Hey guys. I have a question about smoothing. How do you approach it? Maya has a default normal angle of 30 degrees which looked fine on my last model but now I'm working on a gun and it causes really bad lighting in some areas. I have now tried different angles between 45 and 75 degrees and it certainly looks better with sharper edges and no lighting errors. So how do you do it, just smooth the whole thing with a specific angle or smooth the edges individually?
[QUOTE=Gadget | TF2M;36754856]Hey guys. I have a question about smoothing. How do you approach it? Maya has a default normal angle of 30 degrees which looked fine on my last model but now I'm working on a gun and it causes really bad lighting in some areas. I have now tried different angles between 45 and 75 degrees and it certainly looks better with sharper edges and no lighting errors. So how do you do it, just smooth the whole thing with a specific angle or smooth the edges individually?[/QUOTE]
Don't exactly know how maya works but I'd say don't let it auto-smooth at a certain angle degree.
Add smoothing groups or whatever those are called for maya
[QUOTE=Pocket Medic;36707589]I don't want to know where Heavy's hand is going.[/QUOTE]
:3
[IMG]http://cloud-2.steampowered.com/ugc/595849980611988766/C788296FA016D3BCDCDBDFD9E82AF01486A3F8E1/[/IMG]
[IMG]http://cloud-2.steampowered.com/ugc/595849980608586569/AC2F85C93E802F92E906A054CF6A595A23E386C7/[/IMG]
[t]http://img577.imageshack.us/img577/2523/texturestart.jpg[/t]
started the texture
[QUOTE=bb53535;36754978]:3
[IMG]http://cloud-2.steampowered.com/ugc/595849980611988766/C788296FA016D3BCDCDBDFD9E82AF01486A3F8E1/[/IMG]
[/QUOTE]
That looks like possibly the worst server I've ever seen.
Oh shit page topper.
[t]http://filesmelt.com/dl/Untitled-1451.png[/t]
have some thumbed free-to-use concept art to make up for it.
(it's a pearly coated sniper rifle with a very large barrel and a nice bendy tube scope.)
[QUOTE=Harakiwi;36751422]
[URL="http://www.mediafire.com/file/kezu7g70znegiik/Gutguster.zip"][IMG]http://img856.imageshack.us/img856/3803/promogutguster.png[/IMG][/URL][/QUOTE]
Buttbuster!
Seriously though, that collection is fucking amazing.
Also guys, [URL="http://cafechernobyl.wordpress.com/2012/07/13/drawing-the-obsolete-gods/"]here's a thing.[/URL] I'm posting this as a link but not an image because it's not related to TF2 or modding but tangentially related to the emporium, and also because I don't want to seem to be fishing for approval [I]too[/I] shamelessly. It's a pic I drew, and it would have been significantly less pretty if it weren't (sort of indirectly) for you guys, and especially (quite directly) for the Cuntsman.
[QUOTE=Doughnut Bear;36754986][t]http://img577.imageshack.us/img577/2523/texturestart.jpg[/t]
started the texture[/QUOTE]
Is that the TF2 font? Replace with another font maybe? TF2 fonts in the game tend to look bad and/or out of place.
Also, are you planning on submitting that?
If you do contact Neo or me to do a kill icon please :v:
Nice weapons need nice kill icons and whats currently in game is rather.. [I]unique.[/I]
[QUOTE=Frying Dutchman;36755047]Is that the TF2 font? Replace with another font maybe? TF2 fonts in the game tend to look bad and/or out of place.
Also, are you planning on submitting that?
If you do contact Neo or me to do a kill icon please :v:
Nice weapons need nice kill icons and whats currently in game is rather.. [I]unique.[/I][/QUOTE]
sounds good, ill experiment with different fonts and ill contact you guys about the kill icon as soon as it is done :v:
maybe a little lighter green so it isn't quite as much of a departure from the original?
I don't see Valve adding the update in if it departs too much away from the original's colors.
[QUOTE=Tal;36751317][IMG]https://dl.dropbox.com/u/21595111/TF2%20Mods/screenie00064.png[/IMG]
A little something for Petachepas.[/QUOTE]
Pyro looks really REALLY fat here.
[QUOTE=Ripper Roo;36755339]Furry Medic?[/QUOTE]
I think it's a blue team-colored Renard with the Spiral Sallet.
[QUOTE=ned_ballad;36755403]maybe a little lighter green so it isn't quite as much of a departure from the original?
I don't see Valve adding the update in if it departs too much away from the original's colors.[/QUOTE]
[t]http://img585.imageshack.us/img585/2523/texturestart.jpg[/t]
better color? made it closer to the originals but tried not to get it too light
yea, that looks a lot closer to the original color
[URL="http://www.mediafire.com/?l308dyomavhv5hv"][IMG]http://i.imgur.com/5mfsm.png[/IMG][/URL]
These are basically just fancier versions of the default explosions... Except the pyroland effects, those have been remade from the ground up. Well actually these were ALL made from the ground up, the pyroland ones are just the most radically different.
So I finished designing that Eureka Effect Wrench you might have read about. If you haven't, lucky you:
[IMG]http://i1185.photobucket.com/albums/z360/noizeblaze/ClassicUpdateWrenchrefineddesign.jpg[/IMG]
I'd like some thoughts regarding a good team neutral colour for the wire, as I feel team colour on such a small detail would be pointless.
A part of me would also really like to know if I should pursue trying to make an electronic device more explicit on the hammerhead. The original idea was that the hammerhead was an electronic device charged or powered by the lightning of the Eureka Effect taunt, but at the same time, I don't want to burden it with an overly specific function. I don't think I've achieved this end but I'd like to know your thoughts on how I could do.
