[QUOTE=zombays;36684852]I said [b]GO BACK TO SLEEP[/b] or else you won't get any [b]FUCKING[/b] Cheerios tomorrow![/QUOTE]
NO NOT THE CHEERIOS
........FINE
[IMG]https://dl.dropbox.com/u/3766363/fatman/Cutlery.jpg[/IMG]
This is the second piece of my Cavalry set. The texture is definitely still WIP, but feel free to critique the model.
I have a problem that I posted earlier, but didn't get any response. When I try to compile my SMDs in Itemtest it fails. I get this error in the console:
[code]Building binary model files...
Working on "Cutlery.qc"
DMX Model c:\program files\steam\steamapps\"player"\sourcesdk_content\tf\models\player\items\soldier\0x020377ff\cutlery\Cutlery.dmx
DMX Model c:\program files\steam\steamapps\"player"\sourcesdk_content\tf\models\player\items\soldier\0x020377ff\cutlery\Cutlery_lod1.dmx
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
ERROR: Aborted Processing on 'player/items/soldier/0x020377ff/cutlery/Cutlery.mdl'
CTargetMDL::Compile Failed - c:\program files\steam\steamapps\"player"\team fortress 2\tf\models\player\items\soldier\0x020377ff\cutlery\Cutlery.m[/code]
It references DMX, put I'm trying to compile SMDs. I'm also 99% sure there's nothing wrong with the SMD files themselves, because I reopened them in Maya to be sure they worked.
[QUOTE=APesquera;36683412][URL="http://wiki.teamfortress.com/w/images/f/f2/Heavy_autocappedintelligence01.wav"]IT WAS LONG TRIP[/URL]
It's done. It's finally done (well, some stuff needs to be fixed and adjusted but it's fucking done):
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=80917662"][IMG]http://i.imgur.com/f9Rwi.png[/IMG][/URL]
There's also those goggles we submited months ago, but those you already know.
Ok, some opinions on this, item by item:
[B]The Energy Sentry:[/B] this is the original idea, the idea I'm happy with. It's just what I wanted and here it is, I couldn't ask for more.
[B]The Energizer:[/B] It looks better than I imagined it would look and I'm happy with it (no ingame pics, there are some size issues that need to be solved)
[B]The Pocket Proccessor:[/B] Sparkwire just told me it looks like a pokedex lol. I'm happy with it as well, it's simple and cute imo (it also has some other issues and I can't show ingame stuff)
[B]The Researcher Relay:[/B] at first I was worried this was going to be too much team color for one item, but I think I managed to make some interesting textures and the model is great too.
[B]The energy sentry alternative version (full 3):[/B] here's when I start saying bad things =P So this is something that was not originally planned. Juicebox, who was in charge of modelling, told me to make energy versions for all sentries and I accepted cause it seemed reasonable. I made some bad decisions with the designs (especially the back zone replacement and not adding a bowl like cannon to the minisentry). Putting that aside I like the wires and cannons but I don't really think these stand much of a chance if I don't improve some aspects.
[B]The Brainwave Broadcaster:[/B] this hat came out a bit (a lot haha) shitty, I'll admit that. I was not that inspired when doing the concept for this one guys. We have the goggles anyway, and those I love =P
Modelling: Juicebox
Rigging and compiling and some other stuff: Jalcober
Design and textures: me
WELL THIS IS IT. I CAN DIE IN PEACE NOW :suicide:[/QUOTE]
My only complaint is that from a distance that sentry would be almost indistinguishable from the real thing from a distance, but I'd imagine that's rather hard to change with current animation restrictions.
[QUOTE=TheTrueFatman;36684873][IMG]https://dl.dropbox.com/u/3766363/fatman/Cutlery.jpg[/IMG]
This is the second piece of my Cavalry set. The texture is definitely still WIP, but feel free to critique the model.
I have a problem that I posted earlier, but didn't get any response. When I try to compile my SMDs in Itemtest it fails. I get this error in the console:
[code]Building binary model files...
Working on "Cutlery.qc"
DMX Model c:\program files\steam\steamapps\"player"\sourcesdk_content\tf\models\player\items\soldier\0x020377ff\cutlery\Cutlery.dmx
DMX Model c:\program files\steam\steamapps\"player"\sourcesdk_content\tf\models\player\items\soldier\0x020377ff\cutlery\Cutlery_lod1.dmx
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
ERROR: Aborted Processing on 'player/items/soldier/0x020377ff/cutlery/Cutlery.mdl'
CTargetMDL::Compile Failed - c:\program files\steam\steamapps\"player"\team fortress 2\tf\models\player\items\soldier\0x020377ff\cutlery\Cutlery.m[/code]
It references DMX, put I'm trying to compile SMDs. I'm also 99% sure there's nothing wrong with the SMD files themselves, because I reopened them in Maya to be sure they worked.[/QUOTE]
From what I've heard the Itemtest compiler doesn't really work all that well.
