• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[QUOTE=blaholtzen;36667451]What? It looks nothing like soldier[/QUOTE] [img]http://i96.photobucket.com/albums/l189/Simski_2006/Solgie.png[/img] [editline]8th July 2012[/editline] It looks enough like him that it could cause some confusion
[QUOTE=Harakiwi;36663245]That was one of my concerns, besides the fact it doesn't seem to fit with the rest of the set in color. I'll try some metal variations, but I have a feeling that anything related to green on a weapon is disliked here. The bugspray doesn't need custom animations, it works just like manmelter (as it's going to replace in the mod release)[/QUOTE] I think green would be fine on that item being a bug spray an all. I thought everyone was in agreement that the no animation reload on the MM was a bad idea? no?
[QUOTE=Simski;36668144][img]http://i96.photobucket.com/albums/l189/Simski_2006/Solgie.png[/img] [editline]8th July 2012[/editline] It looks enough like him that it could cause some confusion[/QUOTE] 90% cause of the helmet, count that out and have this next to a regular engie and a soldier and you'll see he's not especially confusable with soldier
[QUOTE=blaholtzen;36668553]90% cause of the helmet, count that out and have this next to a regular engie and a soldier and you'll see he's not especially confusable with soldier[/QUOTE] He's confusable enough. Every class is designed to be easily and instantly recognizable and distinguishable from a first glance, even at a distance. [editline]8th July 2012[/editline] [QUOTE=Venezuelan;36667583]But yeah, apparently Spytech is canon now. Logo, however, is still fan made and thus should not be used.[/QUOTE] The announcer is also fan made.
[QUOTE=Simski;36668647]The announcer is also fan made.[/QUOTE] The Announcer was fan made but turned into canon by the TF team. They have never made the fanmade Spytech logo canon.
[QUOTE=MultiTrip;36663249]some kind of coat [img]http://i.cubeupload.com/EjUqGP.png[/img][/QUOTE] Again with covering up snipers already limited team coloring [editline]8th July 2012[/editline] [QUOTE=Simski;36668647]He's confusable enough.[/QUOTE] [img]https://dl.dropbox.com/u/39556064/engiejacketcomparison.jpg[/img] I don't see how you'd be able to confuse them tbh
edit: oh hey blaholtzen [QUOTE=Simski;36668647]He's confusable enough. Every class is designed to be easily and instantly recognizable and distinguishable from a first glance, even at a distance. [/QUOTE] I can see the point made about the helmet, but the jacket is not a problem distinction wise. [IMG]https://dl.dropbox.com/u/6526556/silhouette.jpg[/IMG] Add to that finalized color areas (the "dirt" on the jacket is supposed to roughly match the overalls and the red is not bright enough) and their distinctive animations and poses which are a huge part of the silhouette and and it's not really confusing at all.
[QUOTE=Svdl;36669010]edit: oh hey blaholtzen I can see the point made about the helmet, but the jacket is not a problem distinction wise. [IMG]https://dl.dropbox.com/u/6526556/silhouette.jpg[/IMG] Add to that finalized color areas (the "dirt" on the jacket is supposed to roughly match the overalls and the red is not bright enough) and their distinctive animations and poses which are a huge part of the silhouette and and it's not really confusing at all.[/QUOTE] Personally I don't like how that team coloring of the vest looks on the jacket; it just looks like a sloppy gradient atm. I know you can easily change that with your texturing skills but it doesn't seem engineer enough as it stands.
I thought the gradient was pretty clever
really simple idea. a paperclip "S" Necklace for scout, soldier,sniper and spy. (I think i mightve seen a scout one but i dotn remember)
[img]https://dl.dropbox.com/u/22707688/wip_2.jpg[/img] Barely started to re-texture this thing. I'm trying to make a more fitting texture this time.
[QUOTE=Cbast;36669632][img]https://dl.dropbox.com/u/22707688/wip_2.jpg[/img] Barely started to re-texture this thing. I'm trying to make a more fitting texture this time.[/QUOTE] I think the cylinder and grip is a little too dark, but nice work so far.
[QUOTE=Cbast;36669632][img]https://dl.dropbox.com/u/22707688/wip_2.jpg[/img] Barely started to re-texture this thing. I'm trying to make a more fitting texture this time.[/QUOTE] Shouldnt the bullet be covered more? Because its supposed to be silent and all.
[QUOTE=AaronM202;36669926]Shouldnt the bullet be covered more? Because its supposed to be silent and all.[/QUOTE] The chamber of those types of guns push forward along with the the pressure of the trigger, when you release the trigger the chamber pulls back and releases steam.
