• TF2 Mod Emporium 46
    10,004 replies, posted
Can somebody be incredibly rad and make the Quadwrangler match this [url=http://gamebanana.com/tf2/skins/37742]skin[/url]?
I always figured the "Eye obscuring headwear" was to keep in line with what you'd see on a propaganda poster, featuring a valiant and anonymous looking hero whose eyes are shadowed out by his helmet. The eye obscuring helmet seems less like a character trait and more like a style choice to make the soldier more visually interesting and keep in line with what likely had a hand in inspiring his character. Even if he's wearing a cap of some sort it usually does a good job of at least obsucring his eyes in some way, either by being slightly pulled down or the brim being rather tight fitting. and then we have this: [quote][img]http://wiki.teamfortress.com/w/images/thumb/1/16/Dr%27s_Dapper_Topper.png/725px-Dr%27s_Dapper_Topper.png[/img][/quote] and my argument goes right out the fucking window. (although the low brim still obscures the eyes slightly, but you get my point)
[QUOTE=Archimedes;36159289]I always figured the "Eye obscuring headwear" was to keep in line with what you'd see on a propaganda poster, featuring a valiant and anonymous looking hero whose eyes are shadowed out by his helmet. The eye obscuring helmet seems less like a character trait and more like a style choice to make the soldier more visually interesting and keep in line with what likely had a hand in inspiring his character. Even if he's wearing a cap of some sort it usually does a good job of at least obsucring his eyes in some way, either by being slightly pulled down or the brim being rather tight fitting. [/QUOTE] nah they did it because it makes him look like a goofy moron
[QUOTE=Archimedes;36159289]I always figured the "Eye obscuring headwear" was to keep in line with what you'd see on a propaganda poster, featuring a valiant and anonymous looking hero whose eyes are shadowed out by his helmet. The eye obscuring helmet seems less like a character trait and more like a style choice to make the soldier more visually interesting and keep in line with what likely had a hand in inspiring his character. Even if he's wearing a cap of some sort it usually does a good job of at least obsucring his eyes in some way, either by being slightly pulled down or the brim being rather tight fitting. and then we have this: and my argument goes right out the fucking window. (although the low brim still obscures the eyes slightly, but you get my point)[/QUOTE] Did you know that Dr. Seuss was ridiculously patriotic, and wrote a ton of political cartoons telling readers to buy stocks and bonds during World War II to support troops? It helps the dapper topper make just a tad bit more sense knowing this.
[QUOTE=Venezuelan;36159326]nah they did it because it makes him look like a goofy moron[/QUOTE] [img]http://filesmelt.com/dl/Soldiering.png[/img] I never denied that. [QUOTE=TheFishyG;36159389]Did you know that Dr. Seuss was ridiculously patriotic, and wrote a ton of political cartoons telling readers to buy stocks and bonds during World War II to support troops? It helps the dapper topper make just a tad bit more sense knowing this.[/QUOTE] Yes, I read that on the wiki too. Seems like a fairly thin connection to make up for an edit Valve made to the hat post acceptance. Edit: Not Make up as in a lie, as in a connection. My bad.
[QUOTE=TheFishyG;36159389]Did you know that Dr. Seuss was ridiculously patriotic, and wrote a ton of political cartoons telling readers to buy stocks and bonds during World War II to support troops? It helps the dapper topper make just a tad bit more sense knowing this.[/QUOTE] wish they'd just add an Uncle Sam style already like it was supposed to be. Stitched Saboteur and 3d Glasses prove they don't care about having the other team's colors on you anymore. Hell, even the fire axe could be used as an argument. They were given the choice between extremely idealistic design philosophy, which has already broken through precedent, and bastardizing an item until it's not even desirable anymore. They chose the former and I wish they hadn't.
Could the man who created the Dodecacannon (Pinkie Pie's Party Cannon) maybe hex the original version into a Rocket Jumper replacement?
[QUOTE=Venezuelan;36159559]wish they'd just add an Uncle Sam style already like it was supposed to be. Stitched Saboteur and 3d Glasses prove they don't care about having the other team's colors on you anymore. Hell, even the fire axe could be used as an argument. They were given the choice between extremely idealistic design philosophy, which has already broken through precedent, and bastardizing an item until it's not even desirable anymore. They chose the former and I wish they hadn't.[/QUOTE] Would it have really been that big of an issue to have made it (the original skin) at least fully team colored? It wouldn't have matched the original source material obviously, but it doesn't seem like that big of an issue, especially on retrospect considering things like paint.
