• TF2 Mod Emporium 46
    10,004 replies, posted
you have to diddle him to get him to spit fire :I
Ok... There is no excuse for this... [video=youtube;lMtnFW7zo9E]http://www.youtube.com/watch?v=lMtnFW7zo9E[/video] I managed to make a nice, readable charge-up effect by simply adding additional particle systems to the muzzle flash and timing it right. Also, FissionMetroid101 is credit to team! He's the one who figured out how to get the light to work in the first place. Anyway, I'll probably get rid of the team coloring on everything but the light at the end of the animation. No matter what I do, I can't get team colors to not look out of place with this thing.
[QUOTE=Chaofanatic;35965838]Ok... There is no excuse for this... [video=youtube;lMtnFW7zo9E]http://www.youtube.com/watch?v=lMtnFW7zo9E[/video] I managed to make a nice, readable charge-up effect by simply adding additional particle systems to the muzzle flash and timing it right. Also, FissionMetroid101 is credit to team! He's the one who figured out how to get the light to work in the first place. Anyway, I'll probably get rid of the team coloring on everything but the light at the end of the animation. No matter what I do, I can't get team colors to not look out of place with this thing.[/QUOTE] GIBEGIBEGIBEGIBEGIBEGIBE and submit to workshop
[QUOTE=Petachepas;35965899]GIBEGIBEGIBEGIBEGIBEGIBE and submit to workshop[/QUOTE] When it's done.
[QUOTE=Chaofanatic;35965838]Ok... There is no excuse for this... [video=youtube;lMtnFW7zo9E]http://www.youtube.com/watch?v=lMtnFW7zo9E[/video] I managed to make a nice, readable charge-up effect by simply adding additional particle systems to the muzzle flash and timing it right. Also, FissionMetroid101 is credit to team! He's the one who figured out how to get the light to work in the first place. Anyway, I'll probably get rid of the team coloring on everything but the light at the end of the animation. No matter what I do, I can't get team colors to not look out of place with this thing.[/QUOTE] See, now this would make me want to use the Manmelter a lot more.
[QUOTE=WiltheKid;35960675][t]http://upload.wikimedia.org/wikipedia/commons/6/69/IceCreamSandwich.jpg[/t] First thing I thought of.[/QUOTE] Now that you mention it, you're right It doubles as a summer item :v:
Ok this time for sure [URL="http://dl.dropbox.com/u/32006613/bigalien2.zip"][IMG]http://dl.dropbox.com/u/32006613/promo_bigalien2.png[/IMG][/URL]
[QUOTE=Hatley;35964272][url=http://gamebanana.com/tf2/skins/117248]Jesus christ why.[/url][/QUOTE] I think the weirdest thing is that it and the spy mod by the same guy aren't that bad model-wise. If only we could push them in the right direction for mods.
[QUOTE=ned_ballad;35958408][img]http://i.imgur.com/mt6TM.png[/img] Engineer summer misc idea. It's a pile of melted ice cream in Engineer's pocket. Comes with a side strap to hold your spoon and a nifty cone sticking out the top. I wish I knew how to model. :([/QUOTE] I like it a lot and might want to give the model a try, I can texture okay I guess, though but getting it ingame is out of my abilities. Also don't quite understand the phongmasks and qcs etc. Basically can only model and do the texture I can't garuantee I'd get it done fast either so you might want to look for better options
[QUOTE=DatGman;35965396]Hey there, Can someone try to make a skin from this for the summer shades?[/QUOTE] holy shit, i own those, like seriously they look EXACTLY like my perscription, flexon, transition glasses but in all seriousness, no i wont be doing it [editline]15th May 2012[/editline] [QUOTE=Hatley;35964272][url=http://gamebanana.com/tf2/skins/117248]Jesus christ why.[/url][/QUOTE] this is why i dont texture, i model, rig, compile, but god fuck no, dont get me to texture
Isn't there a command to show the flamethrowers fire hitboxes?
[QUOTE=Chaofanatic;35966641]Isn't there a command to show the flamethrowers fire hitboxes?[/QUOTE] tf_debug_flamethrower 1
[QUOTE=Chaofanatic;35965838]bloody brilliant stuff[/QUOTE] This might sound dumb but,how did you get a tf2 view in the engine viewport? mine is always blue-ish like in svdl's screenshots for me Or is that fancy editing?
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=72131754"]A Cut Above [IMG]http://cloud.steampowered.com/ugc/596970529072191532/1FEFA08645C1500FE5FC11D2F186CD49A7DB6CB0/[/IMG] [t]http://cloud.steampowered.com/ugc/596970529072221663/FEB5F471D8BED50CD934C76219E52B96E4F3A31E/[/t] [t]http://cloud.steampowered.com/ugc/596970529072219849/B940185C442F3E248AE89FCB44A6317D91168E3C/[/t][/URL] Mod coming at some point or whatever.
[QUOTE=Rainbowmaker;35966914]This might sound dumb but,how did you get a tf2 view in the engine viewport? mine is always blue-ish like in svdl's screenshots for me Or is that fancy editing?[/QUOTE] F10 I believe
[QUOTE=Rainbowmaker;35966914]This might sound dumb but,how did you get a tf2 view in the engine viewport? mine is always blue-ish like in svdl's screenshots for me Or is that fancy editing?[/QUOTE] Type "map itemtest" into the console bar thing.
