• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=Digivee;36113412]Game-banana makes me sad [IMG]http://fi.somethingawful.com/images/smilies/frown.gif[/IMG] Tried to post my mining hat there and this is what i come back to [img]http://dl.dropbox.com/u/19211711/1234.PNG[/img] along with 4 people flagging me and saying i stole a skin I didn't even know existed.[/QUOTE] where is it I can't find it listed on the site
You should upload it again and show some progressive screenshots from the emporium as proof that you made it.
[IMG]http://dl.dropbox.com/u/19211711/tardis.PNG[/IMG] Someone want to Unwrap this? My try at unwrapping came up as this: [IMG]http://dl.dropbox.com/u/19211711/unwrap.PNG[/IMG] [editline]fuckthis[/editline] Never mind, I'm deleting it.
[QUOTE=Digivee;36114005][IMG]http://dl.dropbox.com/u/19211711/tardis.PNG[/IMG] Someone want to Unwrap this? My try at unwrapping came up as this: [IMG]http://dl.dropbox.com/u/19211711/unwrap.PNG[/IMG] [editline]fuckthis[/editline] Never mind, I'm deleting it.[/QUOTE] [img]http://popop.files.wordpress.com/2011/02/van-gogh-exploding-tardis-doctor-who.jpg?w=500&h=321[/img]
[QUOTE=psyke;36109783]Yeah there's a real drought of soldier items. not. [/QUOTE] I'm pretty sure he meant a drought of good soldier items, which would be correct. Yeah, >opinions and whatnot, but whacky novelty items like the chops and the armament get old really quick.
[QUOTE=seba079;36113646][thumb]http://i49.tinypic.com/23wtjc.png[/thumb] Jigglebone pro right here video eta: soon [video]www.youtube.com/watch?v=HCQtwmdLty0[/video] Fuck I can't embed[/QUOTE] You forgot the HTTP:// [video=youtube;HCQtwmdLty0]HTTP://www.youtube.com/watch?v=HCQtwmdLty0[/video]
[QUOTE=otterwolfy;36114699]You forgot the HTTP:// [video=youtube;HCQtwmdLty0]HTTP://www.youtube.com/watch?v=HCQtwmdLty0[/video][/QUOTE] Looking good! I just wish there was an animation on the bolt action during the reload. Still, can't wait until this is released. [sub][sub]it will be released as a mod, right?[/sub][/sub]
Alright Emporium, bit of a trip down memory lane, me and Lime Dergon have been talking. He says I shouldnt give up modeling. I know I should. This got me thinking: Does everyone suck bad as me when they first start? Which made me think even more untill I came up with the idea of asking you to post your very first model ever! Just to show im serious, heres my first (semi-serious) model: [IMG]http://dl.dropbox.com/u/19211711/TF2/mellonz2.PNG[/IMG] inb4 melon head references
[QUOTE=Digivee;36115372]Alright Emporium, bit of a trip down memory lane, me and Lime Dergon have been talking. He says I shouldnt give up modeling. I know I should. This got me thinking: Does everyone suck bad as me when they first start? Which made me think even more untill I came up with the idea of asking you to post your very first model ever! Just to show im serious, heres my first (semi-serious) model: [IMG]http://dl.dropbox.com/u/19211711/TF2/mellonz2.PNG[/IMG] inb4 melon head references[/QUOTE] Yes, trust me everyone is absolutely terrible when they start, some learn faster but everyone can reach what they want to achieve with the right amount of time and patience, I am sure you can become as good as anyone else. Also, here is a comparison shot for me. Before [IMG]http://i.imgur.com/A82Yx.jpg[/IMG] After: [IMG]http://i.imgur.com/MPMiD.jpg[/IMG] Of course this isn't my best model but it is an improvment.