[QUOTE=Archimedes;36159289]I always figured the "Eye obscuring headwear" was to keep in line with what you'd see on a propaganda poster, featuring a valiant and anonymous looking hero whose eyes are shadowed out by his helmet. The eye obscuring helmet seems less like a character trait and more like a style choice to make the soldier more visually interesting and keep in line with what likely had a hand in inspiring his character. Even if he's wearing a cap of some sort it usually does a good job of at least obsucring his eyes in some way, either by being slightly pulled down or the brim being rather tight fitting. and then we have this: and my argument goes right out the fucking window. (although the low brim still obscures the eyes slightly, but you get my point)[/QUOTE] To me it just seems more like he's so insane he doesn't realize he can't see, and that he doesn't even need to be able to see to do his job properly. His hats covering his eyes show how crazy he is. Seeing properly would make him look too normal - He thinks he is a real soldier, shoots anyone who comes to his apartment, didn't think WW2 had ended until 1949 and then made his own medals etc. Being able to see does not fit in much with the sort of person he is.
[QUOTE=nightlord;36159636]To me it just seems more like he's so insane he doesn't realize he can't see, and that he doesn't even need to be able to see to do his job properly. His hats covering his eyes show how crazy he is. Seeing properly would make him look too normal - He thinks he is a real soldier, shoots anyone who comes to his apartment, didn't think WW2 had ended until 1949 and then made his own medals etc. Being able to see does not fit in much with the sort of person he is.[/QUOTE] That too. He's a lunatic whose genuinely deluded himself and others into believing he was/is in the military, basing his knowledge off of military culture, propaganda posters, and jingoism.
Hey, I have [opinon] over everything to do with [argument]! You can just [/opinion] and graciously [/transmission] to my [exaggerated opinionated argument].
spark. ya need to update your hazmat download for the last breath. It doesnt replace it now with the recent update to it.
[QUOTE=otterwolfy;36159970]Hey, I have [opinon] over everything to do with [argument]! You can just [/opinion] and graciously [/transmission] to my [exaggerated opinionated argument].[/QUOTE] I disagree.
[img]http://dl.dropbox.com/u/32066954/bad_breath.png[/img] Daimoo-moo, please tell me Valve screwed up again, this looks like the skeleton of Tommy Pickles. :I
has anyone made Armaments and Pineapple equalizer kill icons and sent them to Valve? Just those two, you need to be focused with them. Sending them a giant sheet and they'll get overwhelmed, you need to target specific kill icon problems one at a time.
[QUOTE=Ceiling Man;36160883][img]http://dl.dropbox.com/u/32066954/bad_breath.png[/img] Daimoo-moo, please tell me Valve screwed up again, this looks like the skeleton of Tommy Pickles. :I[/QUOTE]neanderthaw
I think Valve assumed that most people who have a Last Breath also have a hat that they use in junction with, so it covers up the weird egg-shaped-ness and avoids clipping altogether Although, I thought Daimao's fix looked fine but whatev'
the eye sockets bother me. Something seems... off with them on the new version
[QUOTE=Ceiling Man;36160883][img]http://dl.dropbox.com/u/32066954/bad_breath.png[/img] Daimoo-moo, please tell me Valve screwed up again, this looks like the skeleton of Tommy Pickles. :I[/QUOTE] I feel bad for Daimao. Even if he's drying his tears with 100 dollar bills.
Finished the texture. Crits, opinions? [img]http://speedcap.net/img/d0faca755fe0333f7b0319a66702921c/b5ae9a2a.png[/img] [img]http://speedcap.net/img/d0faca755fe0333f7b0319a66702921c/268a352f.png[/img]
Cool, what is it?
