• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=Demon!;35819214]Whoa whoa, uncalled for.[/QUOTE] Joke Your head.
[img]http://i.imgur.com/hkHyA.png[/img] here is some 'sexy' medic hair, hoping sparkwire can uv/texture it
Is compiling and decompiling projectiles pretty much the same as doing so with weapons and hats?
[QUOTE=Totenkreuz;35818861] [highlight](User was banned for this post ("flame" - UberMensch))[/highlight][/QUOTE] :v:
[QUOTE=A_Guardian;35816019]This is what they considered to be the best option for include-able items? [thumb]http://wiki.teamfortress.com/w/images/2/24/Fruit_Shoot.png[/thumb] Come on valve. If you are gonna add a billion hats, at least make sure that some of them are good. (I am baised as so many awesome hats/misc/weapons have been passed by for lunch boxes and an apple, and a bad conquistador helmet, etc....)[/QUOTE] It looks like someone's first model with valve's arrow jammed through it. It's not even stylized a bit, it's just an enormous apple. There's...there's really no excuse for picking this thing.
[QUOTE=Joyful Mystery;35818723]I was looking around DeviantArt for some art to add to the media section when I found this. Is this the work of someone here on the forum? [img]http://fc03.deviantart.net/fs70/f/2012/123/a/f/steam_buckle_work_in_progress_by_ryu_gi-d4ydmqp.jpg[/img][/QUOTE] A....Belt Buckle?
[QUOTE=Totenkreuz;35818861]You're a faggot. [highlight](User was banned for this post ("flame" - UberMensch))[/highlight][/QUOTE] Oh god what have I done? I am sorry, Toten ;~;.
[QUOTE=Quinnjdq;35819982]Oh god what have I done? I am sorry, Toten ;~;.[/QUOTE] Nononono, you see. You won the drama battle, congratulations.
[QUOTE=Quinnjdq;35819982]Oh god what have I done? I am sorry, Toten ;~;.[/QUOTE] Joke or not he shouldn't have said it.
[QUOTE=seba079;35815245][thumb]http://dl.dropbox.com/u/2867220/sniperrifle4.jpg[/thumb] Not sure how I like that bipod :/[/QUOTE] Better. And it looks more durable than the first bipod.
[QUOTE=boomsta_;35816294]Looks better than I envisioned. This is a WIP on the texture. [IMG]http://dl.dropbox.com/u/35490615/MaximSentry/Texture1.JPG[/IMG][/QUOTE] Is that a transformer sentry?
[QUOTE=coverop;35820196]Is that a transformer sentry?[/QUOTE] ooh.that made me think of something. What if there was a dispenser that cloaked everyone inside its shield range?
By the way, this could've been done before for something similiar and possibly didn't see it - if so I apologize, but could anyone fix the position of the pan? Because the Heavy and Pyro apparently don't know how to hold a pan. [IMG]http://i.imgur.com/I5UQ3.jpg[/IMG]
[QUOTE=Tygrys;35820347]By the way, this could've been done before for something similiar and possibly didn't see it - if so I apologize, but could anyone fix the position of the pan? Because the Heavy and Pyro apparently don't know how to hold a pan. [/QUOTE] [url=http://tf2mods.net/mod.php?id=428][img]http://dl.dropbox.com/u/20211663/steam%20workshop/Mod%20medic/pan.png[/img][/url]
[QUOTE=NapyDaWise;35820517][url=http://tf2mods.net/mod.php?id=428][img]http://dl.dropbox.com/u/20211663/steam%20workshop/Mod%20medic/pan.png[/img][/url][/QUOTE] Do you think they ever have the following conversation? [I][B]Urinating employee1:[/B][/I] 'Hey, that weapon doesn't quite line up on classX's hands, shouldn't we fix that?' [I][B]Urinating employee2:[/B][/I] 'Nah, somebody will add a fix to the workshop by tonight, and we can implement it in a few weeks time'
[QUOTE=Rexic;35820303]ooh.that made me think of something. What if there was a dispenser that cloaked everyone inside its shield range?[/QUOTE] also, what if pyro had a bat as a weapon? Like a 2 handed bat.
