[QUOTE=Petachepas;36021853]Nobody made Beethoven´s hair. I´m disappointed[/QUOTE]
[thumb]http://wiki.teamfortress.com/w/images/thumb/d/d6/Einstein.png/502px-Einstein.png[/thumb]
[img]http://artsalive.ca/img/mus/composers/Beethoven2.jpg[/img]
Close enough?
[QUOTE=johnlmonkey;36021874][thumb]http://wiki.teamfortress.com/w/images/thumb/d/d6/Einstein.png/502px-Einstein.png[/thumb]
[img]http://artsalive.ca/img/mus/composers/Beethoven2.jpg[/img]
Close enough?[/QUOTE]
Ok, i´m happy now =D
[QUOTE=Petachepas;36021853]Nobody made Beethoven´s hair. I´m disappointed[/QUOTE]
We tried.
In the end, the only way to make Beethoven's hair was to have Ayes pull out all of his own in the process.
[QUOTE=Deodorant;36021893]I've drawn something vaguely similar, though.
[IMG]http://img337.imageshack.us/img337/8979/sturm.png[/IMG][/QUOTE]
Not Beethovenish enough, it would need more anger
[QUOTE=TriumphEffect;36021258]Quite early for me to start naming stuff.
But, since I'm horrible at names, anyone got names for this Medic Belt I am thinking of making?
[IMG]http://i50.tinypic.com/347xxsz.png[/IMG][/QUOTE]
This makes me think... why hasn't anyone made a weapon for medic to where he can just throw down med kits?
[QUOTE=Void Skull;36021767][img]http://dl.dropbox.com/u/586461/Models/medic-the-composers-cravat.png[/img]
[img]http://dl.dropbox.com/u/586461/Models/medic-the-composers-cravat-2.png[/img]
[b]The Composer's Cravat[/b]
Coming soon to the Musique Modding Competition, as well as the Steam Workshop.[/QUOTE]
Lets see how it looks like with the Einstein hair
May as well release this even though Valve has already beaten me to it on the Spats. It's a 3 in 1 to make it easier to implement. Uses its own VMT for the Spats as the ingame one is messy.
[url=http://www.hamaloo.co.uk/dl.php?f=spy_fabulous.rar][img]http://www.hamaloo.co.uk/img/spy_fabulous.png[/img][/url]
[QUOTE=SynisterSilen;36021943]This makes me think... why hasn't anyone made a weapon for medic to where he can just throw down med kits?[/QUOTE]
[img]http://wiki.teamfortress.com/w/images/9/92/Backpack_Crusader%27s_Crossbow.png[/img]
Closest it's come to a concept like that being executed.
Seems pointless for the medic to simply be able to drop medkits when his medigun does the job much better with benefits like overheal to boot.
[QUOTE=Inspecter;36021984]Lets see how it looks like with the Einstein hair[/QUOTE]
[img]http://i47.tinypic.com/lkx0x.png[/img]
[QUOTE=NeoDement;36022056]Tone down the AO on that sucka.[/QUOTE]
of course someone would suggest to change something in the last stretch of the contest
this would mean changing the workshop icons that took too much longer to make than they should have, and a slew of other things
[i]why did i work with an australian who sleeps and works constantly[/i]
[QUOTE=Void Skull;36022050][img]http://i47.tinypic.com/lkx0x.png[/img][/QUOTE]
I don't see Beethoven
I see the doctor.
why is that hair holiday restricted ._.
[QUOTE=SynisterSilen;36021943]This makes me think... why hasn't anyone made a weapon for medic to where he can just throw down med kits?[/QUOTE]
Back when I still went on SPUF, I came up with a silly melee idea: a medium healthkit as a melee weapon.
I never figured out what the downside would be, but I knew that smacking team mates would heal them. :v:
[QUOTE=Rozzy85;36021989]May as well release this even though Valve has already beaten me to it on the Spats. It's a 3 in 1 to make it easier to implement. Uses its own VMT for the Spats as the ingame one is messy.
[url=http://www.hamaloo.co.uk/dl.php?f=spy_fabulous.rar][img]http://www.hamaloo.co.uk/img/spy_fabulous.png[/img][/url][/QUOTE]
You WANT to make this for the mann co cap. You WANT to.
