[QUOTE=Digivee;36113412]Game-banana makes me sad [IMG]http://fi.somethingawful.com/images/smilies/frown.gif[/IMG]
Tried to post my mining hat there and this is what i come back to
[img]http://dl.dropbox.com/u/19211711/1234.PNG[/img]
along with 4 people flagging me and saying i stole a skin I didn't even know existed.[/QUOTE]
where is it I can't find it listed on the site
You should upload it again and show some progressive screenshots from the emporium as proof that you made it.
[IMG]http://dl.dropbox.com/u/19211711/tardis.PNG[/IMG]
Someone want to Unwrap this?
My try at unwrapping came up as this:
[IMG]http://dl.dropbox.com/u/19211711/unwrap.PNG[/IMG]
[editline]fuckthis[/editline]
Never mind, I'm deleting it.
[QUOTE=Digivee;36114005][IMG]http://dl.dropbox.com/u/19211711/tardis.PNG[/IMG]
Someone want to Unwrap this?
My try at unwrapping came up as this:
[IMG]http://dl.dropbox.com/u/19211711/unwrap.PNG[/IMG]
[editline]fuckthis[/editline]
Never mind, I'm deleting it.[/QUOTE]
[img]http://popop.files.wordpress.com/2011/02/van-gogh-exploding-tardis-doctor-who.jpg?w=500&h=321[/img]
[QUOTE=psyke;36109783]Yeah there's a real drought of soldier items.
not.
[/QUOTE]
I'm pretty sure he meant a drought of good soldier items, which would be correct. Yeah, >opinions and whatnot, but whacky novelty items like the chops and the armament get old really quick.
[QUOTE=seba079;36113646][thumb]http://i49.tinypic.com/23wtjc.png[/thumb]
Jigglebone pro right here
video eta: soon
[video]www.youtube.com/watch?v=HCQtwmdLty0[/video]
Fuck I can't embed[/QUOTE]
You forgot the HTTP://
[video=youtube;HCQtwmdLty0]HTTP://www.youtube.com/watch?v=HCQtwmdLty0[/video]
[QUOTE=otterwolfy;36114699]You forgot the HTTP://
[video=youtube;HCQtwmdLty0]HTTP://www.youtube.com/watch?v=HCQtwmdLty0[/video][/QUOTE]
Looking good!
I just wish there was an animation on the bolt action during the reload.
Still, can't wait until this is released. [sub][sub]it will be released as a mod, right?[/sub][/sub]
Alright Emporium, bit of a trip down memory lane, me and Lime Dergon have been talking. He says I shouldnt give up modeling. I know I should.
This got me thinking: Does everyone suck bad as me when they first start?
Which made me think even more untill I came up with the idea of asking you to post your very first model ever!
Just to show im serious, heres my first (semi-serious) model:
[IMG]http://dl.dropbox.com/u/19211711/TF2/mellonz2.PNG[/IMG]
inb4 melon head references
[QUOTE=Digivee;36115372]Alright Emporium, bit of a trip down memory lane, me and Lime Dergon have been talking. He says I shouldnt give up modeling. I know I should.
This got me thinking: Does everyone suck bad as me when they first start?
Which made me think even more untill I came up with the idea of asking you to post your very first model ever!
Just to show im serious, heres my first (semi-serious) model:
[IMG]http://dl.dropbox.com/u/19211711/TF2/mellonz2.PNG[/IMG]
inb4 melon head references[/QUOTE]
Yes, trust me everyone is absolutely terrible when they start, some learn faster but everyone can reach what they want to achieve with the right amount of time and patience, I am sure you can become as good as anyone else. Also, here is a comparison shot for me.
Before
[IMG]http://i.imgur.com/A82Yx.jpg[/IMG]
After:
[IMG]http://i.imgur.com/MPMiD.jpg[/IMG]
Of course this isn't my best model but it is an improvment.
Okay, I'm about at my wit's end with this fucking LOD:
[IMG]http://i.imgur.com/M1Rhe.png[/IMG]
So the first one I made for the Coffee worked totally fine, so I did a second (since the other LOD looks like shit anywhere except from a distance), and it just shits itself inside-out in the SDK. Also Teamcolors still refuse to work. Can anyone take a stab at what I did wrong?
