[QUOTE=HyperTails;36657252]So is it possible to replace the Pyroland textures? Because that Tron idea would still be awesome to see.[/QUOTE]
Maybe. Most Pyroland texture are just gradients. But using scripts you can set what textures replace other textures. So it's possible to add new textures.
[QUOTE=Metaru;36657111]suddenly, i could think of it being a replacement for the ullapol. with an added saxton hale scream on hit(and breaking apart as well).[/QUOTE]
Or, you know how those old He-Man figures had that cheap rubber band holding the legs together,and it was marketed as "Battle Damage" (I think, that could be an entirely different figure)? The demo could hold the Action Saxton upside-down and swing the legs at targets, which would explode. (BATTLE DAMAGE!)
[QUOTE=The Lone Spy;36657325]Maybe. Most Pyroland texture are just gradients. But using scripts you can set what textures replace other textures. So it's possible to add new textures.[/QUOTE]
Even the very simple textures are still texture files though.
And it's not that hard to find them, most textures are in materials/rj and the other textures have _pyro at the end.
[code]Building binary model files...
Working on "Cutlery.qc"
DMX Model c:\program files\steam\steamapps\user\sourcesdk_content\tf\models\player\items\soldier\0x020377ff\cutlery\Cutlery.dmx
DMX Model c:\program files\steam\steamapps\user\sourcesdk_content\tf\models\player\items\soldier\0x020377ff\cutlery\Cutlery_lod1.dmx
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
ERROR: Aborted Processing on 'player/items/soldier/0x020377ff/cutlery/Cutlery.mdl'
CTargetMDL::Compile Failed - c:\program files\steam\steamapps\svn_samurai\team fortress 2\tf\models\player\items\soldier\0x020377ff\cutlery\Cutlery.mdl[/code]
This is the error I get when I try to compile my SMDs in Itemtest. I'm trying to make a weapon, so I need to export something other than OBJ. I exported the files out of Maya as SMD; I even imported them [I]back[/I] into Maya to be sure there was geometry in the file and that geometry was skinned (and it imported fine). I really need some help, because I can't wait to start doing weapons for the Workshop.
[url=http://dl.dropbox.com/u/21260807/VMTCE/medic_musicalbackpackmod.zip][img]http://i.imgur.com/Shsgt.png[/img][/url]
[url=http://sparkwire.thanez.net/tf2/boston_beatdown/bostonbeatdowntss.rar][img]http://img810.imageshack.us/img810/1971/promobeatdown.png[/img][/url]
I've requested it before but it was ignored- could someone compile either of these to be used for the Wrap Assassin? I've tried it before but it's never quite worked out. It's the only c_model weapon I haven't been able to hex on my own. I'd love any help. :buddy:
Also, Blaholtzen, how's the progress on those fantastic weapon reskins?
Hmmm....
This image, which I cannot IMG tag because it's of the macro variety, gives me an idea.
[url]http://i.imgur.com/2Sgd5.png[/url]
EDIT: Clipped out the bit I wanted to show.
[img]http://i.imgur.com/vPogp.png[/img]
If anyone wants to run with that idea, go for it.
-poot-
Hey guys, any idea where does Valve put sceneimage.ini file in steam folder?
More sound file questions. What are the names of the shoot and shoot_crit sounds for the Baby Face's Blaster?
[QUOTE=Human Brutality;36658670]More sound file questions. What are the names of the shoot and shoot_crit sounds for the Baby Face's Blaster?[/QUOTE]
doom_scout_shotgun.wav and doom_scout_shotgun_crit.wav
All the Pyromania weapons names starts with "doom_"
[QUOTE=NeoDement;36655248]25% knife
100% shark
[img]https://dl.dropbox.com/u/900111/sharknife1.PNG[/img]
[img]https://dl.dropbox.com/u/900111/sharkknife2.jpG[/img]
[img]https://dl.dropbox.com/u/900111/sharkknife3.PNG[/img]
Texture could do with a bit of work, but seeing as I [url=http://farm1.staticflickr.com/48/139290450_f529ee83af.jpg]can't submit it to the workshop[/url], I'll probably just leave it alone and move onto something else[/QUOTE]
So... No mod version? Lame. -,,-
Need some help here.
[img]http://dl.dropbox.com/u/57186256/Models/pikmin%20issue.png[/img]
Want the nose to be transparent, but with the rest of the texture intact, but as you can see there are some problems. So anyone know how I can do this from one VMT, or atleast make it so that they don't conflict.
[QUOTE=Noizeblaze;36657095][IMG]https://p.twimg.com/AxKuKlCCMAAm5Ri.jpg:medium[/IMG]
It's possible, though the grip on the item would be weak.