[QUOTE=Sharc;36669956]The chamber of those types of guns push forward along with the the pressure of the trigger, when you release the trigger the chamber pulls back and releases steam.[/QUOTE] Oooh, so thats how the chamber ends up sealed and suppressed, yet still manages to rotate.
[QUOTE=Cbast;36669632][img]https://dl.dropbox.com/u/22707688/wip_2.jpg[/img] Barely started to re-texture this thing. I'm trying to make a more fitting texture this time.[/QUOTE] Add more contrast between the grip and the main body of the gun.
[QUOTE=CdeMonkey;36670269]Add more contrast between the grip and the main body of the gun.[/QUOTE] Theres already enough contrast, grey and black, looks fine to me.
[img]http://i46.tinypic.com/1o16hs.png[/img] #based colors
We should also keep in mind that silhouettes also involve the color scheme of the class as well as they're posture. The "ref" sequence is not the common in-game posture of the classes. Svdl's engie jacket is a real clever way of tackling the color silhouette and without the helmet it looks distinct enough. [editline]8th July 2012[/editline] [QUOTE=blaholtzen;36667451] I like it, though if you skip the part covering the tie it could be compatible with the dr whoa and perhaps even the turtle neck as well as letting people wear it with a tie (unless it's very forbidden not to wear a bow tie with one of those)[/QUOTE] I'll try that too. Thanks.
[QUOTE=Gabriel_Gore;36664904]You know what'd be cool? A tommy gun like shotgun for the Soldier.[/QUOTE] [t]http://world.guns.ru/userfiles/images/shotgun/sh09/striker.jpg[/t] + [t]http://www.wwiiguns.com/store/images/m1921l.jpg[/t] I think that some combination of the two would be interesting. Of course, you'd have to replace the foregrip with some kind of flat grip, or for double the nonsensicality, a pump to fit Soldier's animations.
models done? [img]http://s9.postimage.org/8ywrtu0vj/dfg.png[/img] Beat's headphones+shades: [url]http://p3d.in/VQF2w[/url] the shades alone with the default hat: [url]http://p3d.in/ZjpQZ[/url]
[QUOTE=lemonade1950;36341449]I guess this guy is our go-to guy for weapon demonstrations? He offered to do all of mine, and did them too. He does a good job. Saves me the hassle of finding a working program to record it, then picking the map and all the scenes and testing everything. Awesome man.[/QUOTE] <3
[IMG]http://dl.dropbox.com/u/35902819/FIX%20PROMO.png[/IMG] Fixed the hazmat, getting ready for a workshop release!
[QUOTE=Thatrandomuser;36670929][IMG]http://dl.dropbox.com/u/35902819/FIX%20PROMO.png[/IMG] Fixed the hazmat, getting ready for a workshop release![/QUOTE] What about the pyro vision goggles, for me they're just two floating eyes over the head ingame.
[QUOTE=Thatrandomuser;36670929][IMG]http://dl.dropbox.com/u/35902819/FIX%20PROMO.png[/IMG] Fixed the hazmat, getting ready for a workshop release![/QUOTE] Oh no, please no more pyro head replacement fixes. I'm still traumatized from the last [del]time[/del] breath.
[QUOTE=01271;36671042]Oh no, please no more pyro head replacement fixes. I'm still traumatized from the last [del]time[/del] breath.[/QUOTE] Why do people forget about the Apparitions Aspect? Mr. Tinder fixed his and uploaded it to the workshop, and it got in just fine. I'm hoping the same will go for this because it's such a small fix. As for the Deus Specs, Sight for Sore Eyes, Pyrovision goggles, and whatever other goggles replacements would just be incompatible because they have their own equip region, which is "goggles"
[QUOTE=Thatrandomuser;36670929][img]http://puu.sh/GKD6[/img] [/QUOTE] :c
[QUOTE=Thatrandomuser;36671110]Why do people forget about the Apparitions Aspect? Mr. Tinder fixed his and uploaded it to the workshop, and it got in just fine. I'm hoping the same will go for this because it's such a small fix. As for the Deus Specs, Sight for Sore Eyes, Pyrovision goggles, and whatever other goggles replacements would just be incompatible because they have their own equip region, which is "goggles"[/QUOTE]What about the aspect and last breath
[QUOTE=Dirt Bastard;36671255]:c[/QUOTE] We aren't gonna remove that. That little lump, while clippy gives the hazmat a unique silhouette and neither me or sparkwire want to remove that. Clipping on one or two hats be damned.
[QUOTE=Dirt Bastard;36671255]:c[/QUOTE] eh, if they're painted similar colours i don't imagine it will be too noticeable
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