[QUOTE=Constructor;35757380][t]http://dl.dropbox.com/u/40395733/medkit2.png[/t]
WIP texture and such.[/QUOTE]
Unnoticeable as fuck - or rather as fuck isn't, as fucks are generally quite noticeable - but absolutely lovely! I don't know a lot about 60s medical equipment, but the design of that looks totally convincing in an indefinable way.
[QUOTE=patrix1221;35758337][IMG]http://dl.dropbox.com/u/76428526/03.jpg[/IMG]
any names for these?[/QUOTE]
I dislike the ideas, but those are some damn fine textures.
[QUOTE=Rozzy85;35758823]Had a go at Square's concept for the Electrician's Helmet. Added some spark decals to the sides. Not really happy with it though so will probably put it to one side.
[img]http://img402.imageshack.us/img402/1673/sparkyhelmet.jpg[/img][/QUOTE]
Yeah, get rid of the sparks. Without them, it's a really neat helmet.
[QUOTE=Doughnut Bear;35759027][IMG]http://img138.imageshack.us/img138/4646/update2r.jpg[/IMG]
not much progress but progress none the less[/QUOTE]
Thanks for posting this again, because I never got a chance to comment on it earlier. [I]This. Looks. Amazing.[/I] Seriously. One of the coolest flamethrower designs I've seen!
Ha! Uncharacteristically generous praise! That's what you guys get for only dumbvoting my concepts! Hope you learned a lesson there.
get down get down on the ground now get down
[img]http://i.cubeupload.com/C8lVBs.png[/img]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=49668882][img]http://dl.dropbox.com/u/7666502/sweater_render.jpg[/img][/url]
its up on the workshop nao, please up-vote if you feel like doing so
[img]http://27.media.tumblr.com/tumblr_m39a37JXt71rrtgbwo1_1280.png[/img]
Cue jimmy nail
the crocodile was easily the most fun part to work on so far
the shotgun's smoothing seems off
[QUOTE=ned_ballad;35759881]the shotgun's smoothing seems off[/QUOTE]
I don't see anything wrong with the smoothing.
[QUOTE=MultiTrip;35759590]get down get down on the ground now get down
[img]http://i.cubeupload.com/C8lVBs.png[/img][/QUOTE]
I'd much prefer modelled indentations in the front grip rather than textured, it look stripey rather than shapely to me atm
Quick question, I have been trying to get a hat with an animation and it compiles fine but does not animate when worn. There is only one sequence "idle" and that is the animated loop. Ive even decompiled the animated spinning pyro beanie and cant find anything out of the ordinary in the QC. Also when I recompile the same model it also stops animating.
the back of the gun seems very "plasticy" and almost soft
either that or the phong is off a bit.
[QUOTE=ned_ballad;35759949]the back of the gun seems very "plasticy" and almost soft
either that or the phong is off a bit.[/QUOTE]
Thats just the phong. Probably because he hasn't made a phong mask yet.
[QUOTE=Insaneicide;35759607][url=http://steamcommunity.com/sharedfiles/filedetails/?id=49668882][img]http://dl.dropbox.com/u/7666502/sweater_render.jpg[/img][/url]
its up on the workshop nao, please up-vote if you feel like doing so[/QUOTE]
It's.... beautiful
[QUOTE=ned_ballad;35759881]the shotgun's smoothing seems off[/QUOTE]
there's nothing wrong with the actual smoothing.
you're probably looking at the grip on the gun. seeing the indents. and then the lack of a normal/specular looks like it's just all flat?
[QUOTE=psyke;35760010]there's nothing wrong with the actual smoothing.
you're probably looking at the grip on the gun. seeing the indents. and then the lack of a normal/specular looks like it's just all flat?[/QUOTE]
sort of that and the back grip is kind of really shiny
[QUOTE=Gamemaster1379;35760089]Polarized Pocket Protector[/QUOTE]
Maybe It's just me but It's WAY to clean for TF2 style.
[QUOTE=psyke;35759769][img]http://27.media.tumblr.com/tumblr_m39a37JXt71rrtgbwo1_1280.png[/img]
Cue jimmy nail
the crocodile was easily the most fun part to work on so far[/QUOTE]
The tag still looks unnecessary in my opinion.
I think maybe some very faint hints of seams and stitching might look nice. Just some very subtle detail connecting the ears to the head and down the sides of the arm
[QUOTE=psyke;35759769][img]http://27.media.tumblr.com/tumblr_m39a37JXt71rrtgbwo1_1280.png[/img]
Cue jimmy nail
the crocodile was easily the most fun part to work on so far[/QUOTE]
When are you going to texture the koala?
[QUOTE=NuggetWarmer;35760647]When are you going to texture the koala?[/QUOTE]
Wow that's kinda harsh , what was the need in that
Wasn't really constructive or anything.
[QUOTE=psyke;35760768]Wow that's kinda harsh , what was the need in that
Wasn't really constructive or anything.[/QUOTE]
I uh, think he's serious. I wasn't sure if it was textured yet either. Sure is a cute little bugger though.
[QUOTE=psyke;35760768]Wow that's kinda harsh , what was the need in that
Wasn't really constructive or anything.[/QUOTE]
It's constructive from a certain point of view.
[img]http://2.bp.blogspot.com/_rSdK2aM-u3s/SnJt3A49qGI/AAAAAAAAAmE/IYjyhf57OxA/s320/ben-kenobi-ghost2.gif[/img]
The texture does look a little bit bland.
Nah. it wasn't constructive.
it was someone jumping at the chance to be fucking snarky.
[QUOTE=psyke;35760887]Nah. it wasn't constructive.
it was someone jumping at the chance to be fucking snarky.[/QUOTE]
[img]http://2.bp.blogspot.com/-cC0DC_MUZ5w/TfIyjdNLzVI/AAAAAAAAAYQ/ENUnnbxlfSE/s1600/Obiwan1.jpg[/img]
Maybe the snarkiness veiled a position on the texture.
[img]http://puu.sh/saJD[/img]
[img]http://puu.sh/saW6[/img]
Finally uv'd
Bonus with the flaregun anims :
[img]http://puu.sh/saVE[/img]
[QUOTE=psyke;35760768]Wow that's kinda harsh , what was the need in that
Wasn't really constructive or anything.[/QUOTE]
He's right and you know it.
[QUOTE=Insaneicide;35759607][url=http://steamcommunity.com/sharedfiles/filedetails/?id=49668882][img]http://dl.dropbox.com/u/7666502/sweater_render.jpg[/img][/url]
its up on the workshop nao, please up-vote if you feel like doing so[/QUOTE]
You sure gave it an aweful standard color
and it's got too much phong, cloth usually isn't very shiny
[QUOTE=MultiTrip;35759590]get down get down on the ground now get down
[img]http://i.cubeupload.com/C8lVBs.png[/img][/QUOTE]
Unfortunately, I suspect that the stock clips horribly with the pyro's and soldier's arms. I know, since I tried to do a similarly shaped shotgun and could only give it to the engi and heavy.
[QUOTE=NapyDaWise;35760947]
Bonus with the flaregun anims :
[img]http://puu.sh/saVE[/img][/QUOTE]
This doesnt look bad at all, extinguisher flaregun?
Makes it happens
Why'd ya edit the "lol" out of your post, sparkwire?
[QUOTE=psyke;35760887]Nah. it wasn't constructive.
it was someone jumping at the chance to be fucking snarky.[/QUOTE]
Your anger illustrates how much of a good point he had. The truth can hurt.
EDIT: Who'd have guessed you'd rate this dumb!
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