[CODE]$cd "C:\Documents and Settings\Admin\Desktop\c_bonkcoffee\source files"
$modelname "weapons/c_models/c_bonkcoffee/c_bonkcoffee.mdl"
$model "c_energy_drink_reference" "c_bonkcoffee.smd"
$lod 8
{
replacemodel "c_bonkcoffee.smd" "lod2_c_bonkcoffee.smd"
}
$lod 15
{
replacemodel "c_bonkcoffee.smd" "lod_c_bonkcoffee.smd"
}
$cdmaterials "models\weapons\c_items\"
$cdmaterials ""
$texturegroup skinfamilies
{
{ "models/weapons/c_items/c_bonkcoffee.vmt" }
{ "c_bonkcoffee_blue.vmt" }
}
$hboxset "default"
$hbox 0 "weapon_bone" -1.983 -3.945 -1.983 1.983 3.945 1.983
// Model uses material "models/weapons/c_items/c_bonkcoffee.vmt"
// Model uses material "c_bonkcoffee_blue.vmt"
$attachment "drink_spray" "weapon_bone" 0.00 0.00 0.00 rotate 0.00 0.00 0.00
$surfaceprop "default"
$sequence idle "idle" fps 30.00
$collisionmodel "c_bonkcoffee.smd" {
$mass 3.0
$inertia 1.00
$damping 0.00
$rotdamping 4.00
}
[/CODE]
[QUOTE=Digivee;36114005][IMG]http://dl.dropbox.com/u/19211711/tardis.PNG[/IMG]
Someone want to Unwrap this?
My try at unwrapping came up as this:
[IMG]http://dl.dropbox.com/u/19211711/unwrap.PNG[/IMG]
[editline]fuckthis[/editline]
Never mind, I'm deleting it.[/QUOTE]
NO DON'T! I wanna do it! Put me in the game, coach! I'm ready!
Already shared this with you Digivee but [url=http://medieval.tf2mods.net/4_6.html]Sage's Burning Passion[/url] was my first model
[QUOTE=ZombiPlastiClok;36115591]Okay, I'm about at my wit's end with this fucking LOD:
[IMG]http://i.imgur.com/M1Rhe.png[/IMG]
So the first one I made for the Coffee worked totally fine, so I did a second (since the other LOD looks like shit anywhere except from a distance), and it just shits itself inside-out in the SDK. Also Teamcolors still refuse to work. Can anyone take a stab at what I did wrong?
[CODE]$cd "C:\Documents and Settings\Admin\Desktop\c_bonkcoffee\source files"
$modelname "weapons/c_models/c_bonkcoffee/c_bonkcoffee.mdl"
$model "c_energy_drink_reference" "c_bonkcoffee.smd"
$lod 8
{
replacemodel "c_bonkcoffee.smd" "lod2_c_bonkcoffee.smd"
}
$lod 15
{
replacemodel "c_bonkcoffee.smd" "lod_c_bonkcoffee.smd"
}
$cdmaterials "models\weapons\c_items\"
$cdmaterials ""
$texturegroup skinfamilies
{
{ "models/weapons/c_items/c_bonkcoffee.vmt" }
{ "c_bonkcoffee_blue.vmt" }
}
$hboxset "default"
$hbox 0 "weapon_bone" -1.983 -3.945 -1.983 1.983 3.945 1.983
// Model uses material "models/weapons/c_items/c_bonkcoffee.vmt"
// Model uses material "c_bonkcoffee_blue.vmt"
$attachment "drink_spray" "weapon_bone" 0.00 0.00 0.00 rotate 0.00 0.00 0.00
$surfaceprop "default"
$sequence idle "idle" fps 30.00
$collisionmodel "c_bonkcoffee.smd" {
$mass 3.0
$inertia 1.00
$damping 0.00
$rotdamping 4.00
}
[/CODE]
NO DON'T! I wanna do it! Put me in the game, coach! I'm ready![/QUOTE]
Alright, if you insist.