But then, it's not a product made for killing. Or for ages 11+.[/QUOTE]
why do you own Armada Thundercracker
Armada is universally shitty
[QUOTE=Constructor;36659246][IMG]http://puu.sh/GvYS[/IMG]
[t]http://puu.sh/GvZJ[/t]
;o[/QUOTE]
You sure like those heat dissipator things dont you?
yup
ayup he does
[QUOTE=Eeshton;36659680]ayup he does[/QUOTE]
they're easy to add character to a weapon with. v:v:v
[QUOTE=Constructor;36659693]they're easy to add character to a weapon with. v:v:v[/QUOTE]
WHAT THE FUCK
I JUST SENT YOU THIS
Never tell your password to anyone.
Saturday, July 07, 2012
3:13 AM - Eeshton: hey
3:13 AM - Eeshton: i know you're there
3:13 AM - Eeshton: you cant escape me
3:14 AM - Eeshton: you better reply
3:14 AM - Eeshton: i swear man
3:14 AM - Eeshton: you better reply
3:14 AM - Eeshton: i am going to get pretty angered
3:14 AM - Eeshton: i am very angered right now
3:14 AM - Eeshton: why wont you respond
3:14 AM - Eeshton: you think im ugly dont you
3:14 AM - Eeshton: well i may not be as pretty as the other modelers but i am still very pretty
3:14 AM - Eeshton: alright not that pretty but i am atleast a 6
3:14 AM - Eeshton: okay maybe a 4
3:15 AM - Eeshton: okay maybe a 3, but my breasts atleast make me a 5
3:15 AM - Eeshton: cant you just settle for average and take a 5
3:15 AM - Eeshton: what do you have agaisnt 5s
3:15 AM - Eeshton: you hate middle numbers dont you
3:15 AM - Eeshton: did a middle number abuse you as a child
3:15 AM - Eeshton: probably not you werent very pretty as a child
3:16 AM - Eeshton: fucking answer me you prick
HOW ARE YOU NOT ANSWERING ME IN STEAM CHAT
i am not a patient man
I'm at a mall. You're sendin messages to my little brother
3:23 AM - Eeshton: uh sorry
3:23 AM - Eeshton: this was probably all a new experience for you
3:23 AM - Eeshton: please dont bring this to court
[QUOTE=Eeshton;36659750]3:23 AM - Eeshton: uh sorry
3:23 AM - Eeshton: this was probably all a new experience for you
3:23 AM - Eeshton: please dont bring this to court[/QUOTE]
Now stop doing that to me before my cousin sees it.
Got bored, decided to look into getting CS:GO models to work in Source Filmmaker, had a go at making the texture actually fit TF2.
[img]http://i.imgur.com/N9DLZ.jpg[/img]
I suppose it was okay as an experiment, but it didn't work out very well. Worth a shot, though.
New texture [IMG]http://rghost.ru/39086045/image.png[/IMG]
[QUOTE=The Kins;36660882]Got bored, decided to look into getting CS:GO models to work in Source Filmmaker, had a go at making the texture actually fit TF2.
[img]http://i.imgur.com/N9DLZ.jpg[/img]
I suppose it was okay as an experiment, but it didn't work out very well. Worth a shot, though.[/QUOTE]
That is actually pretty awesome.
[QUOTE=Pikmin Master;36659075]Need some help here.
[img]http://dl.dropbox.com/u/57186256/Models/pikmin%20issue.png[/img]
Want the nose to be transparent, but with the rest of the texture intact, but as you can see there are some problems. So anyone know how I can do this from one VMT, or atleast make it so that they don't conflict.[/QUOTE]
Only the red ones have noses :S
[QUOTE=Simski;36661136]Only the red ones have noses :S[/QUOTE]
I know, I'm trying to use transparency to remove the nose for the Blue one, but it doesnt work all that well.
[QUOTE=Danger21;36660971]New texture [IMG]http://rghost.ru/39086045/image.png[/IMG][/QUOTE]
Much better! I would say maybe keep some of the details from the original though.
[QUOTE=The Calzone;36659358]why do you own Armada Thundercracker
Armada is universally shitty[/QUOTE]
I like Thundercracker.
[QUOTE=The Kins;36660882]Got bored, decided to look into getting CS:GO models to work in Source Filmmaker, had a go at making the texture actually fit TF2.
[img]http://i.imgur.com/N9DLZ.jpg[/img]
I suppose it was okay as an experiment, but it didn't work out very well. Worth a shot, though.[/QUOTE]
It must be for preorder!
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