[QUOTE=HelmoChipChop;35491520]Jimmy Neautron's Girl-Eating Plant?[/QUOTE]
Little Shop of Horrors
[QUOTE=LegndNikko;35491636]Little Shop of Horrors[/QUOTE]
[url]http://tvtropes.org/pmwiki/pmwiki.php/Main/ManEatingPlant[/url]
[QUOTE=AyesDyef;35491542]Although that would've looked cooler, it wouldn't have worked.[/QUOTE]
It is sad day.
[img]http://dl.dropbox.com/u/1737448/stylish_v3_20.png[/img]
Bringing back the beta Spy's tie and jacket colour in the vest.
[QUOTE=AyesDyef;35492178][img]http://dl.dropbox.com/u/1737448/stylish_v3_20.png[/img]
Bringing back the beta Spy's tie and jacket colour in the vest.[/QUOTE]
You should add elbow patches :v:
[QUOTE=Void Skull;35476875]maybe you'd like styles
like office phones and home phones
[img]http://dl.dropbox.com/u/586461/models/is_your_refrigerator_running.png[/img][/QUOTE]
But where's the banana style
[QUOTE=BANG!;35487682]The sapper has so many models to rig/compile :suicide:
I should have added cables that appear when you place the sapper on the building, though I might aswell just add a particle effect that shows the sapper is emitting waves of some sort.
Btw if anyone knows about custom particles, I created my own .pcf and also added it to the particles_manifest.txt in tf/particles, attached it to the model in the qc with the proper particle name yet it still won't show up ingame, any ideas on that? thanks
[T]http://cloud.steampowered.com/ugc/541798319022504284/0459F5D4343B147EE6C8E72ADEC5E164F3F129AD/[/T][/QUOTE]
I'm no expert, but I had a similar problem with placing them as they always appeared at the root where it was hidden. I probably did it in the wrong way, but I solved it by moving the attachment point in the qc from the root bone to where it supposed to be. Check it in the HLMV.
(If anyone knows the proper way for particles, please enlighten me)
[QUOTE=AyesDyef;35492178][img]http://dl.dropbox.com/u/1737448/stylish_v3_20.png[/img]
Bringing back the beta Spy's tie and jacket colour in the vest.[/QUOTE]
I've ran out of words to describe amazing items, so have these smileys instead.
[IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-fappery.gif[/IMG][IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-fh.gif[/IMG][IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-haw.gif[/IMG][IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-hawaaaafap.gif[/IMG][IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-holy.gif[/IMG][IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-worship.gif[/IMG][IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-iia.png[/IMG]
[QUOTE=AyesDyef;35492178][img]http://dl.dropbox.com/u/1737448/stylish_v3_20.png[/img]
Bringing back the beta Spy's tie and jacket colour in the vest.[/QUOTE]
Both the tie and the vest is a tad too dark, and the vest looks a bit too green
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/multirender.jpg[/IMG]
what you might ask is this?
its this for the pyro
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/AXERENDA.jpg[/IMG]
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/pyromancer_render.jpg[/IMG]
it also makes smoke :p
[url]http://steamcommunity.com/id/Insaneicide/screenshot/595841084643913733/[/url]
[url]http://steamcommunity.com/id/Insaneicide/screenshot/595841084643912657/[/url]
further information below
texture is not finished, just pretty much a basecolor expirement by hecates gaspar, and a phong expirement by me. we arent sure whats going to happen with it as far as the general look and style of it, input might be taken into consideration, also, i will be doing a pyro set conceptualized by hecates aswell
[t]http://cloud.steampowered.com/ugc/578952670238572588/806DF9BA42B0E26A442634D9A8BC3F26D0744075/[/t]
Some progress, still need to fix a few things before release.
[img]http://i.imgur.com/En0mP.png[/img]
After weeks of doing jack shit, Jack got tired and shit got flushed. As in, I actually did something again.
[QUOTE=blaholtzen;35493036]Both the tie and the vest is a tad too dark, and the vest looks a bit too green[/QUOTE]
I'll agree with you on the vest, but the tie is meant to be pretty dark and to be honest it works quite nicely that way.
