[QUOTE=TacticalBacon;36749011]Ok, done, Kanopy Killer for Reserve Shooter right here.
[url=https://dl.dropbox.com/u/25352599/tf2%20mods/Kanopy%20Killer%20%28Reserve%20Shooter%29.rar]"That's a fucking anti-aircraft gun, Vincent!"[/url]
Now go rob a bookie's with it or something.[/QUOTE]
Grah, I did that a while ago. I even made backpack icons for it.
[img]https://dl.dropbox.com/u/37749778/c_reserve_shooter_large.png[/img]
The thingy on the end of the barrel is faded out because it would cut off suddenly if it wasn't.
[QUOTE=Teh Kiyoshi;36718230]Double Release!
[URL="http://gamebanana.com/tf2/skins/118878"][IMG]http://i800.photobucket.com/albums/yy285/tehkiyoshi/heavy_promod.png[/IMG][/URL]
[URL="http://gamebanana.com/tf2/skins/118879"][IMG]http://i800.photobucket.com/albums/yy285/tehkiyoshi/medic_promod.png[/IMG][/URL]
My work here is done..[/QUOTE]
I don't know if it's the mixing of the two mods that caused this, but I'm using the Medic animations and the first-person Quadwrangler mods. When I use medic's needleguns or crossbow, the left wrist is seriously twisted at one band of tris. Looks like old broken engineer arm.
I was already using the Quadwrangler for a while and didn't notice a broken arm.
So, I am still working on that bow replacement and everything is working out pretty well but I have one small problem. If I leave in the LOD part of the QC the whole thing borks up and it won't compile saying 'ERROR: c:\users\quinnjdq\desktop\mdldecompiler.qc(6): - Unknown replace model 'c_bow_reference'' even though I haven't changed the actual files it decompiled with in the slightest.
Here's what it looks like prealtered.
[QUOTE]$cd "C:\Users\Quinnjdq\Desktop\*\Tf2\heros bow\imput"
$modelname "weapons/c_models/c_bow/c_bow.mdl"
$model "body" "c_bow_reference.dmx.smd"
$model "arrow" "arrow_bodygroup.dmx.smd"
$lod 7
{
replacemodel "arrow_bodygroup.dmx" "lod1_arrow_bodygroup.dmx"
}
$lod 13
{
replacemodel "arrow_bodygroup.dmx" "lod2_arrow_bodygroup.dmx"
}
$model "arrow" "UnknownModelName.smd"
$lod 7
{
replacemodel "UnknownModelName" "lod1_UnknownModelName"
}
$lod 13
{
replacemodel "UnknownModelName" "lod2_UnknownModelName"
}
$cdmaterials "\models\weapons\c_bow\"
$cdmaterials ""
$hboxset "default"
$hbox 0 "weapon_bone" -17.024 -10.310 -0.786 12.094 1.532 0.733
$hbox 0 "weapon_bone_1" -19.008 -8.833 -1.226 0.109 0.412 1.227
$hbox 0 "weapon_bone_2" -6.654 -22.225 -1.204 0.264 0.244 1.231
$hbox 0 "weapon_bone_4" -1.116 -1.263 -0.045 1.572 1.726 35.086
// Model uses material "models/weapons/c_items/c_bow.vmt"
// Model uses material "models/weapons/c_items/c_arrow.vmt"
$attachment "muzzle" "weapon_bone_4" 0.00 -0.01 33.41 rotate -90.00 -0.00 0.00
$surfaceprop "default"
$illumposition 5.689 -0.335 -1.409
$sequence ref "ref" fps 30.00
$collisionmodel "phymodel.smd" {
$mass 1.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}[/QUOTE]
Is their anything directly wrong I need to cut out?
Fuse the lods together, and replace the 2 "arrow" $models with one $bodygroup. Also you don't need unknownmodelname.and, just add a "blank" line.
