• TF2 Mod Emporium 46
    10,004 replies, posted
More like what did he do to the scout?
Scouts are annoying as fuck. Especially in versus Saxton Hale.
[QUOTE=patrix1221;35770718][IMG]http://dl.dropbox.com/u/76428526/call%20of%20nature4.jpg[/IMG] added diaper :v: suggestions?[/QUOTE] And thus the babyfur community of TF2 shit itself in one synchronized mexican wave.
[QUOTE=patrix1221;35770718][IMG]http://dl.dropbox.com/u/76428526/call%20of%20nature4.jpg[/IMG] added diaper :v: suggestions?[/QUOTE] I just heard a certain type of fetishist squeal. how horrifying.
[QUOTE=Pie_Tony;35770787]I just heard a certain type of fetishist squeal. how horrifying.[/QUOTE] Psyke beat you to that joke by about a minute
New emporium in almost 11 hours. At least the monthly closings give us a schedule.
[QUOTE=ned_ballad;35770810]Psyke beat you to that joke by about a minute[/QUOTE] Thanks for telling me, I didn't notice.
Added some brush strokes and seams. [ still more to add. including the specular. ] [img]http://30.media.tumblr.com/tumblr_m3axvyHNtD1rrtgbwo1_1280.png[/img] Not really detectable by eye from a distance.
-snip-
[QUOTE=patrix1221;35770718][IMG]http://dl.dropbox.com/u/76428526/call%20of%20nature4.jpg[/IMG] added diaper :v: suggestions?[/QUOTE] I thought his head was the toilet paper
I was looking at a random website and this popped up. I thought of you guys maybe making this for eather the eyelander or Frying pan? [IMG]http://cheezpictureisunrelated.files.wordpress.com/2012/04/wtf-photos-videos-demopan.jpg[/IMG]
Hey, does anyone know how to import animations for weapons? I couldn't figure it out for C_models, or V_models. I mean I was able to find player .dmx animations easy, but for weapons when I decompile, I get an .smd, which doesn't show the weapon animation for some reason in Blender. [QUOTE=Gabriel_Gore;35771576]I was looking at a random website and this popped up. I thought of you guys maybe making this for eather the eyelander or Frying pan? [IMG]http://cheezpictureisunrelated.files.wordpress.com/2012/04/wtf-photos-videos-demopan.jpg[/IMG][/QUOTE] This is just so insane I wanna do it. Badly.
-snip i'm dumb-
Holy Hell I got this done way faster than I thought: [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/Excalipan.jpg[/IMG] Can't unwrap it and stuff yet. Got work in a little bit. Will get it unwrapped later tonight. Any takers on the Texturing aspect? EDIT: Also I decided to make this a reskin of the Persian Persuader. That way Demo still holds it like a Pan, but it also decapitates people. Fun for all!
[QUOTE=ZombiPlastiClok;35772128]Holy Hell I got this done way faster than I thought: [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/Excalipan.jpg[/IMG] Can't unwrap it and stuff yet. Got work in a little bit. Will get it unwrapped later tonight. Any takers on the Texturing aspect?[/QUOTE] Make the base of the pan bit wider. Other than that awesome job
fuck, that was fast
[QUOTE=ZombiPlastiClok;35772128]Holy Hell I got this done way faster than I thought: [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/Excalipan.jpg[/IMG] Can't unwrap it and stuff yet. Got work in a little bit. Will get it unwrapped later tonight. Any takers on the Texturing aspect? EDIT: Also I decided to make this a reskin of the Persian Persuader. That way Demo still holds it like a Pan, but it also decapitates people. Fun for all![/QUOTE] The Pan is mightier than the sword.
