.com/tumblr_m3804cr6mM1r43xj0o1_1280.png[/img][/QUOTE]
Appart from the clipping, that looks absolutely glorious!
Make the text more like on the Engineer toolbox.
[t]http://tf2wiki.net/w/images/d/dd/Toolboxengineer_cropped.png[/t]
[QUOTE=NapyDaWise;35746317][img]http://puu.sh/rWUq[/img]
Oh, the joice of tidy up your folder to find old unfinished stuff.
Never finished it because UVmapping.
So yeah baholtzen, if you're still willing to texture it, it should be done soon![/QUOTE]
A bit late but I've got to say, that is absolutely gorgeous.
-snip-
You broke my automerge >:C
Well, judging by the Atomizer, the demo bottles and a bunch of lunchboxes, text on items is acceptable. I think the current writing looks pretty cool, though it would look better with the kind of worn stencil font that Simski is suggesting. However, replacing it with something like a serial number or an industrial warning sign could look pretty boss, too.
And a question: Why does it have a name in German if it's an Engineer item?
Yeah removing the name from the arm would probably be a good idea.
Not only because it looks out of place, but also because if Valve dislikes the name they might reject the model simply because the name is part of the texture.
[QUOTE=Simski;35754192]Yeah removing the name from the arm would probably be a good idea.
Not only because it looks out of place, but also because if Valve dislikes the name they might reject the model simply because the name is part of the texture.[/QUOTE]
And because Valve always changes the names of the community items :P
My suggestion
[img]http://dl.dropbox.com/u/19306897/surgestiotn.png[/img]
Might be a bit cliche though.
:v:
[QUOTE=patrix1221;35754340][IMG]https://dl-web.dropbox.com/get/Photos/Team%20Fortress/01.jpg?w=62689534[/IMG]
:v:
WIP
any suggestions?[/QUOTE]
Dropbox doesn't seem to like it.
[IMG]https://dl-web.dropbox.com/static/images/lockbox.png[/IMG]
This could be a neat special crate, though.
[QUOTE=patrix1221;35754340][IMG]https://dl-web.dropbox.com/get/Photos/Team%20Fortress/01.jpg?w=62689534[/IMG]
:v:
WIP
any suggestions?[/QUOTE]
My suggestion is to right-click the picture in your dropbox and then click on "copy public link" so that we can actually see the picture.
[QUOTE=Urser;35754332]My suggestion
[img]http://dl.dropbox.com/u/19306897/surgestiotn.png[/img]
Might be a bit cliche though.[/QUOTE]
If you removed the black lines and made the yellow into team coloured yellow then it'd be perfect.
[IMG]http://i25.photobucket.com/albums/c62/Alistair555/surgestiotn.jpg[/IMG]
[IMG]http://dl.dropbox.com/u/76428526/01.jpg[/IMG]
:v:
WIP
any suggestions?
[QUOTE=patrix1221;35754405][IMG]http://dl.dropbox.com/u/76428526/01.jpg[/IMG]
:v:
WIP
any suggestions?[/QUOTE]
I am sure you know this but weapon rigging doesn't work like that. Nice model by the way.
Gonna start working on that Pyro misc again, but I don't think I can do the unwrapping, anyone else up for that?
[QUOTE=Gen. Cornwaffle;35752880]That is a damn nice rifle.
Another rifle that I considered "damn nice" was The Outback rifle.
[thumb]http://dl.dropbox.com/u/9068188/Out_Fin2.png[/thumb][/QUOTE]
Hot damn thats my concept art rifle thing.
I remember having about 25+ different versions and revisions of it :v:
The arm was based off those Krieger mech tabletop figures, I Could always get rid of the logo entirely
'The Wayward Pinch'
A satchel for the demoman, full of pots and containers of explosive chemicals. For the demoman on the go.
[QUOTE=Deodorant;35754366]Dropbox doesn't seem to like it.
[IMG]https://dl-web.dropbox.com/static/images/lockbox.png[/IMG]
This could be a neat special crate, though.[/QUOTE]
Dropbox Promo
Upload your TF2 models to the official Steam Workshop Dropbox and win this crate.
The only thing it contains is a coupon to expand your own Dropbox space!
[b]Dropbox![/b]
[i]Simplify your life[/i]
Soldier's stuff
[url]http://www.youtube.com/watch?v=9asKURMo5N0[/url]
Today is a good day.
*EDIT : How do you guys embed video in FP thread?
Making a Diving helmet/mask for pyro that actually doesn't clip with some hats:
[URL=http://imageshack.us/photo/my-images/232/divercomparisonlight.jpg/][IMG]http://img232.imageshack.us/img232/6439/divercomparisonlight.jpg[/IMG][/URL]
[URL=http://imageshack.us/photo/my-images/337/divercomparisondark.jpg/][IMG]http://img337.imageshack.us/img337/156/divercomparisondark.jpg[/IMG][/URL]
Agree for the lighter team coloured red, disagree for the darker operators overalls on the leather mask/hood part.
Just basecolours at the moment so trying other colours would be easy.
Ive got a serious question: If since a lot of people complain about the rocket launchers reloading nothing, and there are those cool unique rocket models, can't somebody just take the rocket models and place the rockets inside the launcher where it can't be seen, and then when you reload it come out and rig to the hand, like the grenade launcher?
It would have to be always rigged to the hand. The way the default rocket does it is through a bodygroup
[QUOTE=Venezuelan;35756929]It would have to be always rigged to the hand. The way the default rocket does it is through a bodygroup[/QUOTE]
He means on the viewmodel, and re-animating is perfectly possible even if not easy.
[url]http://imageshack.us/photo/my-images/10/hatsketch.png/[/url]
[url]http://imageshack.us/photo/my-images/204/kagajawless.png/[/url]
[url]http://imageshack.us/photo/my-images/525/hatyw.png/[/url]
They're concepts, so they may and they may never be used for TF2.
Although the mask is fairly game-breaking, what do the other two look like?
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