• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=Clovernoodle;35916736]Requesting Octopus Tentacles that go over the Spy's legs a la how Squidward walks. What's more summery than Octospy?[/QUOTE] Reading this made me think of this [media]http://www.youtube.com/watch?v=xOTR1ZhaFII[/media]
[QUOTE=NeoDement;35916757]no this was discussed ages ago, anything with hair is meant to use fleshy faces[/QUOTE] I just checked it out, using fleshy-faces removes the headpiece. Quite a dilemma, there.
listening to jeff waynes wotw musical inspired me to draw this [img]http://niggaupload.com/images/YA18x.png[/img] I'm sorry and I also look forward to comments on how the heat ray looks almost like a penis
[img]http://speedcap.net/img/70a8398912d4ff55c46341d973113739/c75d07e3.png[/img]
[QUOTE=Nexosz;35916766]Nope. It'll clip like fuck there, especially with all of the rifle animations[/QUOTE] Too bad it doesn't clip with any weapon animations :)
[QUOTE=Constructor;35916978]Too bad it doesn't clip with any weapon animations :)[/QUOTE] Did you check his taunt animations? The Melee taunt in particular.
taunts don't count a lot of items fuck up with taunts
[QUOTE=Constructor;35915852][t]http://niggaupload.com/images/hWGtz.png[/t] Now to the next item in the set![/QUOTE] A fishing rod melee weapon? :v:
[QUOTE=Evil_Knevil;35916942][img]http://speedcap.net/img/70a8398912d4ff55c46341d973113739/c75d07e3.png[/img][/QUOTE] Shutter googles: for when black tinted lenses are not vision obscuring enough.
[QUOTE=Quinnjdq;35917042]Shutter googles: for when black tinted lenses are not vision obscuring enough.[/QUOTE] Or a war helmet Shutter shades for soldier Hell, just give them to all the classes. Except demo. He already has a pair.
[QUOTE=Constructor;35916392][img]http://niggaupload.com/images/OpLBl.png[/img] WIP of item 2.[/QUOTE] Could you cover wars with that?
[t]http://dl.dropbox.com/u/43795887/screenshots/hlmv%202012-05-11%2016-09-49-48.png[/t] scrap?
[QUOTE=Constructor;35916978]Too bad it doesn't clip with any weapon animations :)[/QUOTE] I've seen a lot of cameras placed there, none of them managed to not clip with sniper rifle aiming animation show pix pls
Quinn had me draw this for him: [URL=http://imageshack.us/photo/my-images/829/shiningarmorset.jpg/][IMG]http://img829.imageshack.us/img829/9335/shiningarmorset.jpg[/IMG][/URL] [sp]fuck silhouettes, fuck size, and fuck the art style.[/sp] the secondary and melee weapon: [url]http://imageshack.us/photo/my-images/31/shiningarmorweapons.jpg/[/url] just the launcher: [url]http://imageshack.us/photo/my-images/832/canterlotcrasher.jpg/[/url]
[QUOTE=Rageguy;35917237][t]http://dl.dropbox.com/u/43795887/screenshots/hlmv%202012-05-11%2016-09-49-48.png[/t] scrap?[/QUOTE] Test it with flexes.
[t]http://dl.dropbox.com/u/43795887/hairflexs.png[/t] well shit
[QUOTE=Snood_1990;35916675][img]http://img821.imageshack.us/img821/3056/kelpimdrowning.jpg[/img] Lightened the kelp pods and the barnacles to draw more attention to them and detailed the starfish. The starfish still seems a little flat though, any thoughts?[/QUOTE] I think this is one of those rare cases where a subtle normal map could really add to the model. Roughen up the surface in zbrush and add a couple of bumps, then make a phong map to make it appear silky wet, and you have a fantastic item.
[QUOTE=kibbleknight;35917314]Quinn had me draw this for him: [URL=http://imageshack.us/photo/my-images/829/shiningarmorset.jpg/][IMG]http://img829.imageshack.us/img829/9335/shiningarmorset.jpg[/IMG][/URL] [sp]fuck silhouettes, fuck size, and fuck the art style.[/sp] the secondary and melee weapon: [url]http://imageshack.us/photo/my-images/31/shiningarmorweapons.jpg/[/url] just the launcher: [url]http://imageshack.us/photo/my-images/832/canterlotcrasher.jpg/[/url][/QUOTE] You are referencing something that I should not say aren't you?
[QUOTE=Lucario Cyrus;35917574]You are referencing something that I should not say aren't you?[/QUOTE] obviously.
[QUOTE=Snood_1990;35916675][img]http://img821.imageshack.us/img821/3056/kelpimdrowning.jpg[/img] Lightened the kelp pods and the barnacles to draw more attention to them and detailed the starfish. The starfish still seems a little flat though, any thoughts?[/QUOTE] I guess a small star shaped patch in the centre which is lighter coloured should do the trick maybe add the illusion of a more roughened skin but that is going to be hard to match in the tf2 style
So there are no better fire overlay texture replacements?
basecolors on eeshton's rifle: [img]http://speedcap.net/img/70a8398912d4ff55c46341d973113739/563493e2.png[/img] Any opinions?
[QUOTE=Evil_Knevil;35918374]basecolors on eesgton's rifle: [img]http://speedcap.net/img/70a8398912d4ff55c46341d973113739/563493e2.png[/img] Any opinions?[/QUOTE] The colors kind of look a little too colored, maybe dull them up a bit. The model itself looks good, but kind of fake :v:
[QUOTE=Evil_Knevil;35916942][img]http://speedcap.net/img/70a8398912d4ff55c46341d973113739/c75d07e3.png[/img][/QUOTE] maybe if dangeresque was all class?
Jumping on the Summer concept bandwagon. Who likes Science Camp? [img]http://farm8.staticflickr.com/7089/7178779228_21aeda62fa_c.jpg[/img]
Idea I'm working on. I need thoughts. Horns up! Set for Sniper. Crowleys Charming Cap - An Alice cooper style top hat. The Headbanger - A SVDS Dragunov sniper rifle with a bat head opening its mouth for the scope and a pentagram/skull engraved on the side with the letter's HB on the barrell. and finally the... The Iron Musk - Jarate Reskin. With a fifty percent chance to catch you on fire. "You could strip paint with my urine!"
I put straps around it so it looks like a new pair of goggles. And it doesn't clip with the flexes anymore. [img]http://speedcap.net/img/70a8398912d4ff55c46341d973113739/0d8b4210.png[/img]
Equalizer/fader pda thing. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/a0f1dca4.png[/img] Got the idea while working on the mod comp. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/08a82eeb.png[/img]
[IMG]http://img839.imageshack.us/img839/192/shovelr.png[/IMG] I was already ready for this, with concepts and so, but then cuntsman posted the idea for the scout, and the chalky traslated it into the soldier, so yeah, I´m doing it anyways as his concept. I know the "head" is huge, it just have the same proportions than the stock shovel. I will also add a bucket to the other hand. Also, should I make it completely made of metal instead of plastic (colored metal, of course)? Or just plastic? EDIT: Less huge now [IMG]http://img854.imageshack.us/img854/1253/shovel2.png[/IMG] Should I leave the big head, or the smaller one?
I think the head is fine actually. Lots of sand shovels are oversized since they're for younger kids.
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