[QUOTE=Batandy;36269609]The Shot Machine
[img]http://img854.imageshack.us/img854/3989/theshotmachine.png[/img]
(Yeah buggy AO and no alpha, but i'm going to do the texture now)[/QUOTE]
Hnng, this is exactly what I love in items, both simplistic yet clean, fitting and unlike the current weapons. Great job!
Requesting a small bookshelf as a pyro backpack.
The books would all be of TF2 lore or hat-related fairytales, like "The Story of Australian Christmas".
I'm currently looking for ideas for a new item. The bookshelf backpack sounds like something I could give a try.
What about a golf replacement for the Sandman?
Replace the ball with a golf ball and such
Little thing I did for practice.
[IMG]https://dl.dropbox.com/u/21595111/TF2%20Mods/screenie00050.png[/IMG]
What do you think about it?
What the hell is it?
[img]http://img196.imageshack.us/img196/7937/basej.png[/img]
Base texture
[QUOTE=Gamemaster1379;36266476]While it's probably no big deal, I got bored and theorized that it'd be possible to rip stage based models from games, import them as a giant mesh obj, then export to SMD to compile in Source. I did it with the thought in mind that other games maps could be imported into Hammer as a gigantic mesh to "trace" over for accurate recreations of maps in Hammer.
Well, in my boredom, I attempted it and actually succeeded. I have textures, but I'd have to go through manually editing each one in the SMD in order to make them show up, and that clearly isn't worth the effort for a simple PoC.
So, here it is. This is an N64 rip of Ganon's castle (exterior) being imported into Source. I could likely apply this to things like Lon Lon Ranch or Kokiri forest and make a series of brushes to overlay models similar to what's seen here.
I'm probably millenniums late on this; but I have never actually seen it done elsewhere.[/QUOTE]
Alternatively you can use this!
[url]http://www.facepunch.com/threads/1181208[/url]
Ignore the stuff about the proxies etc but note around the 18 minute 29 second mark he shows you how to export the entire 3ds max scene as a vmf to open in hammer.
[QUOTE=Verkie;36270038]I'm currently looking for ideas for a new item. The bookshelf backpack sounds like something I could give a try.[/QUOTE]
Hm, that's an excuse as good as any to compile [URL="http://facepunch.com/showthread.php?t=1174658&p=36072105&viewfull=1#post36072105"]an updated concept dump.[/URL]
So yeah, if you feel like making that backpack, don't mind me. If you want some other ideas, feel free to follow that link.
[QUOTE=Tal;36270516]Little thing I did for practice.
[IMG]https://dl.dropbox.com/u/21595111/TF2%20Mods/screenie00050.png[/IMG]
What do you think about it?[/QUOTE]
Sorry, but I just think it looks weird.
[QUOTE=Tal;36270516]Little thing I did for practice.
[IMG]https://dl.dropbox.com/u/21595111/TF2%20Mods/screenie00050.png[/IMG]
What do you think about it?[/QUOTE]
[QUOTE=Hatley;36270519]What the hell is it?[/QUOTE]
It was Tals attempt at my hood, but i wasn't pleased with how it was looking, so he has made his own hood.
[IMG]http://i25.photobucket.com/albums/c62/Alistair555/Picture12.png[/IMG]
[QUOTE=ZombiPlastiClok;36268701]OKAY! I swear this is the last BFG thing I'll post until it's finished:
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/bfgingame.jpg[/IMG]
Pack up the tea, boys. We're joining the Space Marines!
EDIT: Okay, one more. Teh Kiyoshi is doing custom animations over the Cow Mangler for the BFG. It's gonna be awesome, you guys!
[IMG]http://i.imgur.com/hyZ06.jpg[/IMG][/QUOTE]
as a massive doom fanatic, i want this and i want it now.
are you also going to put the plasmagun sound as the regular firing sound and the bfg sound for the charged shot?
[QUOTE=Deodorant;36270679]Hm, that's an excuse as good as any to compile [URL="http://facepunch.com/showthread.php?t=1174658&p=36072105&viewfull=1#post36072105"]an updated concept dump.[/URL]
[/QUOTE]
[QUOTE=Deodorant;36072105]
[IMG]http://img17.imageshack.us/img17/5522/teslao.png[/IMG]
[/QUOTE]
I'm confused as to why no-one has modeled this yet. I think its possibly one of my favorite medigun ideas ever.
guys, tell me how to make items while changing part of the character? Example: I want to make shirt for sniper or i want to replace hevy's armor or customize hevy's shirt. I see models where , in example, medic's coat and spy suit replaced to jacket
[QUOTE=ZombiPlastiClok;36268701]OKAY! I swear this is the last BFG thing I'll post until it's finished:
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/bfgingame.jpg[/IMG]
Pack up the tea, boys. We're joining the Space Marines!
EDIT: Okay, one more. Teh Kiyoshi is doing custom animations over the Cow Mangler for the BFG. It's gonna be awesome, you guys!
[IMG]http://i.imgur.com/hyZ06.jpg[/IMG][/QUOTE]
I cannot wait for this! I have always been a massive fan of Doom.