I'll PM you with a download to the .blend file
[QUOTE=ZombiPlastiClok;36115591]
$cdmaterials "models\weapons\c_items\"
[u]$cdmaterials ""[/u]
$texturegroup skinfamilies
{
{ "[u]models/weapons/c_items/[/u]c_bonkcoffee.vmt" }
{ "c_bonkcoffee_blue.vmt" }
}
[/QUOTE]
You can delete what's underlined. I don't know if it's gonna fix the team colors but it's not needed.
And make sure the blue vmt points to the blue vtf.
$lod 8
{
replacemodel "c_bonkcoffee.smd" "lod2_c_bonkcoffee.smd"
}
$lod 15
{
replacemodel "c_bonkcoffee.smd" "lod3_c_bonkcoffee.smd"
}
you forgot a 3, assuming that thats what you named it.
[QUOTE=Digivee;36115372]Alright Emporium, bit of a trip down memory lane, me and Lime Dergon have been talking. He says I shouldnt give up modeling. I know I should.
This got me thinking: Does everyone suck bad as me when they first start?
Which made me think even more untill I came up with the idea of asking you to post your very first model ever!
Just to show im serious, heres my first (semi-serious) model:
[IMG]http://dl.dropbox.com/u/19211711/TF2/mellonz2.PNG[/IMG]
inb4 melon head references[/QUOTE]
hmmm, i started out lowpoly lemme see here
i cant remember....
since i always modded models before getting serious in modeling, i would have to say
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/weaponspresentation1.jpg[/IMG]
i even modded the vanilla lowpoly weapons to get the weapons for the updates
the FIRST model is that black mess of uv, the backburner replacement
as for serious modding
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/superrifle.png[/IMG]
most_recent
[img]https://dl.dropbox.com/u/7666502/lagarbgh.jpg[/img]
[sp]i really need to get the fuck outta milkshape[/sp]
[QUOTE=Quinnjdq;36115514]Yes, trust me everyone is absolutely terrible when they start, some learn faster but everyone can reach what they want to achieve with the right amount of time and patience, I am sure you can become as good as anyone else. Also, here is a comparison shot for me.
Before
[IMG]http://i.imgur.com/A82Yx.jpg[/IMG]
After:
[IMG]http://i.imgur.com/MPMiD.jpg[/IMG]
Of course this isn't my best model but it is an improvment.[/QUOTE]
Ooh, this is fun. My turn!
Before:
[img]http://archer.gamebanana.com/img/ss/srends/85947a.jpg[/img]
After:
[img]http://puu.sh/xslS[/img]
Keep in mind that I didn't make the texture for that shotgun, svdl did. I don't usually make my own textures.
[QUOTE=Sparkwire;36116068]$lod 8
{
replacemodel "c_bonkcoffee.smd" "lod2_c_bonkcoffee.smd"
}
$lod 15
{
replacemodel "c_bonkcoffee.smd" "lod3_c_bonkcoffee.smd"
}
you forgot a 3, assuming that thats what you named it.[/QUOTE]
Nope. It's called lod1_c_bonkcoffee and lod2_c_bonkcoffee. And also I think it might be the model, since I'm just trying to do it on it's own now (IE: one LOD like before), and it's acting all weird for that, too.
My first texture for an item was this ol' thing.
[img]http://cloud.steampowered.com/ugc/632980588306237652/BAD4A4ED64F28CCD1B705D022681D7F7D2AF456C/[/img]
I don't really know what to use an example of my progress, because I sort of rapidly pumped out a lot of stuff since I got better, but I guess there's this...
[img]http://cloud.steampowered.com/ugc/596967735235987889/8162F3872F6742C6AF13B5D8216E8F117641F2A3/[/img]
I guess before all this, I did textures for maps and stuff, and this is my very first texture... or, at least, the first one I uploaded to TF2Maps.net.
[img]http://forums.tf2maps.net/downloads/spyspray_2UY.png[/img]
Yeah, that was back in October of [i]2008.[/i]
Let's be honest:
this sucks y/n?
[IMG]http://img4.imageshack.us/img4/552/gutgusterwip2.jpg[/IMG]
[QUOTE=Harakiwi;36117426]Let's be honest:
this sucks y/n?
