• TF2 Mod Emporium 46
    10,004 replies, posted
Hey lemonade, can you post your vmt or PM it to me. I can't remember what you did to fix the transparency.
[QUOTE=Totenkreuz;35503415]Not_yet's had over a damn month to texture this and he's got nothing. Anyone want to texture this ? [IMG]http://i.imgur.com/wWEBI.png[/IMG][/QUOTE]Not yet.
[QUOTE=Deodorant;35499618]Squee, I declare. Funny coincidence. It just struck me about an hour ago that every time someone in Lord of the Rings said the word 'horses', Gollum must have interpreted it as his plural form of 'whore'. No response can be seen as a complete lack of negative response, so I decided to draw the Engineer pet set I mentioned earlier. I know that 'robot Pyro' items have been made before, but I tried to design these in the style of Engineer buildings, which could hopefully give the set a unique look. [IMG]http://img801.imageshack.us/img801/2260/palbot.png[/IMG] ...And I just realized I forgot to change font size in the flare gun replacement's name. My inner OCD patient is having a fit right now.[/QUOTE] I love it! If I were a modeler I would so be on this pack. As a fellow concept artist though, I think you should rework the flare gun. It's a little busy and the shape of the main gun is a little boring. And god damn. Gollum must have heard some messed up stuff.
[QUOTE=ned_ballad;35503553]when you submit those potions, which I hope you will, please do not have any trace of that dragon on the workshop screenshots. Just trust me on this[/QUOTE] I won't Edit: I won't have any dragon, that is [editline]9th April 2012[/editline] [QUOTE=SgtR007;35503565]Hey lemonade, can you post your vmt or PM it to me. I can't remember what you did to fix the transparency.[/QUOTE] When I'm done tweaking this
Well bad news fellas. It seems I am going remove the Dapper fix from the submission. He hasn't said anything about the comparison or the new fix so I am going to remove it. But look on the bright side I sent valve an e-mail to contact the other 2 people I need acceptances of. [sp]I hope the contact them[/sp]
[QUOTE=NeoDement;35503590]Not yet.[/QUOTE] Seriously though...does anyone want to ? It should be been released a month ago.
P.S. Update on that scanner-Wrangler thing-without-a-name now that I have glass and selfillum going. Also, I widened the laser part in front. Unless people have any suggestions, the final step is texturing and getting a good phong mask. [img]http://dl.dropbox.com/u/27092744/scanner%20basecolors%20red%20frontright%20updated%204-9-12.PNG[/img][img]http://dl.dropbox.com/u/27092744/scanner%20basecolors%20red%20frontleft%20updated%204-9-12.PNG[/img]
What do I have to do? Eat one out of the garbage? [img]http://i.imgur.com/AS0IB.png[/img]
[QUOTE=Noizeblaze;35501306]Are you a bored modeler and you wish you had a sub-par design to model? Look no further! [IMG]http://i1185.photobucket.com/albums/z360/noizeblaze/FrontierJusticeEngineerPistolrefineddesign.jpg[/IMG] I've been spending some time working on this, and I've just finished it. It's a Frontier Justice styled pistol for the Engineer. Though unable to realize it as a mod/workshop item myself for the time being, I'd like to hear some thoughts on the design, and people are welcome to model it if it's not offensive to their standards of Team Fortress 2 hardware.[/QUOTE] Gives silenced shots for every sentry kill :v:
[QUOTE=MultiTrip;35504159]What do I have to do? Eat one out of the garbage? [img]http://i.imgur.com/AS0IB.png[/img][/QUOTE] why would a weapons company be in garbage?