Okay, I'm about at my wit's end with this fucking LOD: [IMG]http://i.imgur.com/M1Rhe.png[/IMG] So the first one I made for the Coffee worked totally fine, so I did a second (since the other LOD looks like shit anywhere except from a distance), and it just shits itself inside-out in the SDK. Also Teamcolors still refuse to work. Can anyone take a stab at what I did wrong? [CODE]$cd "C:\Documents and Settings\Admin\Desktop\c_bonkcoffee\source files" $modelname "weapons/c_models/c_bonkcoffee/c_bonkcoffee.mdl" $model "c_energy_drink_reference" "c_bonkcoffee.smd" $lod 8 { replacemodel "c_bonkcoffee.smd" "lod2_c_bonkcoffee.smd" } $lod 15 { replacemodel "c_bonkcoffee.smd" "lod_c_bonkcoffee.smd" } $cdmaterials "models\weapons\c_items\" $cdmaterials "" $texturegroup skinfamilies { { "models/weapons/c_items/c_bonkcoffee.vmt" } { "c_bonkcoffee_blue.vmt" } } $hboxset "default" $hbox 0 "weapon_bone" -1.983 -3.945 -1.983 1.983 3.945 1.983 // Model uses material "models/weapons/c_items/c_bonkcoffee.vmt" // Model uses material "c_bonkcoffee_blue.vmt" $attachment "drink_spray" "weapon_bone" 0.00 0.00 0.00 rotate 0.00 0.00 0.00 $surfaceprop "default" $sequence idle "idle" fps 30.00 $collisionmodel "c_bonkcoffee.smd" { $mass 3.0 $inertia 1.00 $damping 0.00 $rotdamping 4.00 } [/CODE] [QUOTE=Digivee;36114005][IMG]http://dl.dropbox.com/u/19211711/tardis.PNG[/IMG] Someone want to Unwrap this? My try at unwrapping came up as this: [IMG]http://dl.dropbox.com/u/19211711/unwrap.PNG[/IMG] [editline]fuckthis[/editline] Never mind, I'm deleting it.[/QUOTE] NO DON'T! I wanna do it! Put me in the game, coach! I'm ready!
Already shared this with you Digivee but [url=http://medieval.tf2mods.net/4_6.html]Sage's Burning Passion[/url] was my first model
[QUOTE=ZombiPlastiClok;36115591]Okay, I'm about at my wit's end with this fucking LOD: [IMG]http://i.imgur.com/M1Rhe.png[/IMG] So the first one I made for the Coffee worked totally fine, so I did a second (since the other LOD looks like shit anywhere except from a distance), and it just shits itself inside-out in the SDK. Also Teamcolors still refuse to work. Can anyone take a stab at what I did wrong? [CODE]$cd "C:\Documents and Settings\Admin\Desktop\c_bonkcoffee\source files" $modelname "weapons/c_models/c_bonkcoffee/c_bonkcoffee.mdl" $model "c_energy_drink_reference" "c_bonkcoffee.smd" $lod 8 { replacemodel "c_bonkcoffee.smd" "lod2_c_bonkcoffee.smd" } $lod 15 { replacemodel "c_bonkcoffee.smd" "lod_c_bonkcoffee.smd" } $cdmaterials "models\weapons\c_items\" $cdmaterials "" $texturegroup skinfamilies { { "models/weapons/c_items/c_bonkcoffee.vmt" } { "c_bonkcoffee_blue.vmt" } } $hboxset "default" $hbox 0 "weapon_bone" -1.983 -3.945 -1.983 1.983 3.945 1.983 // Model uses material "models/weapons/c_items/c_bonkcoffee.vmt" // Model uses material "c_bonkcoffee_blue.vmt" $attachment "drink_spray" "weapon_bone" 0.00 0.00 0.00 rotate 0.00 0.00 0.00 $surfaceprop "default" $sequence idle "idle" fps 30.00 $collisionmodel "c_bonkcoffee.smd" { $mass 3.0 $inertia 1.00 $damping 0.00 $rotdamping 4.00 } [/CODE] NO DON'T! I wanna do it! Put me in the game, coach! I'm ready![/QUOTE] Alright, if you insist. I'll PM you with a download to the .blend file
[QUOTE=ZombiPlastiClok;36115591] $cdmaterials "models\weapons\c_items\" [u]$cdmaterials ""[/u] $texturegroup skinfamilies { { "[u]models/weapons/c_items/[/u]c_bonkcoffee.vmt" } { "c_bonkcoffee_blue.vmt" } } [/QUOTE] You can delete what's underlined. I don't know if it's gonna fix the team colors but it's not needed. And make sure the blue vmt points to the blue vtf.
