• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
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[QUOTE=KayoDuck;36624820]Okey, i was seeing the HellJumper's tutorial and now i'm really confused. I want to create a mod for the rocket backpack of Pyro but how i do this on Blender? I mean, which bone i need to use to create the model? I'm really confused :s[/QUOTE] Doing stuff like this should be straightforward, really just look for the bone that controls the Pyro's back and rig it to that.
[QUOTE=GoldenBalls;36623045]Sorry for taking so long and for not gracing you all with my presence in a while, but I'm always super busy these days! Anyways, I started putting this prop pack together a while ago, but it was broken and I was too lazy to fix it. I took the time to fix it today so here it is! Available for GMod as a prop pack, but if you're making a map of some kind for TF2 using good ol' Hammer, you can quite easily drag the files out into your TF2 folders and it should all work. The only thing I can't seem to fix is the Spy Head. For some reason it spawns as nothing. Invisible. So I'll fix that some other time. I believe the model should still work in Hammer though. [url=http://www.garrysmod.org/downloads/?a=view&id=131033][img]http://i46.tinypic.com/fl8p35.png[/img][/url] In Source Filmmaker news (and I'm not sure if you guys have already been told this, so forgive me if it's old news), I got an email from Robin stating that he had given the Source Filmmaker team a list of everyone that has gotten an item into the game (Community Contributors in his words), with the intentions of giving them all a beta key. It's all dependent on when they have a moment to do it. This was a few days ago though, so I can't give any dates or anything, but it's something to look forward to if you're a Self-Made owner and you have yet to get into the beta yet. I've missed you guys![/QUOTE] Excellent news all around! Good to see you back Benjy!
Custom particles [thumb]https://dl.dropbox.com/u/32006613/Models/alienator2_6.png[/thumb][thumb]https://dl.dropbox.com/u/32006613/Models/alienator2_6_1.png[/thumb][thumb]https://dl.dropbox.com/u/32006613/Models/alienator2_6_2.png[/thumb] Idle drips | Flare trail | Flare impact
[QUOTE=lemonade1950;36625096]Custom particles [thumb]https://dl.dropbox.com/u/32006613/Models/alienator2_6.png[/thumb][thumb]https://dl.dropbox.com/u/32006613/Models/alienator2_6_1.png[/thumb][thumb]https://dl.dropbox.com/u/32006613/Models/alienator2_6_2.png[/thumb] Idle drips | Flare trail | Flare impact[/QUOTE] Can you make a video please?
[QUOTE=unlimi_Ted;36625109]Can you make a video please?[/QUOTE] How about some .gif's instead?
[QUOTE=Stinky;36625012]Doing stuff like this should be straightforward, really just look for the bone that controls the Pyro's back and rig it to that.[/QUOTE] Thanks mate! I will see which one is.
[QUOTE=Psychopath12;36624632]It's an American holiday, remember? A lot of the American modders are doing things with their family/friends or have something going on.[/QUOTE] Or at work, lurking facepunch in the women's bathroom
The impact particle didn't save. :suicide: Edit: Nevermind it did save but I somehow saved it in the wrong spot
[QUOTE=Clovernoodle;36623313]Welcome back bro, good to see you're still as talented and cool as ever[/QUOTE] [QUOTE=CdeMonkey;36623258]Awww, I missed you too. You put so much effort into everything you do and its great[/QUOTE] [QUOTE=Demon!;36625025]Excellent news all around! Good to see you back Benjy![/QUOTE] Nicest welcome ever! [img]http://www.facepunch.com/fp/ratings/heart.png[/img] [QUOTE=BY;36624928]What about all us mappers who don't own GMod? That link won't work for us.[/QUOTE] I wasn't aware you needed to own GMod to use GarrysMod.org? I assumed anyone with a Steam account could sign into it and download content. If I'm wrong, I'd be happy to upload it to my site for those who can't get at it.
So, i think that will be more useful if i post here what i want to do as a mod. I want to modify the rocket backpack of pyro to be the rocket on Doomsday. So, there's any tip to help me, like about model and texture?
Gifs [URL="https://dl.dropbox.com/u/32006613/alienatorparticles_drips.gif"]Idle drips[/URL] [URL="https://dl.dropbox.com/u/32006613/alienatorparticles_flaretrail1.gif"]Flare Trail (behind view)[/URL] [URL="https://dl.dropbox.com/u/32006613/alienatorparticles_flaretrail2.gif"]Flare Trail (side view)[/URL] [URL="https://dl.dropbox.com/u/32006613/alienatorparticles_impact.gif"]Impact[/URL] (didn't want to remove the sparks from the idle drips because that would screw over the righteous bison's particles as well... as if it's not bad enough screwing up the flare guns' impacts)
[QUOTE=GoldenBalls;36625417]I wasn't aware you needed to own GMod to use GarrysMod.org? I assumed anyone with a Steam account could sign into it and download content. If I'm wrong, I'd be happy to upload it to my site for those who can't get at it.[/QUOTE] [IMG]https://dl.dropbox.com/u/38202962/gmod.png[/IMG] Seems to be the case.