[QUOTE=ned_ballad;36022124]why is that hair holiday restricted ._.[/QUOTE]
Somebody needs to make a similar but still distinctly styled hair hat THING that would fit that misc.
And it should be called [B]The Bach Cap[/B].
Not like an actual cap, but like the act of capping a-
Oh nevermind.
[QUOTE=Archimedes;36022196]Somebody needs to make a similar but still distinctly styled hair hat THING that would fit that misc.
And it should be called [B]The Bach Cap[/B].
Not like an actual cap, but like the act of capping a-
Oh nevermind.[/QUOTE]
We were going to call our Beethoven hair "[b]Lud's Wig[/b]"
[img]http://26.media.tumblr.com/tumblr_llfv53XXtB1qgclfwo1_400.jpg[/img]
This doctor. For those confused [ 2 fucking steam messages at once about it. ]
[QUOTE=Evil_Knevil;36020812]It's on the workshop:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=72805209"][IMG]http://speedcap.net/img/70a8398912d4ff55c46341d973113739/f469acbc.png[/IMG][/URL]
Thanks for voting! Download coming soon.[/QUOTE]
Nice, you cranked that out real fast.
A shame the same couldn't be said for my item i'm working on. :v:
[QUOTE=Justnobody;36022146]You WANT to make this for the mann co cap. You WANT to.[/QUOTE]
Added it for you.
EDIT: Looks like I screwed up the teams colours. Anyone who's download it will need to again to fix it.
[QUOTE=Unisath;36022125]Back when I still went on SPUF, I came up with a silly melee idea: a medium healthkit as a melee weapon.
I never figured out what the downside would be, but I knew that smacking team mates would heal them. :v:[/QUOTE]
[t]http://wiki.teamfortress.com/w/images/d/d4/V_medkit%28classic%29.png[/t]
The Medigun replaced the Syringe (which was the spiritual successor to the Medkit aka Bioweapon) because the TF team wanted healing to be less of a hassle and more intuitive at the same time. Allowing the Medic to have a ranged and flexible beam made it possible for the Medic player to focus more on dodging to stay alive than focusing on making sure he's connecting with his melee hits.
[QUOTE=Evil_Knevil;36020812]It's on the workshop:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=72805209"][IMG]http://speedcap.net/img/70a8398912d4ff55c46341d973113739/f469acbc.png[/IMG][/URL]
Thanks for voting! Download coming soon.[/QUOTE]
Hmm. The one thing that sort of grinds my gears with that is the coloring of the blue/red parts. It's a bit clashy and draws attention away from the parts of the item people care about. Could just be me, though.
[QUOTE=Grimhound;36022263]Hmm. The one thing that sort of grinds my gears with that is the coloring of the blue/red parts. It's a bit clashy and draws attention away from the parts of the item people care about. Could just be me, though.[/QUOTE]
Maybe they could be entirely brass-colored?
[QUOTE=Psychopath12;36022261][t]http://wiki.teamfortress.com/w/images/d/d4/V_medkit%28classic%29.png[/t]
The Medigun replaced the Syringe (which was the spiritual successor to the Medkit aka Bioweapon) because the TF team wanted healing to be less of a hassle and more intuitive at the same time. Allowing the Medic to have a ranged and flexible beam made it possible for the Medic player to focus more on dodging to stay alive than focusing on making sure he's connecting with his melee hits.[/QUOTE]
Wasn't that weapon also able to poison enemies, or am I thinking of some other weapon?
[QUOTE=TriumphEffect;36022372]Wasn't that weapon also able to poison enemies, or am I thinking of some other weapon?[/QUOTE]
The very same weapon.
[QUOTE=Psychopath12;36022261][t]http://wiki.teamfortress.com/w/images/d/d4/V_medkit%28classic%29.png[/t]
The Medigun replaced the Syringe (which was the spiritual successor to the Medkit aka Bioweapon) because the TF team wanted healing to be less of a hassle and more intuitive at the same time. Allowing the Medic to have a ranged and flexible beam made it possible for the Medic player to focus more on dodging to stay alive than focusing on making sure he's connecting with his melee hits.[/QUOTE]
I've played TFC and I've listened to the commentary. I already know this. :v:
Summer Heavy Misc idea
[img]http://i50.tinypic.com/2w4xp39.png[/img]
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