• TF2 Mod Emporium 46
    10,004 replies, posted
Sleeve Surprise
[QUOTE=Venezuelan;36058837]Still don't like the dark vest[/QUOTE] [img]http://dl.dropbox.com/u/1737448/isthatbetter.jpg[/img] I personally don't think it looks that good, lighter. [QUOTE=Psychopath12;36059207]That's the pun he's going for, most likely. To boot, it's the Ace of Spades, which is commonly referred to as the "Death Card"[/QUOTE] Well the first knife was called the "Ace of Blades", so maybe something along those lines. [QUOTE=blaholtzen;36059211]Angle seems a little off[/QUOTE] You can blame the Sharp Dresser for that one ;D
looks better lighter, but try and find a middleground
[QUOTE=NeoDement;36059310]looks better lighter, but try and find a middleground[/QUOTE] [img]http://dl.dropbox.com/u/1737448/middleground.jpg[/img] I'm actually happy wish this shade somewhat. Also... [img]http://dl.dropbox.com/u/1737448/theresareasonimtheleastsucessfulfounder.jpg[/img]
[QUOTE=AyesDyef;36059391][img]http://dl.dropbox.com/u/1737448/middleground.jpg[/img] I'm actually happy wish this shade somewhat.[/QUOTE] Sampled from the balaclava?
[QUOTE=maxumym;36059412]Sampled from the balaclava?[/QUOTE] Sampled? What, I just grabbed a random shade of brown lighter than the first, darker than the second. Although balaclava shade is what I was aiming for yes.
I don´t deserve to post my stuff after that knife, but anyways: [IMG]http://img13.imageshack.us/img13/6514/watercooler5.png[/IMG] Weird smoothing error in the base, I´ll fix it. I suppose I will need a "cool" texturer for it :v: (Mr Freeze will be proud of me).
[QUOTE=Petachepas;36059480]I don´t deserve to post my stuff after that knife, but anyways: [IMG]http://img13.imageshack.us/img13/6514/watercooler5.png[/IMG] Weird smoothing error in the base, I´ll fix it. I suppose I will need a "cool" texturer for it :v: (Mr Freeze will be proud of me).[/QUOTE] I hope theres jiggle bones water inside that somewhere
[QUOTE=Digivee;36059577]I hope theres jiggle bones water inside that somewhere[/QUOTE] yep, but not yet ;)
I love AyesDyef.
[QUOTE=Deodorant;36053209]We're making ammo belt replacements now? Fuck yeah sexy duckface time! [IMG]http://img443.imageshack.us/img443/5920/mistersovietw.png[/IMG][/QUOTE] professional concept art time [IMG]http://i.imgur.com/Q3eGi.png[/IMG] gibe self made
[img]http://dl.dropbox.com/u/32066954/good-news.png[/img] [t]http://i.imgur.com/kqtZT.png[/t] I'm happy to announce that all the weapons for the Shugo icon pack have officially been compiled. As a treat, [url=http://imgur.com/a/lZDbs]you can view them all in this imgur album[/url] Now for hats. :suicide:
[QUOTE=Ceiling Man;36059890][img]http://dl.dropbox.com/u/32066954/good-news.png[/img] [t]http://i.imgur.com/kqtZT.png[/t] I'm happy to announce that all the weapons for the Shugo icon pack have officially been compiled. As a treat, [url=http://imgur.com/a/lZDbs][B]you can view them all in this imgur album[/B][/url] Now for hats. :suicide:[/QUOTE] V-View them? Monster.
[QUOTE=Thatrandomuser;36059903]V-View them? Monster.[/QUOTE] THAT'S TORTURE !
[QUOTE=NassimO PotatO;36059919][QUOTE=Thatrandomuser;36059903]V-View them? Monster.[/QUOTE] THAT'S TORTURE ![/QUOTE] Guess I should change it to "MODERATELY EXCITING NEWS!"
purple on the headtaker... I mean it's good that you know how to edit VMTs, but that isn't how it appears ingame... wee booties aren't new either :3 some other minor issues too, but go do hats. this is fine for a first pass.
If it's good news, where is my suppository? They look good, though!
[QUOTE=Ceiling Man;36059890][img]http://dl.dropbox.com/u/32066954/good-news.png[/img][/QUOTE] I read that good news in professor Farnsworth's voice.
By the time the hats are done, for some reason it will have been decided that the weapons are no longer right and need to be fixed.
