• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=Petachepas;35508897] With the aspect this would look weird anyways[/QUOTE] Just give it an inside :v:
[QUOTE=Petachepas;35508897]Yep, that´s true. Any idea about what can change for that? I have to try is with the foster´s faceade and the last breath, maybe it doesn´t look that bad with them With the aspect this would look weird anyways[/QUOTE] I'd say remove the filter for compatibilities sake. Then maybe connect that wire to the back of the mini-eye instead?
[QUOTE=Totenkreuz;35503415]Not_yet's had over a damn month to texture this and he's got nothing. Anyone want to texture this ? [IMG]http://i.imgur.com/wWEBI.png[/IMG][/QUOTE] Well, you know i pretty much finished it apart from the actual glass texture, but in the process of texturing i said i was getting a fresh new pc with a new HDD. After transferring the orginal psd over to my new HDD it was corrupt as fuck as my old HDD has serve problems. The last two or three days when i told you this have been filled of about 80% of my time on the PC trying to fix it, but with no luck. I'll give it one last shot today though.
[QUOTE=Petachepas;35508399]I took Deodorant´s concept and changed it a bit: [IMG]http://img814.imageshack.us/img814/4320/pyrobot.png[/IMG] [IMG]http://img256.imageshack.us/img256/2272/pyrobot2.png[/IMG] [IMG]http://img713.imageshack.us/img713/3316/pyrobot3.png[/IMG] The "minieye" under the main scope doesn´t collide with the mask (it seems to do that in the 3rd image).[/QUOTE] Reminds me of Bionicle.
[QUOTE='[Square];35508973']I'd say remove the filter for compatibilities sake. Then maybe connect that wire to the back of the mini-eye instead?[/QUOTE] make a bodygroup for the filter, and let Valve decide if they want to use it for the other heads or not
[url=http://dl.dropbox.com/u/41137667/coatless-medic-player-model.zip][img]http://i.imgur.com/ZEyzQ.png[/img][/url] Just finished up the player model version of this fellow. Vestless Heavy will get this treatment too fairly soon.
[QUOTE=DMY;35504936]I textured everything in my [url=http://steamcommunity.com/id/gyakutenzwei/myworkshopfiles?appid=440]workshop[/url], but nothing really since. I now realise I've got barely any screenshots of these things.[/QUOTE] I think your textures are wonderful. You should texture more things!
[QUOTE=sarcasmosaur;35509175][url=http://dl.dropbox.com/u/41137667/coatless-medic-player-model.zip][img]http://i.imgur.com/ZEyzQ.png[/img][/url] Just finished up the player model version of this fellow. Vestless Heavy will get this treatment too fairly soon.[/QUOTE] can't vote winner fucking enough
[QUOTE=Ripper Roo;35509136]Reminds me of Bionicle.[/QUOTE] Let me guess... the Ice guy, isn´t it? And about making a bodygroup... I have no idea about that :v:
[t]http://images.wikia.com/bionicle/fi/images/e/e8/Kopaka_Nuva.jpg[/t]
[QUOTE=Constructor;35509216][t]http://images.wikia.com/bionicle/fi/images/e/e8/Kopaka_Nuva.jpg[/t][/QUOTE] I knew it :v: Also: It fits the Foster´s Facade really well, it only need something that connects the filter with the mask (hidden in the default mask) [IMG]http://img856.imageshack.us/img856/4246/pyrobot4.png[/IMG] Damn [IMG]http://img689.imageshack.us/img689/1084/pyrobot5.png[/IMG]
[QUOTE=Sexy Robot;35505895][IMG]http://puu.sh/oPcm[/IMG] I'm not bothered enough to finish this texture.[/QUOTE] Now this i want to have in game. Sexy item as always sexy
[QUOTE=Hecates;35505992]Almost finished. [IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/boxomatches.jpg[/IMG][/QUOTE] One suggestion -- team yellow for the BLU match heads?
[QUOTE=sarcasmosaur;35509175][url=http://dl.dropbox.com/u/41137667/coatless-medic-player-model.zip][img]http://i.imgur.com/ZEyzQ.png[/img][/url] Just finished up the player model version of this fellow. Vestless Heavy will get this treatment too fairly soon.[/QUOTE] [img]http://www.pictars.com/users/sm8000/emot-flashfap.gif[/img]
Got bored this afternoon and made some sketches, anybody feel free to make and claim them, I am really too bad of a texturer mainly to do this, plus I don't have time on my hands Has really nobody thought of this before? can't imagine i'm the first one... Respectively red and blu with matching logo's of course [url]http://img840.imageshack.us/img840/1929/scoutbballsuit.jpg[/url] That one night, even a great scotsman gets way too drunk, and breaks everything he owns, even his pan Nothing to do but duct-tape it all together [IMG]http://img840.imageshack.us/img840/163/stickylauncher.jpg[/IMG] Little bit inspired by the soda popper :3 Thought of making it build something like an overheat that allows you to rapid-fire stickies at a full charge (again, just like the soda-popper) yes it is deformed like crazy and i don't have a scanner
[QUOTE=sarcasmosaur;35509175][url=http://dl.dropbox.com/u/41137667/coatless-medic-player-model.zip][img]http://i.imgur.com/ZEyzQ.png[/img][/url] Just finished up the player model version of this fellow. Vestless Heavy will get this treatment too fairly soon.[/QUOTE] hexed gmod version soon?