[QUOTE=Rexic;35820713]also, what if pyro had a bat as a weapon? Like a 2 handed bat.[/QUOTE] What about a 2 winged bat instead.
I'm gonna fix that apple, hold on guys.
[QUOTE=NassimO PotatO;35820840]I'm gonna fix that apple, hold on guys.[/QUOTE] what are you going to fix? whats wrong with it?
[QUOTE=Rexic;35820868]what are you going to fix? whats wrong with it?[/QUOTE] It is oversized as fuck. I was going to fix it but resizing and compiling 3 apples was way to tedious for me.
[QUOTE=Quinnjdq;35820901]It is oversized as fuck. I was going to fix it but resizing and compiling 3 apples was way to tedious for me.[/QUOTE] Nah, i'm not gonna edit the 3D part of the model, i'm just gonna fix the phong mask, give it a better look and remove the paint option.
[QUOTE=NapyDaWise;35820580][url=http://tf2mods.net/mod.php?id=428][img]http://dl.dropbox.com/u/20211663/steam%20workshop/Mod%20medic/pan.png[/img][/url][/QUOTE] [URL="http://alphastudiossoftware.nl/tf2e/fryingpannew.rar"][IMG]http://alphastudiossoftware.nl/tf2e/p_fryingpannew.png[/IMG][/URL] I've been using Royzo's Frying Pan since he released it and, to me, it doesn't look broken because of the longer handle. Thank you Royzo! [IMG]http://puu.sh/sRYY[/IMG] See?
Clearly Royzo is God
[QUOTE=-=NARH=-;35817536][url=http://dl.dropbox.com/u/37749778/Releases/Circular%20Circlesaw%20for%20Frying%20Pan.rar][img]http://dl.dropbox.com/u/37749778/Releases/CircularCirclesawForFryingPanPromo.png[/img][/url][/QUOTE] You could probably include a sound mod for this also. Just replace the pan sounds with the third degree sounds.
[QUOTE=alpha00zero;35821082][URL="http://alphastudiossoftware.nl/tf2e/fryingpannew.rar"][IMG]http://alphastudiossoftware.nl/tf2e/p_fryingpannew.png[/IMG][/URL] I've been using Royzo's Frying Pan since he released it and, to me, it doesn't look broken because of the longer handle. Thank you Royzo! [IMG]http://puu.sh/sRYY[/IMG] See?[/QUOTE] try it on pyro
[QUOTE=ned_ballad;35821356]You could probably include a sound mod for this also. Just replace the pan sounds with the third degree sounds.[/QUOTE] Weeell, in the original it had sounds and custom killicons along with a good texture and working team colors. Until [B]someone[/B] had to get a new hard-drive.
[QUOTE=NapyDaWise;35821402]try it on pyro[/QUOTE] Works wonders! [IMG]http://puu.sh/sShh[/IMG]
[QUOTE=Grimhound;35817098]I wish this had been finished and released. [img]http://i750.photobucket.com/albums/xx144/skeeps/Pyro_Comp.jpg[/img][/QUOTE] Everyone, take a good look at this melee weapon. This, my friends, is how themed items should be designed. Despite sticking to a theme, it fits both the game and the strap-stuff-together theme of the Pyro. It's simple yet interesting to look at, it appears functional and it has a consistent, elegant design that is easy to distinguish from other Pyro melees. Fuckin' A, son. Fuckin' A. The hat's a bit redundant with the Connoisseur's Cap already in the game, though, isn't it? [QUOTE=DeRosaJ;35819405][img]http://i.imgur.com/hkHyA.png[/img] here is some 'sexy' medic hair, hoping sparkwire can uv/texture it[/QUOTE] Is that.. Nah, it isn't. Or is it? It isn't, isn't it?
Can love bloom on the battlefield?
[IMG]http://img11.hostingpics.net/pics/763453Untitled3.png[/IMG]
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