$lod 8 { replacemodel "c_bonkcoffee.smd" "lod2_c_bonkcoffee.smd" } $lod 15 { replacemodel "c_bonkcoffee.smd" "lod3_c_bonkcoffee.smd" } you forgot a 3, assuming that thats what you named it.
[QUOTE=Digivee;36115372]Alright Emporium, bit of a trip down memory lane, me and Lime Dergon have been talking. He says I shouldnt give up modeling. I know I should. This got me thinking: Does everyone suck bad as me when they first start? Which made me think even more untill I came up with the idea of asking you to post your very first model ever! Just to show im serious, heres my first (semi-serious) model: [IMG]http://dl.dropbox.com/u/19211711/TF2/mellonz2.PNG[/IMG] inb4 melon head references[/QUOTE] hmmm, i started out lowpoly lemme see here i cant remember.... since i always modded models before getting serious in modeling, i would have to say [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/weaponspresentation1.jpg[/IMG] i even modded the vanilla lowpoly weapons to get the weapons for the updates the FIRST model is that black mess of uv, the backburner replacement as for serious modding [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/superrifle.png[/IMG] most_recent [img]https://dl.dropbox.com/u/7666502/lagarbgh.jpg[/img] [sp]i really need to get the fuck outta milkshape[/sp]
[QUOTE=Quinnjdq;36115514]Yes, trust me everyone is absolutely terrible when they start, some learn faster but everyone can reach what they want to achieve with the right amount of time and patience, I am sure you can become as good as anyone else. Also, here is a comparison shot for me. Before [IMG]http://i.imgur.com/A82Yx.jpg[/IMG] After: [IMG]http://i.imgur.com/MPMiD.jpg[/IMG] Of course this isn't my best model but it is an improvment.[/QUOTE] Ooh, this is fun. My turn! Before: [img]http://archer.gamebanana.com/img/ss/srends/85947a.jpg[/img] After: [img]http://puu.sh/xslS[/img] Keep in mind that I didn't make the texture for that shotgun, svdl did. I don't usually make my own textures.
[QUOTE=Sparkwire;36116068]$lod 8 { replacemodel "c_bonkcoffee.smd" "lod2_c_bonkcoffee.smd" } $lod 15 { replacemodel "c_bonkcoffee.smd" "lod3_c_bonkcoffee.smd" } you forgot a 3, assuming that thats what you named it.[/QUOTE] Nope. It's called lod1_c_bonkcoffee and lod2_c_bonkcoffee. And also I think it might be the model, since I'm just trying to do it on it's own now (IE: one LOD like before), and it's acting all weird for that, too.
My first texture for an item was this ol' thing. [img]http://cloud.steampowered.com/ugc/632980588306237652/BAD4A4ED64F28CCD1B705D022681D7F7D2AF456C/[/img] I don't really know what to use an example of my progress, because I sort of rapidly pumped out a lot of stuff since I got better, but I guess there's this... [img]http://cloud.steampowered.com/ugc/596967735235987889/8162F3872F6742C6AF13B5D8216E8F117641F2A3/[/img] I guess before all this, I did textures for maps and stuff, and this is my very first texture... or, at least, the first one I uploaded to TF2Maps.net. [img]http://forums.tf2maps.net/downloads/spyspray_2UY.png[/img] Yeah, that was back in October of [i]2008.[/i]
Let's be honest: this sucks y/n? [IMG]http://img4.imageshack.us/img4/552/gutgusterwip2.jpg[/IMG]
[QUOTE=Harakiwi;36117426]Let's be honest: this sucks y/n? [IMG]http://img4.imageshack.us/img4/552/gutgusterwip2.jpg[/IMG][/QUOTE] Well, there is a vacuum flamethrower with a better design with a much more clever use of the animations (my opinion!), but I like it
I think it looks great!