[QUOTE=Harakiwi;35507219][URL="http://facepunch.com/threads/620064?p=35503693&viewfull=1#post35503693"]From the Valve E-mail thread...[/URL] Bronwen Grimes gives detailed tips on texturing: [img_thumb]http://img28.imageshack.us/img28/9097/ilovevalve.png[/img_thumb] (mirror)[/QUOTE] This is one very very informative piece that everyone should read. Although i dont use the same principles with my brushing and use of PS filters, this is still a gold mine of wonderful tips on making your tf2 items.
[QUOTE=Petachepas;35509308]I knew it :v: Also: It fits the Foster´s Facade really well, it only need something that connects the filter with the mask (hidden in the default mask) [IMG]http://img856.imageshack.us/img856/4246/pyrobot4.png[/IMG] Damn [IMG]http://img689.imageshack.us/img689/1084/pyrobot5.png[/IMG][/QUOTE] Sweet mother of Darwin! It looks a fuckbunch better than my cruddy sketch, it looks a lot better than my glorious imagination, and it looks incredibly sexually attractive when combined with the Foster's as well. If you could fix the clipping somehow, it would look great with the Last Breath, too.
[QUOTE=Deodorant;35499618] [IMG]http://img801.imageshack.us/img801/2260/palbot.png[/IMG][/QUOTE] I'll sue you for the Kill-o-Hertz.:v:
[QUOTE=sarcasmosaur;35509175][url=http://dl.dropbox.com/u/41137667/coatless-medic-player-model.zip][img]http://i.imgur.com/ZEyzQ.png[/img][/url] Just finished up the player model version of this fellow. Vestless Heavy will get this treatment too fairly soon.[/QUOTE] Nice job, but there's a slight problem with the eyelids. Pretty flawless otherwise.
[QUOTE=Inspecter;35509748]hexed gmod version soon?[/QUOTE] [url]http://www.garrysmod.org/downloads/?a=view&id=129296[/url] enjoy also [url]http://www.garrysmod.org/downloads/?a=view&id=129476[/url] if you like doves
[img]http://dl.dropbox.com/u/6993235/Experimental/medic/HAMBAWGAHPromo.png[/img] I need a name for it.
Rosy Romantic. I dunno
[QUOTE=Pie_Tony;35510677][img]http://dl.dropbox.com/u/6993235/Experimental/medic/HAMBAWGAHPromo.png[/img] I need a name for it.[/QUOTE] Change the colour of the flower to lilac. Suddenly Nightwatch reference.
[QUOTE=Pie_Tony;35510677][img]http://dl.dropbox.com/u/6993235/Experimental/medic/HAMBAWGAHPromo.png[/img] I need a name for it.[/QUOTE] All I can think of is "Edelwiss Homburg" which isn't a very creative name I'm afraid.
Prosessor Practicioner's Posy(sorry) Dr. Rose Doctoris Rosa Professor's Rosette I can't come up with good names. :rolleyes: [editline]10th April 2012[/editline] [QUOTE=Pie_Tony;35510677][img]http://dl.dropbox.com/u/6993235/Experimental/medic/HAMBAWGAHPromo.png[/img] I need a name for it.[/QUOTE] I want to have passionate sex with this hat.
[QUOTE=sarcasmosaur;35509175][url=http://dl.dropbox.com/u/41137667/coatless-medic-player-model.zip][img]http://i.imgur.com/ZEyzQ.png[/img][/url] Just finished up the player model version of this fellow. Vestless Heavy will get this treatment too fairly soon.[/QUOTE] YOURE MY GOD FOR MAKING IT! fuck... pageking.
[img]http://farm6.staticflickr.com/5272/6918614168_d9d211563c_b.jpg[/img] Models and rigs done (except for that clipping on the heavy face. fixing at the moment.) Style 1 is goggles-up; style 2 is goggles-down. Base and prelim colors only. Time for tony to texture.
Wait wiat wait. It needs to be somewthing related to the Rosetta Stone. Just because.
[QUOTE=Roninsmastermix;35511046][img]http://farm6.staticflickr.com/5272/6918614168_d9d211563c_b.jpg[/img] Models and rigs done (except for that clipping on the heavy face. fixing at the moment.) Style 1 is goggles-up; style 2 is goggles-down. Base and prelim colors only. Time for tony to texture.[/QUOTE] I can see the workshop now: "lol u just maid the eye hat bigger fur the glasses xD" [img]http://wiki.teamfortress.com/w/images/thumb/d/df/Sight_for_Sore_Eyes.png/250px-Sight_for_Sore_Eyes.png[/img]
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