[IMG]http://img4.imageshack.us/img4/552/gutgusterwip2.jpg[/IMG][/QUOTE]
Well, there is a vacuum flamethrower with a better design with a much more clever use of the animations (my opinion!), but I like it
I think it looks great!
[QUOTE=Petachepas;36117471]Well, there is a vacuum flamethrower with a better design with a much more clever use of the animations (my opinion!), but I like it[/QUOTE]
Yeah, that's why I chose the classical approach. But I don't know.. It wasn't a trick question, because I think it's borderlining to boring. Spend too much time working in a humid area that almost fried my brain. I'll try another take sometime later.
[QUOTE=Harakiwi;36117426]Let's be honest:
this sucks y/n?
[IMG]http://img4.imageshack.us/img4/552/gutgusterwip2.jpg[/IMG][/QUOTE]
Of course it sucks, it's a vacuum.
[QUOTE=Harakiwi;36117522]Yeah, that's why I chose the classical approach. But I don't know.. It wasn't a trick question, because I think it's borderlining to boring. Spend too much time working in a humid area that almost fried my brain. I'll try another take sometime later.[/QUOTE]
Well, there are still some old vaccum cleaners that are hold the way you did, it seems
[IMG]http://blog.hardtofinditems.com/wp-content/uploads/2011/05/old-vacuum-cleaner-213x300.jpg[/IMG]
Damn I have realised... it´s the one you have done :v:. I will continue searching.
[QUOTE=Digivee;36115372]Alright Emporium, bit of a trip down memory lane, me and Lime Dergon have been talking. He says I shouldnt give up modeling. I know I should.
This got me thinking: Does everyone suck bad as me when they first start?
Which made me think even more untill I came up with the idea of asking you to post your very first model ever!
Just to show im serious, heres my first (semi-serious) model:
[IMG]http://dl.dropbox.com/u/19211711/TF2/mellonz2.PNG[/IMG]
inb4 melon head references[/QUOTE]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=5048[/url]
That's mine & pogo's attempt at one if you wish to get a better idea.
Who here did the watermelon hat for Soldier with the spoon sticking out of it? I remember seeing that a long time ago but I can't remember who actually did it. It was so juicy and red it instantly reminded me of summer.
Edit: Ah, found it! It was EVIL over on Polycount!
[IMG]http://evilart.biz/Files/WIP/melonhat.jpg[/IMG]
[QUOTE=Hideous_;36116266]Ooh, this is fun. My turn!
Before:
After:
Keep in mind that I didn't make the texture for that shotgun, svdl did. I don't usually make my own textures.[/QUOTE]
Oh yeah, I want to join this!
first serious model:
[IMG]http://img833.imageshack.us/img833/7669/4294517olgafinal.jpg[/IMG]
I used Milkshape for making it, vertex by vertex, arrrg. Also, I remember that Blender version. Damn I couldn´t understand shit, so I only used it for screenies :v:
Also:
[IMG]http://img267.imageshack.us/img267/220/4632089newhandle.jpg[/IMG]
My second model, and first/last try in 3DS Max
[QUOTE=Petachepas;36117786]Oh yeah, I want to join this!
first serious model:
[IMG]http://s2.subirimagenes.com/otros/4294517olga-final.jpg[/IMG]
I used Milkshape for making it, vertex by vertex, arrrg. Also, I remember that Blender version. Damn I couldn´t understand shit, so I only used it for screenies :v:
Also:
[IMG]http://s2.subirimagenes.com/fotos/4632089new-handle.jpg[/IMG]
My second model, and first/last try in 3DS Max[/QUOTE]
[IMG]http://puu.sh/xtWY[/IMG]
You might wanna host that somewhere else Petachepas, they're showing generic "hotlink" images.
[QUOTE=Demon!;36117793]You might wanna host that somewhere else Petachepas, they're showing generic "hotlink" images.[/QUOTE]
Oh man, sorry about that. i actually searched for them in my previous image host, i didn´t know about that =/
[editline]29th May 2012[/editline]
[QUOTE=Constructor;36117790][IMG]http://puu.sh/xtWY[/IMG][/QUOTE]
Changed!
I know I do hot stuff, but not that much...
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