[QUOTE=Psychopath12;36045605][img]http://urbanfoodprint.files.wordpress.com/2011/06/joes2.jpg[/img]
Mmmmm.[/QUOTE]
Yeah, originally I was going to do the whole sign like that vacancy light, but was eating up polys fast. The bulbs I have now are eating it up pretty bad, 1584. I bet if I made the arrow like the one in the pic it would save on polys and look nice.
[QUOTE=Simski;36044697]Yeah, that's what I was worried about and the reason I wanted you to try it out before you decided you were finished.[/QUOTE]
Aye I know and I did :). I was just more comfortable with the seaweed hanging off the filter look, something that I couldn't necessarily achieve if I wanted it to be compatible with the apparition or the Mr Foster etc.
[QUOTE=otterwolfy;36045755]Yeah, originally I was going to do the whole sign like that vacancy light, but was eating up polys fast. The bulbs I have now are eating it up pretty bad, 1584. I bet if I made the arrow like the one in the pic it would save on polys and look nice.[/QUOTE]
Eat at Pyro's Crab Shack!
New model is now 848 polys.
[img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/ba3ee4ce.png[/img]
[QUOTE=Psychopath12;36045812]Eat at Pyro's Crab Shack![/QUOTE]
Pyro would probably have a Barbeque Shack. Of the enemy team.
[img]http://dl.dropbox.com/u/43795887/workinprog3.png[/img]
got rid of hat
looked too much like wiki cap
[QUOTE=Bazkip;36046037]Pyro would probably have a Barbeque Shack. Of the enemy team.[/QUOTE]
But a crab shack is a double entendre, just with less sexual innuendos.
[QUOTE=Psychopath12;36046093]But a crab shack is a double entendre, just with less sexual innuendos.[/QUOTE]
The Pyro and the Engineer
Walked on a mile or so,
And then they rested on a rock
Conveniently low:
And all the little Spycrabs stood
And waited in a row.
"The time has come," the Pyro said,
"To talk of many things:
Of hats--and trains--and moustache-wax--
Of sandviches--and stings--
And why the sea is boiling hot--
And whether scouts have wings."
[QUOTE=Rageguy;36046044][img]http://dl.dropbox.com/u/43795887/workinprog3.png[/img]
got rid of hat
looked too much like wiki cap[/QUOTE]
Make it for Engineer too. Engi needs a misc item that is just some nice hair to go under any hat too.
[QUOTE=Grimhound;36046398]The Pyro and the Engineer
Walked on a mile or so,
And then they rested on a rock
Conveniently low:
And all the little Spycrabs stood
And waited in a row.
"The time has come," the Pyro said,
"To talk of many things:
Of hats--and trains--and moustache-wax--
Of sandviches--and stings--
And why the sea is boiling hot--
And whether scouts have wings."[/QUOTE]
"mais attendez!" The spycrabs cried
"before we have our conversation;
For some of us aren't evil
and none are mumbling devil's creations!"
"No hurry!' said the pyro
And in fear they got in formation.
"A flamethrower" the pyro said,
"is what we chiefly need:
flares and axes besides
Are very good indeed-
Now, if you're ready, Spycrabs dear,
We can do the deed.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=72998214&searchtext="]http://steamcommunity.com/sharedfiles/filedetails/?id=72998214&searchtext=[/URL]
Can someone tell me [B]WHAT THE FUCK[/B] is going on here?
[QUOTE=Demon!;36047400][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=72998214&searchtext="]http://steamcommunity.com/sharedfiles/filedetails/?id=72998214&searchtext=[/URL]
Can someone tell me [B]WHAT THE FUCK[/B] is going on here?[/QUOTE]
From what I can see by the description and pictures, it's a church for 2 TF2 users named 'Curly Brace' and 'Crazyhalo' who are in love over the internet or something, and decided to make a map dedicated to their love and can be used for other's weddings and other ceremonial things.
I'll bet they pissed away $100 on the ring.
[QUOTE=Demon!;36047400][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=72998214&searchtext="]http://steamcommunity.com/sharedfiles/filedetails/?id=72998214&searchtext=[/URL]
Can someone tell me [B]WHAT THE FUCK[/B] is going on here?[/QUOTE]
Reminds me of that episode of Arby and the Chief where they were wrecking up a Halo wedding.
That show used to be pretty funny.
Hey Pie Tony, someone's trying to steal something you and Idletard made a long time ago:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=2732&searchtext=&requirelogin=1[/url]
[QUOTE=Mellowbloom;36041092][IMG]http://i46.tinypic.com/15zqhzq.png[/IMG]
dun-dun-dun, ambient occlusion[/QUOTE]
It looks like a sock
[QUOTE=Demon!;36047400][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=72998214&searchtext="]http://steamcommunity.com/sharedfiles/filedetails/?id=72998214&searchtext=[/URL]
Can someone tell me [B]WHAT THE FUCK[/B] is going on here?[/QUOTE]
Is it some sort of shrine to Ayes?
So, anyone mind helping me out?
When the sentry plays the sentry_spot file, it plays the regular beeping and it sounds like the karl junior sound gets cut off early. Is there any way to fix this?
Also, does sentry_spot_client play when you're targeted by an enemy sentry, or when your an engineer and you're nearby your sentry when it targets someone?
