• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=kibbleknight;36091580]When worn its supposed to blend the main jackets color, giving the illusion that he is wearing an aviator jacket, and several people Ive shown it to seem to like the idea. It was never really designed to make much sense anyways.[/QUOTE] Doesn't help that you showed a greyscale pic then :P
[QUOTE=NeoDement;36091707]Doesn't help that you showed a greyscale pic then :P[/QUOTE] SDK currently isn't working for me. If you would kindly get me a picture of the soldier in the reference pose, i could try and make a colored version.
[QUOTE=boomsta_;36085499]Starting to work on a Karl Backpack and glasses for the pyro. It looks pretty good to me so far. I will start texturing tomorrow. :D [IMG]http://dl.dropbox.com/u/35490615/SMNC%20Mods/PyroKarl/KarlBP.JPG[/IMG][/QUOTE] will the backpack work for medic to? imm assuming it replaces scrap pack or the moonman. my first reply after the site wasnt workign and its a pageking. :) [IMG]http://www.geeknews.net/images/2008/12/burger-king-body-spray.jpg[/IMG] also.does [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=3925&searchtext="]Civil Pyrotection[/URL] have a download? I didnt know about facepunch when it was put in the workshop so I dont know if it does or not. [IMG]http://cloud.steampowered.com/ugc/631856881887131204/147099E2F8F338994659B9BE96C75E6727A7FE59/[/IMG]
[QUOTE=blaholtzen;36091299]It looks more similar to the direct hit to me but i think the difference between it and the others is big enough really. It does look kinda rad in red though [img]http://dl.dropbox.com/u/39556064/BlastWIP4Red.jpg[/img][/QUOTE] Keep the red, it looks perfect.
Hows this?: [URL=http://imageshack.us/photo/my-images/853/sollym.png/][IMG]http://img853.imageshack.us/img853/1194/sollym.png[/IMG][/URL]
Anyone got a link to the nice TF2 LOD tutorial? It's not on the list of tutorials in the guide link, and I can't find it with my google-fu.
[QUOTE=NeoDement;36092531]Anyone got a link to the nice TF2 LOD tutorial? It's not on the list of tutorials in the guide link, and I can't find it with my google-fu.[/QUOTE] The valve one? [URL]https://developer.valvesoftware.com/wiki/Level_of_detail[/URL]
Ok, everything seems to went acording to plan with my hat, but theres one problem [IMG]http://dl.dropbox.com/u/19211711/engiehelp.PNG[/IMG] My hat decided to be a shiny rainbow of weird. Would this have to do with my alpha or QC?
[QUOTE=Digivee;36092662]Ok, everything seems to went acording to plan with my hat, but theres one problem [IMG]http://dl.dropbox.com/u/19211711/engiehelp.PNG[/IMG] My hat decided to be a shiny rainbow of weird. Would this have to do with my alpha or QC?[/QUOTE] vmt if anything, unless you have a custom error texture.
I really would like to know if the pyrtection was a download.preferably as a facade skin.
[QUOTE=Rexic;36092923]I really would like to know if the pyrtection was a download.preferably as a facade skin.[/QUOTE] It was, check the older emporiums if anything.
[QUOTE=Rexic;36092923]I really would like to know if the pyrtection was a download.preferably as a facade skin.[/QUOTE] Check your spelling please. Oh and put a space after your periods.
[QUOTE=Digivee;36092949]It was, check the older emporiums if anything.[/QUOTE] I have that weird thing where I click emporium 45 and its not a link. it just moves the image to the middle of the screen
[QUOTE=Digivee;36092662]Ok, everything seems to went acording to plan with my hat, but theres one problem [IMG]http://dl.dropbox.com/u/19211711/engiehelp.PNG[/IMG] My hat decided to be a shiny rainbow of weird. Would this have to do with my alpha or QC?[/QUOTE]Post up your VMT, I believe it's something to do with bad $detail lines
[QUOTE=NeoDement;36092991]Post up your VMT, I believe it's something to do with bad $detail lines[/QUOTE] I fixed it thanks to lime Turns out I left a $selfilum line in [IMG]http://dl.dropbox.com/u/19211711/hathard.PNG[/IMG]
[QUOTE=Crash15;36089147]requesting watergun flamethrower because of all the summer themed weapons[/QUOTE]
[QUOTE=Crash15;36093176]quote[/QUOTE] If you want to request it so badly, try to design one on paper and maybe someone will pick up on that. Just a text description of "water gun" isn't much incentive to inspire someone to make one on a whim unless they already have something in mind.
