• TF2 Mod Emporium 46
    10,004 replies, posted
Oh. No that's not possible at all with the current paint system.
[QUOTE=Jacen;36093714]What am I doing? [img]http://dl.dropbox.com/u/48795891/wut.png[/img] "This method of mini-gun handling has been passed down the Heavy Weapons line for generations!" This will probably never be finished. I just thought it would be funny.[/QUOTE] Now that it's been done, you have to finish it. Me and my brother really love FMA.
[IMG]http://i.imgur.com/Zd3tJ.png?1[/IMG] been trying to rig the edgy bits to bip_spine_2 / _3 as well as the base bip_upperArms but i don't really know what i'm doing
[QUOTE=Jacen;36093714]What am I doing? [img]http://dl.dropbox.com/u/48795891/wut.png[/img] "This method of mini-gun handling has been passed down the Heavy Weapons line for generations!" This will probably never be finished. I just thought it would be funny.[/QUOTE] THAT IS AWESOME!
[QUOTE=tso;36093858][IMG]http://i.imgur.com/Zd3tJ.png?1[/IMG] been trying to rig the edgy bits to bip_spine_2 / _3 as well as the base bip_upperArms but i don't really know what i'm doing[/QUOTE] Vertex weights are your friend. If you're using blender, you need to do this in weight paint mode
[QUOTE=NeoDement;36093837]Oh. No that's not possible at all with the current paint system.[/QUOTE] ahh.darn. id paint everythign I had with that paint.lol.
Anyone know if I can export edited normals in a .smd?
[img]http://dl.dropbox.com/u/48795891/clip.png[/img] So...Does anyone know where I can get the heavy's face flex models so I can make flexes, and how to make them work afterwards?
IDEA for an Apparition's Aspect replacement It's a bedsheet with two holes for eyes over pyro's head. Far spookier then an actual ghost hat. Also fits his character better. Also resuggesting the tentacles-coming-out-of-pyro's-mask-filters idea. Call it The Rlyehian Fashion or something.
[QUOTE=NeoDement;36093837]Oh. No that's not possible at all with the current paint system.[/QUOTE] I do believe Mnemosynaut made a translucent paint but, it painted the whole hat and not the parts determined in the alpha.
[QUOTE=lemonade1950;36094024]Vertex weights are your friend. If you're using blender, you need to do this in weight paint mode[/QUOTE] i understand weighting (tho that pic is without any, just rigged to upperArms) but the model keeps going in odd locations like inside the heavy, or hovering over him
[QUOTE=PSI Guy;36094387]IDEA for an Apparition's Aspect replacement It's a bedsheet with two holes for eyes over pyro's head. Far spookier then an actual ghost hat. Also fits his character better.[/QUOTE] I like that- might keep it in mind for the next Halloween update
[QUOTE=tso;36094465]i understand weighting (tho that pic is without any, just rigged to upperArms) but the model keeps going in odd locations like inside the heavy, or hovering over him[/QUOTE] Did you rig the model to the source sdk models?
[QUOTE=tso;36093858][IMG]http://i.imgur.com/Zd3tJ.png?1[/IMG] been trying to rig the edgy bits to bip_spine_2 / _3 as well as the base bip_upperArms but i don't really know what i'm doing[/QUOTE] [IMG]http://cloud.steampowered.com/ugc/631857853170899906/D2C05542D939AF379871E581580FC47DED610AA5/[/IMG] Comrade?
[QUOTE=PSI Guy;36094387]Also resuggesting the tentacles-coming-out-of-pyro's-mask-filters idea. Call it The Rlyehian Fashion or something.[/QUOTE] Now that I remember. Did whoever was working on it finish Bacon Cthulu?
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=73812744][img]http://cloud.steampowered.com/ugc/578957144382361998/787C0F36D518F5556A77B6DA19328BD5846454CC/[/img][/url] Click on the image to vote, comment, etc!
[QUOTE=PSI Guy;36094387]IDEA for an Apparition's Aspect replacement It's a bedsheet with two holes for eyes over pyro's head. Far spookier then an actual ghost hat. Also fits his character better. Also resuggesting the tentacles-coming-out-of-pyro's-mask-filters idea. Call it The Rlyehian Fashion or something.[/QUOTE] id liek that as a alt style.not the tentacle part though. just the sheet over the head part
Could you show the Blu version Spark?
[QUOTE=Jalcober;36094502]Did you rig the model to the source sdk models?[/QUOTE] *shrug* grabbed them with gcfscape
[QUOTE=Demon!;36094570]Could you show the Blu version Spark?[/QUOTE] i forgot what rgb badger set it to and he went to bed, so sadly no.
[QUOTE=tso;36094583]*shrug* grabbed them with gcfscape[/QUOTE] Yeah ok thats not them problem then.
[QUOTE=Sparkwire;36094598]i forgot what rgb badger set it to and he went to bed, so sadly no.[/QUOTE] :'( Upvoted and favorited regardless.
[QUOTE=tso;36094465]i understand weighting (tho that pic is without any, just rigged to upperArms) but the model keeps going in odd locations like inside the heavy, or hovering over him[/QUOTE] Perhaps just some tweaking then...
[t]http://dl.dropbox.com/u/43356210/Modelphotos/purityseal.png[/t] For the emperor! (all class badge)
[img]http://uncrate.com/p/2009/02/super-soaker-50.jpg[/img] Make the little water tank a different material than plastic, like metal. There is a cheapo metal rod sticking out in front of the barrel where the a candle pilot light is held
[QUOTE=Crash15;36094658][img]http://uncrate.com/p/2009/02/super-soaker-50.jpg[/img] Make the little water tank a different material than plastic, like metal. There is a cheapo metal rod sticking out in front of the barrel where the a candle pilot light is held[/QUOTE] When I said try drawing it on paper, I actually meant drawing it, not just taking an image off the internet that wouldn't even fit the Pyro's animations. Imagine this as a sales pitch, you want to "sell" your idea to someone so they'll invest time and effort into the idea. You're currently not doing enough to inspire someone to make that investment; you need more substance than stock images and a text description.
[QUOTE]but i do like this one just a tiny bit more. no offense. [url]http://browse.deviantart.com/?qh=&section=&q=Combustible+lemon#/d3fgvr5[/url][/QUOTE] oh shit Rexic you just opened Pandora's Box actually nevermind just realized the one who drew the concept didn't do that model
[QUOTE=Venezuelan;36094716]oh shit Rexic you just opened Pandora's Box[/QUOTE] Does it cost $2.49 to close too?
[QUOTE=blaholtzen;36090613][IMG]http://dl.dropbox.com/u/39556064/BlastWIP4.jpg[/IMG] progressss[/QUOTE] Hng, looking fantastic! Adding a number is a very good idea. (For the uninformed, the concept was partially based on the V-2 rocket technology and the panzerschreck.) But I think the parts should stay green, saturated colors on big weapons such as the rocket launcher would stand out too much. As for other numbers: perhaps [URL="http://en.wikipedia.org/wiki/Catch_22"]22[/URL] or 28 [video=youtube;rLprXHbn19I]http://www.youtube.com/watch?v=rLprXHbn19I[/video]
[QUOTE=Quinnjdq;36094629][t]http://dl.dropbox.com/u/43356210/Modelphotos/purityseal.png[/t] For the emperor! (all class badge)[/QUOTE] Please include the phrase "Dignum Insidiatur."
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