[QUOTE=Petachepas;36117471]Well, there is a vacuum flamethrower with a better design with a much more clever use of the animations (my opinion!), but I like it[/QUOTE] Yeah, that's why I chose the classical approach. But I don't know.. It wasn't a trick question, because I think it's borderlining to boring. Spend too much time working in a humid area that almost fried my brain. I'll try another take sometime later.
[QUOTE=Harakiwi;36117426]Let's be honest: this sucks y/n? [IMG]http://img4.imageshack.us/img4/552/gutgusterwip2.jpg[/IMG][/QUOTE] Of course it sucks, it's a vacuum.
[QUOTE=Harakiwi;36117522]Yeah, that's why I chose the classical approach. But I don't know.. It wasn't a trick question, because I think it's borderlining to boring. Spend too much time working in a humid area that almost fried my brain. I'll try another take sometime later.[/QUOTE] Well, there are still some old vaccum cleaners that are hold the way you did, it seems [IMG]http://blog.hardtofinditems.com/wp-content/uploads/2011/05/old-vacuum-cleaner-213x300.jpg[/IMG] Damn I have realised... it´s the one you have done :v:. I will continue searching.
[QUOTE=Digivee;36115372]Alright Emporium, bit of a trip down memory lane, me and Lime Dergon have been talking. He says I shouldnt give up modeling. I know I should. This got me thinking: Does everyone suck bad as me when they first start? Which made me think even more untill I came up with the idea of asking you to post your very first model ever! Just to show im serious, heres my first (semi-serious) model: [IMG]http://dl.dropbox.com/u/19211711/TF2/mellonz2.PNG[/IMG] inb4 melon head references[/QUOTE] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=5048[/url] That's mine & pogo's attempt at one if you wish to get a better idea.
Who here did the watermelon hat for Soldier with the spoon sticking out of it? I remember seeing that a long time ago but I can't remember who actually did it. It was so juicy and red it instantly reminded me of summer. Edit: Ah, found it! It was EVIL over on Polycount! [IMG]http://evilart.biz/Files/WIP/melonhat.jpg[/IMG]
[QUOTE=Hideous_;36116266]Ooh, this is fun. My turn! Before: After: Keep in mind that I didn't make the texture for that shotgun, svdl did. I don't usually make my own textures.[/QUOTE] Oh yeah, I want to join this! first serious model: [IMG]http://img833.imageshack.us/img833/7669/4294517olgafinal.jpg[/IMG] I used Milkshape for making it, vertex by vertex, arrrg. Also, I remember that Blender version. Damn I couldn´t understand shit, so I only used it for screenies :v: Also: [IMG]http://img267.imageshack.us/img267/220/4632089newhandle.jpg[/IMG] My second model, and first/last try in 3DS Max
[QUOTE=Petachepas;36117786]Oh yeah, I want to join this! first serious model: [IMG]http://s2.subirimagenes.com/otros/4294517olga-final.jpg[/IMG] I used Milkshape for making it, vertex by vertex, arrrg. Also, I remember that Blender version. Damn I couldn´t understand shit, so I only used it for screenies :v: Also: [IMG]http://s2.subirimagenes.com/fotos/4632089new-handle.jpg[/IMG] My second model, and first/last try in 3DS Max[/QUOTE] [IMG]http://puu.sh/xtWY[/IMG]
You might wanna host that somewhere else Petachepas, they're showing generic "hotlink" images.
[QUOTE=Demon!;36117793]You might wanna host that somewhere else Petachepas, they're showing generic "hotlink" images.[/QUOTE] Oh man, sorry about that. i actually searched for them in my previous image host, i didn´t know about that =/ [editline]29th May 2012[/editline] [QUOTE=Constructor;36117790][IMG]http://puu.sh/xtWY[/IMG][/QUOTE] Changed! I know I do hot stuff, but not that much...
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