[QUOTE=Fee;36047687]Is it some sort of shrine to Ayes?[/QUOTE]
Noooo... Don't ya see? That Female Scout has long hair.
That's not AyesDyef's Female Scout, that's their own original character, Blemale Scout.
Wow even I thought that was awful.
[QUOTE=Captain Chalky;36041977]Since a lot people suggested a hand-held ballista (and I would of had done the same), I recommend making something similar to the one Leo from SMNC uses.
[t]http://media.giantbomb.com/uploads/4/40788/2170382-leo.jpg[/t]
Just without the cannon as the firing mechanism since it would look too renaissancy.[/QUOTE]
Leos my favorite smnc character.
Id love his balestra as a crusaders reskin with the fire sound and his wings as a pyro ,edic backpack thing.
also I have a idea im wondering if anyone would model.
Its a pyro item.
its a gunpowderbarrel that would go on hsi back.
It has a little hole at the bottom where gunpowder spills out.
like a genteel sand effect.lol.
I can't for the life of me get $normalmapalphaenvmapmask to work. I'm looking at the .vmt for the Saxxy (which makes use of one, considering the base is matte and the statue is reflective), and they've commented out the use of it. So I'm assuming that the alpha map for the base texture functions as both a phong mask AND a specular mask. The only problem is when I comment out those sections on MY .vmt, HLMV/TF2 refuses to acknowledge it and it still only works as a phong mask, with the whole model being reflective.
Saxxy's .vmt:
[CODE]"VertexlitGeneric"
{
"$baseTexture" "models/weapons/c_items/c_saxxy"
// "$bumpmap" "models/weapons/c_items/c_saxxy_normal"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6
"$yellow" "0"
"$envmap" "effects/saxxy/saxxy_gold"
"$envmaptint" "[1 .95 .3]"
// "$normalmapalphaenvmapmask" "1"
"$basemapalphaphongmask" "1"
"$phong" "1"
"$phongexponent" "60"
"$phongboost" "5"
"$phongfresnelranges" "[.2 1 4]"
"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
"$rimlight" "1"
"$rimlightexponent" "4"
"$rimlightboost" "2"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}[/CODE]
My .vmt:
[CODE]"VertexLitGeneric"
{
"$basetexture" "models/weapons/c_items/c_nude_pen_blue"
"$bumpmap" "models/weapons/c_items/c_nude_pen_normal"
"$phong" "1"
"$phongexponent" "10"
"$phongboost" "10"
"$lightwarptexture" "models/lightwarps/weapon_lightwarp"
"$phongfresnelranges" "[.3 .5 3]"
"$halflambert" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[1 .95 .3]"
"$normalmapalphaenvmapmask" "1"
"$basemapalphaphongmask" "1"
"$rimlight" "1"
"$rimlightexponent" "20"
"$rimlightboost" ".25"
"$glowcolor" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"ModelGlowColor"
{
"resultVar" "$glowcolor"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$color2"
}
}
}[/CODE]
Oh look another thingy stolen:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=1072&searchtext=[/url]
[QUOTE=Quinnjdq;36048035]He's serious guys.
[IMG]http://speedcap.net/img/461fcdb0328b2d7665b6039dd2ddf783/a2a0b172.png[/IMG][/QUOTE]
you ever scroll down ever so slightly, just enough to get a quick glimpse at the comments section
you ever [B]INSTANTLY REGRET IT[/B]
Finished the WW2 bag thing for the medic.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=73092771][img]http://cloud.steampowered.com/ugc/595845186294971132/269569B136AD5F9A06C1C888534E9E12A96EE056/[/img][/url]
Hope you guys like it!
[QUOTE=Venezuelan;36047957]guys this isn't the shitlist thread[/QUOTE]
Someone should make a thread reporting hijacked workshop items so that everyone can band together and get them taken down quickly :v:
[QUOTE=treythepunkid;36048328]Finished the WW2 bag thing for the medic.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=73092771][img]http://cloud.steampowered.com/ugc/595845186294971132/269569B136AD5F9A06C1C888534E9E12A96EE056/[/img][/url]
Hope you guys like it![/QUOTE]
I love this!
[QUOTE=Mr, Jukebox;36048355]Someone should make a thread reporting hijacked workshop items so that everyone can band together and get them taken down quickly :v:[/QUOTE]
[URL="http://facepunch.com/threads/1161702"]Apparently it already exists[/URL]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=73093612][img]http://cloud.steampowered.com/ugc/596971085976087298/348F8F47D8714D7E0C41ACD52C3A4BA0F4E03D72/[/img][/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=73093612[/url]
She finally sees the light of day...at long last!
Release hopefully tonight? V:v:V
k so havent posted any updates to the when in rome pack for a while currently working on a shotgun but we did finish some sandals for the soldier that go over his boots. we finished the same time the hermes hightops came out so we didnt release right away vying to release them at the same time as our other weapon. Jzeeba is having second thoughts about it though he doesn't feel that they truly look right. opinions?
[img]http://desmond.imageshack.us/Himg213/scaled.php?server=213&filename=soldierromanboots6.jpg&res=landing[/img]
[img]http://desmond.imageshack.us/Himg526/scaled.php?server=526&filename=soldierromanboots7.jpg&res=landing[/img]
they are called the Grape Crushers by the way
also in b4 YO DOG I HEARD YOU LIKE SHOES or SHOECEPTION
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