A bunch of people on the workshop are acussing me of stealing my work from SLAG gaming. All fucking retarded :\
[QUOTE=Deodorant;36270679]Hm, that's an excuse as good as any to compile [URL="http://facepunch.com/showthread.php?t=1174658&p=36072105&viewfull=1#post36072105"]an updated concept dump.[/URL]
So yeah, if you feel like making that backpack, don't mind me. If you want some other ideas, feel free to follow that link.[/QUOTE]
Now I think I know how I'm going to spend this summer.
Have some books.
[IMG]http://i1227.photobucket.com/albums/ee436/Verkie/wookborm.png[/IMG]
[QUOTE='[Square];36271826']I'm confused as to why no-one has modeled this yet. I think its possibly one of my favorite medigun ideas ever.[/QUOTE]
D'aww...
[QUOTE=GenSecCPSU;36271877]guys, tell me how to make items while changing part of the character? Example: I want to make shirt for sniper or i want to replace hevy's armor or customize hevy's shirt. I see models where , in example, medic's coat and spy suit replaced to jacket[/QUOTE]
I think you generally just model stuff on top of the existing player model. There are some mods (the casual outfits spring to mind) that replace the whole player model, but I think that requires way more work, skill and knowledge to pull off.
Speaking of which... Would it be possible to create clothing items that can't be made with the first method (a replacement for Heavy's armor, as a convenient example) by making a normal clothing item and then rigging it on top of one of those shirtless player models someone did, provided you ask that person for permission and give credit? That seems like it would be more easy and convenient than rebuilding everything from scratch for every such item.
Deodorant, what is your steam?
[QUOTE=Eeshton;36272164]Deodorant, what is your steam?[/QUOTE]
[URL="https://steamcommunity.com/id/atrainedchimpanzee"]Here ye go.[/URL]
[QUOTE=Verkie;36272128]Now I think I know how I'm going to spend this summer.
Have some books.
[IMG]http://i1227.photobucket.com/albums/ee436/Verkie/wookborm.png[/IMG][/QUOTE]
I think this would look better as a Soldier banner. Plus, wouldn't the wood and paper be extremely easily burned? :v:
[QUOTE=Unisath;36272677]I think this would look better as a Soldier banner. Plus, wouldn't the wood and paper be extremely easily burned? :v:[/QUOTE]
All the classes have a paper party hat that does not burn up and (i think) sticks to the heads of the classes even upon death.
guys, tell me how to make items while changing part of the character? Example: I want to make shirt for sniper or i want to replace hevy's armor or customize hevy's shirt. I see models where , in example, medic's coat and spy suit replaced to jacket.I need more detailed instruction.
[QUOTE=Unisath;36272677]I think this would look better as a Soldier banner. Plus, wouldn't the wood and paper be extremely easily burned? :v:[/QUOTE]
Soldier yells "STORY TIME!" and the team gathers around him to hear some good tales. :v:
I don't know about the others, but for me Pyro is mostly the class who burns, not the one who gets burned.
Fire spreads...
Started on a shared pyro and medic ww2 german gasmask misc:
[URL=http://imageshack.us/photo/my-images/607/basecolours2.jpg/][IMG]http://img607.imageshack.us/img607/3391/basecolours2.jpg[/IMG][/URL]
[URL=http://imageshack.us/photo/my-images/809/basecolours3.jpg/][IMG]http://img809.imageshack.us/img809/2459/basecolours3.jpg[/IMG][/URL]
Not sure if either of these are good basecolours for medic, but i'd like to keep the colours different for each class so it's not so confusing for class recognition.
[QUOTE=MilesPyrower;36272899]Started on a shared pyro and medic ww2 german gasmask misc:
[URL=http://imageshack.us/photo/my-images/607/basecolours2.jpg/][IMG]http://img607.imageshack.us/img607/3391/basecolours2.jpg[/IMG][/URL]
Not sure if these are good basecolours for medic, but i'd like to keep the colours different for each class so it's not so confusing for class recognition.[/QUOTE]
The team color draws one's attention to the nozzle, which seem like an odd choice. I suggest making it brown instead. If you want the mask to have some color, I think a slight tint on the lenses would be a better choice.
Other than that, it looks great.
Guys I'm having some major issues. TF2 is no longer loading any mods. Source SDK out of nowhere gave itself a fresh install, and now also won't load mods nor will it let me access my models that aren't in the game. All of the mods are still installed, and I reinstalled a few just to be sure, but they still won't load. Anyone have any idea what's going on?
[QUOTE=Deodorant;36272249][URL="https://steamcommunity.com/id/atrainedchimpanzee"]Here ye go.[/URL][/QUOTE]
Just an fyi, for your Steam profile link here on Facepunch, you just need to enter your ID and it makes the button with the rest of the URL, you put the whole URL in that field so your Steam profile button has a broken link.
[media]http://www.youtube.com/watch?v=HpjI7AnPBfs&feature=youtu.be[/media]
I need an better idea for the reload sequence. (actually need more than one idea)
My current idea is :
- When the gun is overheated, the reload will "cool down" the heat of the gun.
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