• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=maxumym;35445434]Kill-o-Hertz or Killer Hertz is obviously supeior. Because hertz->radiowaves->vibrations->resonance->destroyed buildings[/QUOTE] Um, yes. The use of the word kilohertz is relevant to the item. So are the words in all the other name suggestions. They would be pretty shitty puns if they weren't. What's your reasoning? Furthermore, I think Kill-o-Hertz would be a worse choice than most of the other suggestions, even some that weren't mine. Kill-o-Hertz is a decent name in itself, but it could work for any electricity-based item. The concept of a tape recorder sapper is pretty unique and opens up a lot of new pun possibilities that we probably won't have a chance to use again. It would be wasteful not to pick one of them. Furthermore, Kill-o-Hertz would fit better on a weapon, as the sapper isn't actually used to kill anyone.
[QUOTE=MasterFen007;35445697]God damn modelling is excruciating work, I don't think I could take the time to make something that looks good. :<[/QUOTE] The time is really worth it.
[QUOTE=ned_ballad;35444717]what's the other half of the battle?[/QUOTE] Not being an uncouth slack jawed yokel talking the sort nonsense attributed to a mentally handicapped
I like "Kill-o-Hertz" name, I'll probably pick this one, though I am not very satisfied with this model, I guess its one those 1 out of 5 that don't come out good enough but I'll finish it just to get some experience with compiling sappers.
Any good sniper(snaipah) rilfe skin out there?I really liked the clever girl but it is kinda broken(Jigglebones,mostly)
[QUOTE=blaholtzen;35445399]put your phongmask in the alpha channel of your base texture instead of the normal and use "$basemapalphaphongmask" "1"[/QUOTE] Aaaah thank you! Now I have fixed everything including the smoothinggroups. [IMG]http://cloud.steampowered.com/ugc/560938002203815609/C538B31FC27E4F475DD289C756165F6BD1929B89/600x337.resizedimage[/IMG] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=21008[/url]
[QUOTE=Captain Chalky;35443498]I love it when people make my dreams come true without even having to ask for it.[/QUOTE] I have a Dingodile hat that I'm working on while I teach myself how to model. It looks hideous right now, maybe I'll share a few screenshots once it looks like something other than a pile of crap :v:
[QUOTE=BANG!;35445803]I like "Kill-o-Hertz" name, I'll probably pick this one, though I am not very satisfied with this model, I guess its one those 1 out of 5 that don't come out good enough but I'll finish it just to get some experience with compiling sappers.[/QUOTE] Hnnngh! Yes, it's a nice name, but it would fit at least as well on a shotgun with a taped-on battery or whatever. When will anyone ever get a chance again to use 'The Track Record', 'The Statutory Tape'... [SUB]...'The Voltaic Handheld Saboteur'?[/SUB]
[QUOTE=Deodorant;35445749]Um, yes. The use of the word kilohertz is relevant to the item. So are the words in all the other name suggestions. They would be pretty shitty puns if they weren't. What's your reasoning? Furthermore, I think Kill-o-Hertz would be a worse choice than most of the other suggestions, even some that weren't mine. Kill-o-Hertz is a decent name in itself, but it could work for any electricity-based item. The concept of a tape recorder sapper is pretty unique and opens up a lot of new pun possibilities that we probably won't have a chance to use again. It would be wasteful not to pick one of them. Furthermore, Kill-o-Hertz would fit better on a weapon, as the sapper isn't actually used to kill anyone.[/QUOTE] Well, I've never seen a sound-based weapon before yet. Guuuys? A sound emitter for Pyro? A battery instead of fuel tank, and a [url=http://upload.wikimedia.org/wikipedia/commons/thumb/8/8c/PAudioChallengerFrontRear.JPG/800px-PAudioChallengerFrontRear.JPG]speaker[/url] in the front?
[QUOTE=maxumym;35445882]Well, I've never seen a sound-based weapon before yet. Guuuys? A sound emitter for Pyro?[/QUOTE] But frequency (Hertz) is also a property measured in (the entirely non-music-related) alternating current, isn't it? There are a bunch of guitar melees for the Pyro in the workshop, by the way, though I haven't seen a good-looking one yet.
[QUOTE=Deodorant;35445910]But frequency (Hertz) is also a property measured in (the entirely non-music-related) alternating current, isn't it?[/QUOTE] You can't throw currents though. :v: And Hertz used a vibration and wave frequency unit of measure is more widely recognized, I'd think.
[QUOTE=MasterFen007;35441728]Anyone got any clues as to why the team colours aren't working ingame? I can see the blue unpainted preview in the store but ingame it stays red. Here's the .qc: [url]http://pastebin.com/JZy46st7[/url] And here's all the vmts it uses: [url]http://pastebin.com/SghiPF61[/url] [url]http://pastebin.com/yD6aN7WW[/url] [url]http://pastebin.com/GqSwhcxD[/url][/QUOTE] Reposting since I still need the help. Please?
