• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[QUOTE=Constructor;36614947]Anyone?[/QUOTE] People who do that for you don't deserve 40%. I'll teach you how to do it...
making grog for Demo melee whodunnit already?
[QUOTE=thecuntsman;36615132]People who do that for you don't deserve 40%. I'll teach you how to do it...[/QUOTE] I KNOW how to do it, but I don't have the software. [editline]4th July 2012[/editline] I would have done it myself it it wasn't for meddling photoshops and their prices. No, I will not pirate it.
So I am working on remaking the mustache texture as I don't like the plain back, but can't get anything to look good. Any one got any ideas/tutorials to texture hair? I think I might just see who would be willing to texture this for me. I am not good at textures. -imagesnip-
Just a request, can someone fix this? [url=http://dl.dropbox.com/u/18695279/The%20Emblematic%20Bill's.rar][img]http://i.imgur.com/2IwaV.png[/img][/url] I don't know if an update broke it or something. It's got some visual problems.
[del]Slight model change. Doesn't really clip with any items I know of, and only really clips with some facial movements.[/del] -imagesnip- Might just release and submit this version. [img]http://dl.dropbox.com/u/24102295/Ithinkthismightbegoodenough.jpg[/img] Melds the best with his hair, and it doesn't completely suck.
[QUOTE=A_Guardian;36615896]Slight model change. Doesn't really clip with any items I know of, and only really clips with some facial movements. [img]http://dl.dropbox.com/u/24102295/modelchange.jpg[/img][/QUOTE] Texture's better, but it still has a terribly awkward transition with the sideburns.
[QUOTE=Agent Fedora;36616007]Texture's better, but it still has a terribly awkward transition with the sideburns.[/QUOTE] Yea, I am quite terrible at texturing. I have to come to accept the. It's step one in a 12 step program to getting better at texturing. [sp]Terrible texture's anonymous?[/sp]
[QUOTE=A_Guardian;36615896] Might just release and submit this version. [img]http://dl.dropbox.com/u/24102295/Ithinkthismightbegoodenough.jpg[/img] Melds the best with his hair, and it doesn't completely suck.[/QUOTE] This looks fine imo
[QUOTE=Jalcober;36616068]This looks fine imo[/QUOTE] Now to compile it to replace more than just the speks and upload this better version to the workshop. Joy of joys. [sp]I need to find some way to automate packing all this crap for release.[/sp] Wait. The hatzilla promo says it packs as well. Really? I need to pay attention. Downloading now to check. [sp]If I missed this I do believe I will need to kill myself.[/sp]
[QUOTE=01271;36613990]I might be going off on a tangent here but you'll probably be able to see the screen of that detector in the viewmodel which means that you'll need to animate it. Is the needle ready for that? Looks kind of like it's stuck there. Also the muzzle seems huge compared to the firing mechanism's tube, kinda like if there's a built-in silencer for the whole thing. Maybe thicken the tube that leads into it?[/QUOTE] Yeah, the needle is just a plane. I might thicken the body, although I don't think that'll be necessary - the inner barrel near the muzzle is fairly small.
Man I am a retard. hatzilla will pack crap for release. And I've been hand packing for single items this entire time. [sp]It seems to have packed all the right files to all the right places, but this is the first time I have used it, so there might be errors made on my part.[/sp] Getting it all ready now. Need promos and what not.
[IMG]http://i.imgur.com/J5fJf.jpg[/IMG] well. that's why i haven't seen this done drunk holding it right in front of his face
[QUOTE=tso;36616261][IMG]http://i.imgur.com/J5fJf.jpg[/IMG] well. that's why i haven't seen this done drunk holding it right in front of his face[/QUOTE] Genius xD .
[img]http://dl.dropbox.com/u/57186256/Models/blowhog_grey.png[/img] My replacement for the Ballonicorn. Need to finish the textures now.
[URL="http://dl.dropbox.com/u/24102295/medic_mustache.7z"][img]http://dl.dropbox.com/u/24102295/EmporiumMustachepromo.png[/img][/URL] Alternate promo. [URL="http://dl.dropbox.com/u/24102295/medic_mustache.7z"][img]http://dl.dropbox.com/u/24102295/EmporiumMustachepromo2.png[/img][/URL] (Both link to the same file.) Gonna try to get it packed for the workshop tomorrow. Also gonna put it on gamebanana tomorrow as it hates me right now.
Anyone need something textured? I want to texture something again. PM me if you got something. I will not reply immediately as I will be sleeping. In fact, I'm asleep right now. How am I posting this, you may ask? I don't know.
[QUOTE=Comrade Lurker;36615817]Just a request, can someone fix this? [url=http://dl.dropbox.com/u/18695279/The%20Emblematic%20Bill's.rar][img]http://i.imgur.com/2IwaV.png[/img][/url] I don't know if an update broke it or something. It's got some visual problems.[/QUOTE] If it is what I think it is (looks like a half-transparent checker pattern), then it's a bug that came with the release. I asked the author to look into it shortly after release, but no reaction.