[QUOTE=Rexic;36092977]I have that weird thing where I click emporium 45 and its not a link. it just moves the image to the middle of the screen[/QUOTE] ok.I found the emporium that had it. meant to edit it into the comment. not quote it. lol.
Updated the [url=http://dl.dropbox.com/u/32006613/bigalien2.zip]"Thing from Somewhere"[/url] alien mod -Added an option to install for the Phlogistinator -Changed the kill icon - smaller alien, bigger fire
[thumb]http://cloud.steampowered.com/ugc/542928347382731290/965537831CD55A960162A79DC0B7D2C1F2F47835/[/thumb] Holy fuck I'm good. Are there any tutorials I should read/watch that would help me not suck ass at jiggles? I've seen sparkwire's on youtube and read the VDC page, but that's about it.
[QUOTE=seba079;36093313][thumb]http://cloud.steampowered.com/ugc/542928347382731290/965537831CD55A960162A79DC0B7D2C1F2F47835/[/thumb] Holy fuck I'm good. Are there any tutorials I should read/watch that would help me not suck ass at jiggles? I've seen sparkwire's on youtube and read the VDC page, but that's about it.[/QUOTE] It looks like a classic error of not parenting the jigglebone to another bone. Simply make it the parent of weapon_bone and it should work
[QUOTE=Crash15;36089147]requesting watergun flamethrower because of all the summer themed weapons[/QUOTE] I'd actually like to see a freeze cannon for the pyro sometime. It'd probably be terrible gameplay wise, but it'd be an interesting twist on what he usually does. Plus, ice particles. Making that cold, misty effect is so much fun.
[url=http://dl.dropbox.com/u/19211711/TF2/hardhat.zip] [img]http://dl.dropbox.com/u/19211711/TF2/hardhatpromo.png[/img] [/url] If anyone can find that little paint splotch, thatd be great
is it possibly for a apparitions aspect translucent paint to be made?
[QUOTE=Digivee;36090539]Went looking through some old things in my blender's history and came across this [IMG]http://dl.dropbox.com/u/19211711/tardis.PNG[/IMG] [IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-wtc.gif[/IMG][/QUOTE] [I] "Of all the places you want to visit in Time and Space...You chose a man's pocket..."[/I]
[QUOTE=Rexic;36093569]is it possibly for a apparitions aspect translucent paint to be made?[/QUOTE] Not really, Source works out how translucent a texture should be according to it's colour (when using $additive), therefore you could get quite an advantage by painting your head black, which would make it practically invisible.
[QUOTE=NeoDement;36086433]it's good forever, pixar made it you know[/QUOTE] Late but WHY DOES THIS POST HAVE A "disagree" ? [editline]27th May 2012[/editline] [QUOTE=Captain Chalky;36086455]Cars is an exception.[/QUOTE] actually, Cars 2 is worse. Many like the first one.
[QUOTE=Captain Chalky;36086455]Cars is an exception.[/QUOTE] actually, Cars 2 is worse. Many like the first one.
What am I doing? [img]http://dl.dropbox.com/u/48795891/wut.png[/img] "This method of mini-gun handling has been passed down the Heavy Weapons line for generations!" This will probably never be finished. I just thought it would be funny.
[QUOTE=NeoDement;36093584]Not really, Source works out how translucent a texture should be according to it's colour (when using $additive), therefore you could get quite an advantage by painting your head black, which would make it practically invisible.[/QUOTE] im not sure if im reading it wrong. I meant like a translucent paint that Id then use on say a conoissuers cap. sampled from the aspect if thats the right word.
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