Hey! Made something else. Been playing lots of Dragon's Dogma, with my viking character with a huge-ass war hammer. So I figured I'd bring some battle hammer love to TF2:
Anyone wants to texture this?
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/hammer2.jpg[/IMG]
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/hammer1.jpg[/IMG]
[QUOTE=Digivee;36178562]anyone here know how eye textures work in blender?[/QUOTE]
If you mean Source eyes, you set them separately to an iris material, making the UV take up as much of the texture sheet as possible, and you do the advanced stuff in the .qc. There's an article about it on the Valve Developer Community wiki, very helpful. it's a long process, especially doing it manually like I did the one time I gave a model eyes
[QUOTE=Venezuelan;36178918]If you mean Source eyes, you set them separately to an iris material, making the UV take up as much of the texture sheet as possible, and you do the advanced stuff in the .qc. There's an article about it on the Valve Developer Community wiki, very helpful. it's a long process, especially doing it manually like I did the one time I gave a model eyes[/QUOTE]
Very eye-nformative.
[QUOTE=ZombiPlastiClok;36178902]Hey! Made something else. Been playing lots of Dragon's Dogma, with my viking character with a huge-ass war hammer. So I figured I'd bring some battle hammer love to TF2:
Anyone wants to texture this?
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/hammer2.jpg[/IMG]
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/hammer1.jpg[/IMG][/QUOTE]
Thanks for reminding me about:
[img]http://dl.dropbox.com/u/6993235/itshammertime.png[/img]
Might give the texture a small update and reupload it if I can find it.
[QUOTE=Chaofanatic;36178818]Alright.
[IMG]http://cloud-2.steampowered.com/ugc/578957862831079549/33CA4F2F1B20A55BF4F09E2D656D4092C44FF9AD/[/IMG]
Here is the near final shot. It's got all its base systems set up and junk and is about ready to be finalized and then cloned and mangled into an overly noisy critical effect.
Tomorrow I will fine tune the hell out of this and make the main bolt smaller and the rings bigger so it all balances out and junk... But right now I'm going to bed.
I gotta say, I love doing these laser effects. I can have so much freedom doing these great, glowing lasers of doom and I can draw inspiration from just about anything.
For example, these were heavily inspired by [URL="http://youtu.be/N8Xp_ODtSPw?t=5m56s"]Wind Waker's light arrows[/URL].
Ok... NOW I'm going to bed.[/QUOTE]
Looks like a comet, I like it.
[QUOTE=kibbleknight;36181579][URL=http://dl.dropbox.com/u/37749778/Releases/Requests/TwilightAmbassador.rar][IMG]http://img839.imageshack.us/img839/9248/twilightambassadorpromo.png[/IMG][/URL][/QUOTE]
It's a nice idea, but they don't look etched on like the original Amby design imo. I remember an Octavia skin that nailed it perfectly.
[QUOTE=Mellowbloom;36181698]It's a nice idea, but they don't look etched on like the original Amby design imo. I remember an Octavia skin that nailed it perfectly.[/QUOTE]
They tend to look a lot better in good lighting.
as seen here:
[url]http://pinkie.ponychan.net/chan/files/src/133871559680.png[/url]
[QUOTE=Jetamo;36181753]dirk bear.[/QUOTE]
New demo melee?
Somebody should make this real:
[img]http://speedcap.net/img/ec8335b6d67e393abbbcb963dcc351c8/62b8c03c.png[/img]
Obviously a cross between SVDL's General Practitioner Mod, and the new Quantum Concundrum Promo, The Quadwrangler. Keeps the turtleneck and the quadwrangler from the promo, and the collar, shoulder straps, and iron cross of svdls. The General's Quadwrangler :v:
Had a neat idea for the demoman for a misc backpack item.
Since he's scottish he could use a bagpipe. While I'm sure there are plenty of bag pipe items out there, I had this strange but neat idea. I called it, 'Pipe Organ'. Basically, it's a large, bloody collaboration of organs (or a single organ if you prefer) with pipe bombs hanging out, making it look like a bagpipe, while that obviously isn't the case. Hence the name, Pipe Organ.
[QUOTE=BioBlast;36181838][thumb]http://i.imgur.com/6zYIz.png[/thumb] ?[/QUOTE]
There's a happy ending to this, but I don't think I ever saved it. :(
Fun fact: Mine detectors were apparently around back in WW2, and they looked pretty rad. Demoman/Soldier melee, anyone?
[IMG]http://www.warrelics.eu/forum/military_photos/equipment-accessories-personal-items/46756d1248068057t-mosin-mine-detector-mosin_nagant_mine_detector.jpg[/IMG] [IMG]http://www.themonstercompany.co.uk/shopimages/products/normal/PR0080%20mine-detector-kit-WT%20(1).jpg[/IMG]
[QUOTE=Deodorant;36182088]Fun fact: Mine detectors were apparently around back in WW2, and they looked pretty rad. Demoman/Soldier melee, anyone?
[IMG]http://www.warrelics.eu/forum/military_photos/equipment-accessories-personal-items/46756d1248068057t-mosin-mine-detector-mosin_nagant_mine_detector.jpg[/IMG] [IMG]http://www.themonstercompany.co.uk/shopimages/products/normal/PR0080 mine-detector-kit-WT (1).jpg[/IMG][/QUOTE]
Didn't do shit against the bouncing betty though, which were wooden mines.
[img]http://dl.dropbox.com/u/19211711/Rocket%20Jumper%20skin2.PNG[/img]
Tell me how to make this look better, god damnit.
This is the third time I've posted it. If I dont get any crits/tips, I'm releasing it as it is.
[QUOTE=Digivee;36182239][img]http://dl.dropbox.com/u/19211711/Rocket%20Jumper%20skin2.PNG[/img]
Tell me how to make this look better, god damnit.
This is the third time I've posted it. If I dont get any crits/tips, I'm releasing it as it is.[/QUOTE]
Does the wooden part of the stock RL look that light? It's probably just the light or something, but it's bugging me.
[QUOTE=Lobster_fists;36182334]Does the wooden part of the stock RL look that light? It's probably just the light or something, but it's bugging me.[/QUOTE] Thats actually the default wood on the rocket jumper.
[QUOTE=kibbleknight;36181579][URL=http://dl.dropbox.com/u/37749778/Releases/Requests/TwilightAmbassador.rar][IMG]http://img839.imageshack.us/img839/9248/twilightambassadorpromo.png[/IMG][/URL][/QUOTE]
So when do we get Rarity?
[QUOTE=BY;36182456]So when do we get Rarity?[/QUOTE]
Eventually. We plan on doing the Mane 6, as well as a Celestia/Luna Team-colored one. The main problem is finding good art.
[QUOTE=kibbleknight;36182475]Eventually. We plan on doing the Mane 6, as well as a Celestia/Luna Team-colored one. The main problem is finding good art.[/QUOTE]
Odd question.
If I vectored Mellowbloom over a suitable piece of art in the future...
[QUOTE=kibbleknight;36182475]Eventually. We plan on doing the Mane 6, as well as a Celestia/Luna Team-colored one. The main problem is [B]finding good art[/B].[/QUOTE]
Draw it yourself you scum.
[QUOTE=ZombiPlastiClok;36178902]Hey! Made something else. Been playing lots of Dragon's Dogma, with my viking character with a huge-ass war hammer. So I figured I'd bring some battle hammer love to TF2:
Anyone wants to texture this?
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/hammer2.jpg[/IMG]
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/hammer1.jpg[/IMG][/QUOTE]
I have no experience texturing. God i wish i did.
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