• TF2 Mod Emporium 46
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[QUOTE=otterwolfy;36185575]Tried some more stuff. With phong [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/bbb856dd.png[/img] Without phong [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/52f30156.png[/img] [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/c0e00d8d.png[/img][/QUOTE] Keep the phong, but lower the boost to about .1-.9, with the phong_exponent at roughly 15-20. Also it looks like you don't have rimlighting on there, either.
Some one like otterwolfy please teach me to model T-T
youtube
Cow spots are now dark red and blue using the white version. This more distinctive? The blue white needs to be darkened a little more, I know. [img]http://img502.imageshack.us/img502/2923/vest2l.jpg[/img]
[QUOTE=Deodorant;36185216]The model looks great, but the construction of the item is a serious OCD triggerer. [IMG]http://i.imm.io/rtgi.png[/IMG][/QUOTE] [img]https://dl.dropbox.com/u/6993235/emporium/Hella%20Pie/HEMMER.jpg[/img] beter?
[QUOTE=otterwolfy;36185575]Tried some more stuff. With phong [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/bbb856dd.png[/img] Without phong [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/52f30156.png[/img] [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/c0e00d8d.png[/img][/QUOTE] colors are awful, easiest thing is to sample from somewhere, i'd recommend his vest or pants
The colors are pulled from the hat it's inspired from, so sorry. I might darken the light color a tad but that's about it.
[QUOTE=Captain Chalky;36185901]You forgot to ignite the dynamite. I'd say play safe and set the whole damn thing ablaze.[/QUOTE] fukk. i fexed it.
[QUOTE=kibbleknight;36181579]a[/QUOTE] p. sure it's not a good idea to post this here
[QUOTE=Pie_Tony;36185842][img]https://dl.dropbox.com/u/6993235/emporium/Hella%20Pie/HEMMER.jpg[/img] beter?[/QUOTE] Willing suspension of disbelief requires a reason to suspend. A guy jumping around with a giant metal tube over his shoulder is justified by comedic exaggeration. The random omission of a screw where you'd expect to find one is just weird. The cloth straps are nice, though. Keep the cloth straps.
[QUOTE=otterwolfy;36185899]The colors are pulled from the hat it's inspired from, so sorry. I might darken the light color a tad but that's about it.[/QUOTE] the colors are way off from the tf2 palette, most notable is that the main color is too saturated
[QUOTE=Mellowbloom;36181698]It's a nice idea, but they don't look etched on like the original Amby design imo. I remember an Octavia skin that nailed it perfectly.[/QUOTE] Late reply, but I don't think Kibbleknight had normals on in the model viewer.
Request, Gerre's Incendiary Inhaler for the Triclops (maybe utilizing his styles?)
[QUOTE=Mariner;36186529]Request, Gerre's Incendiary Inhaler for the Triclops (maybe utilizing his styles?)[/QUOTE] Funny you brought it up since I updated the model yesterday to fix clipping with a lot of hats. [IMG]http://i.imgur.com/9IGKI.jpg[/IMG] It can't replace the Triclops though, because it doesn't remove the original head. Also had to drop the matchbox to avoid more clipping. I can do a re-release if people are interested.
[QUOTE=Gerre;36186829]Funny you brought it up since I updated the model yesterday to fix clipping with a lot of hats. [IMG]http://i.imgur.com/9IGKI.jpg[/IMG] It can't replace the Triclops though, because it doesn't remove the original head. Also had to drop the matchbox to avoid more clipping. I can do a re-release if people are interested.[/QUOTE] The Sore Eyes one scares me. [img]http://i.somethingawful.com/forumsystem/emoticons/emot-ohdear.png[/img]
[QUOTE=Pie_Tony;36180507]Thanks for reminding me about: [img]http://dl.dropbox.com/u/6993235/itshammertime.png[/img] Might give the texture a small update and reupload it if I can find it.[/QUOTE] Donkey Kong Country much?
