[QUOTE=HandsomeFrog;35809668]Okay. fair enough[/QUOTE]
Nice pageking you got there. Spend it well.
Could anyone explain why the Ghostly gaze broke when i altered the lighting and will not fix no matter how much i refresh/ restart SDK:
[URL=http://imageshack.us/photo/my-images/535/whyb.jpg/][IMG]http://img535.imageshack.us/img535/3496/whyb.jpg[/IMG][/URL]
Oh the irony of using the flame texture of all textures when it's broke.
Edit: possible ways of fixing it would be nice
Well at least it fits the Pyro like that. :v:
Remove the line containing "detail" and "tiledfire" from the .vmt. Can't remember the whole line.
[QUOTE=Constructor;35810917]Remove the line containing "detail" and "tiledfire" from the .vmt. Can't remember the whole line.[/QUOTE]
You do realize that his problem has nothing to do with the fire right? That's not even the fire detail texture.
It appears that he's having sorting problems with the transparency.
[QUOTE=Constructor;35810917]Remove the line containing "detail" and "tiledfire" from the .vmt. Can't remember the whole line.[/QUOTE]
This got rid of the fire effect but now it's dimmer. i'm seing what i can do to make it it's old brightness
[QUOTE=MilesPyrower;35810735]Could anyone explain why the Ghostly gaze broke when i altered the lighting and will not fix no matter how much i refresh/ restart SDK:
[URL=http://imageshack.us/photo/my-images/535/whyb.jpg/][IMG]http://img535.imageshack.us/img535/3496/whyb.jpg[/IMG][/URL]
Oh the irony of using the flame texture of all textures when it's broke.
Edit: possible ways of fixing it would be nice[/QUOTE]
Is it broken ingame too?
[QUOTE=_Kilburn;35808642]Made a TF2 wiki styled video for my grenade launcher, with its hypothetical attributes. It's not that overpowered, really. :v:
[media]http://www.youtube.com/watch?v=YFAmD7DW4SM[/media][/QUOTE]
I thought the stats looked a bit overpowered, but on second glance it seems more like it has both its ups and downs.
Would love to see this in game, thank you for making an explosive based demoman weapon <3
[QUOTE=Jacen;35810995]You do realize that his problem has nothing to do with the fire right? That's not even the fire detail texture.
It appears that he's having sorting problems with the transparency.[/QUOTE]
still shouldn't be there though
[QUOTE=Evil_Knevil;35811402]Is it broken ingame too?[/QUOTE]
I haven't tired it out at all in-game yet. I'm going to do that and see how it looks in different lighting conditions.
Edit: looks pretty good. clips straight through the flamenco and the proof of purchase though, and slightly through the merry weather.
I kind of want it to be firey now :v:
it'll probably look like that in-game DX8 mode. It probably suffers the same problem the Aspect does because of the transparency, although I don't know the technical reasons why or how to fix it.
[QUOTE=MilesPyrower;35810735]Could anyone explain why the Ghostly gaze broke when i altered the lighting and will not fix no matter how much i refresh/ restart SDK:
[URL=http://imageshack.us/photo/my-images/535/whyb.jpg/][IMG]http://img535.imageshack.us/img535/3496/whygMG][/URL]
Oh the irony of using the flame texture of all textures when it's broke.
Edit: possible ways of fixing it would be nice[/QUOTE]
Try any of these material parameters, one by one, set to "1" or "0":
[URL="https://developer.valvesoftware.com/wiki/$ignorez"]$ignorez[/URL]
[URL="https://developer.valvesoftware.com/wiki/$translucent"]$translucent[/URL]
[URL="https://developer.valvesoftware.com/wiki/$writeZ"]$writeZ[/URL]
[URL="https://developer.valvesoftware.com/wiki/$nocull"]$nocull[/URL]
More shader parameters here:
[url]https://developer.valvesoftware.com/wiki/Category:List_of_Shader_Parameters[/url]
About materials:
[URL="https://developer.valvesoftware.com/wiki/Category:Material_System"]https://developer.valvesoftware.com/wiki/Category:Material_System[/URL]
Deleting that line fixed it.
