• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=tso;36050013][IMG]http://i67.photobucket.com/albums/h319/TehSilentOne/minos.png[/IMG][/QUOTE] make for engie too please they could use the same uv just adjusted slightly. the helmet colours for where the horns connect could be controlled by vtf/alpha too. saving you an extra texture file.
[QUOTE=Demon!;36052142]You'll have to be really, really creative with the modeling on that to avoid any clipping with the ammobelt, unless Valve ever gives us a bandolier bodygroup.[/QUOTE] Won't it be possible to remove the ammobelt? I wouldn't have a clue how to rig anything anyways...
[QUOTE=Bapaul;36052227]Won't it be possible to remove the ammobelt? I wouldn't have a clue how to rig anything anyways...[/QUOTE] Currently no item in the game removes the ammobelt off the Heavy's playermodel, so you'd have to make it completely cover the belt or at least part of it in some way that would make sense, or wait for Valve to add an item that goes where the ammobelt sits and add in an accompanying ammobelt bodygroup that hides the geometry on the playermodel. You could always make the mod and then have people download a bandolierless Heavy playermodel mod, but that's a really roundabout way of doing it.
Poopyful base textures. [IMG]http://i1227.photobucket.com/albums/ee436/Verkie/shittytextures.png[/IMG]
[QUOTE=Fillmore;36052121]I think there might be one on Gamebanana, but it's modelled after the Soviet Union achievement and it's on Gamebanana. Your choice if you still want it.[/QUOTE] Mostly just suggesting it as an idea if anyone wants to do it, I'm pretty indifferent.
Has someone ever done a full colour style for the Engineer's Cap?
[QUOTE=Zannabluke;36052390]Has someone ever done a full colour style for the Engineer's Cap?[/QUOTE] Pie_Tony did something like that a while ago: [t]http://th05.deviantart.net/fs70/PRE/f/2011/155/0/0/tf2_engineer__s_cap_style_final_by_barontpie-d3i1mqa.png[/t]
hey look there's his real name
[QUOTE=NassimO PotatO;36049762]There, front and back of the cups; [t]http://img4.hostingpics.net/pics/120400Untitled3.png[/t] [B]EDIT[/B] : Daaaaaamn, i didn't see all thoses names' ideas.[/QUOTE] This is win. 'Nuff said.
[QUOTE=Demon!;36052412]Pie_Tony did something like that a while ago: [t]http://th05.deviantart.net/fs70/PRE/f/2011/155/0/0/tf2_engineer__s_cap_style_final_by_barontpie-d3i1mqa.png[/t][/QUOTE] Has that ever been submitted to the Workshop or relased as a skin for the Engineer's Cap?
[QUOTE=Zannabluke;36052444]Has that ever been submitted to the Workshop or relased as a skin for the Engineer's Cap?[/QUOTE] No idea, probably best if Tony chimed in on it, I just remember him posting it here and on dA sometime ago. Here's some more pics though: [t]http://th01.deviantart.net/fs71/PRE/f/2011/143/0/2/tf2_engineer__s_cap_alt_style_by_barontpie-d3h279s.png[/t]
[QUOTE=NeoDement;36052441]hey look there's his real name[/QUOTE] But, I thought his name was Anthony. [img]http://facepunch.com/fp/emoot/psyduck.gif[/img]
[QUOTE=blaholtzen;36044532]working on harakiwi's rocket launcher from his soldier set and we're having some trouble deciding on a color scheme. [img]http://dl.dropbox.com/u/39556064/blastwip1.jpg[/img] This is what my first wip looks like, I tried to go for and dark and evil look but the tank looked wierd in any dark color so i made it cream spirit, and to justify team colors i tried making the shield red, this leaves it rather colorful though. Harakiwi want it to be green and gray but i'm having some trouble finding any colors that look good and has contrast any tips and crits could be helpful[/QUOTE] Don't get me wrong, but that handle looks exactly like the Liberty Launcher's.
[QUOTE=Demon!;36052461]No idea, probably best if Tony chimed in on it, I just remember him posting it here and on dA sometime ago. Here's some more pics though: [t]http://th01.deviantart.net/fs71/PRE/f/2011/143/0/2/tf2_engineer__s_cap_alt_style_by_barontpie-d3h279s.png[/t][/QUOTE] Thanks Demon, I can now dream.
[QUOTE=Bapaul;36052128][IMG]http://img94.imageshack.us/img94/4821/pict0153s.jpg[/IMG] Ammobelt replacement thingy, going to be tough to model... Textures anyone?[/QUOTE] This is interesting. I think its possible though really really hard to model and rig. I think it can cover the belt good enough but you're going to have to match every outside edge of the belt and cover them. The belt moves at certain animation at even have its own anim at times.
[QUOTE=Psychopath12;36052468]But, I thought his name was Anthony. [img]http://facepunch.com/fp/emoot/psyduck.gif[/img][/QUOTE] He's also listed as female on his deviantart, but I think that might've been the drink's doing. :v:
[QUOTE=Zannabluke;36052444]Has that ever been submitted to the Workshop or relased as a skin for the Engineer's Cap?[/QUOTE]yeah and no
[QUOTE=Demon!;36052507]He's also listed as female on his deviantart, but I think that might've been the drink's doing. :v:[/QUOTE] I miss Pie tonys drunk streams, those were fun as hell.
