[QUOTE=MaxOfS2D;36090445]... you can make flexes for items now?
what is this sorcery[/QUOTE]
[thumb]http://wiki.teamfortress.com/w/images/7/79/All-Father.png[/thumb]
I don't know how but I know it can be done
[QUOTE=lemonade1950;36090460][thumb]http://wiki.teamfortress.com/w/images/7/79/All-Father.png[/thumb]
I don't know how but I know it can be done[/QUOTE]
Those have never moved for me (which looks like ass)
[QUOTE=MaxOfS2D;36090475]Those have never moved for me (which looks like ass)[/QUOTE]
It doesn't work with HWM.
[QUOTE=Ceiling Man;36090506]It doesn't work with HWM.[/QUOTE]
unless you load -just- the beard up
Went looking through some old things in my blender's history and came across this
[IMG]http://dl.dropbox.com/u/19211711/tardis.PNG[/IMG]
[IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-wtc.gif[/IMG]
[QUOTE=Constructor;36087250][url=http://www.shadbase.com/comic_folder/2012-05-23-imaginary-friend-part-2.jpg?9d7bd4]Avatar source.[/url]
NS-TO THE FUCKIN'-FW[/QUOTE]
I am very disappointed, no nudity at all :(
[QUOTE=AkujiTheSniper;36090208]It should be called the Primitive Nutcase Pack.[/QUOTE]
Got bored
[img]http://dl.dropbox.com/u/6448494/MannCo.png[/img]
This on the hat
[QUOTE=blaholtzen;36090613][img]http://dl.dropbox.com/u/39556064/BlastWIP4.jpg[/img]
progressss[/QUOTE]
dude 24 was my thing :(
[img]http://24.media.tumblr.com/tumblr_m3804cr6mM1r43xj0o1_500.png[/img]
and that was only because of engineers toolbox
[QUOTE=MaxOfS2D;36090475]Those have never moved for me (which looks like ass)[/QUOTE]
They work just fine...
[IMG]http://puu.sh/wXEi[/IMG]
the 24 makes that. good stuff
[QUOTE=blaholtzen;36090613][img]http://dl.dropbox.com/u/39556064/BlastWIP4.jpg[/img]
progressss[/QUOTE]
I think you should try a different shade of wood or no wood at all, green and light wood rocket launcher territory is too close to the Liberty Launcher imo. It doesn't help that they both have interesting things hanging off the left side and grips looking very similar too. Don't get me wrong, I like your's and Harakiwi's work and I think military looking is the right way to go, perhaps try a desert camo thing? idk
[QUOTE=blaholtzen;36090613][img]http://dl.dropbox.com/u/39556064/BlastWIP4.jpg[/img]
progressss[/QUOTE]
Did engineer supposedly build it?
-snip-
[QUOTE=Jalcober;36090733]They work just fine...
[IMG]http://puu.sh/wXEi[/IMG][/QUOTE]
Merged objects with flexes didn't use to work and it was frustrating trying to test them but it looks like with the recent SDK update they must have fixed it or added support for it to work. The warpaint I made months ago now actually works in HLMV!
[img]http://img137.imageshack.us/img137/7803/54082212.png[/img]
Well... almost.
shit does imgur still not work on here, here:
[thumb]http://dl.dropbox.com/u/12338304/785684Untitled3.png[/thumb]
I think you need to smooth out those sharp polys on the back end of the grenades and there a bit of red overlapping the front pouch, other than that looks done
[QUOTE=Hawt Koffee;36090730]dude 24 was my thing :(
[img]http://24.media.tumblr.com/tumblr_m3804cr6mM1r43xj0o1_500.png[/img]
and that was only because of engineers toolbox[/QUOTE]
didn't even think of that, maybe i should change it to something more soldier related
[QUOTE=theharribokid;36090755]I think you should try a different shade of wood or no wood at all, green and light wood rocket launcher territory is too close to the Liberty Launcher imo. It doesn't help that they both have interesting things hanging off the left side and grips looking very similar too. Don't get me wrong, I like your's and Harakiwi's work and I think military looking is the right way to go, perhaps try a desert camo thing? idk[/QUOTE]
Light wood? This is darker than the other launchers, and only two parts are green as apposed to all the metal
[QUOTE=blaholtzen;36090925]didn't even think of that, maybe i should change it to something more soldier related[/QUOTE]
Maybe number 02 seeing as soldier is the second class.
