• TF2 Mod Emporium 46
    10,004 replies, posted
Max just uploaded this [media]http://www.youtube.com/watch?v=fCGivemeJBQ&feature=g-u-u&context=G204ebddFUAAAAAAAAAA[/media] Please finish the view models.
[QUOTE=Scarabix;35539852]No offense dude but that looks like the boat's texture in ctf_viking. Could use some work. Also: [B] TF2 emporium:[/B] By the time you'll get critique on your concepts, someone will already have modeled their own version of it v:v:v Edit: So anyway now that the white rose has already been done, what hat should the medic wear in this pack?[/QUOTE] I should point out that you might have a hard time with the collar. Plus who says you need a hat to go with the pack? The enlightenment pack doesn't have one.
[QUOTE=Pie_Tony;35540067]I should point out that you might have a hard time with the collar. Plus who says you need a hat to go with the pack? The enlightenment pack doesn't have one.[/QUOTE] The enlightenment pack isn't in the game, though. But really, I'm pretty much fucked. Had a real hard time coming up with something fitting. Anybody wants to make a hat-less medic resistant pack?
Anyone want to texture the Metal Pack ? [quote] [t]http://i.imgur.com/kKaKl.png[/t] [t]http://i.imgur.com/oeY7f.png[/t] [/quote]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=195973][IMG]http://i.imgur.com/VroAH.png[/IMG][/url] The Elegant Agent is now in the workshop.
[QUOTE=Scarabix;35539852]No offense dude but that looks like the boat's texture in ctf_viking. Could use some work.[/QUOTE] As i said before: [QUOTE=Batandy;35539432] Base texture with a few brush strokes, still need to add more detail and texture a few meshes[/QUOTE] [QUOTE=Tygrys;35539784]I figured it was a Winchester thing. Still unless you want to mess with animations you'll have to figure out something about that grip either way. And don't scrap the idea. It's something remotely ingenious as far as model look goes for TF2 shotguns. If I may suggest you should model a small hole around the hammer so it doesn't look like it's glued on. Of course only in the viewmodel because there's no need for extra vertices on the worldmodel.[/QUOTE] Of course, that's a good idea, i'll carve that part of it.Anyway i'll not make custom animation, since valve rarely accepts them, and the Engineer update broke the v_models for the shotguns (I'd have to edit the engineer hand animation, but that would modify the other shotguns too) I'll stick with the winchester 1887 and 1897 hybrid.But i guess i'll probably change the whole pump to the 1897's, this one looks way too boring.
[IMG]http://i.imgur.com/IQhZK.jpg[/IMG] some rigging done. needs some work still. Working on the wood sword next.
[QUOTE=Roninsmastermix;35540827][IMG]http://i.imgur.com/IQhZK.jpg[/IMG] some rigging done. needs some work still. Working on the wood sword next.[/QUOTE] Everything you make is awesome. Except maybe the space heavy helmet.
[QUOTE=Scarabix;35539852]So anyway now that the white rose has already been done, what hat should the medic wear in this pack?[/QUOTE]why not the white rose still
I like that arm armor a lot. It would work with a lot more than just that hat, which is always a plus to me with set items.
[IMG]http://i.imgur.com/OpOss.png[/IMG]
[QUOTE=Constructor;35540950][IMG]http://i.imgur.com/OpOss.png[/IMG][/QUOTE] Forgive me if images of such a thing has already been posted; but is it paintable and if so how does it look?
[QUOTE=Pie_Tony;35540983]Forgive me if images of such a thing has already been posted; but is it paintable and if so how does it look?[/QUOTE] [t]http://cloud.steampowered.com/ugc/541798647237467683/A67AAB797F68AE2CC1C3FAF69869A2C7CF293AE6/[/t]
[QUOTE=Pie_Tony;35540983]Forgive me if images of such a thing has already been posted; but is it paintable and if so how does it look?[/QUOTE] It was on the steam workshop page, see above.
