• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
Looking good but I think it would look awesome in the sentry's color scheme, kinda like how you had it in the preview pics(since it has some shapes that remind me of shapes that make up the sentry).
[QUOTE=Roninsmastermix;36609718]More progress. [IMG]http://i.imgur.com/dxeal.jpg[/IMG] I need some labels and sticker ideas. i need to fix that uber liquid in that jar.[/QUOTE] "Warning! do not cross the beams" [editline]tits[/editline] Have a skin I'm contributing to the [URL="http://facepunch.com/showthread.php?t=1194559"]classic update[/URL] [IMG]http://i.imgur.com/pqDMS.png[/IMG]
final model? [img]https://dl.dropbox.com/u/7666502/uradeadman.jpg[/img]
[QUOTE=Insaneicide;36609858]final model? [img]https://dl.dropbox.com/u/7666502/uradeadman.jpg[/img][/QUOTE] Is it just the angle of the picture or is that gun insanely huge?
[img]http://puu.sh/FD2R[/img] [img]http://puu.sh/FD2X[/img] [img]http://puu.sh/FD5i[/img] [img]http://puu.sh/FD6u[/img] [img]http://puu.sh/FD8C[/img] mad props to jalcober
[QUOTE=lemonade1950;36609874]Is it just the angle of the picture or is that gun insanely huge?[/QUOTE] its not THAT big, but the angle has some play in its bigness [img]https://dl.dropbox.com/u/7666502/size.jpg[/img]
The scope just looks.. Wrong when it's that low. How does it align with sniper's eye?
Trigger guard could be smaller/thinner it's a bit big for a revolver. Rest looks fine, do continue!
Let's be honest. We've all been there. We've all, at some point, played Castle Crashers, and had a stong and urging desire to become THIS BADASS RIGHT HERE: [IMG]http://castlewiki.castlecrashers.com/images/b/bc/Barbarian_P.jpg[/IMG] And you know what? I can't help you with that. I'll never be able to model due to hardware issues. BUT. What I do know is that you're not doomed to staring at this picture for all eternity, wishing it were you. No, because I'm going to give you the CONCEPTS that will help you make this a reality! They're not made yet. But you can have early sketches and from there you tell me if it's worth making, okay? You ready or what? Okay, let's do this. [IMG]http://th06.deviantart.net/fs71/PRE/f/2012/185/5/9/the_siege_swag_part_1_by_scarabix-d55yz7v.jpg[/IMG] [B]Sumerian's cervicals[/B] ([I]whole head replacement[/I]) - The perfect head replacement for when you feel like unleashing the contents of your sword racks directly from the stratosphere for some reason [B]Barbarian's buckles[/B] ([I]grenades replacement)[/I] - what's the point of having so many buckles you say? Shit, man, you don't ask that kind of question. I guess it's for extra harnessability or some shit. Just, don't ask. [IMG]http://fc01.deviantart.net/fs70/f/2012/185/b/a/the_siege_swag_part_2_by_scarabix-d55yzoy.jpg[/IMG] [B]Horny Hairpiece [/B] ([B]hat[/B])- Why is this hair cylindrical? In what sense can we consider it horny? Yes. [B]Critique required. maybe this could do with a bit of improvement, go figure. Or if it's good enough, feel free to go ahead and model it, really. Just tell me when you're done or something[/B]
oh my god that looks amazing
[QUOTE=Insaneicide;36609913]its not THAT big, but the angle has some play in its bigness [img]https://dl.dropbox.com/u/7666502/size.jpg[/img][/QUOTE] Yeah. It's insanely huge.
[QUOTE=CritNick;36600758]Anyone got the link to the Legend of Zelda healthbar for tf2?[/QUOTE]
Compensator V.2: Revolver Boogaloo
[QUOTE=lemonade1950;36609994]Yeah. It's insanely huge.[/QUOTE] well, i didnt want it too big, but this is the concept [img]https://dl.dropbox.com/u/7666502/searcher2.jpg[/img] i had to condense it in terms of length, but the height stayed
[QUOTE=Constructor;36609946]The scope just looks.. Wrong when it's that low. How does it align with sniper's eye?[/QUOTE] The first person shot in that picture dump, is, according to Jalcober, first person shot with a high FOV. I'm not sure, maybe it'll look different in game.
[QUOTE=Archimedes;36609427] [I]Weakness Leaving The Body[/I] [/QUOTE] I sort of like this one. Ok, I'm gonna brainstorm a few of my own. The Brain Stain Ribbon of Honor The Impatient Patient EDIT: Description. 'Brain damage sufferer, you say? Would a brain damage sufferer SHOOT ROCKETS AT HIS OWN FEET?'