I thought that was the joke Stick a Direct Hit in the garbage can
Yeah, I feel like there's a bit too much Mann Co. involvement, but otherwise it's great so far
[QUOTE=Pie_Tony;35504452]why would a weapons company be in garbage?[/QUOTE] Scrap metal? :v:
[thumb]http://dl.dropbox.com/u/32006613/Models/potions_8_1.png[/thumb] I seriously need texturing help or someone to do it for me. Preferably the latter. Also for the VMTs I used: Potion [code]"VertexLitGeneric" { "$basetexture" "models/player/items/pyro/c_potion" "$bumpmap" "models/player/items/pyro/c_potion_normal" "$additive" "1" "$phong" "1" "$phongboost" "1" "$phongexponent" "65" "$phongfresnelranges" "[1 2 4]" "$rimlight" "0" "$rimlightexponent" "20" "$rimlightboost" "2" // Paintability "$color2" "{255 0 0}" "$colortint_base" "{255 0 0}" "$colortint_tmp" "[0 0 0]" "$blendtintbybasealpha" "1" "$blendtintcoloroverbase" "1" "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } "ItemTintColor" { "resultVar" "$colortint_tmp" } "SelectFirstIfNonZero" { "srcVar1" "$colortint_tmp" "srcVar2" "$colortint_base" "resultVar" "$color2" } } }[/code] Bottle [code]"VertexLitGeneric" { "$basetexture" "models/player/items/pyro/c_potion" "$bumpmap" "models/player/items/pyro/c_potion_normal" "$lightwarptexture" "models/lightwarps/jarate_lightwarp" "$envmap" "env_cubemap" "$envmaptint" "[.2 .2 .2]" "$normalmapalphaenvmapmask" "1" "$additive" "1" "$phong" "1" "$phongboost" "1" "$phongexponent" "65" "$phongfresnelranges" "[1 2 4]" "$rimlight" "1" "$rimlightexponent" "20" "$rimlightboost" "2" "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } } }[/code]
maybe Psyke could texture it? Are you busy Psyke?
[QUOTE=ned_ballad;35504640]maybe Psyke could texture it? Are you busy Psyke?[/QUOTE] He still hasn't gotten back to me about texturing the wizard hat. I need someone [B]reliable[/B]
I asked him to texture my scout item and he said he can't cause he's texturing the plant. Although he always tells me no, so I dunno.
I wish I knew how to texture, or I'd help :( I like that item a lot
Surely there are other texturers out there? Psyke doesn't have to be the only person to texture everything ever, I'm pretty sure the guy's got enough to do as it is. I'd offer to help myself, but I haven't textured that many things, really.
[QUOTE=ned_ballad;35500977]wait wait wait wait the colored goo in lava lamps is just wax!?[/QUOTE] Not all the the time I used to have an oil one where you didn't have to wait for the wax to melt.
has anyone made a headband(like ryu's) for the pyro yet?i feel like it would be really cool.
[QUOTE=Rexic;35504794]has anyone made a headband(like ryu's) for the pyro yet?i feel like it would be really cool.[/QUOTE] I tried doing something like it and messed it up entirely cos, well, I sucked at modelling. I mean, I still suck at modelling, but I could give it another go.
[QUOTE=DMY;35504745]Surely there are other texturers out there? Psyke doesn't have to be the only person to texture everything ever, I'm pretty sure the guy's got enough to do as it is. I'd offer to help myself, but I haven't textured that many things, really.[/QUOTE] Examples of your work ?
[QUOTE=Totenkreuz;35504845]Examples of your work ?[/QUOTE] I textured everything in my [url=http://steamcommunity.com/id/gyakutenzwei/myworkshopfiles?appid=440]workshop[/url], but nothing really since. I now realise I've got barely any screenshots of these things.
[QUOTE=MultiTrip;35504159]What do I have to do? Eat one out of the garbage? [img]http://i.imgur.com/AS0IB.png[/img][/QUOTE] Don't really like the MANN. CO. on everything :v:
[QUOTE=Mr, Jukebox;35504946]Don't really like the MANN. CO. on everything :v:[/QUOTE] I'm sure you can MANN up and CO.pe with it
-snip- That's some great work, you're an amazing texturer imo.
[QUOTE=MultiTrip;35504159]What do I have to do? Eat one out of the garbage? [img]http://i.imgur.com/AS0IB.png[/img][/QUOTE] I really like it. But it need some design variety for the typefaces and the brands. I can help you if you want.
Why can't the RB look like this... [IMG]http://www.thereplicapropforum.com/attachments/f9/dr-grordborts-custom-raygun-contest-entries-03-heiferloader-xl-2.jpg-64995d1314309317[/IMG]
[QUOTE=HelmoChipChop;35505520]Why can't the RB look like this... [IMG]http://www.thereplicapropforum.com/attachments/f9/dr-grordborts-custom-raygun-contest-entries-03-heiferloader-xl-2.jpg-64995d1314309317[/IMG][/QUOTE] Because, cool as that one is, the bison kind of fit because it looks like something straight out of a comic book one of the mercs had been reading. Steampunk has jack shit to do with a 50's-80's game, and in no way fits the palette.
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