[QUOTE=Ceiling Man;36059890] Now for hats. :suicide:[/QUOTE] Great can't wait to see them. [sp]If you need the tyrants improvement, just ask[/sp]
[QUOTE=NeoDement;36059994]purple on the headtaker... I mean it's good that you know how to edit VMTs, but that isn't how it appears ingame... wee booties aren't new either :3 some other minor issues too, but go do hats. this is fine for a first pass.[/QUOTE] first pass? time to wait another decade i guess
[QUOTE=Ceiling Man;36059890] I'm happy to announce that all the weapons for the Shugo icon pack have officially been compiled. As a treat, [url=http://imgur.com/a/lZDbs]you can view them all in this imgur album[/url] [/QUOTE] Give us the weapon pack so we have something to use.
[QUOTE=Detroit Matt;36060010]By the time the hats are done, for some reason it will have been decided that the weapons are no longer right and need to be fixed.[/QUOTE] Nope, these are the weapons we're shipping. Hats are being worked on right now. [editline]22nd May 2012[/editline] [QUOTE=Inspecter;36060140]Great can't wait to see them. [sp]If you need the tyrants improvement, just ask[/sp][/QUOTE] [sp]Send it over PM, I haven't finished the Tyrant's, so now would be a good time.[/sp]
[QUOTE=AyesDyef;36058207][img]http://dl.dropbox.com/u/1737448/peoplelikeknivesright.jpg[/img] [img]http://dl.dropbox.com/u/1737448/btwthetieispaintable.png[/img] You guys like knives and paintable ties right? Props to Rexy for texturing it![/QUOTE] I am so late, but oh my lord. I want to have your babies. All your babies. ALL OF THEM.
Hey I'm trying to finish my coffee cup, but for some reason teamcolors don't work. Anyone see where I went wrong? [CODE]$cd "C:\Documents and Settings\Admin\Desktop\c_bonkcoffee\source files" $modelname "weapons/c_models/c_bonkcoffee/c_bonkcoffee.mdl" $model "c_energy_drink_reference" "c_bonkcoffee.smd" $lod 15 { replacemodel "c_bonkcoffee" "lod_c_bonkcoffee" } $cdmaterials "models\weapons\c_items\" $cdmaterials "" $texturegroup skinfamilies { { "models/weapons/c_items/c_bonkcoffee.vmt" } { "models/weapons/c_items/c_bonkcoffee_blu.vmt" } } $hboxset "default" $hbox 0 "weapon_bone" -1.983 -3.945 -1.983 1.983 3.945 1.983 // Model uses material "models/weapons/c_items/c_bonkcoffee.vmt" // Model uses material "models/weapons/c_items/c_bonkcoffee_blu.vmt" $attachment "drink_spray" "weapon_bone" 0.00 0.00 0.00 rotate 0.00 0.00 0.00 $surfaceprop "default" $sequence idle "idle" fps 30.00 $collisionmodel "c_bonkcoffee.smd" { $mass 3.0 $inertia 1.00 $damping 0.00 $rotdamping 4.00 } [/CODE]
Suddenly, a release! [url=http://gamebanana.com/tf2/skins/117457][img]http://i50.tinypic.com/al0uxf.png[/img][/url] Took 3 days to make. You know, since the Saxxy texture is only 2 colors with no way to tell where anything is. Looked terrible at first, but that's where NewAgeRetroHippie came in. Apparently he knew about the no alpha saxxy texture WAAAY before I did.
remove [code]models/weapons/c_items/[/code] and remove [code]$cdmaterials ""[/code] [editline]23rd May 2012[/editline] [QUOTE=LolzMan1325;36060300]Suddenly, a release! [url=http://gamebanana.com/tf2/skins/117457][img]http://i50.tinypic.com/al0uxf.png[/img][/url] Took 3 days to make. You know, since the Saxxy texture is only 2 colors with no way to tell where anything is.[/QUOTE] c_saxxy_noalpha.vtf could have saved you some time, I believe.
[QUOTE=NeoDement;36060309]remove [code]models/weapons/c_items/[/code] and remove [code]$cdmaterials ""[/code] [editline]23rd May 2012[/editline] c_saxxy_noalpha.vtf could have saved you some time, I believe.[/QUOTE] But those don't do anything, I thought? I'll try it, though
you thought wrong, they're only there because of decompiler errors.
[QUOTE=NeoDement;36060340]you thought wrong, they're only there because of decompiler errors.[/QUOTE] Well I tried and it didn't work. Red still shows up on Blue team
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