• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=otterwolfy;35984320]Generic base colors. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/ca5fae68.png[/img][img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/ec987e22.png[/img] Oh, and an otter trademarked crappy UV! :D [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/3db2eaa3.png[/img][img]http://sawmillmarketing.com/wp-content/uploads/2010/12/TM-symbol.jpg[/img][/QUOTE] Reminds me of the payload bomb light.
[URL="http://www.mediafire.com/?gdb8qs7wwtygc9o"][IMG]http://img9.imageshack.us/img9/2411/phlogstuff.png[/IMG][/URL] Ugh... There! After tons of technical problems, I finally did it!!
[QUOTE=otterwolfy;35984320]Generic base colors. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/ca5fae68.png[/img][img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/ec987e22.png[/img] Oh, and an otter trademarked crappy UV! :D [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/3db2eaa3.png[/img][img]http://sawmillmarketing.com/wp-content/uploads/2010/12/TM-symbol.jpg[/img][/QUOTE] Your UVs are stretched in the V direction, load a checker box texture and you will be able to see that it's not square.
Well this is coming along. [thumb]http://i.imgur.com/q2ki2.jpg[/thumb] I need to do a little work on the poofy version.
[QUOTE=pogothemunty;35984795]Your UVs are stretched in the V direction, load a checker box texture and you will be able to see that it's not square.[/QUOTE] At first I had no idea what you were talking about, but then I realized, yes I did do that, but only because I wanted everything even. It's a hat with very little detail, and the UV I had before this was all kinds of warped, terrible, and just plain space wasting. I hate UVing with a passion. Thus why I don't release much, and the textures always suck. It's also why Venezuelan and I are changing our Mod Comp entry, because I can't UV our gun in time.
Tasty [img]http://dl.dropbox.com/u/17923674/Modeling/burblue.png[/img]
Gonna call this thing finished unless anyone has any thoughts on it: [IMG]http://dl.dropbox.com/u/37546036/HARM-onica.PNG[/IMG] If the texture is acceptable, then I should really finish the bunch of tf2 stuff I've modelled
[QUOTE=one free man;35985682]Gonna call this thing finished unless anyone has any thoughts on it: [IMG]http://dl.dropbox.com/u/37546036/HARM-onica.PNG[/IMG] If the texture is acceptable, then I should really finish the bunch of tf2 stuff I've modelled[/QUOTE] Texture is nice but the item would probably benefit from some phong.
Up date on my pyro space set. Added a backpack that is still a wip. I don't think I am gonna model the weapons though. Not even gonna try. [thumb]http://i.imgur.com/xzspe.png[/thumb]
Can some one point me to a tutorial on how to make particles and add them to an item? I want to make sound wave particles for my gun for modcomp but have no idea how to do it at all.
don't look too suspicious [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/65524fa4.png[/img]
[QUOTE=boomsta_;35986578]Can some one point me to a tutorial on how to make particles and add them to an item? I want to make sound wave particles for my gun for modcomp but have no idea how to do it at all.[/QUOTE] I don't know the first thing about rigging particles onto an item. However, points where they can spawn from are called control points, if that helps.
[QUOTE=Chaofanatic;35986622]I don't know the first thing about rigging particles onto an item. However, points where they can spawn from are called control points, if that helps.[/QUOTE] So I wouldn't be able to add a particle effect to the heavy's minigun? I mean would it be as simple as overwriting the particle effect it uses for its muzzle flash/bullets or is it more complicated and is more of Valve side stuff?
[img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/da40b30f.png[/img]
[QUOTE=Hawt Koffee;35986845][img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/da40b30f.png[/img][/QUOTE] I got them with Ctrl+Enter Har Har Har v:v:v
Great. Now I have to start, but not finish, another multi-class hat. [thumb]http://i.imgur.com/FAUgF.jpg[/thumb]
why's everyone keep making that flat cap?
It is looking pretty good to me. I just need to figure out how to make particles effects in 2 days and it will be even better! [IMG]http://dl.dropbox.com/u/35490615/ModComp/1.png[/IMG][IMG]http://dl.dropbox.com/u/35490615/ModComp/1.png[/IMG]
[QUOTE=NeoDement;35987354]why's everyone keep making that flat cap?[/QUOTE] Because flat caps are bitching sweet. And it's the second project I started and has been sitting on my hdd for almost 6 months.
[QUOTE=NeoDement;35987354]why's everyone keep making that flat cap?[/QUOTE] because they're stylish as fuck and fit the 50's aesthetic [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/f8c2f9b2.png[/img]
that just looks over stylised and silly
[QUOTE=NeoDement;35987637]that just looks over stylised and silly[/QUOTE] exactly
[QUOTE=NeoDement;35987637]that just looks over stylised and silly[/QUOTE] I, for one, love it
[QUOTE=Hawt Koffee;35987595]because they're stylish as fuck and fit the 50's aesthetic [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/f8c2f9b2.png[/img][/QUOTE] My only nit is that the brim is square. Looks really odd imo.
[QUOTE=NeoDement;35987637]that just looks over stylised and silly[/QUOTE] You're over stylised and silly.
[QUOTE=Vonwilbur;35985413]Tasty [img]http://dl.dropbox.com/u/17923674/Modeling/burblue.png[/img][/QUOTE] [url=http://gamebanana.com/tf2/skins/87462]Nice[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=20215&searchtext=]texture[/url].
hi originality called, they don't want their flatcaps back.
[QUOTE=NuggetWarmer;35988035]hi originality called, they don't want their flatcaps back.[/QUOTE] Well that's good. As they are not getting them back. Everyone else can get one though. (I'm thinking about making it mandatory. But I don't have the power to do that.)
Alright! So I made a particle, now the problem is how do I link it to the Minigun? Is there anyway at all or am I just wasting time?
[QUOTE=boomsta_;35988418]Alright! So I made a particle, now the problem is how do I link it to the Minigun? Is there anyway at all or am I just wasting time?[/QUOTE] In your .qc file: [CODE]$attachment your_bone "your_bone" 0 0 0 rotate -180 0 0 $keyvalues { particles { effect { name "name_of_particle" attachment_type follow_attachment attachment_point your_bone } } }[/CODE] You'll have to add a bone to the end of the barrel(s) of the minigun to where the particle is gonna be emitted (in my example, it would be "your_bone") If the particles don't emit in the right direction, just mess around with the rotation parameter numbers
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