This is my first ever texture made from scratch. [img]https://dl.dropbox.com/u/37749778/Tex/c_hammered.png[/img] Anything I could improve upon?
It looks like chocolate.
[QUOTE=-=NARH=-;36187190]This is my first ever texture made from scratch. [img]https://dl.dropbox.com/u/37749778/Tex/c_hammered.png[/img] Anything I could improve upon?[/QUOTE] The head looks too plain. Could try adding a bit of noise on it. Dunno.
I feel if I get any less saturated it'd look too close to the Casa Nostra Cap and I'd feel like I'm stepping on toes if I do that. [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/bbcdcdb2.png[/img] [img]http://wiki.teamfortress.com/w/images/thumb/2/26/RED_Cosa_Nostra_Cap.png/737px-RED_Cosa_Nostra_Cap.png[/img]
[IMG]http://dl.dropbox.com/u/19211711/Rocket%20Jumper%20skin2.PNG[/IMG] Last call before I release it.
[QUOTE=Crash15;36185968]p. sure it's not a good idea to post this here[/QUOTE] Those are the only two pony skins I planned on emporium releasing. So cool your jets, there won't be anymore here.
[QUOTE=Digivee;36187363][IMG]http://dl.dropbox.com/u/19211711/Rocket%20Jumper%20skin2.PNG[/IMG] Last call before I release it.[/QUOTE] Looks good to me
[img]https://dl.dropbox.com/u/37749778/Tex/c_hammered2.png[/img] What else can be done?
Checked it out on blue, and it's not too bad. [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/2bc7c725.png[/img] It almost looks like I took colors from his ammo belt lol. It has a little noise on it, but I kept it minimal. I think it looks alright, what do you guys think? *phone rings* Hello, Tuefort backstage. *papers and a pair of running shoes pour from the phone* *Medic approaches* Vat vas dat Heavy? It was Scout! He has the intel! Waka waka! [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/74a706b3.png[/img] [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/2d3f0825.png[/img] [sp]that was terrible...[/sp]
[QUOTE=-=NARH=-;36187687][url]https://dl.dropbox.com/u/37749778/Tex/c_hammered2.png[/url] What else can be done?[/QUOTE] I think it needs some wood-like grains and some blood splatter, as is it looks to visually boring texture wise.
Working on a Decal-Compatable head replacement for pyro [img]http://dl.dropbox.com/u/25325795/faceless.png[/img]
[QUOTE=otterwolfy;36187730]Checked it out on blue, and it's not too bad. [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/2bc7c725.png[/img] It almost looks like I took colors from his ammo belt lol. It has a little noise on it, but I kept it minimal. I think it looks alright, what do you guys think? *phone rings* Hello, Tuefort backstage. *papers and a pair of running shoes pour from the phone* *Medic approaches* Vat vas dat Heavy? It was Scout! He has the intel! Waka waka! [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/74a706b3.png[/img] [img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/2d3f0825.png[/img] [sp]that was terrible...[/sp][/QUOTE] [media]http://www.youtube.com/watch?v=a__4QgP4F-A&feature=related[/media]
[QUOTE=Deodorant;36186088]Willing suspension of disbelief requires a reason to suspend. A guy jumping around with a giant metal tube over his shoulder is justified by comedic exaggeration. The random omission of a screw where you'd expect to find one is just weird. The cloth straps are nice, though. Keep the cloth straps.[/QUOTE] Do you by any chance use a replacement model for the scattergun because the reloading mechanism quite literally can not work in real life? I'd find it understandable to have suspension of disbelief over an unrealistically bolted hammer for the sake of making it look nicer but no suspension of a magical healing beam coming from a fire hose. You're nitpicking over silly visual things that would make it "realistic" which I believe would ruin the visual cleanliness of the model and just after completely contridicting yourself saying that it's completely fine to heal someone with a firehose because it's suspension of disbelief. I'm not changing it nor am I getting commie cake too do so either.
I'm with Deodorant on this one
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