[QUOTE=lemonade1950;36684808][url=https://dl.dropbox.com/u/32006613/magicparticles.gif]Particles are so much fun[/url][/QUOTE]
That's cool, but why wouldn't a dragon staff thing emit fire?
[QUOTE=Bazkip;36684962]From what I've heard the Itemtest compiler doesn't really work all that well.[/QUOTE]
Worked great for my first hat, though it was small and didn't have any special rigging. Any tutorials for the 'hard' way? I've got a one or two, but they might be a bit dated.
[IMG]http://i45.tinypic.com/6hsupf.jpg[/IMG]
[QUOTE=Jacen;36322380]I haven't made a real model in probably four months at least.
I've been listening to The Sex Pistols a-lot lately and thought, why not turn the scout into a punk, just for the hell of it.
Very, very WIP. Especially the colors.
[img]https://dl.dropbox.com/u/48795891/render.png[/img]
I plan on doing more than just these boots.[/QUOTE]
Here is something I abandoned forever ago and never finished. I gave up on modeling because frankly I suck at it.
[img]https://dl.dropbox.com/u/9500538/Punk_Scout_WIP.png[/img]
[QUOTE=BanthaFodder;36680888]I want to get into hat-making, so I figured this was the place to ask: anyone know of a good tutorial of how to make hats in Blender? If so, could you send a link my way?[/QUOTE]
Sorry if this is late, but in addition to the HellJumper video Demon posted, here is another good video. It isn't TF2 related like HellJumper's video is, but it has some new tricks and other modeling information not featured in the other video.
[video=youtube;NTdQATTJXyk]http://www.youtube.com/watch?v=NTdQATTJXyk[/video]
[QUOTE=Jacen;36683750]I might have to try my hand at this. :v:[/QUOTE]
Oh God yes!
I can actually see that item getting in-game, I mean, Apparition's Aspect opened up quite a few doors. If pyro can be a ghost, he sure can be a cyborg controlled by a little alien too.
[editline]9th July 2012[/editline]
Also downloading Blender as we speak, gonna try my hand at making some simple stuff.
[b]Meet the Demoman Map Replica[/b]
DOWNLOAD: [url]http://www.garrysmod.org/downloads/?a=view&id=131156[/url]
NON-GMOD DOWNLOAD: [url]http://downloads.thedalokohsclub.com/set_meetthedemo_1.zip[/url]
[t]http://cloud-2.steampowered.com/ugc/559820538350821943/3E4C6E61304E82A1E01F49AA0F1AD9FEC0FCB927/[/t]
[t]http://cloud.steampowered.com/ugc/559820538350822443/5169846EF0304087818C02FFF2185704F96B3587/[/t]
[t]http://cloud.steampowered.com/ugc/559820538350823705/BE79CEFB67CEBC38B66938FB5804020B0B8C3712/[/t]
[t]http://cloud-2.steampowered.com/ugc/559820538350822938/6F2477B8985340A687A67C63A6B471B6DEE54078/[/t]
[b]Meet the Scout Map Replica[/b]
DOWNLOAD: [url]http://www.garrysmod.org/downloads/?a=view&id=131157[/url]
NON-GMOD DOWNLOAD: [url]http://downloads.thedalokohsclub.com/set_meetthescout_1.zip[/url]
[t]http://cloud-2.steampowered.com/ugc/559820538350824761/070C8762CCA67B1E098691D49E410D0A86A5547B/[/t]
[t]http://cloud-2.steampowered.com/ugc/559820538350824272/D886A8B09311EF62E32E69D375BC32253F90D20C/[/t]
[t]http://cloud-2.steampowered.com/ugc/559820538350821112/9A75B807DE537B9A4BA5E84DF5D0D8ED8DE096BF/[/t]
[t]http://cloud.steampowered.com/ugc/559820538350821521/35CF01689F3865F3E09A2B17084A8B0AEF101327/[/t]
Too lazy to make a promo banner/image today. Might think about making one tomorrow.
[QUOTE=Ducksink;36685138][IMG]http://i45.tinypic.com/6hsupf.jpg[/IMG][/QUOTE]
It's a weapon. As ugly as it looks, you should probably use it.
[QUOTE=GoldenBalls;36685767][t]http://cloud.steampowered.com/ugc/559820538350821521/35CF01689F3865F3E09A2B17084A8B0AEF101327/[/t][/QUOTE]
[t]http://i.imgur.com/x5U40.png[/t]
That Scout face...
[QUOTE=Toastador;36684585]I made an urx.
[img]http://i1008.photobucket.com/albums/af209/loneredsheep/hatchet2-1.jpg[/img][img_thumb]http://i1008.photobucket.com/albums/af209/loneredsheep/hatchet.jpg[/img_thumb][img_thumb]http://i1008.photobucket.com/albums/af209/loneredsheep/hatchet3.jpg[/img_thumb]
[img]http://i1008.photobucket.com/albums/af209/loneredsheep/hatchet4.jpg[/img][/QUOTE]
Could you give it to the heavy too, since he already has a lumberjack hat and shirt.
