• TF2 Mod Emporium 46
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[QUOTE=ned_ballad;35609121]if it has more than one VMT it can't crit glow ;_; Maybe I should make a quick tutorial on things to avoid if you want your weapon to crit glow? And you should always want your weapon to crit glow.[/QUOTE] So any weapons with glass can't crit glow? The Overdose?
[QUOTE=ned_ballad;35608884]if you take time to listen, you can hear dogs barking, cows mooing and variant industrial sounds. They're really subtle though, and I actually mention the barking specifically since I just noticed it a few weeks ago. It's both good and bad that ambient sounds are so subtle. On one hand, you don't want audio cues to be cluttered, but on the other sometimes TF2 can just be [i]too[/i] quiet[/QUOTE] I messed up, I ment ambience MUSIC. Think Spyro the dragon. (I used the OST it as an experiment and it fits oh so well)
You model can have as many materials as you like and it will still crit glow as long as the correct Proxies are present. The Phlog painted areas don't glow because $blendtintbybasealpha is used. If the material does not use $blendtintbybasealpha then it is possible have both crit glow and paint using a different method with the material proxies but because all do it's not possible.
Does the kralle only spin while healing someone ? That's kind of a deal breaker for me.
When a great Scotsman has just had a little too much rum, he breaks stuff, badly. WIP: new thingy I'm working on Sticky launcher made from broken bottles and poorly duct-taped together Still needs tape on the back handle and possible more fractured glass on the bomb holder [IMG]http://img846.imageshack.us/img846/4126/stickylaunchermodel.jpg[/IMG] And yes, the reload thingy is a bottle-cap If I get this done Would anybody like to texture it though? Or create the vmt+rigging? I can't do texturing well, and don't understand the rest at all. and study prevents me from spending time on learning it...
In my head, I'm imagining an 80's TF2 team sat for a team photo inside a landed carrier helicopter. You know, those big two rotored ones? It'd be awesome. Also, I just reminded myself of something. In one of the comics, doesn't the Demo mention he has like, 3 jobs? Has anyone ever done anything for him based on that premise? Or the fact he's [I]filthy rich[/I]? ?
[QUOTE=Mellowbloom;35609588]In my head, I'm imagining an 80's TF2 team sat for a team photo inside a landed carrier helicopter. You know, those big two rotored ones? It'd be awesome. Also, I just reminded myself of something. In one of the comics, doesn't the Demo mention he has like, 3 jobs? Has anyone ever done anything for him based on that premise? Or the fact he's [I]filthy rich[/I]? ?[/QUOTE] Grenade launcher made of money. Shoots wads of dosh. Do it now
[QUOTE=Mellowbloom;35609588]In my head, I'm imagining an 80's TF2 team sat for a team photo inside a landed carrier helicopter. You know, those big two rotored ones? It'd be awesome. Also, I just reminded myself of something. In one of the comics, doesn't the Demo mention he has like, 3 jobs? Has anyone ever done anything for him based on that premise? Or the fact he's [I]filthy rich[/I]? ?[/QUOTE] he has a crown, but I guess thats got to do more with his lineage than his wealth
[QUOTE=lemonade1950;35609700]Grenade launcher made of money. Shoots wads of dosh. Do it now[/QUOTE] But all I can do it draw ponies and model shoddy plumbing
[QUOTE=Mellowbloom;35609779]But all I can do is model plumbing[/QUOTE] Wouldn't a pipe launcher be right up your alley, then :v:
[QUOTE=Psychopath12;35609810]Wouldn't a pipe launcher be right up your alley, then :v:[/QUOTE] Goddamnit I now feel like I have to ONE DAY ;-;
hnnnnnnng second most popular this month Also, i guess i will make my king-demo set after all :v: The crown i posted earlier, a cloak/cape/whatever it's called and a scepter.
[QUOTE=Constructor;35609967]hnnnnnnng second most popular this month Also, i guess i will make my king-demo set after all :v: The crown i posted earlier, a cloak/cape/whatever it's called and a scepter.[/QUOTE] If you make a scepter with a sticky on top (as is the instant assumption I'm sure most people will make), make the sticky out of like, ornamental stained glass.
[QUOTE=Totenkreuz;35609555]Does the kralle only spin while healing someone ? That's kind of a deal breaker for me.[/QUOTE] Kralle existing is a deal breaker for me.