[QUOTE=Roninsmastermix;36624548]Mst3k.[/QUOTE] I love it already. [QUOTE=Venezuelan;36625173]Or at work, lurking facepunch in the women's bathroom[/QUOTE] Or moving. [sp]Best 4th of july ever.[/sp]
Played around with the impact particle some more. I'll post a gif of the new one once I get one Edit: [url=https://dl.dropbox.com/u/32006613/alienatorparticles_impact2.gif] Here it is [/url]
So, I want to make use of a misc I have and load it into Source Filmmaker. Are there means of attaching objects in SFM or would I have to import a custom model with it already attached?
[QUOTE=Gamemaster1379;36626895]So, I want to make use of a misc I have and load it into Source Filmmaker. Are there means of attaching objects in SFM or would I have to import a custom model with it already attached?[/QUOTE] I'm pretty sure there is a way to attach stuff to bones. Look at the many Meet the Heavy spoofs, plenty of them have hats attached to the Heavy.
[QUOTE=lemonade1950;36626610]Played around with the impact particle some more. I'll post a gif of the new one once I get one Edit: [url=https://dl.dropbox.com/u/32006613/alienatorparticles_impact2.gif] Here it is [/url][/QUOTE] Loved it! Reminds me of the old Spore Launcher from Opposing Force.
Working on this from about few hours, enhance your stalking abilities! I managed to hit 1000 polygons with all the stuff. [img]https://dl.dropbox.com/u/30693265/spy-cam.jpg[/img]
Does spark just not post anything that isn't sniped?
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I have started working on a model of the 4 horsemen of the apocalypse. So far I have made this much progress on the horse itself. I plan to add some kind of hooded figure to the top later. [img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/d0fe3a9d.png[/img] It will have 4 styles done through the texture and maybe particle effects. Animations are also a possibility, but it will need to be done by someone who knows what they are doing with that.
[QUOTE=Matsilagi;36627028]Loved it! Reminds me of the old Spore Launcher from Opposing Force.[/QUOTE] That's what you guys said about the last version of the alienator :v:
I am the best UVer. [img]http://i.imgur.com/UcBm0.png[/img][img]http://i.imgur.com/FhIlY.png[/img]
[QUOTE=kenshin6;36627571]I have started working on a model of the 4 horsemen of the apocalypse. So far I have made this much progress on the horse itself. I plan to add some kind of hooded figure to the top later. [img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/d0fe3a9d.png[/img] It will have 4 styles done through the texture and maybe particle effects. Animations are also a possibility, but it will need to be done by someone who knows what they are doing with that.[/QUOTE] No offense, but, I really don't see the purpose? Unless they're for machinima purposes; if so than I'm really unsure if this is the place for that. The model looks excellent, though. Personally I think the only way a 4 horsemen reference would fit into TF2 is a hobby horse melee. ...Shit, gotta draw that up really quick before someone else hops on it.
[QUOTE=Gamemaster1379;36626895]So, I want to make use of a misc I have and load it into Source Filmmaker. Are there means of attaching objects in SFM or would I have to import a custom model with it already attached?[/QUOTE] You might find this useful. [url]http://www.youtube.com/watch?v=Dx5EJlcFjBA&feature=player_embedded[/url]
[QUOTE=Jacen;36628367]You might find this useful. [url]http://www.youtube.com/watch?v=Dx5EJlcFjBA&feature=player_embedded[/url][/QUOTE] Awesome. That works for hats, but I'm trying to add a weapon to a newly added player. (The spy's sapper). Whenever I give it to him and rig it to his weapon bone, it is inside his wrist. If I instead try to manually rotate after assigning, it floats there while the spy idles up and down while the sapper is stationary between his hands...
Finally uploaded the mustache to another site. [URL="http://tf2mods.net/mod.php?id=458"]To here.[/URL]
[b]"The Mighty Pirate"[/b] [i]"Haven't you heard of me? I'm Spybrush Sapwood!"[/i] [img]http://i.imgur.com/o0iEg.png[/img] I think I'm getting better at drawing these concepts now.
Does this look better now? :v: [img]http://fc07.deviantart.net/fs71/i/2012/186/1/c/ae_by_terrormokes-d56555l.png[/img] Also updated this thing. [img]http://fc09.deviantart.net/fs71/i/2012/186/d/4/fixerupper2_by_terrormokes-d565554.png[/img]
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