• TF2 Mod Emporium 46
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[QUOTE=DMY;35504814]I tried doing something like it and messed it up entirely cos, well, I sucked at modelling. I mean, I still suck at modelling, but I could give it another go.[/QUOTE] cool. if its paintable thats a bonus. :)
[IMG]http://puu.sh/oPcm[/IMG] I'm not bothered enough to finish this texture.
[QUOTE=Sexy Robot;35505895][IMG]http://puu.sh/oPcm[/IMG] I'm not bothered enough to finish this texture.[/QUOTE] Not really a fan of the screen static but everything else looks stellar.
[QUOTE=Quinnjdq;35505904]Not really a fan of the screen static but everything else looks stellar.[/QUOTE] The static is just 30 worth seconds of photoshop noise filters, so yeah it's not that great.
Almost finished. [IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/boxomatches.jpg[/IMG]
there's a company in TF2's world called ballinger [img]http://wiki.teamfortress.com/w/images/d/d8/Ballinger.png[/img] they're a pest company so i would imagine they'd do rubish too. [ much like initial rentokil does ]
[QUOTE=psyke;35500493]redid the vines and uh. [img]http://dl.dropbox.com/u/25325795/5335%20(1).png[/img] Did this just for fun.[/QUOTE] HNNNNNGGHFRGRF
[QUOTE=Theobromine F.;35504791]Not all the the time I used to have an oil one where you didn't have to wait for the wax to melt.[/QUOTE] >A structurally unsound glass lamp filled with oil that relies on a heating element and has poor weight distribution. [img]http://i.imgur.com/jLJXQ.jpg[/img]
I imagined that lava lamp would be a melee replacement for Pyro instead of a backpack. :v: I mean I guess it makes sense since everything could just catch fire if a child were to throw it all over the place Why do I compare the Pyro with a child? I guess because Pyro is as careless as one v:v:v [editline]10th April 2012[/editline] [QUOTE=Noizeblaze;35501306]Are you a bored modeler and you wish you had a sub-par design to model? Look no further! [IMG]http://i1185.photobucket.com/albums/z360/noizeblaze/FrontierJusticeEngineerPistolrefineddesign.jpg[/IMG] I've been spending some time working on this, and I've just finished it. It's a Frontier Justice styled pistol for the Engineer. Though unable to realize it as a mod/workshop item myself for the time being, I'd like to hear some thoughts on the design, and people are welcome to model it if it's not offensive to their standards of Team Fortress 2 hardware.[/QUOTE] That's funny, this was my first model. Though it was ridiculously hacky because all I did was take that part of the FJ and slap it on the pistol and call it a day. :v:
Got started on the pot's texture [img]http://www.tumblr.com/photo/1280/hyenadip/20830178759/1/tumblr_m291gkPRvw1rrtgbw[/img]
[URL="http://facepunch.com/threads/620064?p=35503693&viewfull=1#post35503693"]From the Valve E-mail thread...[/URL] Bronwen Grimes gives detailed tips on texturing: [img_thumb]http://img28.imageshack.us/img28/9097/ilovevalve.png[/img_thumb] (mirror)
[QUOTE=Harakiwi;35507219][URL="http://facepunch.com/threads/620064?p=35503693&viewfull=1#post35503693"]From the Valve E-mail thread...[/URL] Bronwen Grimes gives detailed tips on texturing[/QUOTE] "Stay away from full-saturation colors, pure whites, pure blacks." [img]http://wiki.teamfortress.com/w/images/thumb/6/69/Paint_Can_E6E6E6.png/80px-Paint_Can_E6E6E6.png[/img][img]http://wiki.teamfortress.com/w/images/thumb/9/95/Paint_Can_141414.png/80px-Paint_Can_141414.png[/img] (Yes, this colors aren't #FFFFFF and #000000, but this are too saturated for TF2)
how do you guys texture so well, ive tried and failed every time as you all have seen, any tips on to how to make the strokes look like yours and how to make them just tf2 art style in general, im happy with the quality of my models but not with my texturing. please, i would greatly appreciate any help. i really want to know a way to make my textures look half decent at least for a starting point.
That Righteous Bison picture is of a modification someone did of the base model. In other words, it wouldn't even exist if the Bison as it is now wasn't made.