[QUOTE=lemonade1950;35772139]Make the base of the pan bit wider. Other than that awesome job[/QUOTE] Like the bottom part, where the "blade" part is? I'll try
I think it's a little too deep, unless it's just an illusion that will be hidden, when it's textured
[QUOTE=ZombiPlastiClok;35772168]Like the bottom part, where the "blade" part is? I'll try[/QUOTE] [thumb]http://dl.dropbox.com/u/32006613/this%20bit.png[/thumb] This part
Well I dunno if this is what you meant, but making the blade wider does indeed make it a lot more badass. In a totally retarded kind of way. [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/Excalipan2-TheReckoning.jpg[/IMG] [QUOTE=lemonade1950;35772210][thumb]http://dl.dropbox.com/u/32006613/this%20bit.png[/thumb] This part[/QUOTE] Oh. Yeah I'll do that. I'll put up a screen when I get the AO done. Or if I can get it done before work, anyway
Progress on the diving helmet has resulted with pyro drowning, so it now has 100% more ghostliness! [URL=http://imageshack.us/photo/my-images/209/betterglow.jpg/][IMG]http://img209.imageshack.us/img209/1170/betterglow.jpg[/IMG][/URL] Because ghostly glowing portholes should feature on every diving helmet in existance.
[QUOTE=ZombiPlastiClok;35772218]Well I dunno if this is what you meant, but making the blade wider does indeed make it a lot more badass. In a totally retarded kind of way. [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/Excalipan2-TheReckoning.jpg[/IMG][/QUOTE] Actually I like that too. Keep the wide blade
[QUOTE=ZombiPlastiClok;35772218]Well I dunno if this is what you meant, but making the blade wider does indeed make it a lot more badass. In a totally retarded kind of way. [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/Excalipan2-TheReckoning.jpg[/IMG] Oh. Yeah I'll do that. I'll put up a screen when I get the AO done. Or if I can get it done before work, anyway[/QUOTE] Looks more like a spoon then a pan if you ask me
[QUOTE=MilesPyrower;35772222]Progress on the diving helmet has resulted with pyro drowning, so it now has 100% more ghostliness! [URL=http://imageshack.us/photo/my-images/209/betterglow.jpg/][IMG]http://img209.imageshack.us/img209/1170/betterglow.jpg[/IMG][/URL] Because ghostly glowing portholes should feature on every diving helmet in existance.[/QUOTE] [img]http://dl.dropbox.com/u/25325795/spook.png[/img]
[QUOTE=Gabriel_Gore;35772295]Looks more like a spoon then a pan if you ask me[/QUOTE] Well that's why it'll need a pan-like texture now, won't it? :v: Speaking of which, any name ideas for this thing? All I can think of is Excalipan or something
[QUOTE=psyke;35772420][img]http://dl.dropbox.com/u/25325795/spook.png[/img][/QUOTE] I actually got the inspiration for glowing portholes form captain cutler, who was a scooby doo "ghost", and my old steam name was captain cutler too funnily enough.
[QUOTE=ZombiPlastiClok;35772424]Well that's why it'll need a pan-like texture now, won't it? :v: Speaking of which, any name ideas for this thing? All I can think of is Excalipan or something[/QUOTE] The Panlander.
[QUOTE=MilesPyrower;35772222]Progress on the diving helmet has resulted with pyro drowning, so it now has 100% more ghostliness! [URL=http://imageshack.us/photo/my-images/209/betterglow.jpg/][IMG]http://img209.imageshack.us/img209/1170/betterglow.jpg[/IMG][/URL] Because ghostly glowing portholes should feature on every diving helmet in existance.[/QUOTE] Holy crap I was so ninja'd. Great work anyway.
[QUOTE=psyke;35770993]Added some brush strokes and seams. [ still more to add. including the specular. ] [img]http://30.media.tumblr.com/tumblr_m3axvyHNtD1rrtgbwo1_1280.png[/img] Not really detectable by eye from a distance.[/QUOTE] I like plushies and all, but the whole pocket koala thing seems unoriginal for the Sniper, especially since he already has a pocket item (Itzy Bitzy Spyder). The fact that it has a bunch of styles with tiny sniper hats is cute and all, but it's kind of meh.. and there's already a koala on one of the items that you made that's currently ingame. The item also looks kind of big to me, but I think others probably have a different opinion differently on the size. And on a personal side-note, I feel like there's already enough pocket items ingame. :v:
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