• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[QUOTE=Teh Kiyoshi;36675968][MEDIA]http://www.youtube.com/watch?v=9BM8Zzv3kjQ[/MEDIA] These are what I'm working on recently. C&Cs are welcome[/QUOTE] One thing I noticed was that for the overdose, the pill bottle doesn't eject during the reload sequence.
[QUOTE=omitrix212;36697922]One thing I noticed was that for the overdose, the pill bottle doesn't eject during the reload sequence.[/QUOTE] Thats a valve bug. It happens with the default anims too.
[QUOTE=light dasher;36675966]This may be an odd request, but may I request a balloonicorn replacement? [img]http://farm4.staticflickr.com/3118/2646777284_1daee489f6.jpg[/img] EDIT: The request being this chao here ^ God dammit pageking![/QUOTE] No takes on this then?
[img]http://i.imgur.com/7bVBf.png[/img] regh, i just had to make something having not made anything in months
I drew a launcher, I thought the Liberty Launcher's style fit it. It's a FIM-43 Redeye Launcher which supposedly was made in 1968 so it fits the timeline. It's quite bland though, so I might redo it another time when I feel like it like the many other concepts I've told myself to redraw. [img]http://i.imgur.com/8JreE.png[/img]
I am far too lazy to look myself. was the class symbol paintable bilsl fixed again from some pages back?
[img]http://i45.tinypic.com/2vwuv11.png[/img] cool
[img]http://i.imgur.com/joe9y.png[/img] sorta progress
[QUOTE=DeRosaJ;36699824][img]http://i.imgur.com/joe9y.png[/img] sorta progress[/QUOTE] The spy is just like "what the fuck is this shit"
[QUOTE=DeRosaJ;36699824][img]http://i.imgur.com/joe9y.png[/img] sorta progress[/QUOTE] he's looking at your avatar spy does not like moon whales
Working on my headphones some more. [img]http://dl.dropbox.com/u/24102295/restartingonthis.png[/img] Doing the texture, and gonna work on the rigging a little. See if I can smooth it out.
[QUOTE=Crash15;36690475]oh god damn it[/QUOTE] why.
[QUOTE=Void Skull;36699589][img]http://i45.tinypic.com/2vwuv11.png[/img] cool[/QUOTE] chill out
[t]http://img198.imageshack.us/img198/5886/redandblue.jpg[/t] side by side of red and blue versions. does anyone know if i can add like to muzzle effects so i can make it look like fire is coming from both barrels instead of the one?
[QUOTE=Doughnut Bear;36701169][t]http://img198.imageshack.us/img198/5886/redandblue.jpg[/t] side by side of red and blue versions. does anyone know if i can add like to muzzle effects so i can make it look like fire is coming from both barrels instead of the one?[/QUOTE] Holy shit that looks good.
[QUOTE=Teh Kiyoshi;36675968][MEDIA]http://www.youtube.com/watch?v=9BM8Zzv3kjQ[/MEDIA] These are what I'm working on recently. C&Cs are welcome[/QUOTE] I am so ready for you to do Spy animations. Jeans will be creamed if you fix shitty revolver reloads and unfuck the Sharp Dresser animations.
[QUOTE=blaholtzen;36688905][img]https://dl.dropbox.com/u/39556064/openmask.png[/img] Fill in the blank[/QUOTE] [IMG]http://static4.fjcdn.com/comments/+_e6a83862dcb50b38f024ec3afafdae16.png[/IMG] EDIT: ignore me.
Anyway, now that im caught up, time for some progress [img]https://dl.dropbox.com/u/7666502/failcolors.jpg[/img] a fail basecolor sheet by none other than me, anyway, back do doin whatever i was doing before i finished this thing
Get a load of THIS! [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/eggman-1.jpg[/IMG] My sort of consolation prize, since I couldn't get Eggman Monoculus to work EDIT: Will release a mod version soon-ish
[IMG]http://dl.dropbox.com/u/40395733/mossy%20gradients.png[/IMG] What are you disagreeing with?
[QUOTE=omegasupreme1;36698178]Thats a valve bug. It happens with the default anims too.[/QUOTE] A community-fix for that was released some time ago. Shortly after the Overdose got into the game.
[QUOTE=ZombiPlastiClok;36701948]Get a load of THIS! [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/eggman-1.jpg[/IMG] My sort of consolation prize, since I couldn't get Eggman Monoculus to work EDIT: Will release a mod version soon-ish[/QUOTE] Oh man. That mustache.
[img]http://img829.imageshack.us/img829/5108/newengineerguntrollfacc.png[/img]
[QUOTE=Constructor;36701994][IMG]http://dl.dropbox.com/u/40395733/moosen.png[/IMG] What are you disagreeing with?[/QUOTE] Imo the scope looks great, but I think that the wood needs a little bit of more work.
[QUOTE=Liquidrocks;36702538]Imo the scope looks great, but I think that [B]the wood needs a little bit of more work[/B].[/QUOTE] That's what she said.
[QUOTE=Liquidrocks;36702538]Imo the scope looks great, but I think that the wood needs a little bit of more work.[/QUOTE] aight
[QUOTE=Constructor;36701994][IMG]http://dl.dropbox.com/u/40395733/moosen.png[/IMG] What are you disagreeing with?[/QUOTE] [B]I demand a release, dammit!![/B] [SUB][SUB][SUB]Can't press winner any harder![/SUB][/SUB][/SUB] [editline]10th July 2012[/editline] [QUOTE=ZombiPlastiClok;36701948]Get a load of THIS! [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/eggman-1.jpg[/IMG] My sort of consolation prize, since I couldn't get Eggman Monoculus to work EDIT: Will release a mod version soon-ish[/QUOTE] hnnnnng, dat seam, right down the middle...
[QUOTE=Liquidrocks;36702538]Imo the scope looks great, but I think that the wood needs a little bit of more work.[/QUOTE] In what way? If you think it should be more detailed, I disagree, because none of the wood textures on the original weapons had overly noticeable wood features. [editline]10th July 2012[/editline] [QUOTE=Shadoxa;36698792]I drew a launcher, I thought the Liberty Launcher's style fit it. It's a FIM-43 Redeye Launcher which supposedly was made in 1968 so it fits the timeline. It's quite bland though, so I might redo it another time when I feel like it like the many other concepts I've told myself to redraw. [img]http://i.imgur.com/8JreE.png[/img][/QUOTE] Exaggerate the proportions more to make it less bland looking.
[QUOTE=Simski;36702597]In what way? If you think it should be more detailed, I disagree, because none of the wood textures on the original weapons had overly noticeable wood features.[/QUOTE] I meant that the texture is too asymmetric and noisy in comparison with the other wooden weapons ingame (for example the handles on Sydney Sleeper and the default rifle, and the Huntsman).
[QUOTE=Liquidrocks;36702655]I meant that the texture is too asymmetric and noisy in comparison with the other wooden weapons ingame (for example the handles on Sydney Sleeper and the default rifle, and the Huntsman).[/QUOTE] [t]http://puu.sh/Hk7H[/t] Better or worse?
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