[QUOTE=Marik Bentusi;36617132]If it is what I think it is (looks like a half-transparent checker pattern), then it's a bug that came with the release. I asked the author to look into it shortly after release, but no reaction.[/QUOTE] Broken normal map?
[QUOTE=Marik Bentusi;36617132]If it is what I think it is (looks like a half-transparent checker pattern), then it's a bug that came with the release. I asked the author to look into it shortly after release, but no reaction.[/QUOTE] I notice that too when I installed it but it's a simple fix, just change this line [CODE]"$bumpmap" "models/player/items/engineer/engineer_bill"[/CODE] to this [CODE]"$bumpmap" "models/player/items/demo/beret_normal"[/CODE] in all of the .vmt files.
First model in a while, not too happy with its current state. [t]http://i.imgur.com/vWtTa.png[/t] [editline]gtrhyt[/editline] Messed with the sideburn a bit. [t]http://i.imgur.com/qLN7a.png[/t]
[QUOTE=xGUTSx;36617385]I notice that too when I installed it but it's a simple fix, just change this line [CODE]"$bumpmap" "models/player/items/engineer/engineer_bill"[/CODE] to this [CODE]"$bumpmap" "models/player/items/demo/beret_normal"[/CODE] in all of the .vmt files.[/QUOTE] That seems to be working quite nicely. Thank you!
[img]http://dl.dropbox.com/u/57186256/Models/blowhog_green.png[/img] Added jigglebones and paintabilty, but the latter doesn't work for some reason in model viewer.
[IMG]http://cloud-2.steampowered.com/ugc/560945254281550773/9BAD1108E3CF20810E0A22640EA2B3268A6F156A/[/IMG] [IMG]http://s2.ipicture.ru/uploads/20120704/04qRR5S1.jpg[/IMG] [IMG]http://s2.ipicture.ru/uploads/20120704/UjyltRpV.jpg[/IMG]
[url]https://dl.dropbox.com/u/25352599/QuantumBadgeFix.rar[/url] I noticed the Atomic Accolade looked like ass on blue, so I checked out the vmts. Turns out, the blue vmt had colortintoverbase set to 1 for some reason, so I changed it to 0 like in the red one.
[QUOTE=Nexosz;36613366]the problem is drunk people don't write their posts the way they talk it usually ends in them simply holding a button, or NOT posting at ALL also hello do you guys have any concept arts, I want to put my half-assed below-average modelling skills into some use[/QUOTE] [URL="http://facepunch.com/showthread.php?t=1174658&p=36072105&viewfull=1#post36072105"]Here's a link[/URL] to my concetppts attrr storage. It's slightly outdated, but nearly everything is still unclaimed. Have a browse and see if anything strikes your fancy. [QUOTE=Danger21;36617588][IMG]http://cloud-2.steampowered.com/ugc/560945254281550773/9BAD1108E3CF20810E0A22640EA2B3268A6F156A/[/IMG] [IMG]http://s2.ipicture.ru/uploads/20120704/04qRR5S1.jpg[/IMG] [IMG]http://s2.ipicture.ru/uploads/20120704/UjyltRpV.jpg[/IMG][/QUOTE] Could you turn down the whatever-it's-called so the paints are less intense? The model is nice, and even the painted versions could look bearable if they had a summer style Collegian's Camisole level of intensity.
[QUOTE=xGUTSx;36617385]I notice that too when I installed it but it's a simple fix, just change this line [CODE]"$bumpmap" "models/player/items/engineer/engineer_bill"[/CODE] to this [CODE]"$bumpmap" "models/player/items/demo/beret_normal"[/CODE] in all of the .vmt files.[/QUOTE] Ta, works lovely now. Cheers!
[QUOTE=Marik Bentusi;36617491]That seems to be working quite nicely. Thank you![/QUOTE] [QUOTE=Comrade Lurker;36617957]Ta, works lovely now. Cheers![/QUOTE] No problem guys glade I can help.
Ok finished off the snack bag. I made the bread and wine bottle much bigger and painted up some of the things i left out in my other image. Hope its ok for you guys! [url=http://steamcommunity.com/sharedfiles/filedetails/?id=80090896][img]http://cloud.steampowered.com/ugc/920108508463421793/A2F0767DA4224FEA4978AB82CD5DBB13D76D9832/[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=80090896][img]http://cloud.steampowered.com/ugc/920108508463431120/62823BB109B9CB6B6C353D8F4BF2755D01F114F2/[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=80090896][img]http://cloud.steampowered.com/ugc/920108508463434849/B41AFFC4C9E2A492EF7761E97F0AF51B1BCCFEE4/[/img][/url]
[QUOTE=Captain Chalky;36618152]You should have had some wires sticking out of the bottom.[/QUOTE] I agree, or a completely and totally non-conspicious antenna sticking out of the baguette.
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