[QUOTE=Petachepas;35448935]Do you remember me?
I´M BACK FROM TOASTER´S HELL
[IMG]http://img141.imageshack.us/img141/6296/hotpop2.png[/IMG]
I edited the model a bit so it doesn´t clips that much when using firing animations
BOOM, Hotshot!
[IMG]http://img42.imageshack.us/img42/2863/hotpop.png[/IMG]
Just Cuntsman´s textures are left[/QUOTE]
I'm reminded of the toaster in Fallout: New Vegas - Old World Blues. I love that toaster.
That maniacal toaster who wants to bathe the world in atomic fire. Again.
[QUOTE=Petachepas;35448935]Do you remember me?
I´M BACK FROM TOASTER´S HELL
[IMG]http://img141.imageshack.us/img141/6296/hotpop2.png[/IMG]
I edited the model a bit so it doesn´t clips that much when using firing animations
BOOM, Hotshot!
[IMG]http://img42.imageshack.us/img42/2863/hotpop.png[/IMG]
Just Cuntsman´s textures are left[/QUOTE]
I really hope that doesn't have the same issue as the Detonator for me, where it's bigger on the screen than the damned flamethrower. I might just be letting my OCD get to me.
Well it is here guys, my 1000th post so I thought It would be fitting to post it here. I may not be to well-known if at all but I have been posting since october last year and lurking since earlier then that. The emporium was what got me back into modeling after a 9 month stretch of absolutely nothing and I can not thank you enough. I have met some of my best friends on Facepunch and everyday I am thankful for the friends I have gained and the time I have spent on here, on top of that it is amazing to see people start and quickly become great modelers. I have many things waiting to post but I would rather wait till most are complete. Thank you all for being awesome, keep on doing what you are doing.
I suck at ending posts so here is something I commissioned from FP's own arts mod, Daijitsu.
[QUOTE][IMG]http://27.media.tumblr.com/tumblr_m1wcu6GsPA1rn0i37o1_500.png[/IMG][/QUOTE]
1000th post, everyone have cake.
Have content also, unsmoothed content.
[QUOTE][IMG]http://i.imgur.com/eYFIB.png[/IMG]
[IMG]http://i.imgur.com/a5Kxe.png[/IMG][/QUOTE]
Did the creator of that flintock for the medieval update think about making the texture not suck and make it a pistol replacement? I know about the redux, but the classic's model would be an interesting medieval mode engie pistol.
[QUOTE=Rageguy;35449485]So then.. should I make more?
I was gonna make equius ones for heavy.[/QUOTE]
Do it. now. Oh and if you do do this, notify these guys;[URL="http://www.mspaforums.com/showthread.php?44229-SburbFortess-Homestuck-TF2-Mod&p=5871863#post5871863"]http://www.mspaforums.com/showthread.php?44229-SburbFortess-Homestuck-TF2-Mod&p=5871863#post5871863[/URL] they're in progress of making some more homestuck stuff for tf2.
[QUOTE=Razi The Red;35449824]On another note I completely broke down the first release of the map and removed pretty much everything not in the hospital or within the view of the surgical window for a cinematic series I'm working on, hope you don't mind.[/QUOTE]
Sure thing. Are you sure you wouldn't rather wait for the first proper release (the map you have was a test compile, not a release) and use that?
Either way, it would be nice if you credit me (Benjamoose) for the use of the map :), you don't have to but it would be nice!
[b]Edit:[/b] I'd also be interested in seeing what you end up making.
[QUOTE=Sharc;35447767]Totally rushed on the Pyro Lavalamp backpack concept.
[t]http://i.imgur.com/9yIpo.jpg[/t][/QUOTE]
May I take a crack at making the model of it?
[QUOTE=GoldenBalls;35450442]Either way, it would be nice if you credit me (Benjamoose) for the use of the map :), you don't have to but it would be nice![/QUOTE]
Oh I had every intention of crediting you and TDC.
[QUOTE]Sure thing. Are you sure you wouldn't rather wait for the first proper release (the map you have was a test compile, not a release) and use that?[/QUOTE]
I think I will be waiting to proceed until that nice new heart is released (I've been keeping my eye on you, I love the progression I've seen)
I'm just using the hospital interior really and even then it's more centered around the surgical room and it's more noteworthy props like the Quick-Fix frame, stretcher, heart monitor, etc.
[QUOTE]I'd also be interested in seeing what you end up making.[/QUOTE]
All the hospital exits have been sealed, both teams spawn in the surgical room, I moved the medicinal cross from the hospital's roof to a wall on the surgical room (where it was scaled appropriately), the waiting area and main entryway area are connected (the lighting's a little dark though), the office next to the waiting area has glass doors and bookcases in it now, and it needs some modified prop placement. Aside from that almost EVERYTHING outside the hospital was removed aside from the skybox, a few brushes to seal leaks, and the scenery/displacements on the hill outside the main entryway (where I added a few things like the Hydro observatory, a giant laser, and other buildings).
I also modified the fridge to make it closed and moved the main hospital "dramatic" exit doors to the surgical room doorway and slowed their speed down significantly (20 units instead of 400).
