• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[QUOTE=kenshin6;36654221]Dont forget the saxtonland hat someone made[/QUOTE] Both would be nice.
It'll be a payload map, where the payload is a roller coaster car and track is a roller coaster.
Concession booths with health kits, shooting ranges with ammo boxes, as well as carnie booth achievements similar to L4D2 and with the VS Hale thing, it could be implimented similar to the HHH. I see this as an awesome idea to pitch to Valve for a TF2 Summer Event next year.
[QUOTE=Frying Dutchman;36654006][IMG]http://i.imgur.com/lnx4b.png[/IMG][IMG]http://i.imgur.com/3i2zR.png[/IMG] Mr Snuggle colours. Model and basetexture by Bapaul.[/QUOTE] [IMG]http://i814.photobucket.com/albums/zz64/xshadowknightx1/lnx4b.png[/IMG] THAT FACE
[URL="http://25.media.tumblr.com/tumblr_m6reamtZZE1rp8h87o1_500.png"]Don't touch Mr. Snuggles[/URL]
That Saxtonland map would be awesome, and I can totally see it becoming a reality with all the amazing mappers on FP, especially the guy who made the hospital map from Meet the Medic.
I decided to try out p3d, but something seems to go wrong. [URL="http://p3d.in/ykRng"]http://p3d.in/ykRng[/URL] [URL="http://p3d.in/EfzRt"]http://p3d.in/EfzRt[/URL] Bad exporter plugin?
[QUOTE=Verkie;36654693]I decided to try out p3d, but something seems to go wrong. [URL="http://p3d.in/ykRng"]http://p3d.in/ykRng[/URL] [URL="http://p3d.in/EfzRt"]http://p3d.in/EfzRt[/URL] Bad exporter plugin?[/QUOTE] clicking "toggle subdivision surface" fixes it, but I don't have to do what with other people's models
[QUOTE=Segab;36654883]clicking "toggle subdivision surface" fixes it, but I don't have to do what with other people's models[/QUOTE] Weird cause subdivision on p3d generally only makes stuff worse
[img]http://filesmelt.com/dl/syringelauncher_copy.PNG[/img] Anyone want to model this? The modcomp seems to like it. by the way [url=http://filesmelt.com/dl/syringelauncher.png]version one of this drawing if you're interested.[/url]
25% knife 100% shark [img]https://dl.dropbox.com/u/900111/sharknife1.PNG[/img] [img]https://dl.dropbox.com/u/900111/sharkknife2.jpG[/img] [img]https://dl.dropbox.com/u/900111/sharkknife3.PNG[/img] Texture could do with a bit of work, but seeing as I [url=http://farm1.staticflickr.com/48/139290450_f529ee83af.jpg]can't submit it to the workshop[/url], I'll probably just leave it alone and move onto something else
[QUOTE=NeoDement;36654084]ah sorry I didn't reply, yeah that's pretty much what I was imagining for a less contrasty pattern[/QUOTE] I was basing it of my flatcap, but I did realize that it didn't really fit tf2. [sp]Oh my god. Tf2 has an art style?[/sp]
[QUOTE=NeoDement;36655248]25% knife 100% shark [img]https://dl.dropbox.com/u/900111/sharknife1.PNG[/img] [img]https://dl.dropbox.com/u/900111/sharkknife2.jpG[/img] [img]https://dl.dropbox.com/u/900111/sharkknife3.PNG[/img] Texture could do with a bit of work, but seeing as I [url=http://farm1.staticflickr.com/48/139290450_f529ee83af.jpg]can't submit it to the workshop[/url], I'll probably just leave it alone and move onto something else[/QUOTE] Don't you worry Neo, your ol' friend Sharc is here to save the day to put that baby up on the workshop with my patented technique of making magic. [img]http://i.imgur.com/QQNr2.png[/img]
nobody will suspect a thing!
[QUOTE=Kenori;36653615]An idea for an unusual: Raining Bullets An unusual effect that looks like raining shells and bullet casing on the head.[/QUOTE] That effect already exists in the game's files. You can see a good view of it [URL="http://wiki.teamfortress.com/wiki/File:Unusual_Orbiting_Shells.png"]here.[/URL]
[QUOTE=Ducksink;36653331]its hard making him all class he clips with everything also got the new pc today woo have some pics(still base colors, hands not ao baked) [thumb]http://cloud-2.steampowered.com/ugc/560946438227873849/9FDF2484B980C0BF6265170144EB41833A20B51D/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/560946438227883441/DAF2AEACA48211ABFF3901D74B99D0BE4E301CAF/[/thumb] [thumb]http://cloud.steampowered.com/ugc/560946438227817095/DA3CA840B7A634825B17C9D8F8B147E589DEF40E/[/thumb][/QUOTE] why not make it be held from its feet rather than legs
[QUOTE=Robmortar;36656350]why not make it be held from its feet rather than legs[/QUOTE] I can't imagine someone holding it like that
[QUOTE=Boo Ghostie;36654539][IMG]http://i814.photobucket.com/albums/zz64/xshadowknightx1/lnx4b.png[/IMG] THAT FACE[/QUOTE] Hello, new avatar.