[QUOTE=Ceiling Man;36160883][img]http://dl.dropbox.com/u/32066954/bad_breath.png[/img] Daimoo-moo, please tell me Valve screwed up again, this looks like the skeleton of Tommy Pickles. :I[/QUOTE] I'm fairly sure the headshape was done like that on purpose to match the Pyro's original head geometry. Many hats depend on having that cone-like head because they were designed to be worn with the normal Pyro head. Any mask replacements to Pyro also have to keep that in mind, otherwise hats will clip with the new mask-replacing misc. Apparition's Aspect also had to be updated so that the tail-like wisp on his head wouldn't clip through hats, too. I'm actually more disappointed that the Last Breath wasn't made paintable with the update. I'm actually of the opinion that all cosmetic items should be paintable, to keep paintability as a sort of 'standard' amongst cosmetic items. Whether people paint it cancerous colors isn't anyone's concern, and that's more a problem with Valve adding those cancerous colors to the game rather than a problem with the item being 'paintable'. If I were to ever get an item into TF2 (which I won't, since I don't have the time to invest into modeling, texturing, etc.) then the last thing I would want is a fan of the item to say, "This is my favorite hat! But I wish it was paintable..." It's just a common desire among players to want to customize their hats/items with paint and I would feel it's only right that since they're paying me (the customer is always right) that I would comply with their wishes to make the item paintable.
[QUOTE=Simski;36161334]Cool, what is it?[/QUOTE] It's based on this: [img]http://www.factory20.com/files/gimgs/1304_1995life-aquatic-vintage-scuba-oxygen-tank7.jpg[/img] an old scuba oxygen tank.
[QUOTE=ned_ballad;36161045]has anyone made Armaments and Pineapple equalizer kill icons and sent them to Valve? Just those two, you need to be focused with them. Sending them a giant sheet and they'll get overwhelmed, you need to target specific kill icon problems one at a time.[/QUOTE] you're probably right, I'll drop the team an email tomorrow to be fair it's only a giant sheet because they ignored it when it was only a handful of icon problems... but there you go edit: boop [img]http://dl.dropbox.com/u/900111/grenades.png[/img]
Why the fuck did my previous concept get an 'artistic' vote? The idea itself is sort of neat, I think, but the drawing was one of the cruddiest I've made in a long while. To compensate, here's a pretty pretty design for a makeshift sniper rifle. Did you know that 'beige fabric straps' is the cheat code for infinite coolness? It is. [IMG]http://img403.imageshack.us/img403/4176/juryrigsniper.png[/IMG]
I like that idea very much, but I feel I'd have trouble with the tape and UV (cause I suck at UVs lol).
[QUOTE=Deodorant;36161928]Why the fuck did my previous concept get an 'artistic' vote? The idea itself is sort of neat, I think, but the drawing was one of the cruddiest I've made in a long while. To compensate, here's a pretty pretty design for a makeshift sniper rifle. Did you know that 'beige fabric straps' is the cheat code for infinite coolness? It is. [IMG]http://img403.imageshack.us/img403/4176/juryrigsniper.png[/IMG][/QUOTE] Maybe move the flashlight forward so it's directly behind the binoculars, I reckon it might be hard to make the light beam look good with the weapon.
[QUOTE=Simski;36162173]Maybe move the flashlight forward so it's directly behind the binoculars, I reckon it might be hard to make the light beam look good with the weapon.[/QUOTE] I suppose. Or move the binoculars back to accomplish the same thing. The first option would make the weapon look pretty front-heavy whereas the second would make it look short and bulky with a thinner barrel at the end. Neither would be very typical design choices for a sniper rifle, but I could see both looking neat.
[QUOTE=Evil_Knevil;36161313]Finished the texture. Crits, opinions? [img]http://speedcap.net/img/d0faca755fe0333f7b0319a66702921c/b5ae9a2a.png[/img] [img]http://speedcap.net/img/d0faca755fe0333f7b0319a66702921c/268a352f.png[/img][/QUOTE] The bottom metal support thing seems too bland, but that could be just the lighting, but the actual model is fantastic, great textures also!
[QUOTE=Deodorant;36161928]Why the fuck did my previous concept get an 'artistic' vote? The idea itself is sort of neat, I think, but the drawing was one of the cruddiest I've made in a long while. To compensate, here's a pretty pretty design for a makeshift sniper rifle. Did you know that 'beige fabric straps' is the cheat code for infinite coolness? It is. [IMG]http://img403.imageshack.us/img403/4176/juryrigsniper.png[/IMG][/QUOTE] I love how it's a literal crutch weapon.
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