• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=Psychopath12;35512365]If I'm not mistaken, it's only a few less lines of code to reference color values that are stored directly than to reference an enumerated value and then be redirected to the hex color value in code. On the item server, this isn't quite as efficient as it could be because a hex color code takes more space than an enumerated nonsigned byte, but it's slightly more efficient at runtime to reference something directly instead of indirectly when the paints are rendered on the hats in-game.[/QUOTE] well yeah, they can work around it, but they are kinda known for being lazy.
[QUOTE=psyke;35512853]To be honest i'd consider just covering the whole face with a visor. then doing a mesh with alpha transparency. mostly due to how fine the network of the face-part is EDIT: i'm thinking of the kinds used for fencing arn't i. stupid me.[/QUOTE] It's based off of a more 1800's kendo design which had more grill rings and had to take some off so i could show more of the face. i think it would nice with a pair of forearm guards and the wooden sword but it should also stand alone on its own which is kinda lacking at the moment. I guess it was a good idea at the time but upon actual application, its kinda doesnt work.
[QUOTE=Roninsmastermix;35512833]Kendo head gear[/QUOTE] Maybe you could make the bars bit grey instead of orange, and maybe make it broken around his left eye?
[QUOTE=sarcasmosaur;35509175][url=http://dl.dropbox.com/u/41137667/coatless-medic-player-model.zip][img]http://i.imgur.com/ZEyzQ.png[/img][/url] Just finished up the player model version of this fellow. Vestless Heavy will get this treatment too fairly soon.[/QUOTE] Flair hovers away from the body, as do any of the other badges. Looks really good though.
[QUOTE=Roninsmastermix;35513006]It's based off of a more 1800's kendo design which had more grill rings and had to take some off so i could show more of the face. i think it would nice with a pair of forearm guards and the wooden sword but it should also stand alone on its own which is kinda lacking at the moment. I guess it was a good idea at the time but upon actual application, its kinda doesnt work.[/QUOTE] would you not consider fencing. sword included? [img]http://www.lloydandpartners.com/content/s4/image-gallery/img_fencing_5.jpg[/img]
[QUOTE=light dasher;35513120]Maybe you could make the bars bit grey instead of orange, and maybe make it [b]broken around his left eye?[/b][/QUOTE] [h2]NO.[/h2]
Fencing seems like something that would fit the spy in my opinion. [QUOTE=Constructor;35513404][h2]NO.[/h2][/QUOTE] I said [b]maybe[/b] ;-;
The very first 3d model i made was a fencing mask. I feel that its worse than the kendo idea really. and i agree that the fencing mask would suit the spy more.
[QUOTE=Roninsmastermix;35513528]The very first 3d model i made was a fencing mask. I feel that its worse than the kendo idea really. and i agree that the fencing mask would suit the spy more.[/QUOTE] I remember that when I also started modeling =)
[QUOTE=Petachepas;35513819]I remember that when I also started modeling =)[/QUOTE] Man we talk about it like it was ages ago when it was barely a year that passed.
Napy your Fashionable Megalomaniac was featured in this months UK PC gamer.
[QUOTE=Takuat;35513962]Napy your Fashionable Megalomaniac was featured in this months UK PC gamer.[/QUOTE] Really? I want pics!
Lucky and handsome bastard.
[QUOTE=Inspecter;35509748]hexed gmod version soon?[/QUOTE] Ew, no. I made a whole different version for gmod: [url]http://www.garrysmod.org/downloads/?a=view&id=129296[/url] [url]http://dl.dropbox.com/u/41137667/Casual%20Medic%20and%20Heavy%20v%201.1.zip[/url] Also I had to break the player version's eyelids a bit to get rid of the bug-eyed effect. Looks fine in game, but will probably look awful if you try to close his eyes in Garry's Mod. [editline]10th April 2012[/editline] [QUOTE=Seiteki;35513184]Flair hovers away from the body, as do any of the other badges. Looks really good though.[/QUOTE] Oh, crap. Guess I'll have to tweak them at some point too. [editline]10th April 2012[/editline] [QUOTE=Razi The Red;35510250]Nice job, but there's a slight problem with the eyelids. Pretty flawless otherwise.[/QUOTE] Does it look bad in the game or just in HLMV? I sort of broke them on purpose.