[QUOTE=NapyDaWise;36749994]Fuse the lods together, and replace the 2 "arrow" $models with one $bodygroup. Also you don't need unknownmodelname.and, just add a "blank" line.[/QUOTE]
Mind giving me an example of what you mean? I just tried to do that and I still get this
[IMG]http://puu.sh/Ias7[/IMG]
I rose from my bed just for this :p
You don't need the $cd line if your .qc is in the same folder as your models
If you use 2 separate $model lines, it won't work as a bodygroup, they'll overlap
You don't need 2 $cdmaterials lines
you don't need the // Model uses material lines (they're commented out anyway)
[quote]
$modelname "weapons/c_models/c_bow/c_bow.mdl"
$model "body" "c_bow_reference.dmx.smd"
$bodygroup arrow
{
studio "arrow_bodygroup.dmx.smd"
blank
}
$lod 7
{
replacemodel "c_bow_reference.dmx.smd" "lod1_c_bow_reference.dmx.smd"
replacemodel "arrow_bodygroup.dmx.smd" "lod1_arrow_bodygroup.dmx.smd"
}
$lod 13
{
replacemodel "c_bow_reference.dmx.smd" "lod2_c_bow_reference.dmx.smd"
replacemodel "arrow_bodygroup.dmx.smd" "lod2_arrow_bodygroup.dmx.smd"
}
$cdmaterials "\models\weapons\c_bow\"
$hboxset "default"
$hbox 0 "weapon_bone" -17.024 -10.310 -0.786 12.094 1.532 0.733
$hbox 0 "weapon_bone_1" -19.008 -8.833 -1.226 0.109 0.412 1.227
$hbox 0 "weapon_bone_2" -6.654 -22.225 -1.204 0.264 0.244 1.231
$hbox 0 "weapon_bone_4" -1.116 -1.263 -0.045 1.572 1.726 35.086
$attachment "muzzle" "weapon_bone_4" 0.00 -0.01 33.41 rotate -90.00 -0.00 0.00
$surfaceprop "default"
$illumposition 5.689 -0.335 -1.409
$sequence ref "ref" fps 30.00
$collisionmodel "phymodel.smd" {
$mass 1.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}[/quote]
[QUOTE=Noizeblaze;36743910]So I'm designing a Eureka Effect wrench for the Classic update to complement my [URL="http://speedcap.net/img/62229c533c0215f19b57ee32e369fbdb/19c5d722.png"]shotgun[/URL]:
[IMG]http://speedcap.net/img/62229c533c0215f19b57ee32e369fbdb/347da659.png[/IMG]
It's a custom made tool, a merger of a hammer [sp]fer hittin'[/sp] and a wrench. The Hammer element is also meant to be some manner of electronic device, though I don't want to burden it with a specific function. Visually, I want to make enough of a connection that there's a technical reason (unrelated to stats) why the wire goes into it without adding unnecessary or overly specific greebles, though I am uncertain how to achieve this end.
What say you Emporium?[/QUOTE]
Is this concept taken already?
[QUOTE=Evil_Knevil;36748936]That achievement "vote on a workshop item" is fucking up the workshop. There are items on the first page of top rated that are not worthy of being there.[/QUOTE]
[IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG]
[QUOTE=Evil_Knevil;36748936](including mine)[/QUOTE]
[IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG]
Thanks again, nappy!
[IMG]http://puu.sh/IaGy[/IMG]
Going to work on the wood a tad bit more but aside from that it is pretty close to done
[QUOTE=Evil_Knevil;36750106]Is this concept taken already?[/QUOTE]
Yup
Does anyone from who makes backpack icons know the rot value for the huntsman?
[url=https://dl.dropbox.com/u/37749778/Releases/Party%20Blower%20for%20Rainblower.rar][img]https://dl.dropbox.com/u/37749778/Releases/PartyblowerForRainblowerPromo.png[/img][/url]
See this is what happesn when I don't sleep
I'll also make a Lollichop version with the Fire Axe and all that jazz
[IMG]https://dl.dropbox.com/u/21595111/TF2%20Mods/screenie00064.png[/IMG]
A little something for Petachepas.
[QUOTE=-=NARH=-;36750834][url=https://dl.dropbox.com/u/37749778/Releases/Party%20Blower%20for%20Rainblower.rar][img]https://dl.dropbox.com/u/37749778/Releases/PartyblowerForRainblowerPromo.png[/img][/url]
See this is what happesn when I don't sleep
I'll also make a Lollichop version with the Fire Axe and all that jazz[/QUOTE]
No offense, but if one wants to see a regular-looking flamethrower in pyroland that badly.. Wouldn't it be easier to use the regular flamethrower?
[QUOTE=Tal;36751317][IMG]https://dl.dropbox.com/u/21595111/TF2%20Mods/screenie00064.png[/IMG]
A little something for Petachepas.[/QUOTE]
Incredbily awkward pose, sorry.
