I was trying to do something along those lines.
Couldn't figure out a good way for the pyro to actually hold the flamethrower. Then again I'm shit.
[QUOTE=Sexy Robot;36071246][IMG]http://puu.sh/wpzA.png[/IMG]
Decided to do a quick remake.[/QUOTE]
Don't forget the sapper while you're at it. :v:
Figure I might as well start posting here again.
[t]http://dl.dropbox.com/u/41137667/fabelhaft-shades-10-smaller.jpg[/t]
I had no good ideas for summer items, so I just reworked these old things so they cover the Medic's original glasses mesh and thus require no bodygroups. Any requests before I release them?
[QUOTE=sarcasmosaur;36072341]Figure I might as well start posting here again.
[t]http://dl.dropbox.com/u/41137667/fabelhaft-shades-10-smaller.jpg[/t]
I had no good ideas for summer items, so I just reworked these old things so they cover the Medic's original glasses mesh and thus require no bodygroups. Any requests before I release them?[/QUOTE]
Those smoothing groups seem wonky.
[QUOTE=Deodorant;36072105]I was trying to be tactful and save this pretty meh-y post for the place below the pageking, but nobody's bloody posting, so fuck it I'm claiming the king.
Well, I decided to draw a quick concept based on the idea of back-mounted flamethrowers. I see so many things I should have done differently now buuuuut whatever. I'm tired.
[IMG]http://img837.imageshack.us/img837/4746/backpackthrower.png[/IMG][/QUOTE]
As much as I love the concept, I feel the fact that we have misc items replacing the backpack to ridiculous things makes it extremely unlikely that we can ever have a weapon that's connected to the backpack and definitely not weapons that change the backpack model.
[editline]24th May 2012[/editline]
Which is a shame, because I would really have loved to see Dingodile's Flamethrower on Pyro :(
[QUOTE=Simski;36072372]As much as I love the concept, I feel the fact that we have misc items replacing the backpack to ridiculous things makes it extremely unlikely that we can ever have a weapon that's connected to the backpack and definitely not weapons that change the backpack model.
[editline]24th May 2012[/editline]
Which is a shame, because I would really have loved to see Dingodile's Flamethrower on Pyro :([/QUOTE]
We already have weapons that disable miscs and miscs that disable weapons.
[QUOTE=Simski;36072372]As much as I love the concept, I feel the fact that we have misc items replacing the backpack to ridiculous things makes it extremely unlikely that we can ever have a weapon that's connected to the backpack and definitely not weapons that change the backpack model.
[editline]24th May 2012[/editline]
Which is a shame, because I would really have loved to see Dingodile's Flamethrower on Pyro :([/QUOTE]
Why do you say that? We have a bodygroup that removes the oxygen canister since the Scrap Pack, and there are a few weapons already that conflict with misc. items, so it seems like Valve doesn't mind adding items like that. It would be a waste not to use the bodygroup.
[QUOTE=otterwolfy;36072371]Those smoothing groups seem wonky.[/QUOTE]
Which ones? There's an envmap on the lenses so they've got some default HLMV crap reflected in them, if that's what you're talking about.
[t]http://dl.dropbox.com/u/41137667/fabelhaft-shades-12.jpg[/t]
[QUOTE=sarcasmosaur;36072455]Which ones? There's an envmap on the lenses so they've got some default HLMV crap reflected in them, if that's what you're talking about.
[t]http://dl.dropbox.com/u/41137667/fabelhaft-shades-12.jpg[/t][/QUOTE]
Ah, they appear to have chamfered edges, I was expecting hard edges.
Well, I think this pack is far enough to post it. Everything is rigged, it is just needs a but of uving and some textures.
Buff banner and hat.
[t]http://dl.dropbox.com/u/43356210/Modelphotos/ARHUGAAAHH4.png[/t]
Misc item
[t]http://dl.dropbox.com/u/43356210/Modelphotos/shiningmisc.png[/t]
[t]http://dl.dropbox.com/u/43356210/Modelphotos/shiningmisc2.png[/t]
Mace
[t]http://dl.dropbox.com/u/43356210/Modelphotos/mace.png[/t]
and all of the items collectively
[t]http://dl.dropbox.com/u/43356210/Modelphotos/shiningmisc3.png[/t]
I am rather proud with how everything turned out and hopefully it isn't to obvious what it is is a reference to.
[QUOTE=Quinnjdq;36072632]I am rather proud with how everything turned out and hopefully it isn't to obvious what it is is a reference to.[/QUOTE]
I know what is is
And i'm telling the internet police. right now.
