• TF2 Mod Emporium 46
    10,004 replies, posted
Try unloading weapon in HLMV. It always gets me.
[QUOTE=Urser;36060428]Try unloading weapon in HLMV. It always gets me.[/QUOTE] Nah, it doesn't work in-game
Does it say that both of the .vmts are loaded under the model tab? If not then the problem resides in the .qc, if so then the problem resides in the .vmts. Well, to my knowledge.
It could be that the SMD material name doesn't perfectly match the VMT name given in the QC?
[QUOTE=Ceiling Man;36059890] I'm happy to announce that all the weapons for the Shugo icon pack have officially been compiled. As a treat, [url=http://imgur.com/a/lZDbs]you can view them all in this imgur album[/url] Now for hats. :suicide:[/QUOTE] You know, you could be even cooler if you released them for use in game.
[QUOTE=AyesDyef;36058952]Don't worry, it doesn't look anywhere as detailed as it does in-game as it does in those screenshots. [img]http://dl.dropbox.com/u/1737448/ingamelook.jpg[/img][/QUOTE] I'm tempted to start thinking up ideas for stats, just so it'll be easier for Valve to put it in-game.
[QUOTE=PSI Guy;36060685]I'm tempted to start thinking up ideas for stats, just so it'll be easier for Valve to put it in-game.[/QUOTE] "The Ace of Blades" Upon backstab 25% chance of health regained 25% chance of hitting yourself 25% chance of losing all primary ammo 25% chance of missing the enemy -15% damage
[QUOTE=Thatrandomuser;36060787]"The Ace of Blades" Upon backstab 25% chance of health regained 25% chance of hitting yourself 25% chance of losing all primary ammo 25% chance of missing the enemy -15% damage[/QUOTE] Hitting self as in you insta-kill yourself instead?
[QUOTE=PSI Guy;36060685]I'm tempted to start thinking up ideas for stats, just so it'll be easier for Valve to put it in-game.[/QUOTE] it'll be a sharp dresser reskin the first reskin of a reskin only $7.49
[thumb]http://s17.postimage.org/62ipheqcf/singer_third.jpg[/thumb] [thumb]http://s14.postimage.org/hba7r31nl/singer_first.jpg[/thumb] Model done. A little clipping on the wire, I'll fix that.
Well it's done, anyway: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=73205286[/url] [IMG]http://i.imgur.com/EQoXt.jpg[/IMG]
[QUOTE=Segab;36060889][thumb]http://s17.postimage.org/62ipheqcf/singer_third.jpg[/thumb] [thumb]http://s14.postimage.org/hba7r31nl/singer_first.jpg[/thumb] Model done. A little clipping on the wire, I'll fix that.[/QUOTE] Beautiful.
[QUOTE=PSI Guy;36060685]I'm tempted to start thinking up ideas for stats, just so it'll be easier for Valve to put it in-game.[/QUOTE] "Gamblers Delight" + 15% Speed boost to user upon landing a backstab for 5 seconds. Eject a playing card using a series of painful hydraulics. - Cannot Backstab for 3 seconds while the hydraulics reset and your shoulder reconnects itself. It's like a knife intended for specifically picking out key targets and then getting away quickly. (or a horrible design concept).
[QUOTE=ZombiPlastiClok;36060946]Well it's done, anyway: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=73205286[/url] [IMG]http://i.imgur.com/EQoXt.jpg[/IMG][/QUOTE] Those pics aren't doing justice to the model and textures... Also to remove the crosshair thing in Model Viewer, go in "attachments" tab then select "(none)".
[QUOTE=ZombiPlastiClok;36060946]Well it's done, anyway: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=73205286[/url] [IMG]http://i.imgur.com/EQoXt.jpg[/IMG][/QUOTE] Not really, it's still clipping like mad :( Make it thinner using the Bonk can as a base, and maybe get Nassimo to do your promo pics for you, his modelviewer shots did a far better job of selling it.
[QUOTE=ZombiPlastiClok;36057468]That's actually what I had in mind for the coffee when I was modelling it. Original idea was I wanted to see if I can talk Valve into doing a 50% increase in speed, with the caveat being that you'll take crit damage if you get hit during it's effect. I do like the coffee burn idea, though. Maybe we can do both? Make it a utility item like the Sandvich? Like perhaps it's effect is a 30% increase in speed, or it can be thrown to inflict burn damage. So that way, it actually has a use, and offensively it's none more unfair than the Wrap Assassin EDIT: ... What should I even call the coffee, anyway? All I can think of is "Mann Co. Blend", but that's kind of lame[/QUOTE] for the name, perhaps a pun involving Cappuccinos and capping points? and I know I'm late for stat ideas for this, but throwing it onto your teammates for a speed boost that lasts longer than the Disciplinary Action seems like a good idea.
[QUOTE=unlimi_Ted;36061103]for the name, perhaps a pun involving Cappuccinos and capping points? and I know I'm late for stat ideas for this, but throwing it onto your teammates for a speed boost that lasts longer than the Disciplinary Action seems like a good idea.[/QUOTE] Cap-point-ccino
[QUOTE=ZombiPlastiClok;36060946]Well it's done, anyway: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=73205286[/url] [IMG]http://i.imgur.com/EQoXt.jpg[/IMG][/QUOTE] [I]Please[/I] let me make better promo pics for you. (Not trying to sound rude or anything, but this good-looking item really needs better pics)
I make terrible UVs. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/8e681294.png[/img]
[QUOTE=otterwolfy;36061368]I make terrible UVs. [IMG]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/8e681294.png[/IMG][/QUOTE] Larger parts of the model should be bigger than the smaller parts :v: Otherwise you just get big blurry blobs and super detailed tiny bolts.
I'm having trouble with the fact that most of the objects on this thing are large. The only part I can really keep kinda small is the back of the clam/signs, inside of the sign blocks, and the ropes. :\ The rest is fairly large and I don't know how to even them all out to get a good amount of detail on them.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=73209816] [img]http://cloud.steampowered.com/ugc/578956687711907881/BE791785C55BD3A2C2E0A556A59A0A078BCC3FEE/[/img] [/url]
I'm making a knife that's hidden in a pack of gum, needs more polies, what should I do? [IMG]http://speedcap.net/img/13c46c6e00d5e9d450cb39b7fe281ea6/131360a0.png[/IMG]
Turn it into a knife hidden in the middle of the feathers in a feather duster. :v:
[QUOTE=otterwolfy;36061368]I make terrible UVs. [IMG]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/8e681294.png[/IMG][/QUOTE] I'd be willing to re-UV and texture this for you if you send me an OBJ file.
Can someone make gunsligners pistol adn rifle as a machina and pistol repalcement?
[QUOTE=Rexic;36061805]Can someone make gunsligners pistol adn rifle as a machina and pistol repalcement?[/QUOTE] The gunslinger's pistol and rifle? I'm not sure what you're referring to...
[QUOTE=Ryu-Gi;36061821]The gunslinger's pistol and rifle? I'm not sure what you're referring to...[/QUOTE] Super Monday Night Combat Gunslinger.
[QUOTE=Ryu-Gi;36061776]I'd be willing to re-UV and texture this for you if you send me an OBJ file.[/QUOTE] I have something you can UV if you accept my friend request
[IMG]http://dl.dropbox.com/u/35902819/Fucking%20HUGE.png[/IMG] So, about that release. I can try to get it to everyone in 30-40 minutes.
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