[QUOTE=Roninsmastermix;36609718]More progress. [IMG]http://i.imgur.com/dxeal.jpg[/IMG] I need some labels and sticker ideas. i need to fix that uber liquid in that jar.[/QUOTE] Personally I think it looks rather nice as it is, all "clean" and what not. Although, if you really do want to add stickers and additions, perhaps consider adding something along the lines of what New Vegas did with the AER14, along with the usual safety warnings and such. [t]http://www.falloutwiki.com/images/thumb/e/e5/AER14_end_view.png/578px-AER14_end_view.png[/t] [t]http://www.falloutwiki.com/images/thumb/b/b7/AER14_side_view.png/800px-AER14_side_view.png[/t] [t]http://www.falloutwiki.com/images/thumb/6/64/AER14_rear_view.png/660px-AER14_rear_view.png[/t] Model itself looks fantastic, by the way.
[QUOTE=01271;36609439][i]Panicking Patient Reckless Recruit Brave Bandages Courage Wrap Sightless Silk The Unlucky Shot Brain Basher's Bandages [/i] descriptions? [i]"Prove that you belong in a real hospital aswell as a mental hospital with these fake bloody bandages! Guaranteed to fool your friends!"[/i][/QUOTE] You could go with Restless Recruit instead of Reckless Recruit, possibly. Perhaps the Patriot's Patchwork with a description about how a real Soldier never stops fighting or still fights when injured. I don't know, I'm terrible at this.
[QUOTE=NeoDement;36609039]This is probably to prevent clipping, but the bottom of his face looks very pushed back[/QUOTE] Haha, good eye sir. That´s exactly the reason. I thought it could work, though, and instead a large tube I put just were it would go, with a little filter. Does it looks really forced? [editline]3rd July 2012[/editline] [QUOTE=Frying Dutchman;36609852]"Warning! do not cross the beams" [editline]tits[/editline] Have a skin I'm contributing to the [URL="http://facepunch.com/showthread.php?t=1194559"]classic update[/URL] [IMG]http://i.imgur.com/pqDMS.png[/IMG][/QUOTE] OH YEAH [editline]3rd July 2012[/editline] [QUOTE=Eeshton;36609895][img]http://puu.sh/FD2R[/img] [img]http://puu.sh/FD2X[/img] [img]http://puu.sh/FD5i[/img] [img]http://puu.sh/FD6u[/img] [img]http://puu.sh/FD8C[/img] mad props to jalcober[/QUOTE] OOOOH YEAAAAH that stock
took lemonade's advice [img]https://dl.dropbox.com/u/7666502/searcher_resize.png[/img] here is the new resized model [img]https://dl.dropbox.com/u/7666502/searcher_resize2.png[/img] and here is the new model with a transparency overlay of the old model, and the default pistol off to uv's?
[QUOTE=Roninsmastermix;36609718]More progress. [IMG]http://i.imgur.com/dxeal.jpg[/IMG] I need some labels and sticker ideas. i need to fix that uber liquid in that jar.[/QUOTE] That looks like it would fit really well with the Heavy set you made (with Psyke I think) for the Retro-Future modcomp. I don't see any of them fitting in TF2, but I'd love to see an universe where those would fit in. It's like.. half TF2 half Monday Night Combat.
[QUOTE=Roninsmastermix;36609718]More progress. [IMG]http://i.imgur.com/dxeal.jpg[/IMG] I need some labels and sticker ideas. i need to fix that uber liquid in that jar.[/QUOTE] Put Coffee Maker on the jar.
Caffeine powered healing rays.
[b]Made my first hat.[/b] [b]TBH, I really can't make good texture. (It's WiP texture)[/b] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=79856760[/url] [img]https://lh3.googleusercontent.com/-6ItI5ui0TeY/T_NipggB2zI/AAAAAAAAAMo/ajyc-7omP4Y/s1600/poster5.jpg[/img] [img]https://lh3.googleusercontent.com/-b4nDZGTtk8w/T_ATTxCflWI/AAAAAAAAAMU/m9R6DbISBEE/s1024/WirelessHelmLOL.png[/img]
[img]http://puu.sh/FFhQ[/img] Since the Demo got a pet bird I thought that the engineer could have a pet cat, evil super villain style.
what's with the workshop Why's it filled with either troll submissions or suggestions. why cant i have the filter by month so i don't have to look at this trash.
[QUOTE=psyke;36611930]what's with the workshop Why's it filled with either troll submissions or suggestions. why cant i have the filter by month so i don't have to look at this trash.[/QUOTE] It's mentioned on the SFM site that one possible way of increasing your chances of getting into the beta is by having a high rated workshop submission. So that might explain the recent increase in trash.
[QUOTE=Evil_Knevil;36608465]Calling this done, only LOD's left to make. [img]http://speedcap.net/img/5988b359b4c1e0867fb5b534bfcdcd4b/bc2551ff.png[/img] Any name suggestions?[/QUOTE] the description could be "An eye for an eye..." or "An eye for an eye, a tooth for a tooth"
Looks like they redesigned the Workshop to show 30 submissions per page by default, and added a sexy gradient. Also, the number of ratings don't show up on the individual pages anymore.
[quote]i need help 23:48 - Jethro: with my uv in blender 23:48 - Jethro: how do i make it not a 256x256 thing 23:48 - Jethro: and make it to 128x256 23:48 - Jethro: without warping everything 23:48 - Jethro: so i can resize and organize[/quote]
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