Not a fan of the mace but the rest is great.
I can't help but think Fairy Godmother wand whenever I see the mace. :v:
[QUOTE=NeoDement;36072759]Not a fan of the mace but the rest is great.[/QUOTE]
Heh, yeah it is the least original item in the pack, me and Kibble originally wanted to make it some sort of chain mace but that obviously would be extremely hard to rig and just generally a bother.
Spent some of my evening texturing a model I found in my model folder that I'd made ages ago:
[IMG]http://dl.dropbox.com/u/37546036/AlliterationIsntCleverEither.png[/IMG]
MASSIVE CLIPPING
I should really finish something serious for once
[QUOTE=Quinnjdq;36072816]Heh, yeah it is the least original item in the pack, me and Kibble originally wanted to make it some sort of chain mace but that obviously would be extremely hard to rig and just generally a bother.[/QUOTE]
Why not use a traditional morning star:
[IMG]http://www.fisk-knives.com/Mace.jpg[/IMG]
or even something like a Roman axe:
[IMG]http://www.cbswords.com/images/BK281.jpg[/IMG]
[IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/guitarcasev2-02.jpg[/IMG]
Still playing with the texture. Think It got a little better this way...
Here's a closer look on the details of the embossed style:
[IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/guitarcasev2-03.jpg[/IMG]
[IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/guitarcasev2-04.jpg[/IMG]
[QUOTE=psyke;36072690]I know what is is
And i'm telling the internet police. right now.[/QUOTE]
Whenever someone says this I automatically know what it is too
[QUOTE=Hecates;36072876]
Still playing with the texture. Think It got a little better this way...
Here's a closer look on the details of the embossed style:
[IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/guitarcasev2-03.jpg[/IMG][/QUOTE]
The detail is nice, but I'm not a big fan of the colors... I'd try something closer to the engineer's color scheme that is an original color; kind of like what Ayes did for the Spy suit misc.
[QUOTE=Hecates;36072876][IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/guitarcasev2-02.jpg[/IMG]
Still playing with the texture. Think It got a little better this way...
Here's a closer look on the details of the embossed style:
[IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/guitarcasev2-03.jpg[/IMG]
[IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/guitarcasev2-04.jpg[/IMG][/QUOTE]
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too much detail on those designs.
idea
The Whine Connisseur
Spy knife
[URL="http://farm4.staticflickr.com/3023/2846450012_5ab0c3c5be.jpg"]http://farm4.staticflickr.com/3023/2846450012_5ab0c3c5be.jpg[/URL]
It's a wine cork remover. Styles include no cork, cork on the end (safety mode!) and cork in the middle.
Could be part of a set with a wine bottle in a bag misc.
[QUOTE=Hecates;36072876][IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/guitarcasev2-02.jpg[/IMG]
[/QUOTE]The plain case with seams looks best
[QUOTE=Hecates;36072876][IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/guitarcasev2-02.jpg[/IMG]
Still playing with the texture. Think It got a little better this way...
Here's a closer look on the details of the embossed style:
[IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/guitarcasev2-03.jpg[/IMG]
[IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/guitarcasev2-04.jpg[/IMG][/QUOTE]
The design is impressive, just too busy.The bump map isn't needed either; it looks messy.
I'd like to play with the texture too, if insanecide is up for it.
[QUOTE=one free man;36072846]Spent some of my evening texturing a model I found in my model folder that I'd made ages ago:
[IMG]http://dl.dropbox.com/u/37546036/AlliterationIsntCleverEither.png[/IMG]
MASSIVE CLIPPING
I should really finish something serious for once[/QUOTE]
The Pyro has every god damned random hat! They've thrown everything on his head except the kitchen sink!
[sp]that was a horrible joke I'm so sorry[/sp]
[QUOTE=Hecates;36072876][IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/guitarcasev2-02.jpg[/IMG]
Still playing with the texture. Think It got a little better this way...
Here's a closer look on the details of the embossed style:
[IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/guitarcasev2-03.jpg[/IMG]
[IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/guitarcasev2-04.jpg[/IMG][/QUOTE]
i loved it more when it was plain.
Plain is the best, the over-detailed one is [I]far[/I] too distracting.
[QUOTE=Sparkwire;36072996]Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too much detail on those designs.[/QUOTE]
[quote][img]http://images.wikia.com/halofanon/images/7/74/Ambassador.jpg[/img][/quote]
[QUOTE=Man in the Moon;36073422]-ambassador-[/QUOTE]
Just because something in the game already has a lot of small details doesn't mean that making more super-detailed things is a good idea.
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