It's small, simple, gutted to the basics and is solely cinematic containing no gameplay value whatsoever. Nothing of great worth really.
Thanks for the map though I never could have made it look half-way decent without your doing the real work. :buddy:
God dammit Jalcober, stop filling up the first page with your amazing items.
How to fit?and same color?
[IMG]http://i.imgur.com/4kkRN.jpg[/IMG]
[QUOTE=Hideous_;35446256][url=http://dl.dropbox.com/u/525494/hipsters.zip][IMG]http://dl.dropbox.com/u/525494/hipsters_promo.png[/IMG][/url][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=21061"][IMG]http://img138.imageshack.us/img138/8300/workshoppromoextention.png[/IMG][/URL]
It seemed a good idea at the time (and it still does).[/QUOTE]
I assume these are a reference to something?
I'm sorry for reposting this again but I REALLY need the help if anyone can provide it:
Anyone got any clues as to why the team colours aren't working ingame? I can see the blue unpainted preview in the store but ingame it stays red on both teams.
Here's the .qc:
[url]http://pastebin.com/JZy46st7[/url]
And here's all the vmts it uses:
[url]http://pastebin.com/SghiPF61[/url]
[url]http://pastebin.com/yD6aN7WW[/url]
[url]http://pastebin.com/GqSwhcxD[/url]
[QUOTE=Banjo7J;35452575]I assume these are a reference to something?[/QUOTE]
the description sure is, and I've been singing that song all day, over and over
[QUOTE=Whyt546;35449597]Friend told me it was funny as hell, so though i'd upload it.
[url=http://www.youtube.com/watch?v=0DN4YQ1GLkY&feature=youtu.be]Example of the sound.[/url]
[url=http://www.mediafire.com/?zdm1qln6qgx1nqc][img]http://i.imgur.com/dowKx.png[/img][/url][/QUOTE]
I don't see the point of this but whatever...
[QUOTE=NassimO PotatO;35453310]I don't see the point of this but whatever...[/QUOTE]
There doesn't need to be a point to mods
[QUOTE=HyperTails;35453403]There doesn't need to be a point to mods[/QUOTE]No, but it generally helps to have one if you want people to use them.
[QUOTE=monochrome999;35451817]How to fit?and same color?
[IMG]http://i.imgur.com/4kkRN.jpg[/IMG][/QUOTE]
Correct rigging
also sampling the colour alone wont do. you need to get all the gradient and little speckles right.
Also working on somethin' but it's not good to show at the moment!
Anyone here any good at bugfixing or know how .qcs/.vmts work?
[QUOTE=kenshin6;35450912]May I take a crack at making the model of it?[/QUOTE]
Go ahead :v:
[QUOTE=Grimhound;35450783]Beekeeper Pyro
[/QUOTE]
Wow, this is crazy. I was actually thinking of trying my hand at this a few weeks back, because I thought it would really fit the Pyro.
[QUOTE=Cpt_Painis;35450315]Do it. now. Oh and if you do do this, notify these guys;[URL="http://www.mspaforums.com/showthread.php?44229-SburbFortess-Homestuck-TF2-Mod&p=5871863#post5871863"]http://www.mspaforums.com/showthread.php?44229-SburbFortess-Homestuck-TF2-Mod&p=5871863#post5871863[/URL] they're in progress of making some more homestuck stuff for tf2.[/QUOTE]
I would contact them, but I dont want to fullscale homestuck models.
[QUOTE=supersocko;35454267]Wow, this is crazy. I was actually thinking of trying my hand at this a few weeks back, because I thought it would really fit the Pyro.[/QUOTE]
already been done, I remember texturing the hat, the melee was finished as well but the flamethrower is yet to be finished
[QUOTE=blaholtzen;35454534]already been done, I remember texturing the hat, the melee was finished as well but the flamethrower is yet to be finished[/QUOTE]
I feel tempted to remake the hat.
[QUOTE=supersocko;35454267]Wow, this is crazy. I was actually thinking of trying my hand at this a few weeks back, because I thought it would really fit the Pyro.[/QUOTE]
How can a bee-hat fit a pyromaniac?
[IMG]http://cache.gyazo.com/7b5d88a3f94a0b11974e3ca1c19a42a1.png[/IMG]
This old thing.
He joined my game just to tell me to accept his friend request...
[url]http://pastebin.com/E3pqJRTH[/url]
I am so confused.
[QUOTE=Jalcober;35454988]He joined my game just to tell me to accept his friend request...
[url]http://pastebin.com/E3pqJRTH[/url]
I am so confused.[/QUOTE]
He wanted you to make a replacement for the Spycicle that turns it into a sculpters' chisel and turns people into marble statues.
Well, that's the vibe I got from it.
[QUOTE=kimr120;35454660]How can a bee-hat fit a pyromaniac?[/QUOTE]
That question can be applied to many pyro hats.
How would I go about restoring the original background images for the main menu? I'm using a mod to make the interface like the one back from 2007, but I'd also like the old backgrounds as well.
EDIT: Running on 1920x1080, if that matters.
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