• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[QUOTE=lemonade1950;36687830]It did at first, but I think it makes more sense that it shoots magic. Actually in reality I was just dicking around making particles and I ended up making something that looked like something my dragon stafff would shoot, so I previewed it with this. It replaces the regular flamethrower particles. Possible release in the future? Maybe[/QUOTE] If you release it, you should probably do it as a Phlogistinator replacement.
[img]http://img339.imageshack.us/img339/9332/ramheadcompile.jpg[/img] Base textures galore.
[QUOTE=unlimi_Ted;36687846]If you release it, you should probably do it as a Phlogistinator replacement.[/QUOTE] That will most likely be the case
[QUOTE=Snood_1990;36687852][img]http://img339.imageshack.us/img339/9332/ramheadcompile.jpg[/img] Base textures galore.[/QUOTE] The horns need some work modelwise.
Made 2 miscs for the set today: [img]http://img821.imageshack.us/img821/7139/scrubstove.jpg[/img] basecolors.
[QUOTE=Evil_Knevil;36687892]The horns need some work modelwise.[/QUOTE] If they're thicker they'll clip through the front the shield, me thinks I might have to redesign the head completely. :(
Gave Blender a try [IMG]https://dl.dropbox.com/u/17625073/map/oh%20god%20help.png[/IMG] That's always a good start, right? [editline]9th July 2012[/editline] [QUOTE=Evil_Knevil;36687835]Teamcolored tubes (agree) or gray ones (disagree)? [img]http://speedcap.net/img/04553e30951f552f73658faccb4c7b1e/a9e730fc.png[/img] [img]http://speedcap.net/img/04553e30951f552f73658faccb4c7b1e/04961234.png[/img][/QUOTE] Styles + make the tubes colorable.
[QUOTE=blaholtzen;36682567]Reminds me of men in black, maybe make it like it's pyros head opened up (kinda like laro's concept for the short circuit) to reveal a little alien sitting inside it..?[/QUOTE] I sorta drew what the opened up mask could look like but i got stuck when trying to draw what should be inside it
[QUOTE=blaholtzen;36688114]I sorta drew what the opened up mask could look like but i got stuck when trying to draw what should be inside it[/QUOTE] Little humanoid alien, with snail-like eyes?
[url]http://p3d.in/JJmWO[/url] honky tonk
[QUOTE=Evil_Knevil;36687835]Teamcolored tubes (agree) or gray ones (disagree)? [img]http://speedcap.net/img/04553e30951f552f73658faccb4c7b1e/a9e730fc.png[/img] [img]http://speedcap.net/img/04553e30951f552f73658faccb4c7b1e/04961234.png[/img][/QUOTE] Hah, that would look pretty boss with this. [IMG]http://i.imm.io/vLaG.png[/IMG]
[QUOTE=Deodorant;36688370]Hah, that would look pretty boss with this. [IMG]http://i.imm.io/vLaG.png[/IMG][/QUOTE] Clippety-doo with the filter doodad
[QUOTE=Constructor;36688373]Clippety-doo with the filter doodad[/QUOTE] Psh, killjoy. It seems to me like the end covering on Knevil's tube would go in through one end of the filter and the tube itself come out on the other. It would look bad up close, but from a distance I don't think it would be too odd.
[QUOTE=FISH KILL!;36686613]As great as your stuff is, I think you have a tendency to make your textures somewhat overdetailed. I feel the brushstrokes could be subtler and the wood is slightly too realistic. Also, what's the idea behind soldier having an axe?[/QUOTE] Yeah, I do have that tendency. Can't help it :v: I'll tone down the brushstrokes and simplify the wood, probably. The reasoning behind the axe is the same as the pickaxe. It's a tool (just like the shovel) that can be used as a weapon. Plus, there is a distinct lack of hatchets in the game. Also, this is ultimately going to be an equalizer skin.
[QUOTE=Constructor;36688344][url]http://p3d.in/JJmWO[/url] honky tonk[/QUOTE] The strap will have swinging jigglebones?
Anyone else having problems with the TF2B icons? The Pyromania icons aren't showing up for me.
[QUOTE=blaholtzen;36688114]I sorta drew what the opened up mask could look like but i got stuck when trying to draw what should be inside it[/QUOTE] [img]https://dl.dropbox.com/u/39556064/openmask.png[/img] Fill in the blank
[QUOTE=blaholtzen;36688905][img]https://dl.dropbox.com/u/39556064/openmask.png[/img] Fill in the blank[/QUOTE] I can't see that as anything other than a Pyro with really wide-set eyes like a fish.
[IMG]https://dl.dropbox.com/u/17625073/map/what%20do%20i.png[/IMG] Can't get the UV maps together, even though I grouped the hat and shit. Gonna dump this "thing", and start with a new model, but I need a break first.
[QUOTE=blaholtzen;36688905][img]https://dl.dropbox.com/u/39556064/openmask.png[/img] Fill in the blank[/QUOTE] maybe just put a mini pyro in there with a few levers?
[QUOTE=blaholtzen;36688905][img]https://dl.dropbox.com/u/39556064/openmask.png[/img] Fill in the blank[/QUOTE] [img]http://puu.sh/H62K[/img]
[IMG]https://dl.dropbox.com/u/17625073/map/pyro%20ukulele.png[/IMG]
[IMG]http://i.imm.io/vLGm.png[/IMG] Oh come on. [I]Someone[/I] had to do it.
[img]http://puu.sh/H69o[/img] Flamethrower made of firefighter equipement, to go with [quote=NapyDaWise][img]http://puu.sh/sb6E[/img][/quote] [sp]hint hint nudge nudge blaholtzen[/sp]
[QUOTE=blaholtzen;36688944]maybe just put a mini pyro in there with a few levers?[/QUOTE] Nah, how about the classic rubber duck? It's all around the TF2 world. [IMG]http://wiki.teamfortress.com/w/images/thumb/1/1a/DuckyREDWaterTankCPGullywash.png/800px-DuckyREDWaterTankCPGullywash.png[/IMG] [IMG]http://wiki.teamfortress.com/w/images/thumb/0/0b/Duck_Gib.png/117px-Duck_Gib.png[/IMG] Just think about it, they are hidden everywhere, that would be a cool twist if it turns out they are actually inteligent.
Photoshop Contests: Emporium edition.
[IMG]http://i25.photobucket.com/albums/c62/Alistair555/openmask.png[/IMG]
[QUOTE=NapyDaWise;36689084][img]http://puu.sh/H69o[/img] Flamethrower made of firefighter equipement, to go with [sp]hint hint nudge nudge blaholtzen[/sp][/QUOTE] oh crap i forgot about that thing
[QUOTE=NeoDement;36687239] That's terrible logic, plenty of weapons don't use the weapon lightwarp (mostly to hide smoothing errors/odd geo)[/QUOTE] Aren't the texture improvement guys always saying that stuff needs to use it because it distinguishes weapons from players and is vital to gameplay?
It should be judged on a case by case basis. Use it where possible but if it makes an otherwise nice model look like crap, why would you use it?
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