Has somebody made that tiny hammer seen in the Engineer Update teaser yet? If so, is there a download link?
someone should make a hammer to replace the jag for engineer, or just hex this one to the jag: [url]http://gamebanana.com/tf2/skins/54294[/url]
[QUOTE=Dr_Aquaphre5h;36756050]someone should make a hammer to replace the jag for engineer, or just hex this one to the jag: [url]http://gamebanana.com/tf2/skins/54294[/url][/QUOTE]
That's a claw hammer, I was thinking something along the lines of this [img]http://images.meredith.com/diy/images/2009/06/p_100418397.jpg[/img]
[QUOTE=Noizeblaze;36755865]So I finished designing that Eureka Effect Wrench you might have read about. If you haven't, lucky you:
[IMG]http://i1185.photobucket.com/albums/z360/noizeblaze/ClassicUpdateWrenchrefineddesign.jpg[/IMG]
I'd like some thoughts regarding a good team neutral colour for the wire, as I feel team colour on such a small detail would be pointless.
A part of me would also really like to know if I should pursue trying to make an electronic device more explicit on the hammerhead. The original idea was that the hammerhead was an electronic device charged or powered by the lightning of the Eureka Effect taunt, but at the same time, I don't want to burden it with an overly specific function. I don't think I've achieved this end but I'd like to know your thoughts on how I could do.[/QUOTE]
So wait, you've got a hammer here that can call down lightning, right?
[img]http://scotteriology.files.wordpress.com/2012/01/thor2.jpg[/img]
[QUOTE=Tal;36755160][IMG]https://dl.dropbox.com/u/21595111/TF2%20Mods/screenie00067.png[/IMG]
Nearing completion.[/QUOTE]
shorten that snubnose
[QUOTE=Noizeblaze;36755865]So I finished designing that Eureka Effect Wrench you might have read about. If you haven't, lucky you:
[IMG]http://i1185.photobucket.com/albums/z360/noizeblaze/ClassicUpdateWrenchrefineddesign.jpg[/IMG]
I'd like some thoughts regarding a good team neutral colour for the wire, as I feel team colour on such a small detail would be pointless.
A part of me would also really like to know if I should pursue trying to make an electronic device more explicit on the hammerhead. The original idea was that the hammerhead was an electronic device charged or powered by the lightning of the Eureka Effect taunt, but at the same time, I don't want to burden it with an overly specific function. I don't think I've achieved this end but I'd like to know your thoughts on how I could do.[/QUOTE]
Doesn't look quite as much like a hammer since it's much narrower in width, so it ends up having this sort of strange top-heavy wrench look rather than a mallet w/wrench attachment look. In fact, compared to the vanilla wrench, this weapon would be very narrow. The idea is genuinely nice, though.
If you made the width of the hammer as wide as it is tall, and widen the bottom wrench "jaw" portion a little more too, then it'd look good. I can see why you made the top head narrow though, because the bottom "jaw" would look weird if it was too wide. That's true, too, although can make the bottom jaw portion not as wide as the mallet head. You could extend it to make it as wide as the flat bottom of the mallet head. (ie: don't make it as wide as it is including the beveled diagonal corner things, just as wide as the straight part.)
You could then experiment and see if putting a screen or some gizmo on the rear end of the hammer would add to the model, although it's my guess that it wouldn't, seeing as no other stock or generally considered "classic" weapon shares that design choice.
Or well, at least that's just my take on it.
[QUOTE][IMG]http://cloud-2.steampowered.com/ugc/576709682212038397/80AFAFC4DC5D6CC0BC3002A58CDE3E6C8D4B19B9/[/IMG][/QUOTE]
Retro/16-bit won the vote for the stylized pyroland thingy.
[QUOTE=Rebbe;36756336]shorten that snubnose[/QUOTE]
Actually is just as long as the original one
Also, a new model finished
[IMG]http://img254.imageshack.us/img254/1824/flintlock6.png[/IMG]
[IMG]http://img18.imageshack.us/img18/9062/flintlock7.png[/IMG]
[IMG]http://img24.imageshack.us/img24/508/flintlock8.png[/IMG]
[IMG]http://img689.imageshack.us/img689/958/flintlock9.png[/IMG]
Yeah, that is just a test crappy AO, as always
Let's see what's happening in this thread...
[QUOTE=-=NARH=-;36750834][url=https://dl.dropbox.com/u/37749778/Releases/Party%20Blower%20for%20Rainblower.rar][img]https://dl.dropbox.com/u/37749778/Releases/PartyblowerForRainblowerPromo.png[/img][/url][/quote]
I don't remember making this. I have all the files and stuff for when I did make it, but I have no memory of when I did make it.
[QUOTE=Captain Chalky;36756984]I hope you're making a 'semi'-flintlock to go with that handsome blunderbuss.[/QUOTE]
I have the idea for the pistol, but not design yet, so everything could be!
[QUOTE=-=NARH=-;36756938]Let's see what's happening in this thread...
I don't remember making this. I have all the files and stuff for when I did make it, but I have no memory of when I did make it.[/QUOTE]
Drugs, alcohol or Alzheimer's, take your pick.
[QUOTE=Bazkip;36757015]Drugs, alcohol or Alzheimer's, take your pick.[/QUOTE]
Most likely alcohol.
Alrighty, I'm having some issues here. Every time I try to start a map in -tools mode, the game will simply crash after locking up for a bit. No error message or anything.
Is anyone else getting this?
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