[QUOTE=Demon!;36052255]wait for Valve to add a [b]PROMO[/b] item that goes where the ammobelt sits and add in an accompanying ammobelt bodygroup that hides the geometry on the playermodel..[/QUOTE] Fixed because that seems like all we get bodygroups for anymore :/
I just the worst (and maybe already thought of) ideas. A Iron or Diamond sword from minecraft to replace the Boston Basher and or the 3-rune blade [editline]22nd May 2012[/editline] [QUOTE=royaldanney;36052470]Don't get me wrong, but that handle looks exactly like the Liberty Launcher's.[/QUOTE] to me, the body's color (without the shield) remind me of the Direct hit
We're making ammo belt replacements now? Fuck yeah sexy duckface time! [IMG]http://img443.imageshack.us/img443/5920/mistersovietw.png[/IMG]
[QUOTE=Deodorant;36053209]We're making ammo belt replacements now? Fuck yeah sexy duckface time! [IMG]http://img443.imageshack.us/img443/5920/mistersovietw.png[/IMG][/QUOTE] I could imagine heavy being a professional bodybuilder :v: [editline]22nd May 2012[/editline] I wish heavy had a dumbbell melee unlock, like the ones in the locker room. A shame it would require new animations, and from I've heard Valve ain't too keen on implementing any new ones.
[QUOTE=theharribokid;36052112]Here's a fix for that green compression Badgerpig is talking about: [url]http://dl.dropbox.com/u/99714/Tintfix%20tutorial.jpg[/url] or this: [URL="http://dl.dropbox.com/u/1281220/TF2Maps/AF4/psplugin_tint.htm"]http://dl.dropbox.com/u/1281220/TF2Maps/AF4/psplugin_tint.htm[/URL][/QUOTE] Well I tried that, had to use an alternative way to make it black and white since PS CS2 doesn't have that option. still came out the same.
[QUOTE=Simski;36053306]I could imagine heavy being a professional bodybuilder :v: [editline]22nd May 2012[/editline] I wish heavy had a dumbbell melee unlock, like the ones int he locker room. A shame it would require new animations, and from I've heard Valve ain't too keen on implementing any new ones.[/QUOTE] VALV[SUP]E[/SUP]'s not being keen on implementing new animations is evidenced mainly by the introduction of the c_model in the polycount update. It was made primarily for shotgun, since it really made sense to do so, as beforehand, each class had different function times for shotgun; but they really should have used the shortstop animations made by it's creator. Instead they were lazy and used pistol animations. The same for the Loch-n-load. It originally had animations that actually fit the weapon and looked good. But VALV[SUP]E[/SUP] decided to continue their lazy streak etc etc... you get the point.
[QUOTE=theharribokid;36052112]Here's a fix for that green compression Badgerpig is talking about: [url]http://dl.dropbox.com/u/99714/Tintfix%20tutorial.jpg[/url] or this: [URL="http://dl.dropbox.com/u/1281220/TF2Maps/AF4/psplugin_tint.htm"]http://dl.dropbox.com/u/1281220/TF2Maps/AF4/psplugin_tint.htm[/URL][/QUOTE] That's a lot of work for something you can fix by using VTFEdit. EDIT: Or not, maybe
I can't remember who it was who made the pip boy first person fix, and the purity fist first person fix. But was the essential accessories ever done in first person? or the bootie time? ...huh, now that I mention it there is a few [SP](a lot of)[/SP]things that should be fixed.
[QUOTE=NassimO PotatO;36049762]There, front and back of the cups; [t]http://img4.hostingpics.net/pics/120400Untitled3.png[/t] [B]EDIT[/B] : Daaaaaamn, i didn't see all thoses names' ideas.[/QUOTE] Kinda late but I don't think the names of the owners of RED and BLU should be a brand name. Seems like you're skimping on creative possibilities for names that really don't make much sense
[QUOTE=Quinnjdq;36052579]I miss Pie tonys drunk streams, those were fun as hell.[/QUOTE] I do too. Making sure the Mojave the safe from those physics-defying people.
[QUOTE=Venezuelan;36053589]Kinda late but I don't think the names of the owners of RED and BLU should be a brand name. Seems like you're skimping on creative possibilities for names that really don't make much sense[/QUOTE] It's been a creative practice to put your name on your product since the beginning of advertising. It makes EVERY sense if you ask me. The main cabeat is IF valve would see this as an IP issue.
But lots of companies put their owner's name on their products. Remember, BLU and RED own most of the companies in TF2 (besides the ones owned by Mannco). [QUOTE=Roninsmastermix;36053622]It's been a creative practice to put your name on your product since the beginning of advertising. It makes EVERY sense if you ask me. The main cabeat is IF valve would see this as an IP issue.[/QUOTE] They've accepted a lot of items using the MannCo logo (exactly as it is, like the Caber), so I don't think just using a character's name is an issue.
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