Making stuff and stuff.
[url]http://p3d.in/e9xD3/shadeless[/url]
Base colors on the texture.
[IMG]https://dl.dropbox.com/u/35490615/Mini%20Ray%20Gun/ohboi.png[/IMG][IMG]https://dl.dropbox.com/u/35490615/Mini%20Ray%20Gun/shitson.png[/IMG]
[QUOTE=lemonade1950;36684808][url=https://dl.dropbox.com/u/32006613/magicparticles.gif]Particles are so much fun[/url][/QUOTE]
Doesn't really look like magic to be honest, want me to help you?
[IMG]http://img706.imageshack.us/img706/2933/finalblue.jpg[/IMG]
finally got time to finish this(well more like 90% just got to finish lods and that good stuff :suicide: )
ill post more stuff later as i need to get some sleep
[QUOTE=Toastador;36684585]I made an urx.
[img]http://i1008.photobucket.com/albums/af209/loneredsheep/hatchet2-1.jpg[/img][img_thumb]http://i1008.photobucket.com/albums/af209/loneredsheep/hatchet.jpg[/img_thumb][img_thumb]http://i1008.photobucket.com/albums/af209/loneredsheep/hatchet3.jpg[/img_thumb]
[img]http://i1008.photobucket.com/albums/af209/loneredsheep/hatchet4.jpg[/img][/QUOTE]
As great as your stuff is, I think you have a tendency to make your textures somewhat overdetailed. I feel the brushstrokes could be subtler and the wood is slightly too realistic.
Also, what's the idea behind soldier having an axe?
Pyro it is
[IMG]http://fc09.deviantart.net/fs71/i/2012/191/3/2/action_hale__series_3_by_ducksink-d56oelx.png[/IMG]
I'm making model which consist of glass and metal. I want to make individual texture for glass and individual texture for metal. I'm working in Blender. I've made model, but not unite glass parts with metal parts. I need to unwrap my parts individually, then individually made texture for these parts and finally unite them, right?
[QUOTE=Sexy Robot;36676656][IMG]http://puu.sh/GQTc[/IMG]
Hat.[/QUOTE]
Couldn't help but notice the massive A on the hat, did you base it on Captain America's helmet like I thought?
[QUOTE=Venezuelan;36686017]It's a weapon. As ugly as it looks, you should probably use it.[/QUOTE]
That's terrible logic, plenty of weapons don't use the weapon lightwarp (mostly to hide smoothing errors/odd geo)
[QUOTE=Evil_Knevil;36686098]Could you give it to the heavy too, since he already has a lumberjack hat and shirt.[/QUOTE]
Or Pyro, he wields axes and has a lumberjack achievement.
[editline]9th July 2012[/editline]
Also wears women's clothing and probably hang around in bars
-snip-
[QUOTE=APesquera;36683412]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=80917868"][IMG]http://i.imgur.com/9D9Yp.jpg[/IMG][/URL][/QUOTE]
Please make the color of the wires match
[editline]9th July 2012[/editline]
[QUOTE=FISH KILL!;36686613]As great as your stuff is, I think you have a tendency to make your textures somewhat overdetailed. I feel the brushstrokes could be subtler and the wood is slightly too realistic.
Also, what's the idea behind soldier having an axe?[/QUOTE]
Yeah, the style and execution is great it's just that the details are too small, try zooming out a bit more when working on it
[QUOTE=blaholtzen;36687436]Please make the color of the wires match
Yeah, the style and execution is great it's just that the details are too small, try zooming out a bit more when working on it
[editline]9th July 2012[/editline]
[/QUOTE]
They match. It's only there was some trouble with the textures and those might be the blu ones, but I don't think so. Anyway, there are 2 versions for the wires.
[t]http://puu.sh/H4Bn[/t]
Textureman begins
The A on the helmet based on Captain America should be replaced with either S or the rocket symbol or deleted imo.
[QUOTE=Mr, Jukebox;36685093]That's cool, but why wouldn't a dragon staff thing emit fire?[/QUOTE]
It did at first, but I think it makes more sense that it shoots magic.
Actually in reality I was just dicking around making particles and I ended up making something that looked like something my dragon stafff would shoot, so I previewed it with this. It replaces the regular flamethrower particles. Possible release in the future? Maybe
[QUOTE=uzikus;36687747]The A on the helmet based on Captain America should be replaced with either S or the rocket symbol or deleted imo.[/QUOTE]maybe something like this
[img]http://image.made-in-china.com/4f0j00DvbQHEhzVrcW/Rank-Insignia-CB40110-.jpg[/img]
Teamcolored tubes (agree) or gray ones (disagree)?
[img]http://speedcap.net/img/04553e30951f552f73658faccb4c7b1e/a9e730fc.png[/img] [img]http://speedcap.net/img/04553e30951f552f73658faccb4c7b1e/04961234.png[/img]
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