I know on the site it says not to go over around 1000 polys when you're modelling a hat but what amount would you guys say is the right one?
[QUOTE=Sexy Robot;35966991][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=72131754"]A Cut Above [IMG]http://cloud.steampowered.com/ugc/596970529072191532/1FEFA08645C1500FE5FC11D2F186CD49A7DB6CB0/[/IMG] [t]http://cloud.steampowered.com/ugc/596970529072221663/FEB5F471D8BED50CD934C76219E52B96E4F3A31E/[/t] [t]http://cloud.steampowered.com/ugc/596970529072219849/B940185C442F3E248AE89FCB44A6317D91168E3C/[/t][/URL] Mod coming at some point or whatever.[/QUOTE] A potential set with the TV Sapper? :v:
[QUOTE=Snood_1990;35968794]I know on the site it says not to go over around 1000 polys when you're modelling a hat but what amount would guys say is the right one?[/QUOTE] well, HATS i can see the 1000 poly limit, but misc items just to be honest, it all depends on the item itself
[QUOTE=-=NARH=-;35922762][url=http://dl.dropbox.com/u/37749778/Releases/WrenchesForScoutFishAndSpyArm.rar][img]http://dl.dropbox.com/u/37749778/Releases/ScoutWrenchPromo.png[/img][/url][/QUOTE] I know this sounds stupid, but can someone hex the silver wrench for the frying pan? Don't get me wrong, I have tried at least 5 times in a matter of 3 hours. I can't figure it out. The best I did was make my frying pan invisible.
[QUOTE=MilesPyrower;35784371] [URL=http://imageshack.us/photo/my-images/571/ghostglow.jpg/][IMG]http://img571.imageshack.us/img571/1321/ghostglow.jpg[/IMG][/URL][/QUOTE] I'm throwing money at my screen but nothing is happeneing
I'm currently using Miles Pyrower's zeppelin backpack as a Bombinomicon replacement. It works fine on the Pyro, but whenever I see a non-Pyro class wearing a Bombinomicon, I see a zeppelin floating awkwardly near their feet. Is there any way I can make it replace just the Pyro's Bombinomicon and not the other classes'?
can someone make the phlogistonator sound more like the unnatural selector in that grordbort fan film than it's current weird, magic wand type sound?
Can someone explain how you can have several parts of your unwrap on one place, and still receive a good AO bake on them? As in the diffuse map of that cut above I know it has something to do with the pieces being the same etc. but I always get weird black triangles on my bake when I just lay it over eachother
[QUOTE=Bapaul;35969398]Can someone explain how you can have several parts of your unwrap on one place, and still receive a good AO bake on them? As in the diffuse map of that cut above I know it has something to do with the pieces being the same etc. but I always get weird black triangles on my bake when I just lay it over eachother[/QUOTE] the only way i can explain this is some things can be layed over eachother and keep a decent AO map, like two halves of the same part, or mirroring an object, and sometimes you cant do that, and you have to remove the extra black spots manually in your texture editor
[QUOTE=unlimi_Ted;35968998]I'm currently using Miles Pyrower's zeppelin backpack as a Bombinomicon replacement. It works fine on the Pyro, but whenever I see a non-Pyro class wearing a Bombinomicon, I see a zeppelin floating awkwardly near their feet. Is there any way I can make it replace just the Pyro's Bombinomicon and not the other classes'?[/QUOTE] Uh, I thought all class items used a different model for each classes? To not make this post useless, here's a major support for all of you guys because you're the best and I wish I was as talented as everyone here. [img]http://www.facepunch.com/fp/ratings/heart.png[/img]
[QUOTE=SLBros.;35969531]Uh, I thought all class items used a different model for each classes[/QUOTE] Some do, some don't.
[QUOTE=Sexy Robot;35966991][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=72131754"]A Cut Above [IMG]http://cloud.steampowered.com/ugc/596970529072191532/1FEFA08645C1500FE5FC11D2F186CD49A7DB6CB0/[/IMG] Mod coming at some point or whatever.[/QUOTE] The model and texture both look great. The problem for me is that the concept itself seems silly. He's got a pocket knife in a strapped-on pocket below his normal pocket. Also there's that whole business of recognizing which weapon an enemy is using, even if all you see is the handle here.
[QUOTE=Zadrave;35968986]I know this sounds stupid, but can someone hex the silver wrench for the frying pan? Don't get me wrong, I have tried at least 5 times in a matter of 3 hours. I can't figure it out. The best I did was make my frying pan invisible.[/QUOTE] When I get home I'll do it.
I think it turned out pretty nice on most of the other classes. Still needs paintability. [IMG]http://i.imgur.com/HHkhy.jpg[/IMG][IMG]http://i.imgur.com/5Izge.jpg[/IMG][IMG]http://i.imgur.com/a80Ys.jpg[/IMG][IMG]http://i.imgur.com/GdBLt.jpg[/IMG][IMG]http://i.imgur.com/NBHLz.jpg[/IMG][IMG]http://i.imgur.com/mPUod.jpg[/IMG][IMG]http://i.imgur.com/qJjOt.jpg[/IMG][IMG]http://i.imgur.com/X1OUQ.jpg[/IMG]
Sorry, you need to Log In to post a reply to this thread.