• TF2 Mod Emporium 46
    10,004 replies, posted
Good enough icon? [img_thumb]http://dl.dropbox.com/u/58364201/w_scattergun_large.PNG[/img_thumb] I had to flip it for the rather large detail to be shown. I'll probably make an image with a few of the other icons I did for preview/feedback purposes later.
I was actually gonna make that backpack and the flamethrower, but never got around to it. Oh well. :v: I could make some other crash item.
Swapped from my original model to one based of the rod of asclepius as someone suggested, no wings, just one snake Needs some touching still [IMG]http://img816.imageshack.us/img816/5425/meleewep.jpg[/IMG]
[QUOTE=Sexy Robot;35442835][IMG]http://puu.sh/o3Rb[/IMG][/QUOTE] That was quick! Looking pretty damned awesome. Edit: You can pack it up with your Maintenance Essentials pack if you want. Since the pack also seemed to not have a secondary weapon, you could also use this design if you wanted, I don't really see too many Engineer secondaries in packs. [t]http://dl.dropbox.com/u/11531727/bullseye.png[/t]
[img]http://dl.dropbox.com/u/586461/models/not.png[/img] this had to be made because workshop browsers are blind
[QUOTE=Void Skull;35444338][img]http://dl.dropbox.com/u/586461/models/not.png[/img] this had to be made because workshop browsers are blind[/QUOTE] You forgot the Griffin's Gog.
[QUOTE=Void Skull;35444338][img]http://dl.dropbox.com/u/586461/models/not.png[/img] this had to be made because workshop browsers are blind[/QUOTE] You forgot the Engineer's default goggles.
[QUOTE=Void Skull;35444338]this had to be made because workshop browsers are blind[/QUOTE] The Griffin's Gog is reflective, though? [editline]22:36[/editline] Forgot that was the item's name [img]http://facepunch.com/fp/emoot/saddowns.gif[/img]
[QUOTE=Pako;35444492]The Griffin's Gog is reflective, though?[/QUOTE] god forbid another set of goggles have reflective lenses and a completely different shape
[QUOTE=NoNameForEvil;35444387]It's [i]right there[/i][/QUOTE] Hahaha, oh wow. Firefox decided to load like a quarter of the pic so I basically could only see the comparison with the Brainiac Google.
Would anyone make a quiet/normal walking sound version of the Bootie Time's sound?
[QUOTE=blaholtzen;35442981]more phong! I wanna see that metal shine[/QUOTE] Fixed! Thanks for the advice. [IMG] http://filesmelt.com/dl/Phongfix.png[/IMG]
[QUOTE=Void Skull;35444338][img]http://dl.dropbox.com/u/586461/models/not.png[/img] this had to be made because workshop browsers are blind[/QUOTE] what's the other half of the battle?
[QUOTE=BANG!;35424031]Any good ideas for a name for this saper? its a wireless radio sapper of sorts: [IMG]http://img826.imageshack.us/img826/1309/conceptspyradiosapper.jpg[/IMG] If the description helps you to find a name: ‹‹put engineers buildings to "sleep" with the sweet sound of deadly electro musical waves››[/QUOTE] Saboteur's 8-Sap Player?
The Badwater-gate Scandal The Convenient Coverup
[QUOTE=kimr120;35444699]Fixed! Thanks for the advice. [IMG] http://filesmelt.com/dl/Phongfix.png[/IMG][/QUOTE] Reminds me Valve guy... [editline]5th April 2012[/editline] [QUOTE=ned_ballad;35444768]The Badwater-gate Scandal The Convenient [B]Coverup[/B][/QUOTE] What?
[QUOTE=kimr120;35444699]Fixed! Thanks for the advice. [IMG] http://filesmelt.com/dl/Phongfix.png[/IMG][/QUOTE] The smoothing needs to be fixed.
[QUOTE=Mechtroid;35444729]Saboteur's 8-Sap Player?[/QUOTE] I think The Track Record has pretty much been decided upon already. I still think [B]V[/B]oltaic [B]H[/B]andheld [B]S[/B]aboteur would be a great name, though.
