• TF2 Mod Emporium 46
    10,004 replies, posted
The pickelhaube needs some love, would love to see that one in-game
[url=http://tf2mods.net/mod.php?id=410][img]http://dl.dropbox.com/u/20211663/steam%20workshop/Dailydosemod.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=21602][img]http://i.imgur.com/tPQnT.png[/img][/url]
[QUOTE=Takuat;35522112]Sorry Pie they didn't label you as a creator in it. Also sorry about the blurry pictures, I can't really keep my hands still. [thumb]http://dl.dropbox.com/u/26959050/Napy%20002.JPG[/thumb] [thumb]http://dl.dropbox.com/u/26959050/Napy%20003.JPG[/thumb][/QUOTE] Also I've decided I'm going to email them a rather angry email expressing how angry I am in words that express anger when written in an angry email. angry face. But without actually being angry.
I guess I forgot to post this a while ago. Oops. It's a shotgun for the Heavy to compliment the HMS Porter I drew up for him. Though I suppose it could work on all shotgun classes. [img]http://farm8.staticflickr.com/7277/7036756095_a04d8e7346.jpg[/img] The Sweet Carronade and HMS Porter concepts are both available for use. And as always, my past and future concepts can be found here: [url]http://www.flickr.com/photos/acrolith/[/url]
[IMG]http://i.imgur.com/a01Ak.jpg[/IMG] progress so far. Hopefully i can rig it soon.
[QUOTE=Roninsmastermix;35525686][IMG]http://i.imgur.com/a01Ak.jpg[/IMG] progress so far. Hopefully i can rig it soon.[/QUOTE] The shading in the images remind me of Valve's promo renders. :O Nice!
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=99"][IMG]http://dl.dropbox.com/u/7534716/MagicSpy/Ace1.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=22237"][IMG]http://dl.dropbox.com/u/7534716/MagicSpy/Wand2.jpg[/IMG][/URL] Trying out the workshop collections: [URL="http://steamcommunity.com/workshop/filedetails/?id=22158"][IMG]http://dl.dropbox.com/u/7534716/MagicSpy/PromoPack.jpg[/IMG][/URL] Retextured them all, remodeled the knife and added Lods.
[QUOTE=Populus89;35526114][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=99"][IMG]http://dl.dropbox.com/u/7534716/MagicSpy/Ace1.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=104"][IMG]http://dl.dropbox.com/u/7534716/MagicSpy/Wand2.jpg[/IMG][/URL] Trying out the workshop collections: [URL="http://steamcommunity.com/workshop/filedetails/?id=22158"][IMG]http://dl.dropbox.com/u/7534716/MagicSpy/PromoPack.jpg[/IMG][/URL] Retextured them all, remodeled the knife and added Lods.[/QUOTE] I love these items.
[QUOTE=Populus89;35526114][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=99"][IMG]http://dl.dropbox.com/u/7534716/MagicSpy/Ace1.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=104"][IMG]http://dl.dropbox.com/u/7534716/MagicSpy/Wand2.jpg[/IMG][/URL] Trying out the workshop collections: [URL="http://steamcommunity.com/workshop/filedetails/?id=22158"][IMG]http://dl.dropbox.com/u/7534716/MagicSpy/PromoPack.jpg[/IMG][/URL] Retextured them all, remodeled the knife and added Lods.[/QUOTE] love that gorgeous knife
The entire set it's wonderful. Talking about sets, you should put all the Dumpster Soldier items on a collection.
Because you all asked [I]so kindly[/I] [thumb]http://dl.dropbox.com/u/32006613/Models/potions_11_1.png[/thumb][thumb]http://dl.dropbox.com/u/32006613/Models/potions_11_2.png[/thumb] Also notice I added some straps to connect it to the body instead of just having them float there [sp]Also notice the ring <3[/sp]
[QUOTE=Roninsmastermix;35525686][IMG]http://i.imgur.com/a01Ak.jpg[/IMG] progress so far. Hopefully i can rig it soon.[/QUOTE] I don't know, I feel like there's something missing from it, something that can make it really stand out and look even better. Just my two cents, I still like it.
[QUOTE=lemonade1950;35526767]Because you all asked [I]so kindly[/I] [thumb]http://dl.dropbox.com/u/32006613/Models/potions_11_1.png[/thumb][thumb]http://dl.dropbox.com/u/32006613/Models/potions_11_2.png[/thumb] Also notice I added some straps to connect it to the body instead of just having them float there [sp]Also notice the ring <3[/sp][/QUOTE] Who's the lucky girl?
[QUOTE=lemonade1950;35526767]Because you all asked [I]so kindly[/I] [thumb]http://dl.dropbox.com/u/32006613/Models/potions_11_1.png[/thumb][thumb]http://dl.dropbox.com/u/32006613/Models/potions_11_2.png[/thumb] Also notice I added some straps to connect it to the body instead of just having them float there [sp]Also notice the ring <3[/sp][/QUOTE] The black straps on the bottle should lineup on the black strap of the pyro. one of them is aligned on the coat.
