• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=Digivee;36164746]I dont even like ponies. Just thought it would be funny.[/QUOTE] It was a pretty good joke to be honest, the problem is people such as Crash often don't know the meaning of 'opinion'. Back on subject though, is 2k tris an alright number for a pomson reskin?
[QUOTE=Eeshton;36164410]a joke that continually causes unnecessary drama that noone wants to hear, [/QUOTE] Ooh, is this the one about how to get 25 Basques into a VW Bug or the one about the dog with no hind legs and steel balls?
ok.enough drama for now. "Hold me Whatever lies beyond this morning Is a little later on Regardless of warnings the future doesn't scare me at all Nothing's like before" I believe that explains it. its just a show that people like. Its very visage shouldnt make people fight.
[QUOTE=Rexic;36165084]ok.enough drama for now. Hold me Whatever lies beyond this morning Is a little later on Regardless of warnings the future doesn't scare me at all Nothing's like before[/QUOTE] What
Since nobody else is posting mods, here, look at my Fozzie hat. [url]http://p3d.in/PHEha[/url] And for those too lazy to click that and look at it, here. [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/3760e794.png[/img]
[QUOTE=Bazkip;36165090]What[/QUOTE] think about it
[QUOTE=Void Skull;36163054][b][i]Also...[/b][/i] I will take this little blurb to ask you all something. I am working on a film project over the summer, and I am raising money for it. However, we have [i]six hours[/i] left to raise funds. So if you find it in your hearts to fund us poor independent filmmakers ever so slightly, that would be great. Even if we don't reach our goal, we still get some money, we just owe the website more. So yeah, if you want to help fund us before midnight, pacific time, check out the IndieGogo page. [url]http://www.indiegogo.com/no-hands-jones?c=home&a=486164[/url] Thanks, Emporium folk![/QUOTE] A little less than 2 hours left on this, if we could at least reach $600, I would be eternally grateful. And that's just $15 away. Sorry, that's all.
[QUOTE=Rexic;36165084]ok.enough drama for now. "Hold me Whatever lies beyond this morning Is a little later on Regardless of warnings the future doesn't scare me at all Nothing's like before" I believe that explains it. its just a show that people like. Its very visage shouldnt make people fight.[/QUOTE] What, why did you just quote the opening the opening to Kingdom hearts.
[QUOTE=Void Skull;36165149]A little less than 2 hours left on this, if we could at least reach $600, I would be eternally grateful. And that's just $15 away. Sorry, that's all.[/QUOTE] Sorry, but I'll only contribute if I get either a tote bag or reruns of [I]Are You Being Served?[/I]
[url]http://www.tfmaps.com/tf2mods/[/url] This place is atleast 100000 years back in time. What the heck they were thinking?
So I was browsing Gamebanana and stumbled upon this: [url]http://gamebanana.com/tf2/skins/117710[/url] There's decent stuff on there sometimes.
[QUOTE=NeoDement;36161659]you're probably right, I'll drop the team an email tomorrow to be fair it's only a giant sheet because they ignored it when it was only a handful of icon problems... but there you go edit: boop [img]http://dl.dropbox.com/u/900111/grenades.png[/img][/QUOTE] If it gets in you better credit me for the second one :v: I should do more kill icons actually.
new ratchet and clank game coming up for their 10th anniversary, some promo items would be great [IMG]http://cache.kotaku.com/assets/images/9/2007/02/ratchet_clank_1280-thumb.jpg[/IMG] Give the engineer clank as a backpack, rocket launcher for soldier hell so many possibilities
Why would they make promos for a Playstation exclusive game? :I
Oh crap it's really early and I didn't realize that since I haven't played that since I don't know how long move along people..
[QUOTE=biodude94566;36166592]Why would they make promos for a Playstation exclusive game? :I[/QUOTE] Could ship with Steamworks implementation?
[QUOTE=MasterFen007;36166659]Could ship with Steamworks implementation?[/QUOTE] Speaking as a fan of Ratchet and Clank since it came out [b]please god let this happen somehow[/b]
But every R&C game since the series' inception has been exclusive to Sony consoles. :(
I moved the binoculars and flashlight together in photoshop to see how it would look, and I think it looks considerable cooler. [IMG]http://img17.imageshack.us/img17/4176/juryrigsniper.png[/IMG] And here's to you, Joey: [IMG]http://img717.imageshack.us/img717/9552/straps.png[/IMG]
Add a bandaged direct hit scope.
you should have a carboard tube as a melee, make it look like all the bandages on it have been used up
[t]http://img405.imageshack.us/img405/5240/gunisactuallyknife.png[/t] Close enough? Hm. I'm not quite sure, but this may have been my first concept ever. Oh the memories.