[QUOTE=Recurracy;35493421][img]http://i.imgur.com/En0mP.png[/img]
After weeks of doing jack shit, Jack got tired and shit got flushed. As in, I actually did something again.[/QUOTE]
is it a m79 ?
[QUOTE=Pocket Medic;35493550]I'll agree with you on the vest, but the tie is meant to be pretty dark and to be honest it works quite nicely that way.[/QUOTE]
just comparing it to the beta spy so conveniently featured in the bottom corner of BANG!'s screenshot
[QUOTE=BANG!;35487682][T]http://cloud.steampowered.com/ugc/541798319022504284/0459F5D4343B147EE6C8E72ADEC5E164F3F129AD/[/T][/QUOTE]
that and I dislike how it currently blends together with the balaclava
[QUOTE=Jalcober;35487725]nopenopenope.[/QUOTE]
yeahyeahyeah.
[editline]9th April 2012[/editline]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=21747&searchtext=[/url]
Why is this so goddamn familiar?
[QUOTE=mat500;35493576]is it a m79 ?[/QUOTE]
[img]http://www.imfdb.org/w/images/thumb/c/ca/L-5-Federa-Gas-Riot-Gun.jpg/450px-L-5-Federa-Gas-Riot-Gun.jpg[/img]
I guess I wanted it to be the Federal riot gun but it looks far from that now. :v:
Damn thing shoots [I]teargas.[/I]
is the haphazard hazmat mod released anywhere yet?
[QUOTE=Constructor;35493022]I've ran out of words to describe amazing items, so have these smileys instead.
[IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-fappery.gif[/IMG][IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-fh.gif[/IMG][IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-haw.gif[/IMG][IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-hawaaaafap.gif[/IMG][IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-holy.gif[/IMG][IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-worship.gif[/IMG][IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-iia.png[/IMG][/QUOTE]
May I add:
[IMG]http://dl.dropbox.com/u/6525472/Bilder/Smileys/circlefap.gif[/IMG]
I really like that new Stylish Spy, Ayes, great work.
Progress at texturing Druids Claws
[IMG]http://i1209.photobucket.com/albums/cc398/Reaper_Hook/ClawsFar.jpg[/IMG]
[IMG]http://i1209.photobucket.com/albums/cc398/Reaper_Hook/ClawsMV.jpg[/IMG]
[QUOTE=Zalakzik;35494574]Progress at texturing Druids Claws
[IMG]http://i1209.photobucket.com/albums/cc398/Reaper_Hook/ClawsFar.jpg[/IMG]
[/QUOTE]
Center bottom of the screen.
ur a rushan scammur
-schnip-
[thumb]http://dl.dropbox.com/u/27092744/scanner%20basecolors%20red%20frontleft%204-9-12.PNG[/thumb]
[thumb]http://dl.dropbox.com/u/27092744/scanner%20basecolors%20red%20frontright%204-9-12.PNG[/thumb]
[thumb]http://dl.dropbox.com/u/27092744/scanner%20basecolors%20red%20fpv%204-9-12.PNG[/thumb]
Model with bake and base colors, for APesquara's scanner Wrangler replacement thinger. That light colored bar on top at the front will be glass. Click for bigger images. Any crits thus far?
[QUOTE=UberMunchkin;35494817]Idk why, it's just how the materials work in Source SDK[/QUOTE]
Normal maps.
[QUOTE=blaholtzen;35494936]phongmask[/QUOTE]
shut up
[QUOTE=Insaneicide;35493107][IMG]http://i988.photobucket.com/albums/af3/Insaneicide/pyromancer_render.jpg[/IMG][/QUOTE]
That dragon has a match in its nose :v:
</captainobvious>
But heavy is an unshaved bear so it makes sense
[QUOTE=Recurracy;35495153]But heavy is an unshaved bear so it makes sense[/QUOTE]
an unshaved bear with balding all over his body.
[t]http://dl.dropbox.com/u/40395733/shotgoonsuperwip.png[/t]
[editline]9th April 2012[/editline]
Ignore the broken normals on the trigger/trigger guard.
[editline]9th April 2012[/editline]
[IMG]http://dl.dropbox.com/u/40395733/fp.png[/IMG]
First person.
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