I didn't even plan on putting a sticky there :v:
[QUOTE=Bapaul;35609574]When a great Scotsman has just had a little too much rum, he breaks stuff, badly. WIP: new thingy I'm working on Sticky launcher made from broken bottles and poorly duct-taped together Still needs tape on the back handle and possible more fractured glass on the bomb holder [IMG]http://img846.imageshack.us/img846/4126/stickylaunchermodel.jpg[/IMG] And yes, the reload thingy is a bottle-cap If I get this done Would anybody like to texture it though? Or create the vmt+rigging? I can't do texturing well, and don't understand the rest at all. and study prevents me from spending time on learning it...[/QUOTE] That's a pretty clever idea for the stickybomb launcher you have there.
I have learned my lesson now. Old model on the left. [IMG]http://i.imgur.com/TLnWI.png[/IMG]
[QUOTE=Overseer No. 2;35607983]Forgive me for asking if this is common knowledge, but are the TF2B weapon/hat icons still being released publicly? Thanks![/QUOTE] Sorry for the late reply, but we're currently compiling icons, and seeing if we have missed any.
Just starting working on that medigun [t]http://i.imgur.com/2KrEJ.png[/t]
boredom + 10 mins = [img]http://i.imgur.com/X0mVn.jpg[/img]
[QUOTE=Roninsmastermix;35610602]boredom + 10 mins = [img]http://i.imgur.com/X0mVn.jpg[/img][/QUOTE] wrong thread but very nice
no. it's the right thread [QUOTE=Roninsmastermix;35608058]i'd like to get a stab at an updated soldier model with slightly more/better detail and of course at the same time have the current items easily updated for the new model. I may be asking for too much.[/QUOTE] it's oh so right
i can see your fingertips
[QUOTE=Constructor;35610701]i can see your fingertips[/QUOTE] You really have a thing for Ronin, dont ya?
You know too much.
Oh, well I do enjoy custom player models! I like the pockets but the other additions is kinda going for over-detailing and the lack of glove(s) is almost exclusive to soldier and demo so i'm not too fond about the gloves Would be more interested in seeing some redesigns rather than just more stuff...? Unless psyche is texturing it by default I could take a crack at it once you're done, not to brag but with the TIP project i kinda know my way around playermodel textures
[QUOTE=blaholtzen;35610805]Oh, well I do enjoy custom player models! I like the pockets but the other additions is kinda going for over-detailing and the lack of glove(s) is almost exclusive to soldier and demo so i'm not too fond about the gloves Would be more interested in seeing some redesigns rather than just more stuff...? Unless psyche is texturing it by default I could take a crack at it once you're done, not to brag but with the TIP project i kinda know my way around playermodel textures[/QUOTE] Well it really started out as like "redesign tf2 for tf3" then i realized how difficult it is to do and just ended up quick sketching the model. And no it wont be a ronin/psyke project. It wont be for now either, its an idea i'd like to explore in future but currently i have stuff to work on.
[QUOTE=Roninsmastermix;35610913]Well it really started out as like "redesign tf2 for tf3" then i realized how difficult it is to do and just ended up quick sketching the model. And no it wont be a ronin/psyke project. It wont be for now either, its an idea i'd like to explore in future but currently i have stuff to work on.[/QUOTE] From TF > TFC > TF2 > TF3... um, you might want to figure out what you're talking about, because they all had different styles.
[QUOTE=Constructor;35609967]hnnnnnnng second most popular this month Also, i guess i will make my king-demo set after all :v: The crown i posted earlier, a cloak/cape/whatever it's called and a scepter.[/QUOTE] GODDAMMIT DON'T DO THAT Me and a guy are making a pack for the Heavy that is basically the same exact stuff. We've been on and off working on it for months. I haven't done much of anything but here's the scepter I've been working on more recently: [img]http://dl.dropbox.com/u/37053675/ScepterProgress3.png[/img] I really need to work faster on things, because if I don't, things like this where someone comes up with an idea similar to mine, and I know you could probably do it better, will have their stuff loom over me. :tinfoil: P.S. Me and Jalcober have been working on something that will be up on the Workshop soon. I kinda wanted to save this post for the reveal of that but OHWELL
But.. But.. I want to :c
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