• TF2 Mod Emporium 46
    10,004 replies, posted
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=68431761][img]http://niggaupload.com/images/w5xhW.png[/img][/url] Aaaand it's on the workshop.
[QUOTE=Constructor;35874290][url=http://steamcommunity.com/sharedfiles/filedetails/?id=68431761][img]http://niggaupload.com/images/w5xhW.png[/img][/url] Aaaand it's on the workshop.[/QUOTE] Reminds me of that episode from Spongebob where one of them, think it was spongebob, had two peg legs. Can't find the damn clip.
I was just looking for that clip too, can't find it :P
[QUOTE=RPG;35874134]If this gets in game one day (IT MUST), I am pretty sure Valve will put it by 4th of July (I hope I am wrong, because I want this item ingame, like, right now) These are the kind of sets that makes me love all of you people and that gives me the mood to open up a 3D program and learn to make mods. Kudos.[/QUOTE] Personally, I would hope they would put it in on July 10th.
[QUOTE=light dasher;35874392]I was just looking for that clip too, can't find it :P[/QUOTE] [URL="http://www.youtube.com/watch?v=m1LICBAC0Gc"]http://www.youtube.com/watch?v=m1LICBAC0Gc[/URL]
[QUOTE=Demon!;35874481][URL="http://www.youtube.com/watch?v=m1LICBAC0Gc"]http://www.youtube.com/watch?v=m1LICBAC0Gc[/URL][/QUOTE] Try using [media] tags.
[QUOTE=Erfly;35874687]Try using [media] tags.[/QUOTE] No, I did that on purpose, I'd rather not have a gigantic Youtube box with Spongebob in it clogging the Emporium thread.
[QUOTE=Demon!;35874749]No, I did that on purpose, I'd rather not have a gigantic Youtube box with Spongebob in it clogging the Emporium thread.[/QUOTE] [QUOTE][video=youtube;m1LICBAC0Gc]http://www.youtube.com/watch?v=m1LICBAC0Gc[/video][/QUOTE]
I suppose that works.
[img]http://niggaupload.com/images/ZugBP.png[/img] [I]boo[/I]
[QUOTE=Bapaul;35873606]Not my concept, but I modelled it [IMG]http://img401.imageshack.us/img401/5062/dragonlauncher.jpg[/IMG] In what ways can I claim this to be mine? Because I failed to get in contact with the artist but he said it would be for anybody to model Second, how am I supposed to unwrap the head? never had such complex models to unwrap Anybody care to UV/texture this would be nice too I can't rig it either, still also looking for a rigger on some (all) of my other models I feel really disabled for not knowing how to do anything but modelling/texturing (at a mediocre degree)...[/QUOTE] Oh this Rocket Launcher that I drew up? :v: [img]http://fc08.deviantart.net/fs70/i/2011/077/3/2/the_zodiac_by_terrormokes-d3bws77.png[/img] I don't visit SPUF too often.
[QUOTE=Constructor;35874290][url=http://steamcommunity.com/sharedfiles/filedetails/?id=68431761][img]http://niggaupload.com/images/w5xhW.png[/img][/url] Aaaand it's on the workshop.[/QUOTE] [media]http://www.youtube.com/watch?v=b6CWBBdvAAo[/media]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=68249513[/url] :|
[QUOTE=patrix1221;35875072][url]http://steamcommunity.com/sharedfiles/filedetails/?id=68249513[/url] :|[/QUOTE] your avatar fits
I'm afraid that if I submit my set for scout later, people will call me thief.
your set is infinitely better than that thing.
[t]http://niggaupload.com/images/tTNve.png[/t] Not happy about the spy version.
[QUOTE=Demon!;35873355]Yo Rozzy, someone's trying to take credit for your old nade launcher: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=68405865&searchtext="]http://steamcommunity.com/sharedfiles/filedetails/?id=68405865&searchtext=[/URL][/QUOTE] TBH, it looks so bad I'm not even going to worry about it. :v: May it rest it peace.
-snub-
I was thinking. Since there has already been an AK-47 SMG skin, couldn't someone make an M16-A4 skin? Not only could it be an SMG skin, you could also submit it to Steam Workshop as a SMG replacement, but you could submit it as a replacement for Soldier's shotgun. Many people have said that Soldier could do with some kind of automatic rifle. An M16-A4 would also fit the Soldier's "US Army" façade. I suck at modeling, so this counts as a request. Possible stats could be (this is comparison with stock SMG): +20% clip size (30 shots) +15% damage +10% greater accuracy -10% slower firing rate -20% reserve ammo (60 reserve shots) -10% longer reload time Any suggestions would be fine.
-nvm-
can someone direct me to a making weapons tutorial? I think I got hats and misc. down. But I need weapons now.