[QUOTE=Pocket Medic;35541048]It was on the steam workshop page, see above.[/QUOTE] I must have missed the link, I am not in the respectable mindstate to be using the internets. Plus it's nice that it's the band painted, showing them how paintableness should be done.
[QUOTE=Pie_Tony;35541061]I must have missed the link, I am not in the respectable mindstate to be using the internets. Plus it's nice that it's the band painted, showing them how paintableness should be done.[/QUOTE] So I take it you like the item then?
[QUOTE=Constructor;35541031][t]http://cloud.steampowered.com/ugc/541798647237467683/A67AAB797F68AE2CC1C3FAF69869A2C7CF293AE6/[/t][/QUOTE] Did someone suggest a second style for it already? Simply a style that makes the hat itself paintable and keeps the stripe unpainted.
[QUOTE=DatWut?;35541074]Did someone suggest a second style for it already? Simply a style that makes the hat itself paintable and keeps the stripe unpainted.[/QUOTE] [video=youtube;oKI-tD0L18A]http://www.youtube.com/watch?v=oKI-tD0L18A[/video] Eye rape, sorry. I don't want my hat to be almost fully lime/pink [I]if[/I] it gets ingame.
[QUOTE=Constructor;35541092][video=youtube;oKI-tD0L18A]http://www.youtube.com/watch?v=oKI-tD0L18A[/video] Eye rape, sorry. I don't want my hat to be almost fully lime/pink [I]if[/I] it gets ingame.[/QUOTE] Fair enough. I would've guess something like that. I hope it does get in though. Also, it'd be awesome if item contributors could state which paints should be allowed on a hat and which not. I guess Pink and Lime green would die really fast.
[QUOTE=k2.;35540841]why not the white rose still[/QUOTE] One does not compete with Pie tony and expect to win. And anyway, nobody seems to want to model that, so that's same shit different smell really.
[QUOTE=Takuat;35540007]Max just uploaded this [media]http://www.youtube.com/watch?v=fCGivemeJBQ&feature=g-u-u&context=G204ebddFUAAAAAAAAAA[/media] Please finish the view models.[/QUOTE] I might shatter your expectations, but they're just the playermodels' arms refined as c_medic_arms. :v: Nothing extraordinary about it. I'll try to manage to be bothered enough about the viewmodels to make them though!
[QUOTE=DatWut?;35541115]Fair enough. I would've guess something like that. I hope it does get in though. Also, it'd be awesome if item contributors could state which paints should be allowed on a hat and which not. I guess Pink and Lime green would die really fast.[/QUOTE] If i could pick it to have the same treatment as cow mangler had (only team paints) i'd ask inspecter to make a fully-paintable style.
A Clockwork Pyro? [img]http://i.imgur.com/Uc0vg.png[/img] [img]http://i.imgur.com/lAdwr.png[/img] [img]http://dl.dropbox.com/u/36881777/something.gif[/img]
Wouldn't that cause pretty bad clipping when the Pyro ragdollizes?
[QUOTE=MaxOfS2D;35541388]Wouldn't that cause pretty bad clipping when the Pyro ragdollizes?[/QUOTE] It could always drop on death.
[QUOTE=DatWut?;35541406]It could always drop on death.[/QUOTE] that would look really odd
[QUOTE=Mr. Tinder;35541341]A Clockwork Pyro? [img]http://i.imgur.com/Uc0vg.png[/img][img]http://i.imgur.com/lAdwr.png[/img][img]http://dl.dropbox.com/u/36881777/something.gif[/img][/QUOTE] [img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img][img]http://www.facepunch.com/fp/ratings/winner.png[/img]
Wait, can't you give it a collision model that won't go through te ground? I remember doing that to my shitty pyro horns.
[QUOTE=Constructor;35541670]Wait, can't you give it a collision model that won't go through te ground? I remember doing that to my shitty pyro horns.[/QUOTE] I think you can, other items that stick out a bit don't see to just stick into walls
[QUOTE=MaxOfS2D;35541388]Wouldn't that cause pretty bad clipping when the Pyro ragdollizes?[/QUOTE] I think it will cause bad clipping with the intel too.
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