Hey people, I have a question about Blender: How can I merge 2 groups into only one group? I can´t find the damn command
[img]http://img3.imageshack.us/img3/4666/newengineerguntrollface.png[/img] Working on a Tex-nology pack for the Engineer, this shotty is very wip as you can see (some parts are missing)
anyone want to make a Prototype arm for Heavy? (just a suggestion)
[QUOTE=patrix1221;35507983]anyone want to make a Prototype arm for Heavy? (just a suggestion)[/QUOTE] Seeing as this is your first post, you're clearly an ideas guy hoping someone will model your idea....without.....any...concept art.
[QUOTE=Totenkreuz;35508008]Seeing as this is your first post, you're clearly an ideas guy hoping someone will model your idea....without.....any...concept art.[/QUOTE] People have modeled random ideas without concept art.
hey deodorant, im still doing your carney scout, don't think i have forgotten. i haven't had the chance to get to it lately is all, i shall get to work on the rest right now!
[QUOTE=HyperTails;35508035]People have modeled random ideas without concept art.[/QUOTE] Yeah but, how can we know specifically what he wants without an idea of what it should look like.
[QUOTE=patrix1221;35507983]anyone want to make a Prototype arm for Heavy? (just a suggestion)[/QUOTE] Probably would help other people if you said what you mean. Prototype the game? If so, what arm? Musclemass? Claws? Blade (God, that would look silly)? Also, give people concept art/images.
[QUOTE=S1LVR;35508302]Probably would help other people if you said what you mean. Prototype the game? If so, what arm? Musclemass? Claws? Blade (God, that would look silly)? Also, give people concept art/images.[/QUOTE] what if you really suck at drawing though?
I took Deodorant´s concept and changed it a bit: [IMG]http://img814.imageshack.us/img814/4320/pyrobot.png[/IMG] [IMG]http://img256.imageshack.us/img256/2272/pyrobot2.png[/IMG] [IMG]http://img713.imageshack.us/img713/3316/pyrobot3.png[/IMG] The "minieye" under the main scope doesn´t collide with the mask (it seems to do that in the 3rd image).
[QUOTE=Petachepas;35508399]I took Deodorant´s concept and changed it a bit: [IMG]http://img814.imageshack.us/img814/4320/pyrobot.png[/IMG] [IMG]http://img256.imageshack.us/img256/2272/pyrobot2.png[/IMG] [IMG]http://img713.imageshack.us/img713/3316/pyrobot3.png[/IMG] The "minieye" under the main scope doesn´t collide with the mask (it seems to do that in the 3rd image).[/QUOTE] Looks to me like Pyro has been assimilated. [img]http://i.imgur.com/lzr3q.jpg[/img]
[QUOTE=Totenkreuz;35508008]Seeing as this is your first post, you're clearly an ideas guy hoping someone will model your idea....without.....any...concept art.[/QUOTE] Yeah, this is my first post. I thought the game Prototype is quite well-known, so I haven't linked any concept art :P The idea is to make a Prototype-ish musclemass arm I told Jalcober about this idea, but he thinks it will be too hard to model
[QUOTE=patrix1221;35508570]Yeah, this is my first post. I told Jalcober about this idea, but he thinks it will be too hard to model[/QUOTE] i don't blame him, have you seen the detail put into those arms? its going to be over the top hard to make a decent polycounted version of that while keeping it looking the same. its either going to look nothin glike intended or be too high in polycount to ever make it into game.
[QUOTE=Petachepas;35508399]I took Deodorant´s concept and changed it a bit: [IMG]http://img814.imageshack.us/img814/4320/pyrobot.png[/IMG] [IMG]http://img256.imageshack.us/img256/2272/pyrobot2.png[/IMG] [IMG]http://img713.imageshack.us/img713/3316/pyrobot3.png[/IMG] The "minieye" under the main scope doesn´t collide with the mask (it seems to do that in the 3rd image).[/QUOTE] Man that's pretty.
[QUOTE=Petachepas;35508399]I took Deodorant´s concept and changed it a bit: [IMG]http://img713.imageshack.us/img713/3316/pyrobot3.png[/IMG] [/QUOTE] Though I love how this looks with the filter,I think you should attempt to make it compatible with all masks.
[QUOTE='[Square];35508881']Though I love how this looks with the filter,I think you should attempt to make it compatible with all masks.[/QUOTE] Yep, that´s true. Any idea about what can change for that? I have to try is with the foster´s faceade and the last breath, maybe it doesn´t look that bad with them With the aspect this would look weird anyways
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