[QUOTE=HandsomeFrog;35876348]can someone direct me to a making weapons tutorial? I think I got hats and misc. down. But I need weapons now.[/QUOTE] It's the same thing mostly except higher poly and bigger textures... I think. Except for the first person view of the model. I think there are tutorials on that somewhere.
[QUOTE=Human Brutality;35875854]I was thinking. Since there has already been an AK-47 SMG skin, couldn't someone make an M16-A4 skin? Not only could it be an SMG skin, you could also submit it to Steam Workshop as a SMG replacement, but you could submit it as a replacement for Soldier's shotgun. Many people have said that Soldier could do with some kind of automatic rifle. An M16-A4 would also fit the Soldier's "US Army" façade. I suck at modeling, so this counts as a request. Possible stats could be (this is comparison with stock SMG): +20% clip size (30 shots) +15% damage +10% greater accuracy -10% slower firing rate -20% reserve ammo (60 reserve shots) -10% longer reload time Any suggestions would be fine.[/QUOTE] Soldier doesn't need an automatic rifle. Also, those stats are just -x% something +y% something. That is bad.
[QUOTE=Constructor;35876430]Soldier doesn't need an automatic rifle. Also, those stats are just -x% something +y% something. That is bad.[/QUOTE] Then what does he need? He already has: 3 horn and backpack secondaries, 2 shotguns, two pairs of boots, and a laser. An auto rifle, like the laser, would be a fresh change of playstyle, and something very different and could help keep soldier fresh. As for the stats, if you have better ideas, do tell. Also, you could just reserve the idea to sniper, since he hasn't gotten any new form of automatic bullet-based secondary, and he desperately needs something that isn't a jar of something or another backpack/shield. VALV[SUP]E[/SUP] is getting very repetitive with their secondaries. Scout has 3 pistols, two drinks, and a throwable. I already mentioned soldier's secondaries. Pyro has 2 shotguns and 3 flare guns. Demoman has 3 sticky launchers and 2 shields. Heavy has 2 shotguns and 4 edibles. Engy has little repetition with his secondaries. Forget medic, I already talked about sniper, and spy is already powerful enough. Can you pick a class that could use an auto rifle and give it better stats? I'll restate myself: an automatic AR of some kind would be a fresh, new mechanic that would allow for people to toy with their playstyles and mix it up a little.
Yeah but I cant find the Ambassador model in my files. [editline]8th May 2012[/editline] and thats what I want to work off of.
[QUOTE=Human Brutality;35876508]Then what does he need? He already has: 3 horn and backpack secondaries, 2 shotguns, two pairs of boots, and a laser. An auto rifle, like the laser, would be a fresh change of playstyle, and something very different and could help keep soldier fresh. As for the stats, if you have better ideas, do tell. Also, you could just reserve the idea to sniper, since he hasn't gotten any new form of automatic bullet-based secondary, and he desperately needs something that isn't a jar of something or another backpack/shield. VALV[SUP]E[/SUP] is getting very repetitive with their secondaries. Scout has 3 pistols, two drinks, and a throwable. I already mentioned soldier's secondaries. Pyro has 2 shotguns and 3 flare guns. Demoman has 3 sticky launchers and 2 shields. Heavy has 2 shotguns and 4 edibles. Engy has little repetition with his secondaries. Forget medic, I already talked about sniper, and spy is already powerful enough. Can you pick a class that could use an auto rifle and give it better stats? I'll restate myself: an automatic AR of some kind would be a fresh, new mechanic that would allow for people to toy with their playstyles and mix it up a little.[/QUOTE] AR for soldier would be something you use once then never again because rocket launchers are far more effective long range weapons. Waste of effort to make him animations and new code for something nobody actually wants
[QUOTE=Venezuelan;35876784]AR for soldier would be something you use once then never again because rocket launchers are far more effective long range weapons. Waste of effort to make him animations and new code for something nobody actually wants[/QUOTE] As I just said, it could be useful for most classes. Sniper is long overdue for a new automatic secondary, and maybe Heavy, since it could be used to jostle a sniper's view, thus possibly disrupting his aim enough that he cant kill you or your medic, and do this with a longer effective range than any of his shotguns. However, if applied to heavy it probably would be an AK-47 instead of an M16-A4.
[QUOTE=Human Brutality;35876827]As I just said, it could be useful for most classes. Sniper is long overdue for a new automatic secondary, and maybe Heavy, since it could be used to jostle a sniper's view, thus possibly disrupting his aim enough that he cant kill you or your medic, and do this with a longer effective range than any of his shotguns. However, if applied to heavy it probably would be an AK-47 instead of an M16-A4.[/QUOTE] Too bad valve doesn't want assault rifles in tf2 :)
[QUOTE=Constructor;35877164]Too bad valve doesn't want assault rifles in tf2 :)[/QUOTE] Which is a good thing, balancing assault rifles is almost impossible
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