• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=Jalcober;36027679]Damn dude you're getting better and better![/QUOTE] Oh stop it, you. [IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-blush.gif[/IMG]
[QUOTE=pogothemunty;36027529]Aw man, I have a super similar concept. This is really done well.[/QUOTE] I had the same reaction when I first saw [Square]'s concept. With a well defined concept as guide, modeling should be easy. It still needs to be tweaked though..
[QUOTE=Jalcober;36027679]Damn dude you're getting better and better![/QUOTE] I don't see why this item would be a notable example, but yeah. Constructor is definitely improving steadily.
Lots of great stuff here lately, keep it up.
[QUOTE=Constructor;36027599][t]http://puu.sh/vLnt[/t] The ball now uses the turtleneck's .vmt. (slightly edited)[/QUOTE] That's awesome. I personally would love to see this in tf2 since I play tennis. I'd definitely play scout some more.
So yeah, the racket n' ball is looking for a texturer.
So, I was thinking of summer items and I thought "I really like iced-tea" so I made an iced-tea jug for the pyro. [IMG]http://dl.dropbox.com/u/43356210/Modelphotos/iceteafuckyeah.png[/IMG] Then I realized I would have to accomidate for the size of the canister on his back. [IMG]http://dl.dropbox.com/u/43356210/Modelphotos/iceteafuckyeah2.png[/IMG] [B]That is a [U]lot of fucking tea[/U].[/B] Back to the drawing board.
The oxygen canister has a bodygroup, so you can just make it replace the Moonman backpack.
I'm thinking of making a Diving helmet hat for my Hydrotechnics set, and i have 3 options i could use: Option A: A helmet based on the rosie big daddies helmet as it looks great, but clipping when he moves his head could be a problem. Option B: A helmet based on the big sisters helmet, as it's the only diving helmet i've seen to move independantly of the chestplate so would hopefully have less clipping. Option C: A classic diving helmet which would be the most recognisable as a diving helmet, but also may have clipping when he moves his head. Option D: Attempt to come up with a unique diving helmet which doesn't clip much. The problem i'd have with any option is how to make it work with head miscs without clipping or hiding everything. Option A: agree Option B: disagree Option C: zing Option D: late
[QUOTE=Demon!;36027845]The oxygen canister has a bodygroup, so you can just make it replace the Moonman backpack.[/QUOTE] Yeah, but wouldn't the AO be all wonky underneath if I made it smaller than the original backpack?
[QUOTE=Demon!;36027845]The oxygen canister has a bodygroup, so you can just make it replace the Moonman backpack.[/QUOTE] Only the robot backpack uses the bodygroup
[QUOTE=Desuh;36027409]Any of you play tribes ascend? You know how there is an option to enable smaller viewmodels? Would it be possible to mod something like that for tf2 too? Because right now they are too big on some classes. And hiding them completly isn't an option for me as well.[/QUOTE] please respond
[IMG]http://i.imgur.com/XRxOO.png[/IMG] It's a little funky yeah, but you could always make a vanity bracket or something to cover it up. [QUOTE=ned_ballad;36027891]Only the robot backpack uses the bodygroup[/QUOTE] Well the point was that he doesn't need to make it absurdly long now that SOMETHING uses the bodygroup. Just couldn't remember what. :v:
[QUOTE=Mellowbloom;36027558][B]picture was here[/B] Zing if you think it doesn't need something adding. If you have a better idea, thats good too.[/QUOTE] Every time I let people vote on something, it's a draw
[QUOTE=Constructor;36027828]So yeah, the racket n' ball is looking for a texturer.[/QUOTE] :)
[QUOTE=Evil_Knevil;36027935]:)[/QUOTE] c:
[QUOTE=Desuh;36027897]please respond[/QUOTE] You don't need a mod. Just open up the console and type "viewmodel_fov (amount)"
My next question in my journey of development, how do I make my item paintable? I heard you have to download an altered .dll or something so that it'll show up in HLMV and the diffuse alpha channel controls which bit of the mesh is paintable right?
[QUOTE=Deodorant;36025820]Here's a starter kit: Lemonade1950 practically only makes dragon-themed items. [/QUOTE] My last four mods have not been dragon-themed [thumb]http://dl.dropbox.com/u/32006613/Models/bigalien_2_10.png[/thumb][thumb]http://dl.dropbox.com/u/32006613/modcomp/dj_dell_red_ingame_1.png[/thumb][thumb]http://dl.dropbox.com/u/32006613/Models/tuningknife_2.png[/thumb][thumb]http://dl.dropbox.com/u/32006613/Models/sk_spur_3.png[/thumb] Bonus: Only one of the four is for pyro
[QUOTE=Constructor;36027828]So yeah, the racket n' ball is looking for a texturer.[/QUOTE] SUP.
ohmygodohmygodohmygodohmygodohmygod
I can't believe it's still a draw up there if something doesn't take over I'm just doing the first one edit; much better
[QUOTE=Thatrandomuser;36025810][IMG]http://dl.dropbox.com/u/35902819/awwww%20yea.png[/IMG] I'm afraid I'm 100% daft on paintability, so I'm just gonna make it have some small little spec of paintaiblity some place on it that way the scrap-pack doesn't make the entire thing painted. Also, it's not 100% finished.[/QUOTE] ...I want to see that as part of a flamethrower...
if you don't make the lava part paintable people will be disappointed if it gets in-game.
[QUOTE=Constructor;36004825][t]http://cloud.steampowered.com/ugc/595834703412160658/8335BA2DB59D3FA41461F93ED8302147F0A59479/600x337.resizedimage[/t] Close but no cigar.[/QUOTE] A download link would be amazing. [editline]beans[/editline] [QUOTE=Roninsmastermix;36018381]Im not gonna touch that trigger with a six foot pole.[/QUOTE] Some would argue that the trigger [I]is[/I] the six-foot pole.
[QUOTE=Pocket Medic;36028310]A download link would be amazing. [editline]beans[/editline] Some would argue that the trigger [I]is[/I] the six-foot pole.[/QUOTE] [URL="http://gamebanana.com/tf2/skins/113646"]http://gamebanana.com/tf2/skins/113646[/URL] That was made way back for the Aussie Xmas update, surprised you didn't have it already. Also surprised that it didn't actually get into the update, kind of wondering what Valve was thinking with that.
[QUOTE=Constructor;36027599][t]http://puu.sh/vLnt[/t] The ball now uses the turtleneck's .vmt. (slightly edited)[/QUOTE] Could you rotate the bat a bit, you don't usually grip a tennis racket facing you that way. Also he seems to be holding it a bit far up.
[QUOTE=Simski;36028399]Could you rotate the bat a bit, you don't usually grip a tennis racket facing you that way. Also he seems to be holding it a bit far up.[/QUOTE] Sure thing.
Won't that cause him to hit the ball with the side of the racket?
[QUOTE=Constructor;36027828]So yeah, the racket n' ball is looking for a texturer.[/QUOTE] adding you on steam.
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