[QUOTE=Robmortar;36656350]why not make it be held from its feet rather than legs[/QUOTE] Have you ever held anything before?
Well, personally, I've never used a toy as a weapon before, but I guess some people get desperate.
[QUOTE=Eeshton;36656951]Well, personally, I've never used a toy as a weapon before, but I guess some people get desperate.[/QUOTE] When they made that action Hale doll, they wanted to make its "Mann Co. Brand Australian 5 Finger Chopping Motion Based Chop" 100% accurate. Long story short; Several children in the hospital with broken spines, and a lot of now recalled [del]dolls[/del] action figures sitting in Hale's office. Don't worry, they'll get the job done.
oh god i was going through my dropbox, deleting shit and i found this old gem I made around the release of MtM [img]http://i.imgur.com/kBHzL.png[/img]
[QUOTE=Totenkreuz;36656874]Have you ever held anything before?[/QUOTE] [IMG]https://p.twimg.com/AxKuKlCCMAAm5Ri.jpg:medium[/IMG] It's possible, though the grip on the item would be weak. But then, it's not a product made for killing. Or for ages 11+.
[QUOTE=NeoDement;36655248]25% knife 100% shark [img]https://dl.dropbox.com/u/900111/sharknife1.PNG[/img] [img]https://dl.dropbox.com/u/900111/sharkknife2.jpG[/img] [img]https://dl.dropbox.com/u/900111/sharkknife3.PNG[/img] Texture could do with a bit of work, but seeing as I [url=http://farm1.staticflickr.com/48/139290450_f529ee83af.jpg]can't submit it to the workshop[/url], I'll probably just leave it alone and move onto something else[/QUOTE] [img]http://3.bp.blogspot.com/-_cRaWHmitEI/T1nTh1fg8MI/AAAAAAAAMPE/7Ov11OAp5oc/s1600/SHF%2BHyperShinkenRed2.jpg[/img] Brother?!
[QUOTE=Noizeblaze;36657095][IMG]https://p.twimg.com/AxKuKlCCMAAm5Ri.jpg:medium[/IMG] It's possible, though the grip on the item would be weak. But then, it's not a product made for killing. Or for ages 11+.[/QUOTE] suddenly, i could think of it being a replacement for the ullapol. with an added saxton hale scream on hit(and breaking apart as well).
[QUOTE=Metaru;36657111]suddenly, i could think of it being a replacement for the ullapol. with an added saxton hale scream on hit(and breaking apart as well).[/QUOTE] But it could be a nice collectable item.
[QUOTE=Kenori;36657098][img]http://3.bp.blogspot.com/-_cRaWHmitEI/T1nTh1fg8MI/AAAAAAAAMPE/7Ov11OAp5oc/s1600/SHF%2BHyperShinkenRed2.jpg[/img] Brother?![/QUOTE] Kyoryu Origami is a dinosaur, the above knife is a shark. :v:
[QUOTE=Ducksink;36653331]its hard making him all class he clips with everything also got the new pc today woo have some pics(still base colors, hands not ao baked) [thumb]http://cloud-2.steampowered.com/ugc/560946438227873849/9FDF2484B980C0BF6265170144EB41833A20B51D/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/560946438227883441/DAF2AEACA48211ABFF3901D74B99D0BE4E301CAF/[/thumb] [thumb]http://cloud.steampowered.com/ugc/560946438227817095/DA3CA840B7A634825B17C9D8F8B147E589DEF40E/[/thumb][/QUOTE] Move it up so the feet are about where the pinky is and i think it'd fit the hands and is it just me or is his head on a little odd, shouldn't his chin be a bit further out from his neck? the real saxton also has quite a large chin so maybe exaggerate that a bit
So is it possible to replace the Pyroland textures? Because that Tron idea would still be awesome to see.
Also had a look at the saxton hale doll thin in the smissmas comic, and to me it looks more like a saxton hale nutcracker with it's large head than the action saxton (or just a disproportional, recolored saxxy)
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