[QUOTE=maxumym;35445958]You can't throw currents though. :v: And Hertz used a vibration and wave frequency meter is more widely recognized, I'd think.[/QUOTE] What does throwing have to do with it? I instantly associate the word Hertz with electricity, but maybe that's just me. The whole wave frequency field is pretty exploitable, though; The name could be applied to any type of weapon based on lasers, radar dishes or good ol' death rays.
[QUOTE=kimr120;35445838]Aaaah thank you! Now I have fixed everything including the smoothinggroups. [IMG]http://cloud.steampowered.com/ugc/560938002203815609/C538B31FC27E4F475DD289C756165F6BD1929B89/600x337.resizedimage[/IMG] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=21008[/url][/QUOTE] those cracks should be full black in the phongmask
[QUOTE=Venezuelan;35446085]those cracks should be full black in the phongmask[/QUOTE] Nah. They're not holes, more like tar.
[QUOTE=maxumym;35445882]Well, I've never seen a sound-based weapon before yet. Guuuys? A sound emitter for Pyro? A battery instead of fuel tank, and a [url=http://upload.wikimedia.org/wikipedia/commons/thumb/8/8c/PAudioChallengerFrontRear.JPG/800px-PAudioChallengerFrontRear.JPG]speaker[/url] in the front?[/QUOTE] NOISE MARINE PYRO
[QUOTE=MilesPyrower;35441969]Since i've made 3 more styles for the Gremlins Guise since i posted the original mod i thought i should repost it with the extra styles included: [url=http://dl.dropbox.com/u/66127951/GremlinsGuiseStyles.zip][img]http://img594.imageshack.us/img594/4990/gremlinsguisestylesprom.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=20366&searchtext=][img]http://img138.imageshack.us/img138/8300/workshoppromoextention.png[/img][/url] Styles are: Default, High altitude, Maskless high altitude, Team-coloured high altitude.[/QUOTE] Could you maybe make this replace the Foster's Facde? I know it isn't paintable but I don't have the Aspect. I really hope this gets added to the game, this is my favorite thing from the WorkShop for sure.
[url=http://dl.dropbox.com/u/525494/hipsters.zip][IMG]http://dl.dropbox.com/u/525494/hipsters_promo.png[/IMG][/url][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=21061"][IMG]http://img138.imageshack.us/img138/8300/workshoppromoextention.png[/IMG][/URL] It seemed a good idea at the time (and it still does).
[QUOTE=Hideous_;35446256][url=http://dl.dropbox.com/u/525494/hipsters.zip][IMG]http://dl.dropbox.com/u/525494/hipsters_promo.png[/IMG][/url][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=21061"][IMG]http://img138.imageshack.us/img138/8300/workshoppromoextention.png[/IMG][/URL] It seemed a good idea at the time (and it still does).[/QUOTE] the glasses version at least must get in game, we need a regular looking pair of all-class glasses
[QUOTE=Venezuelan;35446357]the glasses version at least must get in game, we need a regular looking pair of all-class glasses[/QUOTE] Actually, we need a pair of droppable glasses/shades. The speks are limited to premium-upgrade unlocks, and the summer shades were a limited event item.
[QUOTE=Hideous_;35446256][url=http://dl.dropbox.com/u/525494/hipsters.zip][IMG]http://dl.dropbox.com/u/525494/hipsters_promo.png[/IMG][/url][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=21061"][IMG]http://img138.imageshack.us/img138/8300/workshoppromoextention.png[/IMG][/URL] It seemed a good idea at the time (and it still does).[/QUOTE] Could I get one that replaces The Professor Speks, please?
Anyone willing to help me with my team colour woes?
I just realized why the Heavy Pyro set isn't going to get into TF2. It impinges on the Demoman's visual identifiers.
[QUOTE=Grimhound;35446959]I just realized why the Heavy Pyro set isn't going to get into TF2. It impinges on the Demoman's visual identifiers.[/QUOTE] Maybe a little but not so much that valve wouldn't accept it I think, it's still very clearly pyro
Buildings and stuff. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=21057&searchtext="][IMG]http://i.imgur.com/9zrDm.jpg[/IMG][/URL]
[QUOTE=Jalcober;35447005]Buildings and stuff. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=21057&searchtext="][IMG]http://i.imgur.com/9zrDm.jpg[/IMG][/URL][/QUOTE] let me guess, the beartrap is for enemyheavies?
[QUOTE=Jalcober;35447005]Buildings and stuff. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=21057&searchtext="][IMG]http://i.imgur.com/9zrDm.jpg[/IMG][/URL][/QUOTE] Engie is already defensive as hell
[QUOTE=WittyUsername;35447084]Engie is already defensive as hell[/QUOTE] NO HE GOTTA BE READY FOR THE SOLDIER /s
[QUOTE=Jalcober;35447005]Buildings and stuff. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=21057&searchtext="][IMG]http://i.imgur.com/9zrDm.jpg[/IMG][/URL][/QUOTE] Should be "Support Engie" Since the shield generator is useless without something valuable to defend (Sentry), and without teleporters you got a bit of a problem. Still'd love this in-game
Can we get a vid of the animations for that SG replacement?
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