[QUOTE=NoNameForEvil;35527105] it's lemonade, do you really expect it to be a girl[/QUOTE] It's lemonade, dragons. [IMG]http://imgkk.com/i/eonx.gif[/IMG]
[QUOTE=NoNameForEvil;35527105][img]http://puu.sh/p4st[/img] what's going on here [/QUOTE] Looks like it's just the Pyro's pocket pouch thing behind the potion due to the translucency oh, and it seems to be clipping some
oh wait it's this guy [url]http://steamcommunity.com/id/Deathbydumb/[/url]
[QUOTE=DeRosaJ;35527154]Looks like it's just the Pyro's pocket pouch thing behind the potion due to the translucency oh, and it seems to be clipping some[/QUOTE] I can assure you the clipping is also there on the regular grenades. When the pyro crouches, the grenades (and the bottles) clip with the ammo pouch. [QUOTE=Roninsmastermix;35527078]The black straps on the bottle should lineup on the black strap of the pyro. one of them is aligned on the coat.[/QUOTE] The bones don't line up with the coat strap, so this may create an awkward appearance if I were to move the strap to the middle of the bottle. I'll give it a shot anyway Edited: [thumb]http://dl.dropbox.com/u/32006613/Models/potions_12.png[/thumb] Note that the bottles are less shiny because for some reason the lighting in HLMV is much different than that in TF2, or something like that. But that's not what I'm showing here. Also, the strap now looks like it's stretching to fit some sort of invisible hinge around the neck of the bottle. I'm reverting it back to how it was before
Progress at shoulder's texture (85%) Any suggestions about improvement? [IMG]http://i1209.photobucket.com/albums/cc398/Reaper_Hook/Thumb3.jpg[/IMG] [IMG]http://i1209.photobucket.com/albums/cc398/Reaper_Hook/Thumb2-2.jpg[/IMG] [IMG]http://i1209.photobucket.com/albums/cc398/Reaper_Hook/Thumb-2.jpg[/IMG]
[QUOTE=lemonade1950;35527324] [thumb]http://dl.dropbox.com/u/32006613/Models/potions_12.png[/thumb] [/QUOTE] I think the liquid should be almost fully opaque, just a little transparent. It's too transparent right now.
[QUOTE=Zalakzik;35527698]Progress at shoulder's texture (85%) Any suggestions about improvement? [IMG]http://i1209.photobucket.com/albums/cc398/Reaper_Hook/Thumb3.jpg[/IMG][IMG]http://i1209.photobucket.com/albums/cc398/Reaper_Hook/Thumb2-2.jpg[/IMG][IMG]http://i1209.photobucket.com/albums/cc398/Reaper_Hook/Thumb-2.jpg[/IMG][/QUOTE] Since it covers up heavy's already limited team coloring i'd go with some sort of red/blu instead of yellow and the hair need to be darker
[QUOTE=Zalakzik;35527698]Progress at shoulder's texture (85%) Any suggestions about improvement? [IMG]http://i1209.photobucket.com/albums/cc398/Reaper_Hook/Thumb3.jpg[/IMG] [IMG]http://i1209.photobucket.com/albums/cc398/Reaper_Hook/Thumb2-2.jpg[/IMG] [IMG]http://i1209.photobucket.com/albums/cc398/Reaper_Hook/Thumb-2.jpg[/IMG][/QUOTE] Looking awesome so far! I have to agree with Blaholtzen though. Also, the hair remembers me of Elrond from lord of the rings :D
[QUOTE=blaholtzen;35527793]Since it covers up heavy's already limited team coloring i'd go with some sort of red/blu instead of yellow and the hair need to be darker[/QUOTE] Hair without texture, lol :v:
Updated Swagman's Swatter with a fixed texture and paint. (Many thanks to Inspecter) [t]http://dl.dropbox.com/u/32066954/swagman.png[/t] Compare to the original: [t]http://dl.dropbox.com/u/32066954/swag_old.png[/t] So now it's not just some big blob of red. :v:
[IMG]http://i.imgur.com/sQEid.jpg[/IMG] arm guards
[QUOTE=Jacen;35527764]I think the liquid should be almost fully opaque, just a little transparent. It's too transparent right now.[/QUOTE] Like I said that was the HLMV shot not the ingame shot. I didn't get an ingame shot with that one because I wasn't testing the transparency. The transparency look MUCH better ingame, at least in my opinion. See the last picture I posted before that one: [thumb]http://dl.dropbox.com/u/32006613/Models/potions_11_2.png[/thumb]
[QUOTE=Ceiling Man;35527896]Updated Swagman's Swatter with a fixed texture and paint. (Many thanks to Inspecter) [t]http://dl.dropbox.com/u/32066954/swagman.png[/t] Compare to the original: [t]http://dl.dropbox.com/u/32066954/swag_old.png[/t] So now it's not just some big blob of red. :v:[/QUOTE] If you're doing paintfixes, could you use the one for the Salty Dog too? Just change the basecolor to match Valve's one, as I'm trying to convince them to turn it brown.
[QUOTE=sarcasmosaur;35509175][url=http://dl.dropbox.com/u/41137667/coatless-medic-player-model.zip][img]http://i.imgur.com/ZEyzQ.png[/img][/url] Just finished up the player model version of this fellow. Vestless Heavy will get this treatment too fairly soon.[/QUOTE] I am absolutely loving this - but I have a question: Would it be possible to have a glove-less version? Or would that look weird? (considering the hand grasping the medigun handle)
[QUOTE=Takuat;35522112]Sorry Pie they didn't label you as a creator in it. Also sorry about the blurry pictures, I can't really keep my hands still. [thumb]http://dl.dropbox.com/u/26959050/Napy%20002.JPG[/thumb] [thumb]http://dl.dropbox.com/u/26959050/Napy%20003.JPG[/thumb][/QUOTE] Have any mods featured in gaming magazines actually made it in-game? It seems like they always pick something cool off the first few pages of the workshop, whereas Valve usually doesn't.
[QUOTE=Roninsmastermix;35527930][IMG]http://i.imgur.com/sQEid.jpg[/IMG] arm guards[/QUOTE] now those i like!
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