• TF2 Mod Emporium 46
    10,004 replies, posted
Populus's board looks more like a luge board to me, dunno if that's what it's meant to be or not.
Adding some slight brush strokes to it, trying to keep it subtle and not too noisy. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/2364c803.png[/img] [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/042fd3e1.png[/img] Is this too much, or too little?
[QUOTE=otterwolfy;36201161]Adding some slight brush strokes to it, trying to keep it subtle and not too noisy. [IMG]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/2364c803.png[/IMG] Is this too much, or too little?[/QUOTE] Seems just right to me. Can we see paintability with it as is?
[QUOTE=Segab;36200831]it looks like it's the same set idea, but one that fits TF2, and one that doesn't.[/QUOTE] I think the scattergun is supposed to look like a toy, perhaps been refitted to work as a weapon.
Hey guys, I'm not sure if this is allowed but I'm going to advertise my services to the people of the emporium. I'm a sound designer with a lot of experience creating sounds for the source engine. I record, process and implement my own material. What I'm offering, is the opportunity to work closely with myself to accomplish authentic sounding audio for your weapons and items (including cosmetics). I'm very willing to work for free, however on the off chance that your item enters the store, I would expect a very small percentage of the profit (It's only fair, right?). Check out my website for further information and examples of my work: [url]https://sites.google.com/site/tomwrightsounddesign/?previewAsViewer=1[/url] Cheers, Rez
I remade the hammer's textures, tell me what I've done wrong now [img]https://dl.dropbox.com/u/37749778/Tex/c_hammered4.png[/img]
I think the only thing that should be wood is the handle, but what do I know :v:
Too much wear on the tape, and the wood doesn't look much like wood on the hammer "head".
[QUOTE=otterwolfy;36202854]Too much wear on the tape, and the wood doesn't look much like wood on the hammer "head".[/QUOTE] There's no tape on it though
Oh, it's metal? Totally didn't look like metal to me lol. Still think there's way too much wear on it, looks like every single edge on there has wear. Take a look at the engineer's wrench if you're planning on using black metal. The wear is alot more subtle and not just EVERYWHERE.
[IMG]https://dl.dropbox.com/u/7534716/ScoutSkateBoard/Desk1.jpg[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=75239242"][IMG]https://dl.dropbox.com/u/7534716/ScoutSkateBoard/Badboysthumb.jpg[/IMG][/URL] And paintable.
As far as wear goes, is this alright? [img]https://dl.dropbox.com/u/37749778/Tex/c_hammered5.png[/img]
[QUOTE=Jeckler;36198756]Doesn't putting it in a bucket seems a bit out of the ordinary? It's an unwrapped ice cream sandwich directly put into an ice bucket. I dunno about anyone else but I usually like to keep my ice cream sandwiches wrapped and not tasting like it's been soaking in ice water and metal.[/QUOTE] [img]http://bravetart.com/bravepix/410.jpg[/img] [img]http://bravetart.com/bravepix/411.jpg[/img] [img]http://bravetart.com/bravepix/412.jpg[/img] [img]http://bravetart.com/bravepix/413.jpg[/img] [img]http://bravetart.com/bravepix/414.jpg[/img]
Last thing before I go to bed, I added some paint to the head to make it less boring. [img]https://dl.dropbox.com/u/37749778/Tex/c_hammered6.png[/img]
-snip- [SUP]​[/SUP]
Progress before I stop for the night. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/67f3395e.png[/img]
[t]http://dl.dropbox.com/u/3430278/Modding/itemtest0012.png[/t] worst first person view ever
[QUOTE=-=NARH=-;36204190]Last thing before I go to bed, I added some paint to the head to make it less boring. [img]https://dl.dropbox.com/u/37749778/Tex/c_hammered6.png[/img][/QUOTE] You want the wear to be on the bits that actually come in to contact with stuff while the hammer is being used. The head needs to be a different color than the metal spike straps around it. I suggest making it a silver/iron color.
[img]http://puu.sh/yUVi[/img] Done! (fixed the missing faces already) Now to do the bucket!
I think really any item can fit tf2 with the right textures, also me and kibble are still working on it and as much as I love his concepts he does stray from the art style very heavily time to time. We'll work on it and thank you guys for at least trying to help us get it better and more fitting to the game. [IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG]
-Snipped like a boss-
[url="http://www.mediafire.com/download.php?5nuhbl71l8nsi7z"][IMG]http://i.imgur.com/9bORT.png[/IMG][/url] Here's the old Workshop link: [url="http://steamcommunity.com/sharedfiles/filedetails/?id=486"]http://steamcommunity.com/sharedfiles/filedetails/?id=486[/url]
Made the hair not paintable anymore and then replaced transparency in the lenses to reflectiveness and made them paintable. Shot of it painted black with the last breath: [URL=http://imageshack.us/photo/my-images/18/reflectivepaints.jpg/][IMG]http://img18.imageshack.us/img18/4681/reflectivepaints.jpg[/IMG][/URL] Paintable hair did look terrible with most paints when I checked so Emporium 1, Miles 0
since the peace sign needs team colors anyway, just make that the paintable part
[QUOTE=ned_ballad;36207884]since the peace sign needs team colors anyway, just make that the paintable part[/QUOTE] I really don't want the peace sign to be paintable as I want to keep the bonk colourscheme on the headband.
[QUOTE=Venezuelan;36204792][t]http://dl.dropbox.com/u/3430278/Modding/itemtest0012.png[/t] worst first person view ever[/QUOTE] Second [img]http://wiki.teamfortress.com/w/images/thumb/b/bd/Conscientious_Objector_Pyro_1st_person.png/324px-Conscientious_Objector_Pyro_1st_person.png[/img]
[QUOTE=light dasher;36208003]Second [img]http://wiki.teamfortress.com/w/images/thumb/b/bd/Conscientious_Objector_Pyro_1st_person.png/324px-Conscientious_Objector_Pyro_1st_person.png[/img][/QUOTE] Amateurs! [img]http://wiki.teamfortress.com/w/images/archive/0/01/20120518120625!Frying_Pan_Pyro_1st_person_red.png[/img]
ah, but the pyropan doesn't count, they "fixed" it [thumb]http://wiki.teamfortress.com/w/images/thumb/0/01/Frying_Pan_Pyro_1st_person_red.png/429px-Frying_Pan_Pyro_1st_person_red.png[/thumb]
[QUOTE=blaholtzen;36199641]Seeing how popular that stupid turret is in the workshop, I figured I'd try and design a fitting turret sentry. This is my first shot at it [img]http://dl.dropbox.com/u/39556064/TurretSentryGunConcept1.jpg[/img][/QUOTE] Would love some criticism on this. I'm thinking about making the side plates less wide, not sure about the configuration of the middle parts or if the weapon there should stay on level two or not, I might make the top pop up for level 3 and I might try a more interesting design for the level 2 guns. For example i might try to squeeze in a small set of mini guns and maybe let a pair of bullet belts hang out. Not quite sure how much I should base it on the sentry and how much I should base it on the turret. Definitively gotta add a radio antenna in place of the turret's.
Hi all, tell me how to create different styles to my hat in tf2.I have 3 variants (3 smd files).What i need to do?
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