[IMG]http://img21.imageshack.us/img21/1763/pyrobot6.png[/IMG] These are not textures, it´s just me derping around
[QUOTE=Takuat;35513962]Napy your Fashionable Megalomaniac was featured in this months UK PC gamer.[/QUOTE] Thank you for remembering my part in it too. but I also demand sources and images and such. (I wanna buy it to stick it up with the other magazine features I've been in)
congrats guys
a
[IMG]http://puu.sh/oVKO[/IMG] Thinking about replacing this old thing: [thumb]http://puu.sh/oNMF[/thumb] To match it to this old thing: [thumb]http://puu.sh/oNN6[/thumb]
[img]http://dl.dropbox.com/u/25325795/ohdeer.png[/img] [i]Every household in America? Thousands of you eating... that's what you had in mind all along, isn't it?[/i]
[QUOTE=sarcasmosaur;35509175][url=http://dl.dropbox.com/u/41137667/coatless-medic-player-model.zip][img]http://i.imgur.com/ZEyzQ.png[/img][/url] Just finished up the player model version of this fellow. Vestless Heavy will get this treatment too fairly soon.[/QUOTE] Shame it's not HWM.
Populus will you ever release the garbage set?
[t]http://dl.dropbox.com/u/41137667/flair.jpg[/t] There, that's less floaty. If you don't want to download the whole .zip again, here's just the Flair fix: [url]http://dl.dropbox.com/u/41137667/coatless-medic-flair-fix.zip[/url] Not going to recompile all the promotional pins and highlander medals and such unless somebody begs me. Partly because they don't look nearly as bad as the Flair did, partly because I'm not sure how to not mess them up for the other classes. [editline]10th April 2012[/editline] [QUOTE=Dr. Ethan Asia;35515187]Shame it's not HWM.[/QUOTE] Gotta wait for somebody to release some decent DMX import/export tools I'm afraid.
[QUOTE=Dr. Ethan Asia;35515187]Shame it's not HWM.[/QUOTE] Aren't Reb and Max working on one?
Sorry if I'm late, but to that pyro garbage set earlier. If a flamethrower is done, it must made from parts of a garbage truck.
[QUOTE=Dr. Ethan Asia;35515187]Shame it's not HWM.[/QUOTE] just you wait [IMG]http://img1.uploadscreenshot.com/images/orig/4/10008331335-orig.png[/IMG]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=22130][img]http://cloud.steampowered.com/ugc/577826770336268717/869A27D4EF419D4D0FDD3DDC086E03333267B158/600x337.resizedimage[/img][/url] Clicky for workshop link. The Heartbreaker is here!
[QUOTE=Erfly;35515757]Sorry if I'm late, but to that pyro garbage set earlier. If a flamethrower is done, it must made from parts of a garbage truck.[/QUOTE] I'm actually sketching on a design right now.. I've got basically everything except the pipe figured out, any idea for a garbage truck component that could be used as such? The thing with garbage trucks, though, is that while the general shape of one is very recognizable, the little parts it's made up of aren't. [QUOTE=Hideous_;35515974][url=http://steamcommunity.com/sharedfiles/filedetails/?id=22130][img]http://cloud.steampowered.com/ugc/577826770336268717/869A27D4EF419D4D0FDD3DDC086E03333267B158/600x337.resizedimage[/img][/url] Clicky for workshop link. The Heartbreaker is here![/QUOTE] Nooo.. Why not the Cardiofracturer? Also, um, great job. It looks amazing.
[QUOTE=sarcasmosaur;35515613][t]http://dl.dropbox.com/u/41137667/flair.jpg[/t] There, that's less floaty. If you don't want to download the whole .zip again, here's just the Flair fix: [url]http://dl.dropbox.com/u/41137667/coatless-medic-flair-fix.zip[/url] Not going to recompile all the promotional pins and highlander medals and such unless somebody begs me. Partly because they don't look nearly as bad as the Flair did, partly because I'm not sure how to not mess them up for the other classes. [editline]10th April 2012[/editline] Gotta wait for somebody to release some decent DMX import/export tools I'm afraid.[/QUOTE] It looks really cool with svdl's General Practitioner: [URL=http://imageshack.us/photo/my-images/210/medicm.png/][IMG]http://img210.imageshack.us/img210/8041/medicm.png[/IMG][/URL] it would be cool is someone extended it to reach the belt, fixed the shoulder straps clipping, and matched the color. [sp]*hopes for fix*[/sp]
[QUOTE=MaxOfS2D;35515804]just you wait [IMG]http://img1.uploadscreenshot.com/images/orig/4/10008331335-orig.png[/IMG][/QUOTE] Now lets just hope it gets [B]released[/B]....
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