[QUOTE=Rozzy85;36090866]Merged objects with flexes didn't use to work and it was frustrating trying to test them but it looks like with the recent SDK update they must have fixed it or added support for it to work. The warpaint I made months ago now actually works in HLMV!
[img]http://img137.imageshack.us/img137/7803/54082212.png[/img]
Well... almost.[/QUOTE]I want it
[QUOTE=blaholtzen;36090925]Light wood? This is darker than the other launchers, and only two parts are green as apposed to all the metal[/QUOTE]
I think it's still light enough for my point to stand, also I know you have less green on than the LL but it is the defining colour of the shaft, the greys just blend into it
[QUOTE=Jalcober;36090733]They work just fine...
[IMG]http://puu.sh/wXEi[/IMG][/QUOTE]
Odd it doesn't work for me. Tell us how you got it to work.
Doesn't remind me of the Liberty Launcher at all, if anything I think I'd be more likely to get it confused with the Direct Hit, but that won't happen because of the massive shield.
[QUOTE=Inspecter;36091048]Odd it doesn't work for me. Tell us how you got it to work.[/QUOTE]
Load the heavy then load the beard as a weapon?
[QUOTE=theharribokid;36091010]I think it's still light enough for my point to stand, also I know you have less green on than the LL but it is the defining colour of the shaft, the greys just blend into it[/QUOTE]
It looks more similar to the direct hit to me but i think the difference between it and the others is big enough really.
It does look kinda rad in red though
[img]http://dl.dropbox.com/u/39556064/BlastWIP4Red.jpg[/img]
Showing off designs for the 2 misc items in the Aviator Pack that Quinn and I plan to work on next:
[URL=http://imageshack.us/photo/my-images/23/jumpersjacketaviatorsas.png/][IMG]http://img23.imageshack.us/img23/7769/jumpersjacketaviatorsas.png[/IMG][/URL]
Could use some ideas on how to improve the Inferno Style for the Jacket A bit, and need to know if people would want a cross between the cargo and inferno styles, as well. Scarf only has paint-ability styles planned, being subtle and saturated. Comments and Crits Welcome.
[QUOTE=blaholtzen;36091299]It looks more similar to the direct hit to me but i think the difference between it and the others is big enough really.
It does look kinda rad in red though
[img]http://dl.dropbox.com/u/39556064/BlastWIP4Red.jpg[/img][/QUOTE]
I dunno man. Call me a hypocrite if you will for my usual crusade against green, but I still liked the other one slightly more due to looking more professional.
Either way I like both versions... however you definitely should get rid of the 24 thing, that's Engie's number.
I think the thick size makes it distinguishable enough from the other launchers even if it has somewhat similar colors.
[QUOTE=kibbleknight;36091485]Showing off designs for the 2 misc items in the Aviator Pack that Quinn and I plan to work on next:
[URL=http://imageshack.us/photo/my-images/23/jumpersjacketaviatorsas.png/][IMG]http://img23.imageshack.us/img23/7769/jumpersjacketaviatorsas.png[/IMG][/URL]
Could use some ideas on how to improve the Inferno Style for the Jacket A bit, and need to know if people would want a cross between the cargo and inferno styles, as well. Scarf only has paint-ability styles planned, being subtle and saturated. Comments and Crits Welcome.[/QUOTE]I don't think this will work, a jacket on top of a jacket, it's going to look weird
-snip- fucking ddos thingie fucked up my posting speed and killed my merge :(
[QUOTE=NeoDement;36091540]I don't think this will work, a jacket on top of a jacket, it's going to look weird[/QUOTE]
When worn its supposed to blend the main jackets color, giving the illusion that he is wearing an aviator jacket, and several people Ive shown it to seem to like the idea. It was never really designed to make much sense anyways.
[QUOTE=otterwolfy;36085525]This a better red?
[img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/bb02f5da.png[/img][/QUOTE]
Name suggestion!
The Corrugated Combustion
Sorry, you need to Log In to post a reply to this thread.