Crossquoting from dota 2 emporium, because I still need a texturer aadadasdasdas
[QUOTE=Jetamo;36751389][IMG]https://dl.dropbox.com/u/4379567/dota2/finalfinallods.PNG[/IMG]
Still need a texturer for this. It only needs rigging and a texture and it'd be ready to submit.[/QUOTE]
Background music first:
[quote][video=youtube;xOZu3NiBjBk]http://www.youtube.com/watch?v=xOZu3NiBjBk[/video][/quote]
Go!
[URL="http://www.mediafire.com/file/kezu7g70znegiik/Gutguster.zip"][IMG]http://img856.imageshack.us/img856/3803/promogutguster.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=81608029"][IMG]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/IMG][/URL]
[URL="http://www.mediafire.com/file/2cqudtaii0x2xvr/Decontaminator.zip"][IMG]http://img502.imageshack.us/img502/826/promodecontaminator.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=81607008"][IMG]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/IMG][/URL]
[URL="http://www.mediafire.com/file/pqqh26gbjxltp08/De_creaser.zip"][IMG]http://img823.imageshack.us/img823/1010/promodecreaser.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=81605956"][IMG]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/IMG][/URL]
EDIT: third degree replacement - [url]http://www.mediafire.com/file/lbt9wh042oviwcm/de_creaser_thirddegree.zip[/url]
[URL="http://www.mediafire.com/file/3nnzvzlzn1rvwhl/Carpet_Diem.zip"][IMG]http://img819.imageshack.us/img819/7753/promocarpet.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=81604904"][IMG]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/IMG][/URL]
[URL="http://www.mediafire.com/file/vdd9dwaqfc9y1fn/Hot_Rag.zip"][IMG]http://img600.imageshack.us/img600/750/promohotrag.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=81602515"][IMG]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/IMG][/URL]
[URL="http://www.mediafire.com/file/13m56fzmu84mp29/Scrub-o-matic.zip"][IMG]http://img84.imageshack.us/img84/7673/promoscrubomatic.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=81602972"][IMG]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/IMG][/URL]
[URL="http://www.mediafire.com/file/02o661xuujlj5c6/Stoverette.zip"][IMG]http://img88.imageshack.us/img88/9486/promostoverette.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=81603905"][IMG]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/IMG][/URL]
Please report any missing/broken files, and I'll fix them. Thanks!
man, theres been a lotta sweet new pyro gear this Emporium
[QUOTE=Sparkwire;36751359]Incredbily awkward pose, sorry.[/QUOTE]
Maybe its just the shot.
Heres how it looks:
[IMG]https://dl.dropbox.com/u/21595111/TF2%20Mods/screenie00066.png[/IMG]
[URL="https://dl.dropbox.com/u/21595111/TF2%20Mods/screenie00065.png"]And click here for the whole poster.[/URL]
[QUOTE=Harakiwi;36751422]
[url=http://www.mediafire.com/file/pqqh26gbjxltp08/De_creaser.zip][img]http://img823.imageshack.us/img823/1010/promodecreaser.png[/img][/url]
[/QUOTE]
No Third Degree replacement? I'd love to turn my Dr. G set into this.
[QUOTE=Dr. Ethan Asia;36751814]No Third Degree replacement? I'd love to turn my Dr. G set into this.[/QUOTE]
Good one, I'll get to it.
EDIT: third degree replacement
[url]http://www.mediafire.com/file/lbt9wh042oviwcm/de_creaser_thirddegree.zip[/url]
[thumb]http://i.imgur.com/KhuPv.png[/thumb]
:o
[QUOTE=ned_ballad;36751844][thumb]http://i.imgur.com/KhuPv.png[/thumb]
:o[/QUOTE]
I have absolutely no idea what any of this means!
Community Schema 2.0, changing lots and lots and lots of things using just the item server
[QUOTE=Constructor;36739339]HLMV ain't working, so have a disturbing viewport shot:
[IMG]http://puu.sh/HYgf[/IMG]
I AM THE PROTECTOR OF BLU'S INTELLIGENCE[/QUOTE]
Thank you for making this, friend.
Could somebody maybe fix the problem with all of sniper's unlocks where bullets eject out of his face?
scout's baby face blaster has the same problem.
Also, the big earner for spy seems a bit too big and clips into his arm in the viewmodel.
Thanks in advance.
[QUOTE=XanaToast.;36751458]man, theres been a lotta sweet new pyro gear this Emporium[/QUOTE]
Don't mean to whine, but can we do the Demoman next?
"What makes me a good demoman? All you guys making those cool mods."
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