Fixed the red dragon playermodel.
Hopefully this is the last of the issues...
Also added a separate link to the playermodel: [URL="http://dl.dropbox.com/u/32006613/Dragon Playermodel.zip"]here[/URL]
[thumb]http://dl.dropbox.com/u/2867220/sniperrifle2.jpg[/thumb]
Suggestions, crits, comments, threats, blackmail?
EDIT: why are my images always so fucking bright, ugh
EDIT2: what are you doing alpha channels, stop messing with my shit
[QUOTE=seba079;35813174][thumb]http://dl.dropbox.com/u/2867220/sniperrifle2.png[/thumb]
Suggestions, crits, comments, threats, blackmail?
EDIT: why are my images always so fucking bright, ugh[/QUOTE]
Option for folded bipod in the release?
And will you start on the scope now?
[QUOTE=seba079;35813174][thumb]http://dl.dropbox.com/u/2867220/sniperrifle2.jpg[/thumb]
Suggestions, crits, comments, threats, blackmail?
EDIT: why are my images always so fucking bright, ugh
EDIT2: what are you doing alpha channels, stop messing with my shit[/QUOTE]
Tripod needs to be thicker iMO
[QUOTE=Gen. Cornwaffle;35813311]Option for folded bipod in the release?[/quote]
Maybe, if people want it. Might clip with the barrel though.
[QUOTE=Gen. Cornwaffle;35813311]And will you start on the scope now?[/QUOTE]
I'd like to, but I don't like the shitty scope I drew for it and I don't have ideas for a new one. If someone can come up with a better, fitting one I'd be more than happy to make it :D
[QUOTE=seba079;35813442]Maybe, if people want it. Might clip with the barrel though.
I'd like to, but I don't like the shitty scope I drew for it and I don't have ideas for a new one. If someone can come up with a better, fitting one I'd be more than happy to make it :D[/QUOTE]
True, any chance of giving the bipod jigglebones?
That "shitty" scope was actually good! (if I'm looking at the right concpet art. lol)
[QUOTE=seba079;35813174][thumb]http://dl.dropbox.com/u/2867220/sniperrifle2.jpg[/thumb]
Suggestions, crits, comments, threats, blackmail?
EDIT: why are my images always so fucking bright, ugh
EDIT2: what are you doing alpha channels, stop messing with my shit[/QUOTE]
That bipod is just begging for jigglebones.
[IMG]http://img803.imageshack.us/img803/1282/issue.jpg[/IMG]
everytime i compile i get this error, anybody know how to fix this?
[QUOTE=MilesPyrower;35811938]Deleting that line fixed it.[/QUOTE]
While thats good,you should make that firish texture as a alternate style for it.lol
[QUOTE=Doughnut Bear;35813562][IMG]http://img803.imageshack.us/img803/1282/issue.jpg[/IMG]
everytime i compile i get this error, anybody know how to fix this?[/QUOTE]
the gameinfo path should be
C:\Program Files (x86)\Steam\steamapps\username\team fortress 2\tf
[QUOTE=DatHarry;35813591]the gameinfo path should be
C:\Program Files (x86)\Steam\steamapps\username\team fortress 2\tf[/QUOTE]
checked, game info is were it is supposed to be( i have steam on the e drive)
Yep, it's getting jigglebones (if I get them to work right). Grazr on TF2M was the first one to suggest it though, sorry c:
[thumb]http://dl.dropbox.com/u/2867220/sniperrifle_bipod2c.jpg[/thumb]
Ahhh knew I recognized your name, you're from TF2maps
[IMG]http://i.imgur.com/OKbcc.png[/IMG]
[QUOTE=tso;35813902][IMG]http://i.imgur.com/OKbcc.png[/IMG][/QUOTE]
damn that hat is nice
This is my first time modeling a gun (or anything that isn't a hat/misc/melee/scout drink actually). Texture is a work in progress.
[img]http://dl.dropbox.com/u/22376999/carleys_gun7.png[/img]
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