[QUOTE=Jalcober;35444810]The smoothing needs to be fixed.[/QUOTE] Blender wouldn't allow me to align it right so the eye and the mouth have some tiny errors with the normals.
[QUOTE=kimr120;35444853]Blender wouldn't allow me to align it right so the eye and the mouth have some tiny errors with the normals.[/QUOTE] No I mean the smoothing groups. Add an edgesplit modifier and mark sharp edges.
[QUOTE=Deodorant;35442769]I've finally mustered the self-esteem to pull around some devcolored chunks in the second total overhaul of my first and only map. I refresh facepunch and find this. Fuck you. Also, where did you get all that proppery? Did you make it yourself?[/QUOTE] I made the privacy screens and the Ciggy Stop vending machine for this map, while other props were contributed by various members of the modeling community, some on here even.
[QUOTE=aaakm1995;35442836]today i found this ...... [IMG]http://img594.imageshack.us/img594/6955/2012040500001d.jpg[/IMG] [IMG]http://img831.imageshack.us/img831/1897/2012040500002g.jpg[/IMG] not the loch n load .... the animations it's for an smg that's not in the game i was thinking maybe it's a mod that i downloaded but i deleted every mod in my game and it's still there[/QUOTE] Yeah, I saw that when I was on a randomiser server
[QUOTE=ned_ballad;35444717]what's the other half of the battle?[/QUOTE] You're supposed to know. You can't know the other half of the battle without knowing, which is the first half of the battle. If you have knowing at your disposal then you have the other half at your disposal as well. If you don't know, then you won't know, y'know?
[QUOTE=kimr120;35444853]Blender wouldn't allow me to align it right so the eye and the mouth have some tiny errors with the normals.[/QUOTE] normals? you have a normalmap? seems awefully pointless, a good phongmask is usually all you need [editline]5th April 2012[/editline] [QUOTE=kimr120;35444699]Fixed! Thanks for the advice. [IMG] http://filesmelt.com/dl/Phongfix.png[/IMG][/QUOTE] i'd lower the phong exponent a bit, maybe set it to about 15?
[QUOTE=blaholtzen;35445062]normals? you have a normalmap? seems awefully pointless, a good phongmask is usually all you need [/QUOTE] Normals can mean more that one thing when it comes to modeling. Edit: nvm
[QUOTE=blaholtzen;35445062]normals? you have a normalmap? seems awefully pointless, a good phongmask is usually all you need [editline]5th April 2012[/editline] i'd lower the phong exponent a bit, maybe set it to about 15?[/QUOTE] Uh... So how the hell do I add phong without a normalmap?
[QUOTE=kimr120;35445173]Uh... So how the hell do I add phong without a normalmap?[/QUOTE] put your phongmask in the alpha channel of your base texture instead of the normal and use "$basemapalphaphongmask" "1"
[QUOTE=Deodorant;35444840]I think The Track Record has pretty much been decided upon already. I still think [B]V[/B]oltaic [B]H[/B]andheld [B]S[/B]aboteur would be a great name, though.[/QUOTE] Kill-o-Hertz or Killer Hertz is obviously supeior. Because hertz->radiowaves->vibrations->resonance->destroyed buildings Also! [quote=wikipedia]Band name:Low frequency Abbr: LF ITU band:5 Frequency and wavelength in air:[B]30–300 kHz(KiloHertz)[/B] 10 km – 1 km Example uses:Navigation, time signals, AM longwave broadcasting (Europe and parts of Asia), RFID, [B]amateur radio[/B][/quote]
[QUOTE=maxumym;35445434]Kill-o-Hertz or Killer Hertz is obviously supeior. Because hertz->radiowaves->vibrations->resonance->destroyed buildings[/QUOTE] Hush, you'll attract the attention of pie_tony with all this talk about Hertz!
God damn modelling is excruciating work, I don't think I could take the time to make something that looks good. :<
Sorry, you need to Log In to post a reply to this thread.