[QUOTE=Deodorant;36167840]I moved the binoculars and flashlight together in photoshop to see how it would look, and I think it looks considerable cooler. [IMG]http://img17.imageshack.us/img17/4176/juryrigsniper.png[/IMG] And here's to you, Joey: [IMG]http://img717.imageshack.us/img717/9552/straps.png[/IMG][/QUOTE] [IMG]http://i.imgur.com/PVcmx.png[/IMG] still stuff to do
[QUOTE=Deodorant;36168240][t]http://img405.imageshack.us/img405/5240/gunisactuallyknife.png[/t] Close enough? Hm. I'm not quite sure, but this may have been my first concept ever. Oh the memories.[/QUOTE] Its hard to tell what it is, I am guessing a knife attached to ??? or a pistol with a knife blade under the grip :v: colors could help. So I have decided to finish this mini dispenser even if it has some flaws, too tiny-itty-bitty dispenser, can't "fix" it now its animated. I don't know if to release the model since if you use it'll work for the first level but if you upgrade the dispenser it'll switch to the original dispenser lvl2 obviously, I could recompile the other levels but its silly. Another issue is that when connected in server the original dispenser screens still show up even though I removed the attachements from the model (QC), maybe the server forces the attachements to appear. I'll probably just put it up here with the source files for others to check out if intrested rate agree. [t]http://cloud.steampowered.com/ugc/542929065798675418/73AC29509080921DADF7DFA1E0FF88A9D63D7AD3/[/t] [t]http://cloud.steampowered.com/ugc/542929065798680652/BECBE082A0C32856A2FBB60266D9FFC7078341BA/[/t] I made gibs too, tiny too :/ [t]http://cloud.steampowered.com/ugc/542929065798684528/317F69283F48353E02189270F1144039C8B296A2/[/t] Does anyone know about particles and attachements? I am trying to attach the spinning light flare the mini-sentry has to this dispenser just like its setup in the sentry except I changed the bone for the attachement of course. [CODE]//$modelname "buildables\mini_dispenser_light.mdl" $modelname "buildables\dispenser_light.mdl" $upaxis "Y" $body "dispenser" "mini_dispenser_light.smd" $lod 12 { replacemodel "mini_dispenser_light.smd" "mini_dispenser_light_lod1.smd" } $lod 25 { replacemodel "mini_dispenser_light.smd" "mini_dispenser_light_lod2.smd" } $cdmaterials "models\buildables\toolbox\" "models\buildables\mini_dispenser\" "models\buildables\sentry1\" "models\buildables\dispenser\" $texturegroup skinfamilies { { "mini_dispenser.vmt" "toolbox_red.vmt" "mini_sentry_light_red" "dispenser_upgrades_animated" } { "mini_dispenser.vmt" "toolbox_blue.vmt" "mini_sentry_light_blue" "dispenser_upgrades_animated" } } $attachment "build_point_0" "dispenserRoot" -0.96 45.15 -0.07 rotate -90 -90 0 $attachment "heal_origin" "dispenserRoot" 0 17 0 rotate 0 0 0 $attachment "siren" "dispenserRoot" 0 -3 0 rotate 0 0 0 $surfaceprop "metal" $keyvalues { build_points { "build_point_0" { "PutInAttachmentSpace" "1" "valid_objects" { "obj_attachment_sapper" "1" } } } } $collisionmodel "phymodel.smd" { $automass } $collisiontext { break { "model" "buildables\gibs\mdispenser_gib1" "health" "0" "fadetime" "10"} break { "model" "buildables\gibs\mdispenser_gib2" "health" "0" "fadetime" "10"} break { "model" "buildables\gibs\mdispenser_gib3" "health" "0" "fadetime" "10"} break { "model" "buildables\gibs\mdispenser_gib4" "health" "0" "fadetime" "10"} break { "model" "buildables\gibs\mdispenser_gib5" "health" "0" "fadetime" "10"} } $sequence ref "mini_dispenser_light" fps 30 $illumposition 0 0 30 $surfaceprop "metal"[/CODE] The line that is supposed to attach the light effect is this one: [CODE]$attachment "siren" "dispenserRoot" 0 -3 0 rotate 0 0 0[/CODE] I am not sure if there's anything else to do, or it might be hard coded in the sentry to pick the "siren" particle. Any help appreciated =)
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=74772074"][IMG]http://dl.dropbox.com/u/18271121/TF2/crap/6barrelpromo.png[/IMG] On the workshop now![/URL]
[QUOTE=BANG!;36168745]Its hard to tell what it is, I am guessing a knife attached to ??? or a pistol with a knife blade under the grip :v: colors could help. [/QUOTE] It's a toilet paper tube with a knife taped to it to "fool" people into thinking it's a gun when it's actually a stabby tool.
[QUOTE=pogothemunty;36168751][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=74772074"][IMG]http://dl.dropbox.com/u/18271121/TF2/crap/6barrelpromo.png[/IMG] On the workshop now![/URL][/QUOTE] Speaking of the modcomp, judging was until today, right?
[QUOTE=pogothemunty;36168751][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=74772074"][IMG]http://dl.dropbox.com/u/18271121/TF2/crap/6barrelpromo.png[/IMG] On the workshop now![/URL][/QUOTE] Now this isn't just blind hate, but the rainbow sticker really doesn't seem like something Heavy would slap onto a case, sticker-wise. Also for some reason I get an amusing mental image of him desperately trying to peel stickers off a page to put on his case with his stupidly massive fingers v:v:
I now own 3DS max and Mudbox. We'll see how this works out. I'll probably suck even more due to being used to blender.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=74791192][img]http://puu.sh/ylNE[/img][/url] Workshop'd.
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